Example #1
0
void buyingstore_open(struct map_session_data* sd, int account_id)
{
	struct map_session_data* pl_sd;

	if( !battle_config.feature_buying_store || pc_istrading(sd) )
	{// not allowed to sell
		return;
	}

	if( !pc->can_give_items(sd) )
	{// custom: GM is not allowed to sell
		clif->message(sd->fd, msg_txt(246));
		return;
	}

	if( ( pl_sd = iMap->id2sd(account_id) ) == NULL || !pl_sd->state.buyingstore )
	{// not online or not buying
		return;
	}

	if( !searchstore->queryremote(sd, account_id) && ( sd->bl.m != pl_sd->bl.m || !check_distance_bl(&sd->bl, &pl_sd->bl, AREA_SIZE) ) )
	{// out of view range
		return;
	}

	// success
	clif->buyingstore_itemlist(sd, pl_sd);
}
Example #2
0
/*==========================================
 * Pet Attack Skill [Skotlex]
 *------------------------------------------*/
int pet_attackskill(struct pet_data *pd, int target_id)
{
	if (!battle_config.pet_status_support || !pd->a_skill ||
		(battle_config.pet_equip_required && !pd->pet.equip))
		return 0;

	if (DIFF_TICK(pd->ud.canact_tick, gettick()) > 0)
		return 0;

	if (rnd()%100 < (pd->a_skill->rate + pd->pet.intimate * pd->a_skill->bonusrate / 1000)) { //Skotlex: Use pet's skill
		int inf;
		struct block_list *bl;

		bl = map_id2bl(target_id);
		if (bl == NULL || pd->bl.m != bl->m || bl->prev == NULL || status_isdead(bl) ||
			!check_distance_bl(&pd->bl,bl,pd->db->range3))
			return 0;

		inf = skill_get_inf(pd->a_skill->id);
		if (inf&INF_GROUND_SKILL)
			unit_skilluse_pos(&pd->bl,bl->x,bl->y,pd->a_skill->id,pd->a_skill->lv);
		else //Offensive self skill? Could be stuff like GX
			unit_skilluse_id(&pd->bl,(inf&INF_SELF_SKILL ? pd->bl.id : bl->id),pd->a_skill->id,pd->a_skill->lv);
		return 1; //Skill invoked
	}
	return 0;
}
Example #3
0
static int elemental_ai_sub_timer_activesearch(struct block_list *bl, va_list ap) {
	struct elemental_data *ed;
	struct block_list **target;
	int dist;

	nullpo_ret(bl);

	ed = va_arg(ap,struct elemental_data *);
	target = va_arg(ap,struct block_list**);

	//If can't seek yet, not an enemy, or you can't attack it, skip.
	if( (*target) == bl || !status_check_skilluse(&ed->bl, bl, 0, 0) )
		return 0;

	if( battle_check_target(&ed->bl,bl,BCT_ENEMY) <= 0 )
		return 0;

	switch( bl->type ) {
		case BL_PC:
			if( !map_flag_vs(ed->bl.m) )
				return 0;
		default:
			dist = distance_bl(&ed->bl, bl);
			if( ((*target) == NULL || !check_distance_bl(&ed->bl, *target, dist)) && battle_check_range(&ed->bl,bl,ed->db->range2) ) { //Pick closest target?
				(*target) = bl;
				ed->target_id = bl->id;
				ed->min_chase = dist + ed->db->range3;
				if( ed->min_chase > AREA_SIZE )
					ed->min_chase = AREA_SIZE;
				return 1;
			}
			break;
	}
	return 0;
}
Example #4
0
/*==========================================
 * Initiates a trade request.
 *------------------------------------------*/
void trade_traderequest(struct map_session_data *sd, struct map_session_data *target_sd)
{
	nullpo_retv(sd);

	if (map[sd->bl.m].flag.notrade) {
		clif_displaymessage (sd->fd, msg_txt(272));
		return; //Can't trade in notrade mapflag maps.
	}

	if (target_sd == NULL || sd == target_sd) {
		clif_tradestart(sd, 1); // character does not exist
		return;
	}

	if (target_sd->npc_id)
	{	//Trade fails if you are using an NPC.
		clif_tradestart(sd, 2);
		return;
	}

	if (!battle_config.invite_request_check) {
		if (target_sd->guild_invite > 0 || target_sd->party_invite > 0 || target_sd->adopt_invite) {
			clif_tradestart(sd, 2);
			return;
		}
	}

	if ( sd->trade_partner != 0 ) { // If a character tries to trade to another one then cancel the previous one
		struct map_session_data *previous_sd = map_id2sd(sd->trade_partner);
		if( previous_sd ){
			previous_sd->trade_partner = 0;
			clif_tradecancelled(previous_sd);
		} // Once cancelled then continue to the new one.
		sd->trade_partner = 0;
		clif_tradecancelled(sd);
	}

	if (target_sd->trade_partner != 0) {
		clif_tradestart(sd, 2); // person is in another trade
		return;
	}

	if (!pc_can_give_items(sd) || !pc_can_give_items(target_sd)) //check if both GMs are allowed to trade
	{
		clif_displaymessage(sd->fd, msg_txt(246));
		clif_tradestart(sd, 2); // GM is not allowed to trade
		return;
	} 
	
	// Players can not request trade from far away, unless they are allowed to use @trade.
	if (!pc_can_use_command(sd, "trade", COMMAND_ATCOMMAND) &&
	    (sd->bl.m != target_sd->bl.m || !check_distance_bl(&sd->bl, &target_sd->bl, TRADE_DISTANCE))) {
		clif_tradestart(sd, 0); // too far
		return ;
	}
	
	target_sd->trade_partner = sd->status.account_id;
	sd->trade_partner = target_sd->status.account_id;
	clif_traderequest(target_sd, sd->status.name);
}
Example #5
0
void buyingstore_open(struct map_session_data* sd, int account_id)
{
	struct map_session_data* pl_sd;

	if( !battle_config.feature_buying_store || pc_istrading(sd) )
	{// not allowed to sell
		return;
	}

	if( !pc_can_give_items(pc_isGM(sd)) )
	{// custom: GM is not allowed to sell
		clif_displaymessage(sd->fd, msg_txt(246));
		return;
	}

	if( ( pl_sd = map_id2sd(account_id) ) == NULL || !pl_sd->state.buyingstore )
	{// not online or not buying
		return;
	}

	if( !battle_config.faction_allow_vending && pl_sd->status.faction_id != sd->status.faction_id )
	{
		clif_displaymessage(sd->fd,"You cannot sell to other faction members.");
		return;
	}

	if( !searchstore_queryremote(sd, account_id) && ( sd->bl.m != pl_sd->bl.m || !check_distance_bl(&sd->bl, &pl_sd->bl, AREA_SIZE) ) )
	{// out of view range
		return;
	}

	// success
	clif_buyingstore_itemlist(sd, pl_sd);
}
Example #6
0
/*==========================================
 * Initiates a trade request.
 *------------------------------------------*/
void trade_traderequest(struct map_session_data *sd, struct map_session_data *target_sd)
{
	int level;

	nullpo_retv(sd);

	if (map[sd->bl.m].flag.notrade) {
		clif_displaymessage (sd->fd, msg_txt(272));
		return; //Can't trade in notrade mapflag maps.
	}

	if (target_sd == NULL || sd == target_sd) {
		clif_tradestart(sd, 1); // character does not exist
		return;
	}

	if (target_sd->npc_id)
	{	//Trade fails if you are using an NPC.
		clif_tradestart(sd, 2);
		return;
	}

	if (!battle_config.invite_request_check) {
		if (target_sd->guild_invite > 0 || target_sd->party_invite > 0 || target_sd->adopt_invite) {
			clif_tradestart(sd, 2);
			return;
		}
	}

	if ((target_sd->trade_partner != 0) || (sd->trade_partner != 0)) {
		clif_tradestart(sd, 2); // person is in another trade
		return;
	}

	level = pc_isGM(sd);
	if ( !pc_can_give_items(level) || !pc_can_give_items(pc_isGM(target_sd)) ) //check if both GMs are allowed to trade
	{
		clif_displaymessage(sd->fd, msg_txt(246));
		clif_tradestart(sd, 2); // GM is not allowed to trade
		return;
	} 
	
	//Fixed. Only real GMs can request trade from far away! [Lupus] 
	if (level < battle_config.lowest_gm_level && (sd->bl.m != target_sd->bl.m ||
		!check_distance_bl(&sd->bl, &target_sd->bl, TRADE_DISTANCE)
	)) {
		clif_tradestart(sd, 0); // too far
		return ;
	}
	
	target_sd->trade_partner = sd->status.account_id;
	sd->trade_partner = target_sd->status.account_id;
	clif_traderequest(target_sd, sd->status.name);
}
Example #7
0
int elemental_set_target( struct map_session_data *sd, struct block_list *bl ) {
	struct elemental_data *ed = sd->ed;

	nullpo_ret(ed);
	nullpo_ret(bl);

	if( ed->bl.m != bl->m || !check_distance_bl(&ed->bl, bl, ed->db->range2) )
		return 0;

	if( !status_check_skilluse(&ed->bl, bl, 0, 0) )
		return 0;

	if( ed->target_id == 0 )
		ed->target_id = bl->id;

	return 1;
}
Example #8
0
/**
 * Make sure pet can attack from given config values.
 * @param sd : player requesting (owner)
 * @param bl : target
 * @param type : pet's attack rate type
 * @return 0
 */
int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type)
{
	struct pet_data *pd;
	int rate;

	pd = sd->pd;

	Assert((pd->master == 0) || (pd->master->pd == pd));

	if(bl == NULL || bl->type != BL_MOB || bl->prev == NULL ||
		pd->pet.intimate < battle_config.pet_support_min_friendly ||
		pd->pet.hungry < 1 ||
		pd->pet.class_ == status_get_class(bl))
		return 0;

	if(pd->bl.m != bl->m ||
		!check_distance_bl(&pd->bl, bl, pd->db->range2))
		return 0;

	if (!status_check_skilluse(&pd->bl, bl, 0, 0))
		return 0;

	if(!type) {
		rate = pd->petDB->attack_rate;
		rate = rate * pd->rate_fix / 1000;

		if(pd->petDB->attack_rate > 0 && rate <= 0)
			rate = 1;
	} else {
		rate = pd->petDB->defence_attack_rate;
		rate = rate * pd->rate_fix / 1000;

		if(pd->petDB->defence_attack_rate > 0 && rate <= 0)
			rate = 1;
	}

	if(rnd()%10000 < rate) {
		if(pd->target_id == 0 || rnd()%10000 < pd->petDB->change_target_rate)
			pd->target_id = bl->id;
	}

	return 0;
}
Example #9
0
/**
 * Open buying store from buyer
 * @param sd Player
 * @param account_id Buyer account ID
 */
void buyingstore_open(struct map_session_data *sd, int account_id) {
	struct map_session_data *pl_sd;

	nullpo_retv(sd);

	if( !battle_config.feature_buying_store || pc_istrading(sd) ) // Not allowed to sell
		return;

	if( !pc_can_give_items(sd) ) { // Custom: GM is not allowed to sell
		clif_displaymessage(sd->fd, msg_txt(246));
		return;
	}

	if( (pl_sd = map_id2sd(account_id)) == NULL || !pl_sd->state.buyingstore ) // Not online or not buying
		return;

	// Out of view range
	if( !searchstore_queryremote(sd, account_id) && (sd->bl.m != pl_sd->bl.m ||
		!check_distance_bl(&sd->bl, &pl_sd->bl, AREA_SIZE)) )
		return;

	// Success
	clif_buyingstore_itemlist(sd, pl_sd);
}
Example #10
0
/*==========================================
 * Reply to a trade-request.
 * Type values:
 * 0: Char is too far
 * 1: Character does not exist
 * 2: Trade failed
 * 3: Accept
 * 4: Cancel
 * Weird enough, the client should only send 3/4
 * and the server is the one that can reply 0~2
 *------------------------------------------*/
void trade_tradeack (struct map_session_data *sd, int type)
{
	struct map_session_data *tsd;
	nullpo_retv (sd);
	sd->state.can_tradeack = 0;

	if (sd->state.trading || !sd->trade_partner)
		return; //Already trading or no partner set.

	if ( (tsd = map_id2sd (sd->trade_partner)) == NULL) {
		clif_tradestart (sd, 1); // character does not exist
		sd->trade_partner = 0;
		return;
	}

	if (tsd->state.trading || tsd->trade_partner != sd->bl.id) {
		clif_tradestart (sd, 2);
		sd->trade_partner = 0;
		return; //Already trading or wrong partner.
	}

	if (type == 4) { // Cancel
		clif_tradestart (tsd, type);
		clif_tradestart (sd, type);
		sd->state.deal_locked = 0;
		sd->trade_partner = 0;
		tsd->state.deal_locked = 0;
		tsd->trade_partner = 0;
		return;
	}

	if (type != 3)
		return; //If client didn't send accept, it's a broken packet?

	// Players can not request trade from far away, unless they are allowed to use @trade.
	// Check here as well since the original character could had warped.
	if (!pc_can_use_command (sd, "trade", COMMAND_ATCOMMAND) &&
			(sd->bl.m != tsd->bl.m || !check_distance_bl (&sd->bl, &tsd->bl, TRADE_DISTANCE))) {
		clif_tradestart (sd, 0); // too far
		sd->trade_partner = 0;
		tsd->trade_partner = 0;
		return;
	}

	//Check if you can start trade.
	if (sd->npc_id || sd->state.vending || sd->state.buyingstore || sd->state.storage_flag ||
			tsd->npc_id || tsd->state.vending || tsd->state.buyingstore || tsd->state.storage_flag) {
		//Fail
		clif_tradestart (sd, 2);
		clif_tradestart (tsd, 2);
		sd->state.deal_locked = 0;
		sd->trade_partner = 0;
		tsd->state.deal_locked = 0;
		tsd->trade_partner = 0;
		return;
	}

	//Initiate trade
	sd->state.trading = 1;
	tsd->state.trading = 1;
	memset (&sd->deal, 0, sizeof (sd->deal));
	memset (&tsd->deal, 0, sizeof (tsd->deal));
	clif_tradestart (tsd, type);
	clif_tradestart (sd, type);
}
Example #11
0
void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int buyer_id, const uint8* itemlist, unsigned int count)
{
	int zeny = 0;
	unsigned int i, weight, listidx, k;
	struct map_session_data* pl_sd;

	if( count == 0 )
	{// nothing to do
		return;
	}

	if( !battle_config.feature_buying_store || pc_istrading(sd) )
	{// not allowed to sell
		clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0);
		return;
	}

	if( !pc->can_give_items(sd) )
	{// custom: GM is not allowed to sell
		clif->message(sd->fd, msg_txt(246));
		clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0);
		return;
	}

	if( ( pl_sd = iMap->id2sd(account_id) ) == NULL || !pl_sd->state.buyingstore || pl_sd->buyer_id != buyer_id )
	{// not online, not buying or not same store
		clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0);
		return;
	}

	if( !searchstore->queryremote(sd, account_id) && ( sd->bl.m != pl_sd->bl.m || !check_distance_bl(&sd->bl, &pl_sd->bl, AREA_SIZE) ) )
	{// out of view range
		clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0);
		return;
	}

	searchstore->clearremote(sd);

	if( pl_sd->status.zeny < pl_sd->buyingstore.zenylimit )
	{// buyer lost zeny in the mean time? fix the limit
		pl_sd->buyingstore.zenylimit = pl_sd->status.zeny;
	}
	weight = pl_sd->weight;

	// check item list
	for( i = 0; i < count; i++ )
	{// itemlist: <index>.W <name id>.W <amount>.W
		unsigned short nameid, amount;
		int index;

		index  = RBUFW(itemlist,i*6+0)-2;
		nameid = RBUFW(itemlist,i*6+2);
		amount = RBUFW(itemlist,i*6+4);

		if( i )
		{// duplicate check. as the client does this too, only malicious intent should be caught here
			ARR_FIND( 0, i, k, RBUFW(itemlist,k*6+0)-2 == index );
			if( k != i )
			{// duplicate
				ShowWarning("buyingstore_trade: Found duplicate item on selling list (prevnameid=%hu, prevamount=%hu, nameid=%hu, amount=%hu, account_id=%d, char_id=%d).\n",
					RBUFW(itemlist,k*6+2), RBUFW(itemlist,k*6+4), nameid, amount, sd->status.account_id, sd->status.char_id);
				clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid);
				return;
			}
		}

		if( index < 0 || index >= ARRAYLENGTH(sd->status.inventory) || sd->inventory_data[index] == NULL || sd->status.inventory[index].nameid != nameid || sd->status.inventory[index].amount < amount )
		{// invalid input
			clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid);
			return;
		}

		if( sd->status.inventory[index].expire_time || !itemdb_cantrade(&sd->status.inventory[index], pc->get_group_level(sd), pc->get_group_level(pl_sd)) || memcmp(sd->status.inventory[index].card, buyingstore_blankslots, sizeof(buyingstore_blankslots)) )
		{// non-tradable item
			clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid);
			return;
		}

		ARR_FIND( 0, pl_sd->buyingstore.slots, listidx, pl_sd->buyingstore.items[listidx].nameid == nameid );
		if( listidx == pl_sd->buyingstore.slots || pl_sd->buyingstore.items[listidx].amount == 0 )
		{// there is no such item or the buyer has already bought all of them
			clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid);
			return;
		}

		if( pl_sd->buyingstore.items[listidx].amount < amount )
		{// buyer does not need that much of the item
			clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_COUNT, nameid);
			return;
		}

		if( pc->checkadditem(pl_sd, nameid, amount) == ADDITEM_OVERAMOUNT )
		{// buyer does not have enough space for this item
			clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid);
			return;
		}

		if( amount*(unsigned int)sd->inventory_data[index]->weight > pl_sd->max_weight-weight )
		{// normally this is not supposed to happen, as the total weight is
		 // checked upon creation, but the buyer could have gained items
			clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid);
			return;
		}
		weight+= amount*sd->inventory_data[index]->weight;

		if( amount*pl_sd->buyingstore.items[listidx].price > pl_sd->buyingstore.zenylimit-zeny )
		{// buyer does not have enough zeny
			clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_ZENY, nameid);
			return;
		}
		zeny+= amount*pl_sd->buyingstore.items[listidx].price;
	}

	// process item list
	for( i = 0; i < count; i++ )
	{// itemlist: <index>.W <name id>.W <amount>.W
		unsigned short nameid, amount;
		int index;

		index  = RBUFW(itemlist,i*6+0)-2;
		nameid = RBUFW(itemlist,i*6+2);
		amount = RBUFW(itemlist,i*6+4);

		ARR_FIND( 0, pl_sd->buyingstore.slots, listidx, pl_sd->buyingstore.items[listidx].nameid == nameid );
		zeny = amount*pl_sd->buyingstore.items[listidx].price;

		// move item
		pc->additem(pl_sd, &sd->status.inventory[index], amount, LOG_TYPE_BUYING_STORE);
		pc->delitem(sd, index, amount, 1, 0, LOG_TYPE_BUYING_STORE);
		pl_sd->buyingstore.items[listidx].amount-= amount;

		// pay up
		pc->payzeny(pl_sd, zeny, LOG_TYPE_BUYING_STORE, sd);
		pc->getzeny(sd, zeny, LOG_TYPE_BUYING_STORE, pl_sd);
		pl_sd->buyingstore.zenylimit-= zeny;

		// notify clients
		clif->buyingstore_delete_item(sd, index, amount, pl_sd->buyingstore.items[listidx].price);
		clif->buyingstore_update_item(pl_sd, nameid, amount);
	}

	if( iMap->save_settings&128 ) {
		chrif_save(sd, 0);
		chrif_save(pl_sd, 0);
	}
	
	// check whether or not there is still something to buy
	ARR_FIND( 0, pl_sd->buyingstore.slots, i, pl_sd->buyingstore.items[i].amount != 0 );
	if( i == pl_sd->buyingstore.slots )
	{// everything was bought
		clif->buyingstore_trade_failed_buyer(pl_sd, BUYINGSTORE_TRADE_BUYER_NO_ITEMS);
	}
	else if( pl_sd->buyingstore.zenylimit == 0 )
	{// zeny limit reached
		clif->buyingstore_trade_failed_buyer(pl_sd, BUYINGSTORE_TRADE_BUYER_ZENY);
	}
	else
	{// continue buying
		return;
	}

	// cannot continue buying
	buyingstore_close(pl_sd);

	// remove auto-trader
	if( pl_sd->state.autotrade )
	{
		iMap->quit(pl_sd);
	}
}
Example #12
0
/**
 * Purchase item(s) from a shop
 * @param sd : buyer player session
 * @param aid : account id of vender
 * @param uid : shop unique id
 * @param data : items data who would like to purchase \n
 *	data := {<index>.w <amount>.w }[count]
 * @param count : number of different items he's trying to buy
 */
void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const uint8* data, int count)
{
	int i, j, cursor, w, new_ = 0, blank, vend_list[MAX_VENDING];
	double z;
	struct s_vending vending[MAX_VENDING]; // against duplicate packets
	struct map_session_data* vsd = map_id2sd(aid);

	nullpo_retv(sd);
	if( vsd == NULL || !vsd->state.vending || vsd->bl.id == sd->bl.id )
		return; // invalid shop

	if( vsd->vender_id != uid ) { // shop has changed
		clif_buyvending(sd, 0, 0, 6);  // store information was incorrect
		return;
	}

	if( !searchstore_queryremote(sd, aid) && ( sd->bl.m != vsd->bl.m || !check_distance_bl(&sd->bl, &vsd->bl, AREA_SIZE) ) )
		return; // shop too far away

	searchstore_clearremote(sd);

	if( count < 1 || count > MAX_VENDING || count > vsd->vend_num )
		return; // invalid amount of purchased items

	blank = pc_inventoryblank(sd); //number of free cells in the buyer's inventory

	// duplicate item in vending to check hacker with multiple packets
	memcpy(&vending, &vsd->vending, sizeof(vsd->vending)); // copy vending list

	// some checks
	z = 0.; // zeny counter
	w = 0;  // weight counter
	for( i = 0; i < count; i++ ) {
		short amount = *(uint16*)(data + 4*i + 0);
		short idx    = *(uint16*)(data + 4*i + 2);
		idx -= 2;

		if( amount <= 0 )
			return;

		// check of item index in the cart
		if( idx < 0 || idx >= MAX_CART )
			return;

		ARR_FIND( 0, vsd->vend_num, j, vsd->vending[j].index == idx );
		if( j == vsd->vend_num )
			return; //picked non-existing item
		else
			vend_list[i] = j;

		z += ((double)vsd->vending[j].value * (double)amount);
		if( z > (double)sd->status.zeny || z < 0. || z > (double)MAX_ZENY )
		{
			clif_buyvending(sd, idx, amount, 1); // you don't have enough zeny
			return;
		}
		if( z + (double)vsd->status.zeny > (double)MAX_ZENY && !battle_config.vending_over_max )
		{
			clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // too much zeny = overflow
			return;

		}
		w += itemdb_weight(vsd->status.cart[idx].nameid) * amount;
		if( w + sd->weight > sd->max_weight ) {
			clif_buyvending(sd, idx, amount, 2); // you can not buy, because overweight
			return;
		}

		//Check to see if cart/vend info is in sync.
		if( vending[j].amount > vsd->status.cart[idx].amount )
			vending[j].amount = vsd->status.cart[idx].amount;

		// if they try to add packets (example: get twice or more 2 apples if marchand has only 3 apples).
		// here, we check cumulative amounts
		if( vending[j].amount < amount )
		{
			// send more quantity is not a hack (an other player can have buy items just before)
			clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // not enough quantity
			return;
		}

		vending[j].amount -= amount;

		switch( pc_checkadditem(sd, vsd->status.cart[idx].nameid, amount) ) {
		case CHKADDITEM_EXIST:
			break;	//We'd add this item to the existing one (in buyers inventory)
		case CHKADDITEM_NEW:
			new_++;
			if (new_ > blank)
				return; //Buyer has no space in his inventory
			break;
		case CHKADDITEM_OVERAMOUNT:
			return; //too many items
		}
	}

	pc_payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd);
	if( battle_config.vending_tax )
		z -= z * (battle_config.vending_tax/10000.);
	pc_getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd);

	for( i = 0; i < count; i++ ) {
		short amount = *(uint16*)(data + 4*i + 0);
		short idx    = *(uint16*)(data + 4*i + 2);
		idx -= 2;

		// vending item
		pc_additem(sd, &vsd->status.cart[idx], amount, LOG_TYPE_VENDING);
		vsd->vending[vend_list[i]].amount -= amount;

		if( vsd->vending[vend_list[i]].amount ){
			if( Sql_Query( mmysql_handle, "UPDATE `%s` SET `amount` = %d WHERE `vending_id` = %d and `cartinventory_id` = %d", vending_items_db, vsd->vending[vend_list[i]].amount, vsd->vender_id, vsd->status.cart[idx].id ) != SQL_SUCCESS ){
				Sql_ShowDebug( mmysql_handle );
			}
		}else{
			if( Sql_Query( mmysql_handle, "DELETE FROM `%s` WHERE `vending_id` = %d and `cartinventory_id` = %d", vending_items_db, vsd->vender_id, vsd->status.cart[idx].id ) != SQL_SUCCESS ){
				Sql_ShowDebug( mmysql_handle );
			}
		}

		pc_cart_delitem(vsd, idx, amount, 0, LOG_TYPE_VENDING);
		clif_vendingreport(vsd, idx, amount);

		//print buyer's name
		if( battle_config.buyer_name ) {
			char temp[256];
			sprintf(temp, msg_txt(sd,265), sd->status.name);
			clif_disp_onlyself(vsd,temp,strlen(temp));
		}
	}

	// compact the vending list
	for( i = 0, cursor = 0; i < vsd->vend_num; i++ ) {
		if( vsd->vending[i].amount == 0 )
			continue;

		if( cursor != i ) { // speedup
			vsd->vending[cursor].index = vsd->vending[i].index;
			vsd->vending[cursor].amount = vsd->vending[i].amount;
			vsd->vending[cursor].value = vsd->vending[i].value;
		}

		cursor++;
	}
	vsd->vend_num = cursor;

	//Always save BOTH: customer (buyer) and vender
	if( save_settings&2 ) {
		chrif_save(sd,0);
		chrif_save(vsd,0);
	}

	//check for @AUTOTRADE users [durf]
	if( vsd->state.autotrade ) {
		//see if there is anything left in the shop
		ARR_FIND( 0, vsd->vend_num, i, vsd->vending[i].amount > 0 );
		if( i == vsd->vend_num ) {
			//Close Vending (this was automatically done by the client, we have to do it manually for autovenders) [Skotlex]
			vending_closevending(vsd);
			map_quit(vsd);	//They have no reason to stay around anymore, do they?
		}
	}
}
Example #13
0
/*==========================================
 * Compra de item(s) de uma venda
 *------------------------------------------*/
void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid, const uint8* data, int count) {
	int i, j, cursor, w, new_ = 0, blank, vend_list[MAX_VENDING];
	double z;
	struct s_vending vend[MAX_VENDING]; // contra duplicagem de packtes
	struct map_session_data* vsd = map->id2sd(aid);

	nullpo_retv(sd);
	if( vsd == NULL || !vsd->state.vending || vsd->bl.id == sd->bl.id )
		return; // venda invalida

	if( vsd->vender_id != uid ) { // venda mudou
		clif->buyvending(sd, 0, 0, 6);  // informacao de loja estava incorreta
		return;
	}

	if( !searchstore->queryremote(sd, aid) && ( sd->bl.m != vsd->bl.m || !check_distance_bl(&sd->bl, &vsd->bl, AREA_SIZE) ) )
		return; // venda muito distante

	searchstore->clearremote(sd);

	if( count < 1 || count > MAX_VENDING || count > vsd->vend_num )
		return; // quantidade de itens comprados invalida

	blank = pc->inventoryblank(sd); //numero de celulas livres no invetorio do comprador

	// Duplica item na venda para checar hacker com packets multiplos
	memcpy(&vend, &vsd->vending, sizeof(vsd->vending)); // copia lista de venda

	// alguns checks
	z = 0.; // contador de zeny
	w = 0;  // contador de weight
	for( i = 0; i < count; i++ ) {
		short amount = *(uint16*)(data + 4*i + 0);
		short idx    = *(uint16*)(data + 4*i + 2);
		idx -= 2;

		if( amount <= 0 )
			return;

		// check de index de item no carrinho
		if( idx < 0 || idx >= MAX_CART )
			return;

		ARR_FIND( 0, vsd->vend_num, j, vsd->vending[j].index == idx );
		if( j == vsd->vend_num )
			return; //colhido um item inexistente
		else
			vend_list[i] = j;

		z += ((double)vsd->vending[j].value * (double)amount);
		if( z > (double)sd->status.zeny || z < 0. || z > (double)MAX_ZENY ) {
			clif->buyvending(sd, idx, amount, 1); // voce nao tem zeny suficiente
			return;
		}
		if( z + (double)vsd->status.zeny > (double)MAX_ZENY && !battle_config.vending_over_max ) {
			clif->buyvending(sd, idx, vsd->vending[j].amount, 4); // muito zeny = overflow
			return;

		}
		w += itemdb_weight(vsd->status.cart[idx].nameid) * amount;
		if( w + sd->weight > sd->max_weight ) {
			clif->buyvending(sd, idx, amount, 2); // voce nao pode comprar, por causa do peso-limite
			return;
		}

		//Check para ver se a info do(a) carrinho/venda esta sincronizada.
		if( vend[j].amount > vsd->status.cart[idx].amount )
			vend[j].amount = vsd->status.cart[idx].amount;

		// se tentarem adicionar packets (exemplo: pega 2x ou mais 2 maçãs se o mercador tem apenas 3 maçãs)
		// aqui, checamos quantidade acumulativa
		if( vend[j].amount < amount ) {
			// enviar mais quantidade não é um hack (um outro jogador pode ter comprado os itens um pouco antes)
			clif->buyvending(sd, idx, vsd->vending[j].amount, 4); // quantidade insuficiente
			return;
		}

		vend[j].amount -= amount;

		switch( pc->checkadditem(sd, vsd->status.cart[idx].nameid, amount) ) {
			case ADDITEM_EXIST:
				break; //Adicionariamos esse item para o Item existente (no inventorio do comprador) 
			case ADDITEM_NEW:
				new_++;
				if (new_ > blank)
					return; //Comprador não tem espaço no seu inventorio
				break;
			case ADDITEM_OVERAMOUNT:
				return; //muitos itens
		}
	}

	pc->payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd);
	if( battle_config.vending_tax )
		z -= z * (battle_config.vending_tax/10000.);
	pc->getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd);

	for( i = 0; i < count; i++ ) {
		short amount = *(uint16*)(data + 4*i + 0);
		short idx    = *(uint16*)(data + 4*i + 2);
		idx -= 2;

		// vendendo item
		pc->additem(sd, &vsd->status.cart[idx], amount, LOG_TYPE_VENDING);
		vsd->vending[vend_list[i]].amount -= amount;
		pc->cart_delitem(vsd, idx, amount, 0, LOG_TYPE_VENDING);
		clif->vendingreport(vsd, idx, amount);

		//imprimindo o nome do comprador
		if( battle_config.buyer_name ) {
			char temp[256];
			sprintf(temp, msg_txt(265), sd->status.name);
			clif_disp_onlyself(vsd,temp,strlen(temp));
		}
	}

	// compacta a lista de venda
	for( i = 0, cursor = 0; i < vsd->vend_num; i++ ) {
		if( vsd->vending[i].amount == 0 )
			continue;

		if( cursor != i ) { // acelera
			vsd->vending[cursor].index = vsd->vending[i].index;
			vsd->vending[cursor].amount = vsd->vending[i].amount;
			vsd->vending[cursor].value = vsd->vending[i].value;
		}

		cursor++;
	}
	vsd->vend_num = cursor;

	//Sempre salva AMBOS: comprador e freguês
	if( map->save_settings&2 ) {
		chrif->save(sd,0);
		chrif->save(vsd,0);
	}

	//check para usuários do @AUTOTRADE [durf]
	if( vsd->state.autotrade ) {
		//olha se tem alguma coisa mais na venda
		ARR_FIND( 0, vsd->vend_num, i, vsd->vending[i].amount > 0 );
		if( i == vsd->vend_num ) {
			//Fecha a Venda (isso é automaticamente feito pelo client, temos que fazer isso manualmente para vededores de @autotrade) [Skotlex]
			vending->close(vsd);
			map->quit(vsd); //Eles nao tem motivo para ficarem por perto mais, tem?
		} else
			pc->autotrade_update(vsd,PAUC_REFRESH);
	}
}
Example #14
0
/*==========================================
 * Purchase item(s) from a shop
 *------------------------------------------*/
void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const uint8* data, int count)
{
	int i, j, cursor, w, new_ = 0, blank, vend_list[MAX_VENDING];
	double z;
	struct s_vending vending[MAX_VENDING]; // against duplicate packets
	struct map_session_data* vsd = map_id2sd(aid);
	char output[256];

	nullpo_retv(sd);
	if( vsd == NULL || !vsd->state.vending || vsd->bl.id == sd->bl.id )
		return; // invalid shop

	if( vsd->vender_id != uid )
	{// shop has changed
		clif_buyvending(sd, 0, 0, 6);  // store information was incorrect
		return;
	}

	if( !searchstore_queryremote(sd, aid) && ( sd->bl.m != vsd->bl.m || !check_distance_bl(&sd->bl, &vsd->bl, AREA_SIZE) ) )
		return; // shop too far away

	searchstore_clearremote(sd);

	if( count < 1 || count > MAX_VENDING || count > vsd->vend_num )
		return; // invalid amount of purchased items

	blank = pc_inventoryblank(sd); //number of free cells in the buyer's inventory

	// duplicate item in vending to check hacker with multiple packets
	memcpy(&vending, &vsd->vending, sizeof(vsd->vending)); // copy vending list

	// some checks
	z = 0.; // zeny counter
	w = 0;  // weight counter
	for( i = 0; i < count; i++ )
	{
		short amount = *(uint16*)(data + 4*i + 0);
		short idx    = *(uint16*)(data + 4*i + 2);
		idx -= 2;

		if( amount <= 0 )
			return;

		// check of item index in the cart
		if( idx < 0 || idx >= MAX_CART )
			return;

		ARR_FIND( 0, vsd->vend_num, j, vsd->vending[j].index == idx );
		if( j == vsd->vend_num )
			return; //picked non-existing item
		else
			vend_list[i] = j;

		z += ((double)vsd->vending[j].value * (double)amount);
		if( !vsd->vend_coin || vsd->vend_coin == battle_config.vending_zeny_id )
		{ // Normal Vending - Zeny Option
			if( z > (double)sd->status.zeny || z < 0. || z > (double)MAX_ZENY )
			{
				clif_buyvending(sd, idx, amount, 1); // you don't have enough zeny
				return;
			}
			if( z + (double)vsd->status.zeny > (double)MAX_ZENY && !battle_config.vending_over_max )
			{
				clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // too much zeny = overflow
				return;
			}
 		}
		else if( battle_config.vending_cash_id && vsd->vend_coin == battle_config.vending_cash_id )
		{ // Cash Shop
			if( z > (double)sd->cashPoints || z < 0. || z > (double)MAX_ZENY )
			{
				sprintf(output,msg_txt(915),itemdb_jname(vsd->vend_coin));
				clif_displaymessage(sd->fd,output);
				return;
			}
			if( z + (double)vsd->cashPoints > (double)MAX_ZENY && !battle_config.vending_over_max )
			{
				sprintf(output,msg_txt(916),itemdb_jname(vsd->vend_coin));
				clif_displaymessage(sd->fd,output);
				return;
			}
 		}

		w += itemdb_weight(vsd->status.cart[idx].nameid) * amount;
		if( w + sd->weight > sd->max_weight )
		{
			clif_buyvending(sd, idx, amount, 2); // you can not buy, because overweight
			return;
		}
		
		//Check to see if cart/vend info is in sync.
		if( vending[j].amount > vsd->status.cart[idx].amount )
			vending[j].amount = vsd->status.cart[idx].amount;
		
		// if they try to add packets (example: get twice or more 2 apples if marchand has only 3 apples).
		// here, we check cumulative amounts
		if( vending[j].amount < amount )
		{
			// send more quantity is not a hack (an other player can have buy items just before)
			clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // not enough quantity
			return;
		}
		
		vending[j].amount -= amount;

		switch( pc_checkadditem(sd, vsd->status.cart[idx].nameid, amount) ) {
		case ADDITEM_EXIST:
			break;	//We'd add this item to the existing one (in buyers inventory)
		case ADDITEM_NEW:
			new_++;
			if (new_ > blank)
				return; //Buyer has no space in his inventory
			break;
		case ADDITEM_OVERAMOUNT:
			return; //too many items
		}
	}

	// Payments
	if( !vsd->vend_coin || vsd->vend_coin == battle_config.vending_zeny_id )
	{
		if( log_config.zeny > 0 )
			log_zeny(vsd, "V", sd, (int)z); //Logs (V)ending Zeny [Lupus]

		pc_payzeny(sd, (int)z);

		if( battle_config.vending_tax || (vsd->state.autotrade && battle_config.at_tax && !pc_isPremium(vsd)) )
			z -= z * ((battle_config.vending_tax + ((vsd->state.autotrade && !pc_isPremium(vsd)) ? battle_config.at_tax : 0)) / 10000.);

		pc_getzeny(vsd, (int)z);
	}
	else if( battle_config.vending_cash_id && vsd->vend_coin == battle_config.vending_cash_id )
	{
		pc_paycash(sd,(int)z,0);
		pc_getcash(vsd,(int)z,0);
	}
	else
	{
		if( z < 0. || (i = pc_search_inventory(sd,vsd->vend_coin)) < 0 || z > (double)sd->status.inventory[i].amount )
		{
			sprintf(output,msg_txt(915),itemdb_jname(vsd->vend_coin));
			clif_displaymessage(sd->fd,output);
			return;
		}

		switch( pc_checkadditem(vsd,vsd->vend_coin,(int)z) )
		{
		case ADDITEM_NEW:
			if( pc_inventoryblank(vsd) > 0 )
				break;
		case ADDITEM_OVERAMOUNT:
			sprintf(output,msg_txt(916),itemdb_jname(vsd->vend_coin));
			clif_displaymessage(sd->fd,output);
			return;
		}

		pc_additem(vsd,&sd->status.inventory[i],(int)z);
		pc_delitem(sd,i,(int)z,0,6);
	}
	for( i = 0; i < count; i++ )
	{
		short amount = *(uint16*)(data + 4*i + 0);
		short idx    = *(uint16*)(data + 4*i + 2);
		idx -= 2;

		//Logs sold (V)ending items [Lupus]
		if(log_config.enable_logs&0x4) {
			log_pick_pc(vsd, "V", vsd->status.cart[idx].nameid, -amount, &vsd->status.cart[idx], vsd->status.cart[idx].serial );
			log_pick_pc( sd, "V", vsd->status.cart[idx].nameid,  amount, &vsd->status.cart[idx], vsd->status.cart[idx].serial );
		}

		// vending item
		pc_additem(sd, &vsd->status.cart[idx], amount);
		vsd->vending[vend_list[i]].amount -= amount;
		pc_cart_delitem(vsd, idx, amount, 0);
		clif_vendingreport(vsd, idx, amount);

		//print buyer's name
		if( battle_config.buyer_name )
		{
			char temp[256];
			sprintf(temp, msg_txt(265), sd->status.name);
			clif_disp_onlyself(vsd,temp,strlen(temp));
		}
	}

	// compact the vending list
	for( i = 0, cursor = 0; i < vsd->vend_num; i++ )
	{
		if( vsd->vending[i].amount == 0 )
			continue;
		
		if( cursor != i ) // speedup
		{
			vsd->vending[cursor].index = vsd->vending[i].index;
			vsd->vending[cursor].amount = vsd->vending[i].amount;
			vsd->vending[cursor].value = vsd->vending[i].value;
		}

		cursor++;
	}
	vsd->vend_num = cursor;

	//Always save BOTH: buyer and customer
	if( save_settings&2 )
	{
		chrif_save(sd,0);
		chrif_save(vsd,0);
	}

	//check for @AUTOTRADE users [durf]
	if( vsd->state.autotrade )
	{
		//see if there is anything left in the shop
		ARR_FIND( 0, vsd->vend_num, i, vsd->vending[i].amount > 0 );
		if( i == vsd->vend_num )
		{
			//Close Vending (this was automatically done by the client, we have to do it manually for autovenders) [Skotlex]
			vending_closevending(vsd);
			map_quit(vsd);	//They have no reason to stay around anymore, do they?
		}
	}
}
Example #15
0
/*==========================================
 * Reply to a trade-request.
 * Type values:
 * 0: Char is too far
 * 1: Character does not exist
 * 2: Trade failed
 * 3: Accept
 * 4: Cancel
 * Weird enough, the client should only send 3/4
 * and the server is the one that can reply 0~2
 *------------------------------------------*/
void trade_tradeack(struct map_session_data *sd, int type)
{
	struct map_session_data *tsd;
	nullpo_retv(sd);

	if (sd->state.trading || !sd->trade_partner)
		return; //Already trading or no partner set.
	
	if ((tsd = map_id2sd(sd->trade_partner)) == NULL) {
		clif_tradestart(sd, 1); // character does not exist
		sd->trade_partner=0;
		return;
	}

	if (tsd->state.trading || tsd->trade_partner != sd->bl.id)
	{
		clif_tradestart(sd, 2);
		return; //Already trading or wrong partner.
	}

	if (type == 4) { // Cancel
		clif_tradestart(tsd, type);
		clif_tradestart(sd, type);
		sd->state.deal_locked = 0;
		sd->trade_partner = 0;
		tsd->state.deal_locked = 0;
		tsd->trade_partner = 0;
		return;
	}

	if (type != 3)
		return; //If client didn't send accept, it's a broken packet?

	//Copied here as well since the original character could had warped.
	if (pc_isGM(tsd) < battle_config.lowest_gm_level && (sd->bl.m != tsd->bl.m ||
		!check_distance_bl(&sd->bl, &tsd->bl, TRADE_DISTANCE)
	)) {
		clif_tradestart(sd, 0); // too far
		sd->trade_partner=0;
		tsd->trade_partner = 0;
		return;
	}

	//Check if you can start trade.
	if (sd->npc_id || sd->vender_id || sd->state.storage_flag ||
		tsd->npc_id || tsd->vender_id || tsd->state.storage_flag)
	{	//Fail
		clif_tradestart(sd, 2);
		clif_tradestart(tsd, 2);
		sd->state.deal_locked = 0;
		sd->trade_partner = 0;
		tsd->state.deal_locked = 0;
		tsd->trade_partner = 0;
		return;
	}

	//Initiate trade
	sd->state.trading = 1;
	tsd->state.trading = 1;
	memset(&sd->deal, 0, sizeof(sd->deal));
	memset(&tsd->deal, 0, sizeof(tsd->deal));
	clif_tradestart(tsd, type);
	clif_tradestart(sd, type);
}