Example #1
0
//Starts game / stays
static void play_stay()
{
	if(gameRunning == 0 && player_bet >= BET_INCREMENT)
	{
		deal_card(DEALER);
		//Display First Card To All Here
		deal_card(DEALER);

		deal_card(PLAYER);
		//Display First Card To All Here
		deal_card(PLAYER);

		gameRunning = 1;
		msg = NONE;
		change_turn(PLAYER);

		draw_window();
	}else{
		//Stay
		if(gameRunning == 1 && turn == PLAYER)
		{
			player_stay = 1;

			draw_window();

			change_turn(DEALER);
		}
	}
}
Example #2
0
//Players turn, skip if staying
static void player_turn()
{
	if(gameRunning == 1 && player_stay == 1)
	{
		change_turn(DEALER);
	}
}
Example #3
0
void		lets_play(char **map, int multi)
{
	char	ia;
	char	player;
	char	who_play;
	int		nb;

	who_s_begin(&ia, &player, multi);
	who_play = PLAYER_A;
	while (01210)
	{
		if (!multi)
			if ((nb = player_ia_play(map, player, ia, who_play)))
				return ;
		if (multi == 1)
			if ((nb = player_player_play(map, player, ia, who_play)))
				return ;
		if (multi == -1)
			if ((nb = ia_ia_play(map, ia, player, who_play)))
				return ;
		if (nb == -1)
		{
			ft_putendl_fd("/!\\---There was an error---/!\\", 2);
			return ;
		}
		change_turn(&who_play);
	}
}
Example #4
0
File: gui.c Project: ofrinevo/Chess
/*same functionality as the function in chess.c- but more propriate to graphical mode */
int check_if_continue_playing_gui(SDL_Surface* screen,gameState* state, itemMove* moves){

	change_turn(state, state->turn); // need to check if -we- are in check- so we need to change the current turn of the board

	isCheckWithUpdate(state);

	// change to original
	change_turn(state, state->turn);

	if (isMateWith(state, moves) == TRUE){// after the previous player played his move- check if it is math
		
		add_situation_sign(screen, MATE,getEnemyColor(state->turn));
		return FALSE;
	}
	if (isTie(state, moves) == TRUE){// after the previous player played his move- check if it is tie (no possible moves and the king is not treatend)
		add_situation_sign(screen, TIE, getEnemyColor(state->turn));
		return FALSE;
	}
	return TRUE;
}
Example #5
0
//Deal card to player
static void hit_me()
{
	if(gameRunning == 1 && turn == PLAYER)
	{
		deal_card(PLAYER);

		draw_window();

		change_turn(PLAYER);
	}
}
Example #6
0
//Dealers turn, keep hitting until 17+, once 17+ stay
static void dealer_turn()
{
	if(gameRunning == 1)
	{
		if(dealer_stay == 0)
		{
			if(dealer_hand >= 17)
			{
				dealer_stay = 1;
				msg = DEALER_STAY;
			}else{
				msg = DEALER_HIT;
				deal_card(DEALER);
			}
		}

		draw_window();
		usleep(1000000);

		change_turn(DEALER);
	}
}