static INLINE CGparameter d3d9_cg_find_param_from_semantic( CGparameter param, const char *sem) { for (; param; param = cgGetNextParameter(param)) { const char *semantic = NULL; if (cgGetParameterType(param) == CG_STRUCT) { CGparameter ret = d3d9_cg_find_param_from_semantic( cgGetFirstStructParameter(param), sem); if (ret) return ret; } if ( cgGetParameterDirection(param) != CG_IN || cgGetParameterVariability(param) != CG_VARYING) continue; semantic = cgGetParameterSemantic(param); if (!semantic) continue; if (string_is_equal(sem, semantic) && d3d9_cg_validate_param_name(cgGetParameterName(param))) return param; } return NULL; }
static void set_program_base_attrib(unsigned i) { CGparameter param = cgGetFirstParameter(prg[i].vprg, CG_PROGRAM); for (; param; param = cgGetNextParameter(param)) { if (cgGetParameterDirection(param) != CG_IN || cgGetParameterVariability(param) != CG_VARYING) continue; const char *semantic = cgGetParameterSemantic(param); if (!semantic) continue; RARCH_LOG("CG: Found semantic \"%s\" in prog #%u.\n", semantic, i); if (strcmp(semantic, "TEXCOORD") == 0 || strcmp(semantic, "TEXCOORD0") == 0) prg[i].tex = param; else if (strcmp(semantic, "COLOR") == 0 || strcmp(semantic, "COLOR0") == 0) prg[i].color = param; else if (strcmp(semantic, "POSITION") == 0) prg[i].vertex = param; else if (strcmp(semantic, "TEXCOORD1") == 0) prg[i].lut_tex = param; } if (!prg[i].tex) prg[i].tex = cgGetNamedParameter(prg[i].vprg, "IN.tex_coord"); if (!prg[i].color) prg[i].color = cgGetNamedParameter(prg[i].vprg, "IN.color"); if (!prg[i].vertex) prg[i].vertex = cgGetNamedParameter(prg[i].vprg, "IN.vertex_coord"); if (!prg[i].lut_tex) prg[i].lut_tex = cgGetNamedParameter(prg[i].vprg, "IN.lut_tex_coord"); }
void csShaderGLCGCommon::DebugDumpParam (csString& output, CGparameter param) { output << "Parameter: " << cgGetParameterName (param) << "\n"; output << " Type: " << cgGetTypeString (cgGetParameterNamedType (param)) << "\n"; output << " Direction: " << cgGetEnumString (cgGetParameterDirection (param)) << "\n"; output << " Semantic: " << cgGetParameterSemantic (param) << "\n"; const CGenum var = cgGetParameterVariability (param); output << " Variability: " << cgGetEnumString (var) << "\n"; output << " Resource: " << cgGetResourceString (cgGetParameterResource (param)) << "\n"; output << " Resource index: " << cgGetParameterResourceIndex (param) << "\n"; // Cg 2.0 seems to not like CG_DEFAULT for uniforms if (/*(var == CG_UNIFORM) || */(var == CG_CONSTANT)) { int nValues; const double* values = cgGetParameterValues (param, (var == CG_UNIFORM) ? CG_DEFAULT : CG_CONSTANT, &nValues); if (nValues != 0) { output << " Values:"; for (int v = 0; v < nValues; v++) { output << ' ' << values[v]; } output << "\n"; } } if (!cgIsParameterUsed (param, program)) output << " not used\n"; if (!cgIsParameterReferenced (param)) output << " not referenced\n"; }
static INLINE CGparameter find_param_from_semantic( CGparameter param, const char *sem) { while (param) { if (cgGetParameterType(param) == CG_STRUCT) { CGparameter ret = find_param_from_semantic( cgGetFirstStructParameter(param), sem); if (ret) return ret; } else { if (cgGetParameterSemantic(param) && !strcmp(sem, cgGetParameterSemantic(param)) && cgGetParameterDirection(param) == CG_IN && cgGetParameterVariability(param) == CG_VARYING && validate_param_name(cgGetParameterName(param))) return param; } param = cgGetNextParameter(param); } return NULL; }
static void gl_cg_set_program_base_attrib(void *data, unsigned i) { cg_shader_data_t *cg = (cg_shader_data_t*)data; CGparameter param = cgGetFirstParameter( cg->prg[i].vprg, CG_PROGRAM); for (; param; param = cgGetNextParameter(param)) { uint32_t semantic_hash; const char *semantic = NULL; if (cgGetParameterDirection(param) != CG_IN || cgGetParameterVariability(param) != CG_VARYING) continue; semantic = cgGetParameterSemantic(param); if (!semantic) continue; RARCH_LOG("CG: Found semantic \"%s\" in prog #%u.\n", semantic, i); semantic_hash = djb2_calculate(semantic); switch (semantic_hash) { case SEMANTIC_TEXCOORD: case SEMANTIC_TEXCOORD0: cg->prg[i].tex = param; break; case SEMANTIC_COLOR: case SEMANTIC_COLOR0: cg->prg[i].color = param; break; case SEMANTIC_POSITION: cg->prg[i].vertex = param; break; case SEMANTIC_TEXCOORD1: cg->prg[i].lut_tex = param; break; } } if (!cg->prg[i].tex) cg->prg[i].tex = cgGetNamedParameter(cg->prg[i].vprg, "IN.tex_coord"); if (!cg->prg[i].color) cg->prg[i].color = cgGetNamedParameter(cg->prg[i].vprg, "IN.color"); if (!cg->prg[i].vertex) cg->prg[i].vertex = cgGetNamedParameter(cg->prg[i].vprg, "IN.vertex_coord"); if (!cg->prg[i].lut_tex) cg->prg[i].lut_tex = cgGetNamedParameter(cg->prg[i].vprg, "IN.lut_tex_coord"); }
/* iterate all parameters and record input variyings with their semantic and resource index */ void CD3DCG::fillParameterMap(std::vector<parameterEntry> &map, CGparameter param) { parameterEntry mapEntry; while (param) { if(cgGetParameterType(param)==CG_STRUCT) fillParameterMap(map,cgGetFirstStructParameter(param)); else if (cgGetParameterDirection(param) == CG_IN && cgGetParameterVariability(param) == CG_VARYING) { mapEntry.rIndex = cgGetParameterResourceIndex(param); mapEntry.semantic = cgGetParameterSemantic(param); mapEntry.isKnownParam = isKnownParameter(cgGetParameterName(param)); if(map.size()<mapEntry.rIndex+1) map.resize(mapEntry.rIndex+1); map[mapEntry.rIndex] = mapEntry; } param = cgGetNextParameter(param); } }
static void gl_cg_set_program_base_attrib(void *data, unsigned i) { cg_shader_data_t *cg = (cg_shader_data_t*)data; CGparameter param = cgGetFirstParameter( cg->prg[i].vprg, CG_PROGRAM); for (; param; param = cgGetNextParameter(param)) { const char *semantic = NULL; if ( (cgGetParameterDirection(param) != CG_IN) || (cgGetParameterVariability(param) != CG_VARYING)) continue; semantic = cgGetParameterSemantic(param); if (!semantic) continue; RARCH_LOG("[CG]: Found semantic \"%s\" in prog #%u.\n", semantic, i); if ( string_is_equal(semantic, "TEXCOORD") || string_is_equal(semantic, "TEXCOORD0") ) cg->prg[i].tex = param; else if ( string_is_equal(semantic, "COLOR") || string_is_equal(semantic, "COLOR0") ) cg->prg[i].color = param; else if (string_is_equal(semantic, "POSITION")) cg->prg[i].vertex = param; else if (string_is_equal(semantic, "TEXCOORD1")) cg->prg[i].lut_tex = param; } if (!cg->prg[i].tex) cg->prg[i].tex = cgGetNamedParameter(cg->prg[i].vprg, "IN.tex_coord"); if (!cg->prg[i].color) cg->prg[i].color = cgGetNamedParameter(cg->prg[i].vprg, "IN.color"); if (!cg->prg[i].vertex) cg->prg[i].vertex = cgGetNamedParameter(cg->prg[i].vprg, "IN.vertex_coord"); if (!cg->prg[i].lut_tex) cg->prg[i].lut_tex = cgGetNamedParameter(cg->prg[i].vprg, "IN.lut_tex_coord"); }
//--------------------------------------------------------------------- void CgProgram::recurseParams(CGparameter parameter, size_t contextArraySize) { while (parameter != 0) { // Look for uniform parameters only // Don't bother enumerating unused parameters, especially since they will // be optimised out and therefore not in the indexed versions CGtype paramType = cgGetParameterType(parameter); if (cgGetParameterVariability(parameter) == CG_UNIFORM && paramType != CG_SAMPLER1D && paramType != CG_SAMPLER2D && paramType != CG_SAMPLER3D && paramType != CG_SAMPLERCUBE && paramType != CG_SAMPLERRECT && cgGetParameterDirection(parameter) != CG_OUT && cgIsParameterReferenced(parameter)) { int arraySize; switch(paramType) { case CG_STRUCT: recurseParams(cgGetFirstStructParameter(parameter)); break; case CG_ARRAY: // Support only 1-dimensional arrays arraySize = cgGetArraySize(parameter, 0); recurseParams(cgGetArrayParameter(parameter, 0), (size_t)arraySize); break; default: // Normal path (leaf) String paramName = cgGetParameterName(parameter); size_t logicalIndex = cgGetParameterResourceIndex(parameter); // Get the parameter resource, to calculate the physical index CGresource res = cgGetParameterResource(parameter); bool isRegisterCombiner = false; size_t regCombinerPhysicalIndex = 0; switch (res) { case CG_COMBINER_STAGE_CONST0: // register combiner, const 0 // the index relates to the texture stage; store this as (stage * 2) + 0 regCombinerPhysicalIndex = logicalIndex * 2; isRegisterCombiner = true; break; case CG_COMBINER_STAGE_CONST1: // register combiner, const 1 // the index relates to the texture stage; store this as (stage * 2) + 1 regCombinerPhysicalIndex = (logicalIndex * 2) + 1; isRegisterCombiner = true; break; default: // normal constant break; } // Trim the '[0]' suffix if it exists, we will add our own indexing later if (StringUtil::endsWith(paramName, "[0]", false)) { paramName.erase(paramName.size() - 3); } GpuConstantDefinition def; def.arraySize = contextArraySize; mapTypeAndElementSize(paramType, isRegisterCombiner, def); if (def.constType == GCT_UNKNOWN) { LogManager::getSingleton().logMessage( "Problem parsing the following Cg Uniform: '" + paramName + "' in file " + mName); // next uniform parameter = cgGetNextParameter(parameter); continue; } if (isRegisterCombiner) { def.physicalIndex = regCombinerPhysicalIndex; } else { // base position on existing buffer contents if (def.isFloat()) { def.physicalIndex = mFloatLogicalToPhysical->bufferSize; } else { def.physicalIndex = mIntLogicalToPhysical->bufferSize; } } def.logicalIndex = logicalIndex; if( mParametersMap.find(paramName) == mParametersMap.end()) { mParametersMap.insert(GpuConstantDefinitionMap::value_type(paramName, def)); mParametersMapSizeAsBuffer += sizeof(size_t); mParametersMapSizeAsBuffer += paramName.size(); mParametersMapSizeAsBuffer += sizeof(GpuConstantDefinition); } // Record logical / physical mapping if (def.isFloat()) { OGRE_LOCK_MUTEX(mFloatLogicalToPhysical->mutex); mFloatLogicalToPhysical->map.insert( GpuLogicalIndexUseMap::value_type(def.logicalIndex, GpuLogicalIndexUse(def.physicalIndex, def.arraySize * def.elementSize, GPV_GLOBAL))); mFloatLogicalToPhysical->bufferSize += def.arraySize * def.elementSize; } else { OGRE_LOCK_MUTEX(mIntLogicalToPhysical->mutex); mIntLogicalToPhysical->map.insert( GpuLogicalIndexUseMap::value_type(def.logicalIndex, GpuLogicalIndexUse(def.physicalIndex, def.arraySize * def.elementSize, GPV_GLOBAL))); mIntLogicalToPhysical->bufferSize += def.arraySize * def.elementSize; } break; } } // now handle uniform samplers. This is needed to fix their register positions // if delegating to a GLSL shader. if (mDelegate && cgGetParameterVariability(parameter) == CG_UNIFORM && ( paramType == CG_SAMPLER1D || paramType == CG_SAMPLER2D || paramType == CG_SAMPLER3D || paramType == CG_SAMPLERCUBE || paramType == CG_SAMPLERRECT) && cgGetParameterDirection(parameter) != CG_OUT && cgIsParameterReferenced(parameter)) { String paramName = cgGetParameterName(parameter); CGresource res = cgGetParameterResource(parameter); int pos = -1; switch (res) { case CG_TEXUNIT0: pos = 0; break; case CG_TEXUNIT1: pos = 1; break; case CG_TEXUNIT2: pos = 2; break; case CG_TEXUNIT3: pos = 3; break; case CG_TEXUNIT4: pos = 4; break; case CG_TEXUNIT5: pos = 5; break; case CG_TEXUNIT6: pos = 6; break; case CG_TEXUNIT7: pos = 7; break; case CG_TEXUNIT8: pos = 8; break; case CG_TEXUNIT9: pos = 9; break; case CG_TEXUNIT10: pos = 10; break; case CG_TEXUNIT11: pos = 11; break; case CG_TEXUNIT12: pos = 12; break; case CG_TEXUNIT13: pos = 13; break; case CG_TEXUNIT14: pos = 14; break; case CG_TEXUNIT15: pos = 15; break; #if(CG_VERSION_NUM >= 3000) case CG_TEXUNIT16: pos = 16; break; case CG_TEXUNIT17: pos = 17; break; case CG_TEXUNIT18: pos = 18; break; case CG_TEXUNIT19: pos = 19; break; case CG_TEXUNIT20: pos = 20; break; case CG_TEXUNIT21: pos = 21; break; case CG_TEXUNIT22: pos = 22; break; case CG_TEXUNIT23: pos = 23; break; case CG_TEXUNIT24: pos = 24; break; case CG_TEXUNIT25: pos = 25; break; case CG_TEXUNIT26: pos = 26; break; case CG_TEXUNIT27: pos = 27; break; case CG_TEXUNIT28: pos = 28; break; case CG_TEXUNIT29: pos = 29; break; case CG_TEXUNIT30: pos = 30; break; case CG_TEXUNIT31: pos = 31; break; #endif default: break; } if (pos != -1) { mSamplerRegisterMap.insert(std::make_pair(paramName, pos)); } } // Get next parameter = cgGetNextParameter(parameter); } }
static bool AddPass(CGtechnique technique, JSON &json, CGpass pass, UniformsMap &uniformRemapping) { bool success = true; json.AddObject(NULL); const char * const passName = cgGetPassName(pass); if (NULL != passName) { json.AddString("name", passName); } bool firstParameter = true; #if CG_VERSION_NUM >= 3000 const int CG_NUMBER_OF_DOMAINS = (CG_TESSELLATION_EVALUATION_DOMAIN + 1); #endif for (int domain = CG_FIRST_DOMAIN; domain < CG_NUMBER_OF_DOMAINS; domain++) { const CGprogram program = cgGetPassProgram(pass, (CGdomain)domain); if (NULL != program) { const char * const programString = cgGetProgramString(program, CG_COMPILED_PROGRAM); CGparameter param = cgGetFirstParameter(program, CG_GLOBAL); while (NULL != param) { if (cgIsParameterUsed(param, program) && CG_UNIFORM == cgGetParameterVariability(param)) { if (firstParameter) { firstParameter = false; json.AddArray("parameters", true); json.BeginData(true); } const char * const paramName = cgGetParameterName(param); AddMappedParameter(json, paramName, programString, uniformRemapping); } param = cgGetNextParameter(param); } param = cgGetFirstParameter(program, CG_PROGRAM); while (NULL != param) { if (cgIsParameterUsed(param, program) && CG_UNIFORM == cgGetParameterVariability(param)) { if (firstParameter) { firstParameter = false; json.AddArray("parameters", true); json.BeginData(true); } const char * const paramName = cgGetParameterName(param); AddMappedParameter(json, paramName, programString, uniformRemapping); } param = cgGetNextParameter(param); } } } if (!firstParameter) { json.EndData(); json.CloseArray(true); // parameters } json.AddArray("semantics", true); json.BeginData(true); CGprogram vertexProgram = cgGetPassProgram(pass, CG_VERTEX_DOMAIN); CGparameter vertexInputParameter = cgGetFirstLeafParameter(vertexProgram, CG_PROGRAM); while (NULL != vertexInputParameter) { const CGenum variability = cgGetParameterVariability(vertexInputParameter); if (CG_VARYING == variability) { const CGenum direction = cgGetParameterDirection(vertexInputParameter); if (CG_IN == direction || CG_INOUT == direction) { const char * const semantic = cgGetParameterSemantic(vertexInputParameter); json.AddData(semantic, strlen(semantic)); } } vertexInputParameter = cgGetNextLeafParameter(vertexInputParameter); } json.EndData(); json.CloseArray(true); // semantics json.AddObject("states"); CGstateassignment state = cgGetFirstStateAssignment(pass); if (NULL != state) { do { success &= AddState(json, state); state = cgGetNextStateAssignment(state); } while (NULL != state); } json.CloseObject(); // states json.AddArray("programs", true); json.BeginData(true); for (int domain = CG_FIRST_DOMAIN; domain < CG_NUMBER_OF_DOMAINS; domain++) { const CGprogram program = cgGetPassProgram(pass, (CGdomain)domain); if (NULL != program) { const char * const entryPoint = cgGetProgramString(program, CG_PROGRAM_ENTRY); json.AddData(entryPoint, strlen(entryPoint)); } else if (domain == CG_VERTEX_DOMAIN) { ErrorMessage("%s : No vertex program.", cgGetTechniqueName(technique)); success = false; } else if(domain == CG_FRAGMENT_DOMAIN) { ErrorMessage("%s : No fragment program.", cgGetTechniqueName(technique)); success = false; } } json.EndData(); json.CloseArray(true); // programs json.CloseObject(); // pass return success; }
//--------------------------------------------------------------------- void CgProgram::recurseParams(CGparameter parameter, size_t contextArraySize) const { while (parameter != 0) { // Look for uniform (non-sampler) parameters only // Don't bother enumerating unused parameters, especially since they will // be optimised out and therefore not in the indexed versions CGtype paramType = cgGetParameterType(parameter); if (cgGetParameterVariability(parameter) == CG_UNIFORM && paramType != CG_SAMPLER1D && paramType != CG_SAMPLER2D && paramType != CG_SAMPLER3D && paramType != CG_SAMPLERCUBE && paramType != CG_SAMPLERRECT && cgGetParameterDirection(parameter) != CG_OUT && cgIsParameterReferenced(parameter)) { int arraySize; switch(paramType) { case CG_STRUCT: recurseParams(cgGetFirstStructParameter(parameter)); break; case CG_ARRAY: // Support only 1-dimensional arrays arraySize = cgGetArraySize(parameter, 0); recurseParams(cgGetArrayParameter(parameter, 0), (size_t)arraySize); break; default: // Normal path (leaf) String paramName = cgGetParameterName(parameter); size_t logicalIndex = cgGetParameterResourceIndex(parameter); // Get the parameter resource, to calculate the physical index CGresource res = cgGetParameterResource(parameter); bool isRegisterCombiner = false; size_t regCombinerPhysicalIndex = 0; switch (res) { case CG_COMBINER_STAGE_CONST0: // register combiner, const 0 // the index relates to the texture stage; store this as (stage * 2) + 0 regCombinerPhysicalIndex = logicalIndex * 2; isRegisterCombiner = true; break; case CG_COMBINER_STAGE_CONST1: // register combiner, const 1 // the index relates to the texture stage; store this as (stage * 2) + 1 regCombinerPhysicalIndex = (logicalIndex * 2) + 1; isRegisterCombiner = true; break; default: // normal constant break; } // Trim the '[0]' suffix if it exists, we will add our own indexing later if (StringUtil::endsWith(paramName, "[0]", false)) { paramName.erase(paramName.size() - 3); } GpuConstantDefinition def; def.arraySize = contextArraySize; mapTypeAndElementSize(paramType, isRegisterCombiner, def); if (def.constType == GCT_UNKNOWN) { LogManager::getSingleton().logMessage( "Problem parsing the following Cg Uniform: '" + paramName + "' in file " + mName); // next uniform continue; } if (isRegisterCombiner) { def.physicalIndex = regCombinerPhysicalIndex; } else { // base position on existing buffer contents if (def.isFloat()) { def.physicalIndex = mFloatLogicalToPhysical.bufferSize; } else { def.physicalIndex = mIntLogicalToPhysical.bufferSize; } } mConstantDefs.map.insert(GpuConstantDefinitionMap::value_type(paramName, def)); // Record logical / physical mapping if (def.isFloat()) { OGRE_LOCK_MUTEX(mFloatLogicalToPhysical.mutex) mFloatLogicalToPhysical.map.insert( GpuLogicalIndexUseMap::value_type(logicalIndex, GpuLogicalIndexUse(def.physicalIndex, def.arraySize * def.elementSize))); mFloatLogicalToPhysical.bufferSize += def.arraySize * def.elementSize; mConstantDefs.floatBufferSize = mFloatLogicalToPhysical.bufferSize; } else { OGRE_LOCK_MUTEX(mIntLogicalToPhysical.mutex) mIntLogicalToPhysical.map.insert( GpuLogicalIndexUseMap::value_type(logicalIndex, GpuLogicalIndexUse(def.physicalIndex, def.arraySize * def.elementSize))); mIntLogicalToPhysical.bufferSize += def.arraySize * def.elementSize; mConstantDefs.intBufferSize = mIntLogicalToPhysical.bufferSize; } // Deal with array indexing mConstantDefs.generateConstantDefinitionArrayEntries(paramName, def); break; } } // Get next parameter = cgGetNextParameter(parameter); } }
void CCgMaterialRenderer::getUniformList() { for(unsigned int i = 0; i < UniformInfo.size(); ++i) delete UniformInfo[i]; UniformInfo.clear(); for(unsigned int i = 0; i < 2; ++i) { CGenum Space = CG_GLOBAL; bool IsGlobal = 1; if(i == 1) { Space = CG_PROGRAM; IsGlobal = 0; } for(unsigned int j = 0; j < 3; ++j) { CGprogram* Program = 0; switch(j) { case 0: Program = &VertexProgram; break; case 1: Program = &FragmentProgram; break; case 2: Program = &GeometryProgram; break; } if(*Program) { CGparameter Parameter = cgGetFirstParameter(*Program, Space); while(Parameter) { if(cgGetParameterVariability(Parameter) == CG_UNIFORM && cgGetParameterDirection(Parameter) == CG_IN) { CCgUniform* Uniform = 0; CGtype Type = cgGetParameterType(Parameter); switch(Type) { case CG_FLOAT: case CG_FLOAT1: Uniform = new CCgUniform1f(Parameter, IsGlobal); break; case CG_FLOAT2: Uniform = new CCgUniform2f(Parameter, IsGlobal); break; case CG_FLOAT3: Uniform = new CCgUniform3f(Parameter, IsGlobal); break; case CG_FLOAT4: Uniform = new CCgUniform4f(Parameter, IsGlobal); break; case CG_INT: case CG_INT1: Uniform = new CCgUniform1i(Parameter, IsGlobal); break; case CG_INT2: Uniform = new CCgUniform2i(Parameter, IsGlobal); break; case CG_INT3: Uniform = new CCgUniform3i(Parameter, IsGlobal); break; case CG_INT4: Uniform = new CCgUniform4i(Parameter, IsGlobal); break; case CG_FLOAT4x4: Uniform = new CCgUniform4x4f(Parameter, IsGlobal); break; case CG_SAMPLER2D: Uniform = new CCgUniformSampler2D(Parameter, IsGlobal); break; } if(Uniform) UniformInfo.push_back(Uniform); } Parameter = cgGetNextParameter(Parameter); } } } } }