//---------------------------------------------------------------------- // univariate slice sampling to set each element void CS::draw_one() { double oldr = R_(i_, j_); double logp_star = logp(R_(i_, j_)); double u = logp_star - rexp_mt(rng(), 1); find_limits(); if (lo_ >= hi_) { set_r(0); return; } // const double eps(100*std::numeric_limits<double>::epsilon()); const double eps(1e-6); check_limits(oldr, eps); while (1) { double cand = runif_mt(rng(), lo_, hi_); double logp_cand = logp(cand); if (logp_cand > u) { // found something inside slice set_r(cand); return; } else { // contract slice if (cand > oldr) { hi_ = cand; } else { lo_ = cand; } } if (fabs(hi_ - lo_) < eps) { set_r(hi_); return; } } }
void init_connection(struct vsf_session* p_sess) { if (tunable_setproctitle_enable) { vsf_sysutil_setproctitle("not logged in"); } /* Before we talk to the remote, make sure an alarm is set up in case * writing the initial greetings should block. */ vsf_cmdio_set_alarm(p_sess); /* Check limits before doing an implicit SSL handshake, to avoid DoS * attacks. This will result in plain text messages being sent to the SSL * client, but we can live with that. */ check_limits(p_sess); if (tunable_ssl_enable && tunable_implicit_ssl) { ssl_control_handshake(p_sess); } if (tunable_ftp_enable) { emit_greeting(p_sess); } parse_username_password(p_sess); }
static void rotate(void) { /* * It the old rotation is the same nothing has to be done. */ if (_rot_cities != NULL && _rotation == rotation) return; /* * Free and allocate memory for the cities in the rotated plane. */ if (_rot_cities != NULL) free(_rot_cities); if ((_rot_cities = calloc(tsp->dimension, sizeof(City))) == NULL) errx(EX_OSERR, "No memory left!"); /* * Rotate the cities. */ for (int i = 0; i < tsp->dimension; i++) { _rot_cities[i].x = tsp->cities[i].x * cos(rotation) + tsp->cities[i].y * sin(rotation); _rot_cities[i].y = -tsp->cities[i].x * sin(rotation) + tsp->cities[i].y * cos(rotation); } /* * Update the cached cities. */ _rotation = rotation; _num_cities = tsp->dimension; check_limits(); }
ushort check_params(t_params *params) { if (!check_limits(params->width, 1, 0) && !check_limits(params->height, 1, 0)) if (!check_limits(params->time, 1, 1000000)) if (!check_teams_reserved(params->teams)) if (!check_teams_minimum(params->teams)) if (!check_teams_uniqueness(params->teams)) if (!check_limits(params->maxclient, 1, 0)) return (0); else return (_xw(ERR_CLIENT)); else return (_xw(ERR_TEAMS)); else return (_xw(ERR_TEAMS_MIN)); else return (_xw(ERR_TEAMS_RSV)); else return (_xw(ERR_TIME)); else return (_xw(ERR_MAP)); }
inline void G1CMTask::process_grey_object(oop obj) { assert(scan || obj->is_typeArray(), "Skipping scan of grey non-typeArray"); assert(G1CMObjArrayProcessor::is_array_slice(obj) || _nextMarkBitMap->isMarked((HeapWord*) obj), "Any stolen object should be a slice or marked"); if (scan) { if (G1CMObjArrayProcessor::is_array_slice(obj)) { _words_scanned += _objArray_processor.process_slice(obj); } else if (G1CMObjArrayProcessor::should_be_sliced(obj)) { _words_scanned += _objArray_processor.process_obj(obj); } else { _words_scanned += obj->oop_iterate_size(_cm_oop_closure);; } } check_limits(); }
static void process_rules(char *line) { time_t tstamp; ListItem *item; struct pattern_rule *rule; regmatch_t parens[REGEX_PARENS_SIZE]; long month, day, hour, minute, second; (void) convertSyslog(line, &month, &day, &hour, &minute, &second, NULL); convertToGmt(assumed_year, month, day, hour, minute, second, assumed_tz, &tstamp); for (item = pattern_rules.head; item != NULL; item = item->next) { rule = item->data; if (regexec(&rule->re, line, REGEX_PARENS_SIZE, parens, 0) == 0) { (void) append_log(line, rule, parens, tstamp); if (rule->limits[0] != NULL) check_limits(line, rule, parens, tstamp); if (first_match_only) break; } } }
/* * If user is in the connecting state, we need to do fairly * strict checking of all arguments. * This means we disconnect users when they provide invalid data * during the login sequence. * When users are merely updating their data after successful login * we can just ignore any invalid data and not broadcast it. * * The data we need to check is: * - nick name (valid, not taken, etc) * - CID/PID (valid, not taken, etc). * - IP addresses (IPv4 and IPv6) */ int hub_handle_info(struct hub_info* hub, struct hub_user* user, const struct adc_message* cmd_unmodified) { int ret; struct adc_message* cmd = adc_msg_copy(cmd_unmodified); if (!cmd) return -1; /* OOM */ cmd->priority = 1; hub_handle_info_common(user, cmd); /* If user is logging in, perform more checks, otherwise only a few things need to be checked. */ if (user_is_connecting(user)) { /* * Don't allow the user to send multiple INF messages in this stage! * Since that can have serious side-effects. */ if (user->info) { adc_msg_free(cmd); return 0; } ret = hub_handle_info_login(hub, user, cmd); if (ret < 0) { on_login_failure(hub, user, ret); adc_msg_free(cmd); return -1; } else { /* Post a message, the user has joined */ struct event_data post; memset(&post, 0, sizeof(post)); post.id = UHUB_EVENT_USER_JOIN; post.ptr = user; post.flags = ret; /* 0 - all OK, 1 - need authentication */ event_queue_post(hub->queue, &post); adc_msg_free(cmd); return 0; } } else { /* These must not be allowed updated, let's remove them! */ adc_msg_remove_named_argument(cmd, ADC_INF_FLAG_PRIVATE_ID); adc_msg_remove_named_argument(cmd, ADC_INF_FLAG_CLIENT_ID); /* * If the nick is not accepted, do not relay it. * Otherwise, the nickname will be updated. */ if (adc_msg_has_named_argument(cmd, ADC_INF_FLAG_NICK)) { #ifdef ALLOW_CHANGE_NICK if (!check_nick(hub, user, cmd)) #endif adc_msg_remove_named_argument(cmd, ADC_INF_FLAG_NICK); } ret = check_limits(hub, user, cmd); if (ret < 0) { on_update_failure(hub, user, ret); adc_msg_free(cmd); return -1; } strip_network(user, cmd); hub_handle_info_low_bandwidth(hub, user, cmd); user_update_info(user, cmd); if (!adc_msg_is_empty(cmd)) { route_message(hub, user, cmd); } adc_msg_free(cmd); } return 0; }
CMUK_ERROR_CODE cmuk::computeFootIK( LegIndex leg, const vec3f& pos, vec3f* q_bent_forward, vec3f* q_bent_rearward ) const { if ((int)leg < 0 || (int)leg >= NUM_LEGS) { return CMUK_BAD_LEG_INDEX; } else if (!q_bent_forward || !q_bent_rearward) { return CMUK_INSUFFICIENT_ARGUMENTS; } debug << "*** computing IK...\n"; int hipflags = 0; // subtract off hip position vec3f p = pos - jo(_kc, leg, HIP_RX_OFFSET, _centeredFootIK); vec3f orig = pos; // get dist from hip rx joint to y rotation plane const float& d = jo(_kc, leg, HIP_RY_OFFSET, _centeredFootIK)[1]; // get the squared length of the distance on the plane float yz = p[1]*p[1] + p[2]*p[2]; // alpha is the angle of the foot in the YZ plane with respect to the Y axis float alpha = atan2(p[2], p[1]); // h is the distance of foot from hip in YZ plane float h = sqrt(yz); // beta is the angle between the foot-hip vector (projected in YZ // plane) and the top hip link. float cosbeta = d / h; debug << "p = " << p << ", d = " << d << ", yz = " << yz << "\nalpha = " << alpha << ", h = " << h << ", cosbeta=" << cosbeta << "\n"; if (fabs(cosbeta) > 1) { debug << "violated triangle inequality when calculating hip_rx_angle!\n" ; if (fabs(cosbeta) - 1 > 1e-4) { hipflags = hipflags | IK_UPPER_DISTANCE; } cosbeta = (cosbeta < 0) ? -1 : 1; if (yz < 1e-4) { p[1] = d; p[2] = 0; } else { float scl = fabs(d) / h; p[1] *= scl; p[2] *= scl; orig = p + jo(_kc, leg, HIP_RX_OFFSET, _centeredFootIK); } } float beta = acos(cosbeta); // Now compute the two possible hip angles float hip_rx_angles[2], badness[2]; int flags[2]; flags[0] = hipflags; flags[1] = hipflags; hip_rx_angles[0] = fix_angle(alpha - beta, -M_PI, M_PI); hip_rx_angles[1] = fix_angle(alpha + beta, -M_PI, M_PI); const float& min = jl(_kc, leg, HIP_RX, 0); const float& max = jl(_kc, leg, HIP_RX, 1); // See how badly we violate the joint limits for this hip angles for (int i=0; i<2; ++i) { float& angle = hip_rx_angles[i]; badness[i] = fabs(compute_badness(angle, min, max)); if (badness[i]) { flags[i] = flags[i] | IK_UPPER_ANGLE_RANGE; } } // Put the least bad (and smallest) hip angle first bool swap = false; if ( badness[1] <= badness[0] ) { // We want the less bad solution for hip angle swap = true; } else if (badness[0] == 0 && badness[1] == 0) { // We want the solution for hip angle that leaves the hip up. if ((leg == FL || leg == HL) && hip_rx_angles[0] > hip_rx_angles[1]) { swap = true; } else if ((leg == FR || leg == HR) && hip_rx_angles[0] < hip_rx_angles[1]) { swap = true; } } if (swap) { std::swap(hip_rx_angles[0], hip_rx_angles[1]); std::swap(badness[0], badness[1]); std::swap(flags[0], flags[1]); } int hip_solution_cnt = 2; if (badness[0] == 0 && badness[1] != 0) { hip_solution_cnt = 1; } debug << "hip_rx_angles[0]=" << hip_rx_angles[0] << ", badness=" << badness[0] << ", flags=" << flags[0] << "\n"; debug << "hip_rx_angles[1]=" << hip_rx_angles[1] << ", badness=" << badness[1] << ", flags=" << flags[1] << "\n"; debug << "hip_solution_cnt = " << hip_solution_cnt << "\n"; vec3f qfwd[2], qrear[2]; for (int i=0; i<hip_solution_cnt; ++i) { debug << "** computing ll solution " << (i+1) << " of " << (hip_solution_cnt) << "\n"; float hip_rx = hip_rx_angles[i]; // now make inv. transform to get rid of hip rotation Transform3f tx = Transform3f::rx(hip_rx, jo(_kc, leg, HIP_RX_OFFSET, _centeredFootIK)); vec3f ptx = tx.transformInv(orig); debug << "tx=[" << tx.translation() << ", " << tx.rotation() << "], ptx = " << ptx << "\n"; // calculate lengths for cosine law float l1sqr = ol2(_kc, leg, KNEE_RY_OFFSET, _centeredFootIK); float l2sqr = ol2(_kc, leg, FOOT_OFFSET, _centeredFootIK); float l1 = ol(_kc, leg, KNEE_RY_OFFSET, _centeredFootIK); float l2 = ol(_kc, leg, FOOT_OFFSET, _centeredFootIK); float ksqr = ptx[0]*ptx[0] + ptx[2]*ptx[2]; float k = sqrt(ksqr); debug << "l1=" << l1 << ", l2=" << l2 << ", k=" << k << "\n"; // check triangle inequality if (k > l1 + l2) { debug << "oops, violated the triangle inequality for lower segments: " << "k = " << k << ", " << "l1 + l2 = " << l1 + l2 << "\n"; if (k - (l1 + l2) > 1e-4) { flags[i] = flags[i] | IK_LOWER_DISTANCE; } k = l1 + l2; ksqr = k * k; } // 2*theta is the acute angle formed by the spread // of the two hip rotations... float costheta = (l1sqr + ksqr - l2sqr) / (2 * l1 * k); if (fabs(costheta) > 1) { debug << "costheta = " << costheta << " > 1\n"; if (fabs(costheta) - 1 > 1e-4) { flags[i] = flags[i] | IK_LOWER_DISTANCE; } costheta = (costheta < 0) ? -1 : 1; } float theta = acos(costheta); // gamma is the angle of the foot with respect to the z axis float gamma = atan2(-ptx[0], -ptx[2]); // hip angles are just offsets off of gamma now float hip_ry_1 = gamma - theta; float hip_ry_2 = gamma + theta; // phi is the obtuse angle of the parallelogram float cosphi = (l1sqr + l2sqr - ksqr) / (2 * l1 * l2); if (fabs(cosphi) > 1) { debug << "cosphi = " << cosphi << " > 1\n"; if (fabs(cosphi) - 1 > 1e-4) { flags[i] = flags[i] | IK_LOWER_DISTANCE; } cosphi = (cosphi < 0) ? -1 : 1; } float phi = acos(cosphi); // epsilon is the "error" caused by not having feet offset directly // along the z-axis (if they were, epsilon would equal zero) float epsilon = le(_kc, leg, _centeredFootIK); // now we can directly solve for knee angles float knee_ry_1 = M_PI - phi - epsilon; float knee_ry_2 = -M_PI + phi - epsilon; // now fill out angle structs and check limits qfwd[i] = vec3f(hip_rx, hip_ry_1, knee_ry_1); qrear[i] = vec3f(hip_rx, hip_ry_2, knee_ry_2); debug << "before wrap, qfwd = " << qfwd[i] << "\n"; debug << "before wrap, qrear = " << qrear[i] << "\n"; check_wrap(_kc, qfwd[i], leg); check_wrap(_kc, qrear[i], leg); debug << "after wrap, qfwd = " << qfwd[i] << "\n"; debug << "after wrap, qrear = " << qrear[i] << "\n"; if (!check_limits(_kc, qfwd[i], leg)) { debug << "violated limits forward!\n"; flags[i] = flags[i] | IK_LOWER_ANGLE_RANGE_FWD; } if (!check_limits(_kc, qrear[i], leg)) { debug << "violated limits rearward!\n"; flags[i] = flags[i] | IK_LOWER_ANGLE_RANGE_REAR; } } // for each viable hip solution int best = 0; if (hip_solution_cnt == 2) { if (howbad(flags[0]) > howbad(flags[1])) { best = 1; } debug << "best overall solution is " << (best+1) << "\n"; } *q_bent_forward = qfwd[best]; *q_bent_rearward = qrear[best]; return flags_to_errcode(flags[best]); }
vec3f cmuk::clampToLimits(cmuk::LegIndex leg, const vec3f& q) const { vec3f rval = q; check_limits(_kc, rval, leg); return rval; }