Example #1
0
CardDatabase::CardDatabase(QObject *parent)
    : QObject(parent), noCard(0), loadStatus(NotLoaded)
{
    connect(settingsCache, SIGNAL(picsPathChanged()), this, SLOT(picsPathChanged()));
    connect(settingsCache, SIGNAL(cardDatabasePathChanged()), this, SLOT(loadCardDatabase()));
    connect(settingsCache, SIGNAL(tokenDatabasePathChanged()), this, SLOT(loadTokenDatabase()));
    connect(settingsCache, SIGNAL(picDownloadChanged()), this, SLOT(picDownloadChanged()));
    connect(settingsCache, SIGNAL(picDownloadHqChanged()), this, SLOT(picDownloadHqChanged()));

    loadCardDatabase();
    loadTokenDatabase();

    pictureLoaderThread = new QThread;
    pictureLoader = new PictureLoader(settingsCache->getPicsPath(), settingsCache->getPicDownload(), settingsCache->getPicDownloadHq());
    pictureLoader->moveToThread(pictureLoaderThread);
    connect(pictureLoader, SIGNAL(imageLoaded(CardInfo *, const QImage &)), this, SLOT(imageLoaded(CardInfo *, const QImage &)));
    pictureLoaderThread->start(QThread::LowPriority);

    noCard = new CardInfo(this);
    noCard->loadPixmap(); // cache pixmap for card back
    connect(settingsCache, SIGNAL(cardBackPicturePathChanged()), noCard, SLOT(updatePixmapCache()));
}
Example #2
0
void SettingsCache::setTokenDatabasePath(const QString &_tokenDatabasePath)
{
    tokenDatabasePath = _tokenDatabasePath;
    settings->setValue("paths/tokendatabase", tokenDatabasePath);
    emit cardDatabasePathChanged();
}
Example #3
0
void SettingsCache::setSpoilerDatabasePath(const QString &_spoilerDatabasePath)
{
    spoilerDatabasePath = _spoilerDatabasePath;
    settings->setValue("paths/spoilerdatabase", spoilerDatabasePath);
    emit cardDatabasePathChanged();
}
Example #4
0
void SettingsCache::setCardDatabasePath(const QString &_cardDatabasePath)
{
    cardDatabasePath = _cardDatabasePath;
    settings->setValue("paths/carddatabase", cardDatabasePath);
    emit cardDatabasePathChanged();
}