bool addToSVGPathByteStream(SVGPathByteStream& fromStream, const SVGPathByteStream& byStream, unsigned repeatCount)
{
    if (fromStream.isEmpty() || byStream.isEmpty())
        return true;

    OwnPtr<SVGPathByteStream> fromStreamCopy = fromStream.copy();
    fromStream.clear();

    SVGPathByteStreamBuilder builder(fromStream);
    SVGPathByteStreamSource fromSource(*fromStreamCopy);
    SVGPathByteStreamSource bySource(byStream);
    SVGPathBlender blender(&fromSource, &bySource, &builder);
    return blender.addAnimatedPath(repeatCount);
}
bool addToSVGPathByteStream(SVGPathByteStream& streamToAppendTo, const SVGPathByteStream& byStream, unsigned repeatCount)
{
    // Why return when streamToAppendTo is empty? Don't we still need to append?
    if (streamToAppendTo.isEmpty() || byStream.isEmpty())
        return true;

    // Is it OK to make the SVGPathByteStreamBuilder from a stream, and then clear that stream?
    SVGPathByteStreamBuilder builder(streamToAppendTo);

    SVGPathByteStream fromStreamCopy = streamToAppendTo;
    streamToAppendTo.clear();

    SVGPathByteStreamSource fromSource(fromStreamCopy);
    SVGPathByteStreamSource bySource(byStream);
    return SVGPathBlender::addAnimatedPath(fromSource, bySource, builder, repeatCount);
}
Example #3
0
bool addToSVGPathByteStream(SVGPathByteStream* fromStream, const SVGPathByteStream* byStream, unsigned repeatCount)
{
    ASSERT(fromStream);
    ASSERT(byStream);
    if (fromStream->isEmpty() || byStream->isEmpty())
        return true;

    SVGPathByteStreamBuilder* builder = globalSVGPathByteStreamBuilder(fromStream);

    OwnPtr<SVGPathByteStream> fromStreamCopy = fromStream->copy();
    fromStream->clear();

    SVGPathByteStreamSource fromSource(fromStreamCopy.get());
    SVGPathByteStreamSource bySource(byStream);
    SVGPathBlender* blender = globalSVGPathBlender();
    bool ok = blender->addAnimatedPath(&fromSource, &bySource, builder, repeatCount);
    blender->cleanup();
    return ok;
}