Example #1
0
/* obj: quest artifact; possibly null if carrying Amulet */
void
finish_quest(struct obj *obj)
{
    struct obj *otmp;

    if (Uhave_amulet) { /* unlikely but not impossible */
        qt_pager(QT_HASAMULET);
        /* leader IDs the real amulet but ignores any fakes */
        if ((otmp = carrying(AMULET_OF_YENDOR)) != 0)
            fully_identify_obj(otmp);
    } else {
        qt_pager(!Qstat(got_thanks) ? QT_OFFEREDIT : QT_OFFEREDIT2);
        /* should have obtained bell during quest; if not, suggest returning
           for it now */
        if ((otmp = carrying(BELL_OF_OPENING)) == 0)
            com_pager(5);
    }
    Qstat(got_thanks) = TRUE;

    if (obj) {
        u.uevent.qcompleted = 1;        /* you did it! */
        historic_event(FALSE, FALSE, "completed the quest!");
        /* behave as if leader imparts sufficient info about the quest artifact 
         */
        fully_identify_obj(obj);
        update_inventory();
    }
}
Example #2
0
static const char *
add_killer_notes(int how, boolean carried, const char *killer)
{
    if (how == QUIT && u.uhp < 1)
        killer = msgcat(killer, " while already on Charon's boat");

    boolean already_helpless = FALSE;
    int i;
    for (i = hr_first; i <= hr_last; ++i)
        if (turnstate.helpless_timers[i]) {
            killer = msgcat_many(killer,
                                 already_helpless ? " and " : ", while ",
                                 turnstate.helpless_causes[i], NULL);
            already_helpless = TRUE;
        }

    if (Unchanging && (u.mh < 1) && Upolyd)
        killer = msgcat(killer, ", while stuck in monster form");

    if (carried & 0x0001UL) /* real Amulet of Yendor */
        killer = msgcat(killer, " (with the Amulet)");
    else if (how == ESCAPED) {
        /* Note: the fake Amulet check relies on bones not having been
           created; this is safe for escapes, but not safe in general */
        if (carrying(FAKE_AMULET_OF_YENDOR))
            killer = msgcat(killer, " (with a fake Amulet)");
        /* don't bother counting to see whether it should be plural */
    }

    return killer;
}
Example #3
0
/* there has just been an inventory change affecting a luck-granting item */
void set_moreluck (void) {
    int luckbon = stone_luck(true);

    if (!luckbon && !carrying(LUCKSTONE)) u.moreluck = 0;
    else if (luckbon >= 0) u.moreluck = LUCKADD;
    else u.moreluck = -LUCKADD;
}
		TEMP_PAR
		IDEAL_REP& IDEAL_REP::operator-=(const IDEAL_REP& a)
		{
			for (unsigned i = 0; i < a._coeffs.size(); ++i)
			{
				(*this)[i] -= a.getCoeff(i);
			}
			carrying();
			correctShape();
			return *this;
		}
Example #5
0
int
doapply()
{
	struct obj *obj;
	int res = 1;

	obj = getobj("(", "use or apply");
	if(!obj) return(0);

	switch(obj->otyp){
	case EXPENSIVE_CAMERA:
		use_camera(obj); break;
	case ICE_BOX:
		use_ice_box(obj); break;
	case PICK_AXE:
		res = use_pick_axe(obj);
		break;

	case MAGIC_WHISTLE:
		if(pl_character[0] == 'W' || u.ulevel > 9) {
			use_magic_whistle(obj);
			break;
		}
		/* fall into next case */
	case WHISTLE:
		use_whistle(obj);
		break;

	case CAN_OPENER:
		if(!carrying(TIN)) {
			pline("You have no can to open.");
			goto xit;
		}
		pline("You cannot open a tin without eating its contents.");
		pline("In order to eat, use the 'e' command.");
		if(obj != uwep)
    pline("Opening the tin will be much easier if you wield the can-opener.");
		goto xit;

	default:
		pline("Sorry, I don't know how to use that.");
	xit:
		nomul(0);
		return(0);
	}
	nomul(0);
	return(res);
}
Example #6
0
int
wiz_hit(struct monst *mtmp)
{
	/* if we have stolen or found the amulet, we disappear */
	if(mtmp->minvent && mtmp->minvent->olet == AMULET_SYM &&
	    mtmp->minvent->spe == 0) {
		/* vanish -- very primitive */
		fall_down(mtmp);
		return(1);
	}

	/* if it is lying around someplace, we teleport to it */
	if(!carrying(AMULET_OF_YENDOR)) {
	    struct obj *otmp;

	    for(otmp = fobj; otmp; otmp = otmp->nobj)
		if(otmp->olet == AMULET_SYM && !otmp->spe) {
		    if((u.ux != otmp->ox || u.uy != otmp->oy) &&
		       !m_at(otmp->ox, otmp->oy)) {

			/* teleport to it and pick it up */
			mtmp->mx = otmp->ox;
			mtmp->my = otmp->oy;
			freeobj(otmp);
			mpickobj(mtmp, otmp);
			pmon(mtmp);
			return(0);
		    }
		    goto hithim;
		}
	    return(0);				/* we don't know where it is */
	}
hithim:
	if(rn2(2)) {				/* hit - perhaps steal */

	    /* if hit 1/20 chance of stealing amulet & vanish
		- amulet is on level 26 again. */
	    if(hitu(mtmp, d(mtmp->data->damn,mtmp->data->damd))
		&& !rn2(20) && stealamulet(mtmp))
		;
	}
	else
	    inrange(mtmp);			/* try magic */
	return(0);
}
Example #7
0
void
nh_timeout()
{
	register struct prop *upp;
	int sleeptime;
	int m_idx;
	int baseluck = (flags.moonphase == FULL_MOON) ? 1 : 0;

	if (flags.friday13) baseluck -= 1;

	if (u.uluck != baseluck &&
		moves % (u.uhave.amulet || u.ugangr ? 300 : 600) == 0) {
	/* Cursed luckstones stop bad luck from timing out; blessed luckstones
	 * stop good luck from timing out; normal luckstones stop both;
	 * neither is stopped if you don't have a luckstone.
	 * Luck is based at 0 usually, +1 if a full moon and -1 on Friday 13th
	 */
	    register int time_luck = stone_luck(FALSE);
	    boolean nostone = !carrying(LUCKSTONE) && !stone_luck(TRUE);

	    if(u.uluck > baseluck && (nostone || time_luck < 0))
		u.uluck--;
	    else if(u.uluck < baseluck && (nostone || time_luck > 0))
		u.uluck++;
	}
	if(u.uinvulnerable) return; /* things past this point could kill you */
	if(Stoned) stoned_dialogue();
	if(Slimed) slime_dialogue();
	if(Vomiting) vomiting_dialogue();
	if(Strangled) choke_dialogue();
	if(u.mtimedone && !--u.mtimedone) {
		if (Unchanging)
			u.mtimedone = rnd(100*youmonst.data->mlevel + 1);
		else
			rehumanize();
	}
	if(u.ucreamed) u.ucreamed--;

	/* Dissipate spell-based protection. */
	if (u.usptime) {
	    if (--u.usptime == 0 && u.uspellprot) {
		u.usptime = u.uspmtime;
		u.uspellprot--;
		find_ac();
		if (!Blind)
		    Norep("The %s haze around you %s.", hcolor(NH_GOLDEN),
			  u.uspellprot ? "becomes less dense" : "disappears");
	    }
	}

#ifdef STEED
	if (u.ugallop) {
	    if (--u.ugallop == 0L && u.usteed)
	    	pline("%s stops galloping.", Monnam(u.usteed));
	}
#endif

	for(upp = u.uprops; upp < u.uprops+SIZE(u.uprops); upp++)
	    if((upp->intrinsic & TIMEOUT) && !(--upp->intrinsic & TIMEOUT)) {
		switch(upp - u.uprops){
		case STONED:
			if (delayed_killer && !killer) {
				killer = delayed_killer;
				delayed_killer = 0;
			}
			if (!killer) {
				/* leaving killer_format would make it
				   "petrified by petrification" */
				killer_format = NO_KILLER_PREFIX;
				killer = "killed by petrification";
			}
			done(STONING);
			break;
		case SLIMED:
			if (delayed_killer && !killer) {
				killer = delayed_killer;
				delayed_killer = 0;
			}
			if (!killer) {
				killer_format = NO_KILLER_PREFIX;
				killer = "turned into green slime";
			}
			done(TURNED_SLIME);
			break;
		case VOMITING:
			make_vomiting(0L, TRUE);
			break;
		case SICK:
			You("die from your illness.");
			killer_format = KILLED_BY_AN;
			killer = u.usick_cause;
			if ((m_idx = name_to_mon(killer)) >= LOW_PM) {
			    if (type_is_pname(&mons[m_idx])) {
				killer_format = KILLED_BY;
			    } else if (mons[m_idx].geno & G_UNIQ) {
				killer = the(killer);
				Strcpy(u.usick_cause, killer);
				killer_format = KILLED_BY;
			    }
			}
			u.usick_type = 0;
			done(POISONING);
			break;
		case FAST:
			if (!Very_fast)
				You_feel("yourself slowing down%s.",
							Fast ? " a bit" : "");
			break;
		case CONFUSION:
			HConfusion = 1; /* So make_confused works properly */
			make_confused(0L, TRUE);
			stop_occupation();
			break;
		case STUNNED:
			HStun = 1;
			make_stunned(0L, TRUE);
			stop_occupation();
			break;
		case BLINDED:
			Blinded = 1;
			make_blinded(0L, TRUE);
			stop_occupation();
			break;
		case INVIS:
			newsym(u.ux,u.uy);
			if (!Invis && !BInvis && !Blind) {
			    You(!See_invisible ?
				    "are no longer invisible." :
				    "can no longer see through yourself.");
			    stop_occupation();
			}
			break;
		case SEE_INVIS:
			set_mimic_blocking(); /* do special mimic handling */
			see_monsters();		/* make invis mons appear */
			newsym(u.ux,u.uy);	/* make self appear */
			stop_occupation();
			break;
		case WOUNDED_LEGS:
			heal_legs();
			stop_occupation();
			break;
		case HALLUC:
			HHallucination = 1;
			(void) make_hallucinated(0L, TRUE, 0L);
			stop_occupation();
			break;
		case SLEEPING:
			if (unconscious() || Sleep_resistance)
				HSleeping += rnd(100);
			else if (Sleeping) {
				You("fall asleep.");
				sleeptime = rnd(20);
				fall_asleep(-sleeptime, TRUE);
				HSleeping += sleeptime + rnd(100);
			}
			break;
		case LEVITATION:
			(void) float_down(I_SPECIAL|TIMEOUT, 0L);
			break;
		case STRANGLED:
			killer_format = KILLED_BY;
			killer = (u.uburied) ? "suffocation" : "strangulation";
			done(DIED);
			break;
		case FUMBLING:
			/* call this only when a move took place.  */
			/* otherwise handle fumbling msgs locally. */
			if (u.umoved && !Levitation) {
			    slip_or_trip();
			    nomul(-2, "fumbling");
			    nomovemsg = "";
			    /* The more you are carrying the more likely you
			     * are to make noise when you fumble.  Adjustments
			     * to this number must be thoroughly play tested.
			     */
			    if ((inv_weight() > -500)) {
				You("make a lot of noise!");
				wake_nearby();
			    }
			}
			/* from outside means slippery ice; don't reset
			   counter if that's the only fumble reason */
			HFumbling &= ~FROMOUTSIDE;
			if (Fumbling)
			    HFumbling += rnd(20);
			break;
		case DETECT_MONSTERS:
			see_monsters();
			break;
		case PREGNANT: {
			char buf[BUFSZ];
			if (!flags.female) {
			    strcpy(buf, body_part(STOMACH));
			    if (!strcmp(buf, "stomach"))
				strcpy(buf, "belly");
			    pline("Something bursts out of your %s!");
			    killer_format = KILLED_BY;
			    killer = "male childbirth";
			    done(DIED);
			}
			mksobj_at(PLACENTA, u.ux, u.uy, FALSE, FALSE);
			pline("BABIES!"); /* TODO */
			stop_occupation();
			break;
		    }
		}
	}

	run_timers();
}
Example #8
0
/*
 * shk_move: return 1: he moved  0: he didnt  -1: let m_move do it
 */
int
shk_move(struct monst *shkp)
{
	struct monst *mtmp;
	struct permonst *mdat = shkp->data;
	xchar gx, gy, omx, omy, nx, ny, nix, niy;
	schar appr, i;
	int udist;
	int z;
	schar shkroom, chi, chcnt, cnt;
	boolean uondoor = 0, satdoor, avoid = 0, badinv;
	coord poss[9];
	int info[9];
	struct obj *ib = NULL;

	omx = shkp->mx;
	omy = shkp->my;

	if ((udist = dist(omx, omy)) < 3) {
		if (ANGRY(shkp)) {
			hitu(shkp, d(mdat->damn, mdat->damd) + 1);
			return (0);
		}
		if (ESHK(shkp)->following) {
			if (strncmp(ESHK(shkp)->customer, plname, PL_NSIZ)) {
				pline("Hello %s! I was looking for %s.",
				      plname, ESHK(shkp)->customer);
				ESHK(shkp)->following = 0;
				return (0);
			}
			if (!ESHK(shkp)->robbed) {	/* impossible? */
				ESHK(shkp)->following = 0;
				return (0);
			}
			if (moves > followmsg + 4) {
				pline("Hello %s! Didn't you forget to pay?",
				      plname);
				followmsg = moves;
			}
			if (udist < 2)
				return (0);
		}
	}

	shkroom = inroom(omx, omy);
	appr = 1;
	gx = ESHK(shkp)->shk.x;
	gy = ESHK(shkp)->shk.y;
	satdoor = (gx == omx && gy == omy);
	if (ESHK(shkp)->following || ((z = holetime()) >= 0 && z * z <= udist)) {
		gx = u.ux;
		gy = u.uy;
		if (shkroom < 0 || shkroom != inroom(u.ux, u.uy))
			if (udist > 4)
				return (-1);	/* leave it to m_move */
	} else if (ANGRY(shkp)) {
		long saveBlind = Blind;
		Blind = 0;
		if (shkp->mcansee && !Invis && cansee(omx, omy)) {
			gx = u.ux;
			gy = u.uy;
		}
		Blind = saveBlind;
		avoid = FALSE;
	} else {
#define	GDIST(x, y)	((x - gx) * (x - gx) + (y - gy) * (y - gy))
		if (Invis)
			avoid = FALSE;
		else {
			uondoor = (u.ux == ESHK(shkp)->shd.x &&
				   u.uy == ESHK(shkp)->shd.y);
			if (uondoor) {
				if (ESHK(shkp)->billct)
					pline("Hello %s! Will you please pay before leaving?",
					    plname);
				badinv = (carrying(PICK_AXE) || carrying(ICE_BOX));
				if (satdoor && badinv)
					return (0);
				avoid = !badinv;
			} else {
				avoid = (u.uinshop && dist(gx, gy) > 8);
				badinv = FALSE;
			}

			if (((!ESHK(shkp)->robbed && !ESHK(shkp)->billct) || avoid)
			    && GDIST(omx, omy) < 3) {
				if (!badinv && !online(omx, omy))
					return (0);
				if (satdoor)
					appr = gx = gy = 0;
			}
		}
	}
	if (omx == gx && omy == gy)
		return (0);
	if (shkp->mconf) {
		avoid = FALSE;
		appr = 0;
	}
	nix = omx;
	niy = omy;
	cnt = mfndpos(shkp, poss, info, ALLOW_SSM);
	if (avoid && uondoor) {	/* perhaps we cannot avoid him */
		for (i = 0; i < cnt; i++)
			if (!(info[i] & NOTONL))
				goto notonl_ok;
		avoid = FALSE;
notonl_ok:
		;
	}
	chi = -1;
	chcnt = 0;
	for (i = 0; i < cnt; i++) {
		nx = poss[i].x;
		ny = poss[i].y;
		if (levl[nx][ny].typ == ROOM
		    || shkroom != ESHK(shkp)->shoproom
		    || ESHK(shkp)->following) {
#ifdef STUPID
			/* cater for stupid compilers */
			int zz;
#endif /* STUPID */
			if (uondoor && (ib = sobj_at(ICE_BOX, nx, ny))) {
				nix = nx;
				niy = ny;
				chi = i; break;
			}
			if (avoid && (info[i] & NOTONL))
				continue;
			if ((!appr && !rn2(++chcnt)) ||
#ifdef STUPID
			    (appr && (zz = GDIST(nix, niy)) && zz > GDIST(nx, ny))
#else
			    (appr && GDIST(nx, ny) < GDIST(nix, niy))
#endif /* STUPID */
			    ) {
				nix = nx;
				niy = ny;
				chi = i;
			}
		}
	}
	if (nix != omx || niy != omy) {
		if (info[chi] & ALLOW_M) {
			mtmp = m_at(nix, niy);
			if (hitmm(shkp, mtmp) == 1 && rn2(3) &&
			    hitmm(mtmp, shkp) == 2)
				return (2);
			return (0);
		} else if (info[chi] & ALLOW_U) {
			hitu(shkp, d(mdat->damn, mdat->damd) + 1);
			return (0);
		}
		shkp->mx = nix;
		shkp->my = niy;
		pmon(shkp);
		if (ib) {
			freeobj(ib);
			mpickobj(shkp, ib);
		}
		return (1);
	}
	return (0);
}
Example #9
0
int
inshop(void)
{
	int roomno = inroom(u.ux, u.uy);

	/* Did we just leave a shop? */
	if (u.uinshop &&
	    (u.uinshop != roomno + 1 || shlevel != dlevel || !shopkeeper)) {
		if (shopkeeper) {
			if (ESHK(shopkeeper)->billct) {
				if (inroom(shopkeeper->mx, shopkeeper->my)
				    == u.uinshop - 1)	/* ab@unido */
					pline("Somehow you escaped the shop without paying!");
				addupbill();
				pline("You stole for a total worth of %ld zorkmids.",
				    total);
				ESHK(shopkeeper)->robbed += total;
				setpaid();
				if ((rooms[ESHK(shopkeeper)->shoproom].rtype == GENERAL)
				    == (rn2(3) == 0))
					ESHK(shopkeeper)->following = 1;
			}
			shopkeeper = NULL;
			shlevel = 0;
		}
		u.uinshop = 0;
	}

	/* Did we just enter a zoo of some kind? */
	if (roomno >= 0) {
		int rt = rooms[roomno].rtype;
		struct monst *mtmp;
		if (rt == ZOO)
			pline("Welcome to David's treasure zoo!");
		else if (rt == SWAMP)
			pline("It looks rather muddy down here.");
		else if (rt == MORGUE) {
			if (midnight())
				pline("Go away! Go away!");
			else
				pline("You get an uncanny feeling ...");
		} else
			rt = 0;
		if (rt != 0) {
			rooms[roomno].rtype = 0;
			for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
				if (rt != ZOO || !rn2(3))
					mtmp->msleep = 0;
		}
	}

	/* Did we just enter a shop? */
	if (roomno >= 0 && rooms[roomno].rtype >= 8) {
		if (shlevel != dlevel || !shopkeeper
		    || ESHK(shopkeeper)->shoproom != roomno)
			findshk(roomno);
		if (!shopkeeper) {
			rooms[roomno].rtype = 0;
			u.uinshop = 0;
		} else if (!u.uinshop) {
			if (!ESHK(shopkeeper)->visitct ||
			    strncmp(ESHK(shopkeeper)->customer, plname, PL_NSIZ)) {
				/* He seems to be new here */
				ESHK(shopkeeper)->visitct = 0;
				ESHK(shopkeeper)->following = 0;
				strncpy(ESHK(shopkeeper)->customer, plname, PL_NSIZ);
				NOTANGRY(shopkeeper) = 1;
			}
			if (!ESHK(shopkeeper)->following) {
				boolean box, pick;

				pline("Hello %s! Welcome%s to %s's %s shop!",
				      plname,
				      ESHK(shopkeeper)->visitct++ ? " again" : "",
				      shkname(shopkeeper),
				      shopnam[rooms[ESHK(shopkeeper)->shoproom].rtype - 8]);
				box = carrying(ICE_BOX);
				pick = carrying(PICK_AXE);
				if (box || pick) {
					if (dochug(shopkeeper)) {
						u.uinshop = 0;	/* he died moving */
						return (0);
					}
					pline("Will you please leave your %s outside?",
					    (box && pick) ? "box and pick-axe" :
					    box ? "box" : "pick-axe");
				}
			}
			u.uinshop = roomno + 1;
		}
	}
	return (u.uinshop);
}
Example #10
0
/*
 * shk_move: return 1: he moved  0: he didnt  -1: let m_move do it
 * (what about "return 2" ???
 */
Short shk_move(monst_t *shkp)
{
  monst_t *mtmp;
  permonst_t *mdat = shkp->data;
  UChar gx,gy,omx,omy,nx,ny,nix,niy;
  Int8 appr,i;
  Short udist;
  Short z;
  Int8 shkroom,chi,chcnt,cnt;
  Boolean uondoor=false, satdoor, avoid=false, badinv;
  coord poss[9];
  Short info[9];
  obj_t *ib = NULL;

  omx = shkp->mx;
  omy = shkp->my;

  if ((udist = dist(omx,omy)) < 3) {
    if (ANGRY(shkp)) {
      hit_you(shkp, dice(mdat->damn, mdat->damd)+1);
      return 0;
    }
    if (ESHK(shkp)->following) {
      if (StrNCompare(ESHK(shkp)->customer, plname, PL_NSIZ)) {
	StrPrintF(ScratchBuffer, "Hello %s! I was looking for %s.",
		  plname, ESHK(shkp)->customer);
	message(ScratchBuffer);
	ESHK(shkp)->following = false;
	return 0;
      }
      if (!ESHK(shkp)->robbed) {	/* impossible? */
	ESHK(shkp)->following = false;
	return 0;
      }
      if (moves > followmsg+4) {
	StrPrintF(ScratchBuffer, "Hello %s! Didn't you forget to pay?",
		  plname);
	message(ScratchBuffer);
	followmsg = moves;
      }
      if (udist < 2)
	return 0;
    }
  }

  shkroom = inroom(omx,omy);
  appr = 1;
  gx = ESHK(shkp)->shk.x;
  gy = ESHK(shkp)->shk.y;
  satdoor = (gx == omx && gy == omy);
  if (ESHK(shkp)->following || ((z = holetime()) >= 0 && z*z <= udist)){
    gx = you.ux;
    gy = you.uy;
    if (shkroom < 0 || shkroom != inroom(you.ux,you.uy))
      if (udist > 4)
	return -1;	/* leave it to m_move */
  } else if (ANGRY(shkp)) {
    Long saveBlind = Blind;
    Blind = 0;
    if ((shkp->mcansee_and_blinded & M_CAN_SEE) && !Invis && cansee(omx,omy)) {
      gx = you.ux;
      gy = you.uy;
    }
    Blind = saveBlind;
    avoid = false;
  } else {
#define	GDIST(x,y)	((x-gx)*(x-gx)+(y-gy)*(y-gy))
    if (Invis)
      avoid = false;
    else {
      uondoor = (you.ux == ESHK(shkp)->shd.x &&
		 you.uy == ESHK(shkp)->shd.y);
      if (uondoor) {
	if (ESHK(shkp)->billct) {
	  StrPrintF(ScratchBuffer,
		    "Hello %s! Will you please pay before leaving?", plname);
	  message(ScratchBuffer);
	}
	badinv = (carrying(PICK_AXE) || carrying(ICE_BOX));
	if (satdoor && badinv)
	  return 0;
	avoid = !badinv;
      } else {
	avoid = (you.uinshop && dist(gx,gy) > 8);
	badinv = false;
      }

      if (((!ESHK(shkp)->robbed && !ESHK(shkp)->billct) || avoid)
	  && GDIST(omx,omy) < 3) {
	if (!badinv && !online(omx,omy))
	  return 0;
	if (satdoor)
	  appr = gx = gy = 0;
      }
    }
  }
  if (omx == gx && omy == gy)
    return 0;
  if (shkp->bitflags & M_IS_CONFUSED) {
    avoid = false;
    appr = 0;
  }
  nix = omx;
  niy = omy;
  cnt = mfindpos(shkp,poss,info,ALLOW_SSM);
  if (avoid && uondoor) {		/* perhaps we cannot avoid him */
    for (i=0; i<cnt; i++)
      if (!(info[i] & NOTONL)) goto notonl_ok;
    avoid = false;
  notonl_ok:
    ;
  }
  chi = -1;
  chcnt = 0;
  for (i = 0 ; i < cnt ; i++) {
    nx = poss[i].x;
    ny = poss[i].y;
    if (get_cell_type(floor_info[nx][ny]) == ROOM
	|| shkroom != ESHK(shkp)->shoproom
	|| ESHK(shkp)->following) {
#ifdef STUPID
      /* cater for stupid compilers */
      Short zz;
#endif STUPID
      if (uondoor && (ib = sobj_at(ICE_BOX, nx, ny))) {
	nix = nx; niy = ny; chi = i; break;
      }
      if (avoid && (info[i] & NOTONL))
	continue;
      if ((!appr && !rund(++chcnt)) ||
#ifdef STUPID
	  (appr && (zz = GDIST(nix,niy)) && zz > GDIST(nx,ny))
#else
	  (appr && GDIST(nx,ny) < GDIST(nix,niy))
#endif STUPID
	  ) {
	nix = nx;
	niy = ny;
	chi = i;
      }
    }
  }
  if (nix != omx || niy != omy) {
    if (info[chi] & ALLOW_M){
      mtmp = mon_at(nix,niy);
      if (hitmm(shkp,mtmp) == 1 && rund(3) &&
	  hitmm(mtmp,shkp) == 2) return 2;
      return 0;
    } else if (info[chi] & ALLOW_U){
      hit_you(shkp, dice(mdat->damn, mdat->damd)+1);
      return 0;
    }
    shkp->mx = nix;
    shkp->my = niy;
    pmon(shkp);
    if (ib) {
      unlink_obj(ib);//freeobj
      mpickobj(shkp, ib);
    }
    return 1;
  }
  return 0;
}
Example #11
0
UInt inshop()
{
  Short roomno = inroom(you.ux,you.uy);

  /* Did we just leave a shop? */
  if (you.uinshop &&
      (you.uinshop != roomno + 1 || shlevel != dlevel || !shopkeeper)) {
    if (shopkeeper) {
      if (ESHK(shopkeeper)->billct) {
	if (inroom(shopkeeper->mx, shopkeeper->my) 
	    == you.uinshop - 1)	/* ab@unido */
	  message("Somehow you escaped the shop without paying!");
	addupbill();
	StrPrintF(ScratchBuffer,"You stole for a total worth of %ld zorkmids.",
		  total);
	message(ScratchBuffer);
	ESHK(shopkeeper)->robbed += total;
	setpaid();
	if ((rooms[ESHK(shopkeeper)->shoproom].rtype == GENERAL)
	    == (rund(3) == 0))
	  ESHK(shopkeeper)->following = true;
      }
      shopkeeper = NULL;
      shlevel = 0;
    }
    you.uinshop = 0;
  }

  /* Did we just enter a zoo of some kind? */
  if (roomno >= 0) {
    Short rt = rooms[roomno].rtype;
    monst_t *mtmp;
    if (rt == ZOO) {
      message("Welcome to David's treasure zoo!");
    } else
      if (rt == SWAMP) {
	message("It looks rather muddy down here.");
      } else
	if (rt == MORGUE) {
	  if (midnight())
	    message("Go away! Go away!");
	  else
	    message("You get an uncanny feeling ...");
	} else
	  rt = 0;
    if (rt != 0) {
      rooms[roomno].rtype = 0;
      for (mtmp = fmon ; mtmp ; mtmp = mtmp->nmon)
	if (rt != ZOO || !rund(3))
	  mtmp->bitflags &= ~M_IS_ASLEEP;
    }
  }

  /* Did we just enter a shop? */
  if (roomno >= 0 && rooms[roomno].rtype >= 8) {
    if (shlevel != dlevel || !shopkeeper
	|| ESHK(shopkeeper)->shoproom != roomno)
      findshk(roomno);
    if (!shopkeeper) {
      rooms[roomno].rtype = 0;
      you.uinshop = 0;
    } else if (!you.uinshop) {
      if (!ESHK(shopkeeper)->visitct ||
	  StrNCompare(ESHK(shopkeeper)->customer, plname, PL_NSIZ)) {

	/* He seems to be new here */
	ESHK(shopkeeper)->visitct = 0;
	ESHK(shopkeeper)->following = false;
	StrNCopy(ESHK(shopkeeper)->customer, plname, PL_NSIZ);
	shopkeeper->bitflags |= M_IS_PEACEFUL; // NOTANGRY(shopkeeper) = 1;
      }
      if (!ESHK(shopkeeper)->following) {
	Boolean box, pick;

	StrPrintF(ScratchBuffer, "Hello %s! Welcome%sto %s's %s shop!",
		  plname,
		  ESHK(shopkeeper)->visitct++ ? " again " : " ",
		  shkname(shopkeeper),
		  shopnam[rooms[ESHK(shopkeeper)->shoproom].rtype - 8] );
	message(ScratchBuffer);
	box = carrying(ICE_BOX);
	pick = carrying(PICK_AXE);
	if (box || pick) {
	  if (do_chug(shopkeeper)) {
	    you.uinshop = 0;	/* he died moving */
	    return 0;
	  }
	  StrPrintF(ScratchBuffer, "Will you please leave your %s outside?",
		    (box && pick) ? "box and pick-axe" :
		    box ? "box" : "pick-axe");
	  message(ScratchBuffer);
	}
      }
      you.uinshop = roomno + 1; // (0 is "not in shop")
    }
  }
  return you.uinshop;
}
Example #12
0
/*
 * mhitu: monster hits you
 *	  returns 1 if monster dies (e.g. 'y', 'F'), 0 otherwise
 */
bool
mhitu(struct monst *mtmp)
{
	struct permonst *mdat = mtmp->data;
	int tmp, ctmp;

	nomul(0);

	/* If swallowed, can only be affected by hissers and by u.ustuck */
	if (u.uswallow) {
		if (mtmp != u.ustuck) {
			if (mdat->mlet == 'c' && !rn2(13)) {
				pline("Outside, you hear %s's hissing!",
				      monnam(mtmp));
				pline("%s gets turned to stone!",
				      Monnam(u.ustuck));
				pline("And the same fate befalls you.");
				done_in_by(mtmp);
				/* "notreached": not return(1); */
			}
			return (0);
		}
		switch (mdat->mlet) {	/* now mtmp == u.ustuck */
		case ',':
			youswld(mtmp, (u.uac > 0) ? u.uac + 4 : 4,
				5, "The trapper");
			break;
		case '\'':
			youswld(mtmp, rnd(6), 7, "The lurker above");
			break;
		case 'P':
			youswld(mtmp, d(2, 4), 12, "The purple worm");
			break;
		default:
			/* This is not impossible! */
			pline("The mysterious monster totally digests you.");
			u.uhp = 0;
		}
		if (u.uhp < 1)
			done_in_by(mtmp);
		return (0);
	}

	if (mdat->mlet == 'c' && Stoned)
		return (0);

	/* make eels visible the moment they hit/miss us */
	if (mdat->mlet == ';' && mtmp->minvis && cansee(mtmp->mx, mtmp->my)) {
		mtmp->minvis = 0;
		pmon(mtmp);
	}
	if (!strchr("1&DuxynNF", mdat->mlet))
		tmp = hitu(mtmp, d(mdat->damn, mdat->damd));
	else
		tmp = 0;
	if (strchr(UNDEAD, mdat->mlet) && midnight())
		tmp += hitu(mtmp, d(mdat->damn, mdat->damd));

	ctmp = tmp && !mtmp->mcan &&
	    (!uarm || objects[uarm->otyp].a_can < rnd(3) || !rn2(50));
	switch (mdat->mlet) {
	case '1':
		if (wiz_hit(mtmp))	/* he disappeared */
			return (1);
		break;
	case '&':
		if (!mtmp->cham && !mtmp->mcan && !rn2(13)) {
			makemon(PM_DEMON, u.ux, u.uy);
		} else {
			hitu(mtmp, d(2, 6));
			hitu(mtmp, d(2, 6));
			hitu(mtmp, rnd(3));
			hitu(mtmp, rnd(3));
			hitu(mtmp, rn1(4, 2));
		}
		break;
	case ',':
		if (tmp)
			justswld(mtmp, "The trapper");
		break;
	case '\'':
		if (tmp)
			justswld(mtmp, "The lurker above");
		break;
	case ';':
		if (ctmp) {
			if (!u.ustuck && !rn2(10)) {
				pline("%s swings itself around you!",
				      Monnam(mtmp));
				u.ustuck = mtmp;
			} else if (u.ustuck == mtmp &&
				   levl[mtmp->mx][mtmp->my].typ == POOL) {
				pline("%s drowns you ...", Monnam(mtmp));
				done("drowned");
			}
		}
		break;
	case 'A':
		if (ctmp && rn2(2)) {
			if (Poison_resistance)
				pline("The sting doesn't seem to affect you.");
			else {
				pline("You feel weaker!");
				losestr(1);
			}
		}
		break;
	case 'C':
		hitu(mtmp, rnd(6));
		break;
	case 'c':
		if (!rn2(5)) {
			pline("You hear %s's hissing!", monnam(mtmp));
			if (ctmp || !rn2(20) || (flags.moonphase == NEW_MOON
			    && !carrying(DEAD_LIZARD)))
				Stoned = 5;
		}
		break;
	case 'D':
		if (rn2(6) || mtmp->mcan) {
			hitu(mtmp, d(3, 10));
			hitu(mtmp, rnd(8));
			hitu(mtmp, rnd(8));
			break;
		}
		kludge("%s breathes fire!", "The dragon");
		buzz(-1, mtmp->mx, mtmp->my, u.ux - mtmp->mx, u.uy - mtmp->my);
		break;
	case 'd':
		hitu(mtmp, d(2, (flags.moonphase == FULL_MOON) ? 3 : 4));
		break;
	case 'e':
		hitu(mtmp, d(3, 6));
		break;
	case 'F':
		if (mtmp->mcan)
			break;
		kludge("%s explodes!", "The freezing sphere");
		if (Cold_resistance)
			pline("You don't seem affected by it.");
		else {
			xchar dn;
			if (17 - (u.ulevel / 2) > rnd(20)) {
				pline("You get blasted!");
				dn = 6;
			} else {
				pline("You duck the blast...");
				dn = 3;
			}
			losehp_m(d(dn, 6), mtmp);
		}
		mondead(mtmp);
		return (1);
	case 'g':
		if (ctmp && multi >= 0 && !rn2(3)) {
			kludge("You are frozen by %ss juices", "the cube'");
			nomul(-rnd(10));
		}
		break;
	case 'h':
		if (ctmp && multi >= 0 && !rn2(5)) {
			nomul(-rnd(10));
			kludge("You are put to sleep by %ss bite!",
			       "the homunculus'");
		}
		break;
	case 'j':
		tmp = hitu(mtmp, rnd(3));
		tmp &= hitu(mtmp, rnd(3));
		if (tmp) {
			hitu(mtmp, rnd(4));
			hitu(mtmp, rnd(4));
		}
		break;
	case 'k':
		if ((hitu(mtmp, rnd(4)) || !rn2(3)) && ctmp)
			poisoned("bee's sting", mdat->mname);
		break;
	case 'L':
		if (tmp)
			stealgold(mtmp);
		break;
	case 'N':
		if (mtmp->mcan && !Blind) {
			pline("%s tries to seduce you, but you seem not interested.",
			    Amonnam(mtmp, "plain"));
			if (rn2(3))
				rloc(mtmp);
		} else if (steal(mtmp)) {
			rloc(mtmp);
			mtmp->mflee = 1;
		}
		break;
	case 'n':
		if (!uwep && !uarm && !uarmh && !uarms && !uarmg) {
			pline("%s hits! (I hope you don't mind)",
			      Monnam(mtmp));
			u.uhp += rnd(7);
			if (!rn2(7))
				u.uhpmax++;
			if (u.uhp > u.uhpmax)
				u.uhp = u.uhpmax;
			flags.botl = 1;
			if (!rn2(50))
				rloc(mtmp);
		} else {
			hitu(mtmp, d(2, 6));
			hitu(mtmp, d(2, 6));
		}
		break;
	case 'o':
		tmp = hitu(mtmp, rnd(6));
		if (hitu(mtmp, rnd(6)) && tmp &&	/* hits with both paws */
		    !u.ustuck && rn2(2)) {
			u.ustuck = mtmp;
			kludge("%s has grabbed you!", "The owlbear");
			u.uhp -= d(2, 8);
		} else if (u.ustuck == mtmp) {
			u.uhp -= d(2, 8);
			pline("You are being crushed.");
		}
		break;
	case 'P':
		if (ctmp && !rn2(4))
			justswld(mtmp, "The purple worm");
		else
			hitu(mtmp, d(2, 4));
		break;
	case 'Q':
		hitu(mtmp, rnd(2));
		hitu(mtmp, rnd(2));
		break;
	case 'R':
		if (tmp && uarmh && !uarmh->rustfree &&
		    (int)uarmh->spe >= -1) {
			pline("Your helmet rusts!");
			uarmh->spe--;
		} else if (ctmp && uarm && !uarm->rustfree &&	/* Mike Newton */
		    uarm->otyp < STUDDED_LEATHER_ARMOR &&
		    (int)uarm->spe >= -1) {
			pline("Your armor rusts!");
			uarm->spe--;
		}
		break;
	case 'S':
		if (ctmp && !rn2(8))
			poisoned("snake's bite", mdat->mname);
		break;
	case 's':
		if (tmp && !rn2(8))
			poisoned("scorpion's sting", mdat->mname);
		hitu(mtmp, rnd(8));
		hitu(mtmp, rnd(8));
		break;
	case 'T':
		hitu(mtmp, rnd(6));
		hitu(mtmp, rnd(6));
		break;
	case 't':
		if (!rn2(5))
			rloc(mtmp);
		break;
	case 'u':
		mtmp->mflee = 1;
		break;
	case 'U':
		hitu(mtmp, d(3, 4));
		hitu(mtmp, d(3, 4));
		break;
	case 'v':
		if (ctmp && !u.ustuck)
			u.ustuck = mtmp;
		break;
	case 'V':
		if (tmp)
			u.uhp -= 4;
		if (ctmp)
			losexp();
		break;
	case 'W':
		if (ctmp)
			losexp();
		break;
#ifndef NOWORM
	case 'w':
		if (tmp)
			wormhit(mtmp);
#endif /* NOWORM */
		break;
	case 'X':
		hitu(mtmp, rnd(5));
		hitu(mtmp, rnd(5));
		hitu(mtmp, rnd(5));
		break;
	case 'x':
		{
			long side = rn2(2) ? RIGHT_SIDE : LEFT_SIDE;
			pline("%s pricks in your %s leg!",
			    Monnam(mtmp), (side == RIGHT_SIDE) ? "right" : "left");
			set_wounded_legs(side, rnd(50));
			losehp_m(2, mtmp);
			break;
		}
	case 'y':
		if (mtmp->mcan)
			break;
		mondead(mtmp);
		if (!Blind) {
			pline("You are blinded by a blast of light!");
			Blind = d(4, 12);
			seeoff(0);
		}
		return (1);
	case 'Y':
		hitu(mtmp, rnd(6));
		break;
	}
	if (u.uhp < 1)
		done_in_by(mtmp);
	return (0);
}