Example #1
0
void Screen::update(const State& state){
  SDL_SetRenderDrawColor(renderer_.get(), empty_.r, empty_.g, empty_.b, empty_.a);
  SDL_RenderClear(renderer_.get());
  // Do the actual rendering of world contents
  auto cam_pos = state.camera.get_position();
  auto bottom_right = camera_to_world(Position{kStartWidth, kStartHeight},
                                      state.camera);
  for(unsigned int col = cam_pos.y_; col < bottom_right.y_; ++col){
    for(unsigned int row = cam_pos.x_; row < bottom_right.x_; ++row){
    // Get entity position in camera coordinates
      auto entity_world_pos = Position{row, col};
      auto entity_cam_pos = world_to_camera(entity_world_pos, state.camera);
      if(!state.map[entity_world_pos]){ /* there's nothing here */
        continue;
      }
      auto texture = state.map[entity_world_pos]->get_texture();
      SDL_Rect rect{(int)entity_cam_pos.x_, (int)entity_cam_pos.y_, kTileSize,
                    kTileSize};
      SDL_RenderCopy(renderer_.get(), texture, nullptr, &rect);
    }
  }
  if(state.is_debug){
    auto world_time = state.timer.read_ms();
    draw_frame_time(world_time);
    stringstream mousestr;
    mousestr << "Mouse: (" << state.mouse_loc.x_ << "," << state.mouse_loc.y_ << ")";
    print_line_at(mousestr.str(), kStartHeight - kFontHeight, 0);
  }
  SDL_RenderPresent(renderer_.get());
}
Example #2
0
int main(int argc, char **argv)
{
  if (argc != 2)
  {
    printf("usage: ./borg LASERFILE\n");
    return 1;
  }
  const char *laserfile = argv[1];

  FILE *f = fopen(laserfile,"r");
  if (!f)
  {
    printf("couldn't open [%s]\n", laserfile);
    return 1;
  }
  FILE *out = fopen("points.txt","w");
  int line = 0;
  const double encoder_offset = 240;
  while (!feof(f))
  {
    line++;
    double laser_ang, row, col;
    if (3 != fscanf(f, "%lf %lf %lf\n", &laser_ang, &row, &col))
    {
      printf("error parsing line %d\n", line);
      break;
    }
    if ((line % 1) != 0)
      continue;
    extrinsics(tilt, (encoder_offset - laser_ang)*M_PI/180,
               0, 135*M_PI/180,
               0.48, 0.02, 0.22);
    intrinsics(col, row);
    intersect();
    camera_to_world();
    fprintf(out, "%f %f %f\n", 
      world_point[0], 
      world_point[1], 
      world_point[2]);
  }

  fclose(f);
  fclose(out);

  return 0;
}
void camera_to_world_build_map(ProbabilisticMapParams map_params, IplImage *dst, IplImage *src, double camera_height, double camera_pitch, int horizon_line, stereo_util stereo_util_instance)
{
  for (int y = horizon_line; y < src->height; y++)
  {
    for (int x = 0; x < src->width; x++)
    {
      carmen_position_t right_point;
      right_point.x = x;
      right_point.y = y;

      carmen_vector_3D_t p3D = camera_to_world(right_point, camera_height, camera_pitch, stereo_util_instance);

      int x_map = map_grid_x(map_params, p3D.x);
      int y_map = map_grid_y(map_params, p3D.y);

      if (is_map_grid_cell_valid(map_params, x_map, y_map))
        cvSet2D(dst, y_map, x_map, cvGet2D(src, y, x));
    }
  }
}
void opencv_birds_eye_remap(ProbabilisticMapParams map, const IplImage *src_image, IplImage *dst_image, double camera_height, double camera_pitch, stereo_util stereo_util_instance)
{
  // coordinates of 4 quadrangle vertices in the source image.
  CvPoint2D32f src_pts[4] = { cvPoint2D32f(180, 400), cvPoint2D32f(180, 320), cvPoint2D32f(520, 320), cvPoint2D32f(520, 400) };

  // coordinates of the 4 corresponding quadrangle vertices in the destination image.
  CvPoint2D32f dst_pts[4];

  for (int i = 0; i < 4; i++)
  {
    carmen_position_t right_point;
    right_point.x = src_pts[i].x;
    right_point.y = src_pts[i].y;

    carmen_vector_3D_t p3D = camera_to_world(right_point, camera_height, camera_pitch, stereo_util_instance);

    int x_map = map_grid_x(map, p3D.x);
    int y_map = map_grid_y(map, p3D.y);
    dst_pts[i] = cvPoint2D32f(x_map, y_map);
  }

  // FIND THE HOMOGRAPHY
  static CvMat *homography_matrix;
  if (homography_matrix == NULL)
    homography_matrix = cvCreateMat(3, 3, CV_32F);
  cvGetPerspectiveTransform(dst_pts, src_pts, homography_matrix);

  float Z = camera_height;

  CV_MAT_ELEM(*homography_matrix, float, 2, 2) = Z;
  cvWarpPerspective(src_image,
      dst_image,
      homography_matrix,
      CV_INTER_LINEAR | CV_WARP_INVERSE_MAP | CV_WARP_FILL_OUTLIERS,
      cvScalarAll(0));
}