Example #1
0
static void		move_direction(t_player *player, int x, int y, int other_dir)
{
	int		other_dir_one;
	int		ret;

	if (change_tile(player, player->x + x, player->y + y))
		return ;
	if (other_dir == 0)
		other_dir = 1;
	other_dir_one = other_dir / abs(other_dir);
	if (x != 0)
		ret = change_tile(player, player->x, player->y + other_dir_one);
	else
		ret = change_tile(player, player->x + other_dir_one, player->y);
	if (ret)
		return ;
	if (x != 0)
		ret = change_tile(player, player->x, player->y - other_dir_one);
	else
		ret = change_tile(player, player->x - other_dir_one, player->y);
}
Example #2
0
void get_tile_data(char *d)
{
	int i;
	Uint8 numtiles=*(Uint8*)d;
	d++;
	for(i=0;i<numtiles;i++){
		Uint8 fb=*(Uint8*)(d), sb;
		d++;
		sb=*(Uint8*)(d);
		d++;
		change_tile(fb,sb);
	}
	load_map_tiles();
	sector_update_tiles_checksum(active_sector);
}