/** @details * Odstrani postupne vsechny generovane objekty a pro kazdy * vyvola signal removingGeneratedObject(). * Nakonec vyvola signal canGenerateChanged(), kdyby se nahodou * timto ukonem neco zmenilo. */ void MapObjectGenerator::removeGeneratedObjects() { while(!generatedObjects_.isEmpty()) { BombicMapObject * o = generatedObjects_.takeFirst(); o->graphicsItem()->hide(); emit removingGeneratedObject(o); } emit canGenerateChanged(); }
/** * @param block zda se ma generovani blokovat (jinym objektem) */ void MapObjectGenerator::setBlocking(bool block) { if(block == blocked_) { return; } blocked_ = block; emit canGenerateChanged(); updateLabelVisibility(); // if blocked_ changed to false // there weren't any generated objects // so we can remove "them" removeGeneratedObjects(); }
/** * @param allow zda se ma generovani povolit */ void MapObjectGenerator::setAllowance(bool allow) { if(allow == allowed_) { return; } allowed_ = allow; emit allowanceChanged(); emit canGenerateChanged(); updateLabelVisibility(); // if allowed_ changed to true // there weren't any generated objects // so we can remove "them" removeGeneratedObjects(); }
void TemplateEditor::issueNewGenereationStatus(bool can_generate, const QString &message) { m_canGenerate = can_generate; m_generateMessage = message; emit canGenerateChanged(can_generate, message); }