void SmoothJoystick::updateSJ() { for (unsigned int f = 0; f < NUMBUTTONS; f++){ for (unsigned int s = 1; s < WAIT_TIME; s++){ buttons[f][s - 1] = buttons [f][s]; } buttons[f][WAIT_TIME - 1] = Joystick::GetRawButton(f+1); } for (unsigned int x = 0; x < btnNumbers.size(); x++) { if(GetRawButton(btnNumbers.at(x)) && !prevState.at(x)) { callFunct(x); prevState.at(x) = true; } else if (!GetRawButton(btnNumbers.at(x))) { prevState.at(x) = false; } } }
void EnhancedJoystick::updateEJ() { for (unsigned int f = 0; f < NUMBUTTONS; f++){ for (unsigned int s = 1; s < WAIT_TIME; s++){ buttons[f][s - 1] = buttons [f][s]; } buttons[f][WAIT_TIME - 1] = Joystick::GetRawButton(f+1); } for(unsigned int x = 0; x < btnNumbers.size(); x++) { if(GetRawButton(btnNumbers.at(x)) && previousState.at(x) == false) { callFunct(x); previousState.at(x) = true; } else if(GetRawButton(btnNumbers.at(x)) == false) previousState.at(x) = false; } }