/** * do_state_checks: * @input : input sample for this frame * @old_input : input sample of the previous frame * @trigger_input : difference' input sample - difference * between 'input' and 'old_input' * * Checks for state changes in this frame. * * Returns: 1 if RetroArch is in pause mode, 0 otherwise. **/ static int do_state_checks( retro_input_t input, retro_input_t old_input, retro_input_t trigger_input) { if (BIT64_GET(trigger_input, RARCH_SCREENSHOT)) rarch_main_command(RARCH_CMD_TAKE_SCREENSHOT); if (BIT64_GET(trigger_input, RARCH_MUTE)) rarch_main_command(RARCH_CMD_AUDIO_MUTE_TOGGLE); if (BIT64_GET(input, RARCH_VOLUME_UP)) set_volume(0.5f); else if (BIT64_GET(input, RARCH_VOLUME_DOWN)) set_volume(-0.5f); #ifdef HAVE_NETPLAY if (driver.netplay_data) return do_netplay_state_checks(input, old_input, trigger_input); #endif if (do_pause_state_checks(input, old_input, trigger_input)) return 1; check_fast_forward_button_func(input, old_input, trigger_input); check_stateslots_func(trigger_input); if (BIT64_GET(trigger_input, RARCH_SAVE_STATE_KEY)) rarch_main_command(RARCH_CMD_SAVE_STATE); else if (BIT64_GET(trigger_input, RARCH_LOAD_STATE_KEY)) rarch_main_command(RARCH_CMD_LOAD_STATE); check_rewind_func(input); check_slowmotion_func(input); if (BIT64_GET(trigger_input, RARCH_MOVIE_RECORD_TOGGLE)) check_movie(); check_shader_dir_func(trigger_input); if (BIT64_GET(trigger_input, RARCH_DISK_EJECT_TOGGLE)) rarch_main_command(RARCH_CMD_DISK_EJECT_TOGGLE); else if (BIT64_GET(trigger_input, RARCH_DISK_NEXT)) rarch_main_command(RARCH_CMD_DISK_NEXT); else if (BIT64_GET(trigger_input, RARCH_DISK_PREV)) rarch_main_command(RARCH_CMD_DISK_PREV); if (BIT64_GET(trigger_input, RARCH_RESET)) rarch_main_command(RARCH_CMD_RESET); if (g_extern.cheat) check_cheats(trigger_input); return 0; }
/** * do_state_checks: * * Checks for state changes in this frame. * * Returns: 1 if RetroArch is in pause mode, 0 otherwise. **/ static int do_state_checks(driver_t *driver, settings_t *settings, global_t *global, runloop_t *runloop, event_cmd_state_t *cmd) { if (runloop->is_idle) return 1; if (cmd->screenshot_pressed) event_command(EVENT_CMD_TAKE_SCREENSHOT); if (cmd->mute_pressed) event_command(EVENT_CMD_AUDIO_MUTE_TOGGLE); if (cmd->osk_pressed) driver->keyboard_linefeed_enable = !driver->keyboard_linefeed_enable; if (cmd->volume_up_pressed) event_command(EVENT_CMD_VOLUME_UP); else if (cmd->volume_down_pressed) event_command(EVENT_CMD_VOLUME_DOWN); #ifdef HAVE_NETPLAY if (driver->netplay_data) return do_netplay_state_checks(cmd->netplay_flip_pressed, cmd->fullscreen_toggle); #endif check_pause(driver, settings, runloop, cmd->pause_pressed, cmd->frameadvance_pressed); if (do_pause_state_checks( runloop, cmd->pause_pressed, cmd->frameadvance_pressed, cmd->fullscreen_toggle, cmd->rewind_pressed)) return 1; check_fast_forward_button(driver, cmd->fastforward_pressed, cmd->hold_pressed, cmd->old_hold_pressed); check_stateslots(settings, cmd->state_slot_increase, cmd->state_slot_decrease); if (cmd->save_state_pressed) event_command(EVENT_CMD_SAVE_STATE); else if (cmd->load_state_pressed) event_command(EVENT_CMD_LOAD_STATE); check_rewind(settings, global, runloop, cmd->rewind_pressed); check_slowmotion(settings, global, runloop, cmd->slowmotion_pressed); if (cmd->movie_record) check_movie(global); check_shader_dir(global, cmd->shader_next_pressed, cmd->shader_prev_pressed); if (cmd->disk_eject_pressed) event_command(EVENT_CMD_DISK_EJECT_TOGGLE); else if (cmd->disk_next_pressed) event_command(EVENT_CMD_DISK_NEXT); else if (cmd->disk_prev_pressed) event_command(EVENT_CMD_DISK_PREV); if (cmd->reset_pressed) event_command(EVENT_CMD_RESET); if (global->cheat) { if (cmd->cheat_index_plus_pressed) cheat_manager_index_next(global->cheat); else if (cmd->cheat_index_minus_pressed) cheat_manager_index_prev(global->cheat); else if (cmd->cheat_toggle_pressed) cheat_manager_toggle(global->cheat); } return 0; }
static int do_state_checks( retro_input_t input, retro_input_t old_input, retro_input_t trigger_input) { if (BIT64_GET(trigger_input, RARCH_SCREENSHOT)) rarch_main_command(RARCH_CMD_TAKE_SCREENSHOT); if (BIT64_GET(trigger_input, RARCH_MUTE)) rarch_main_command(RARCH_CMD_AUDIO_MUTE_TOGGLE); if (BIT64_GET(input, RARCH_VOLUME_UP)) set_volume(0.5f); else if (BIT64_GET(input, RARCH_VOLUME_DOWN)) set_volume(-0.5f); if (BIT64_GET(trigger_input, RARCH_GRAB_MOUSE_TOGGLE)) rarch_main_command(RARCH_CMD_GRAB_MOUSE_TOGGLE); if (BIT64_GET(trigger_input, RARCH_OVERLAY_NEXT)) rarch_main_command(RARCH_CMD_OVERLAY_NEXT); if (!g_extern.is_paused) { if (BIT64_GET(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY)) rarch_main_command(RARCH_CMD_FULLSCREEN_TOGGLE); } #ifdef HAVE_NETPLAY if (driver.netplay_data) { if (BIT64_GET(trigger_input, RARCH_NETPLAY_FLIP)) rarch_main_command(RARCH_CMD_NETPLAY_FLIP_PLAYERS); if (BIT64_GET(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY)) rarch_main_command(RARCH_CMD_FULLSCREEN_TOGGLE); return 0; } #endif if (check_pause_func(trigger_input)) rarch_main_command(RARCH_CMD_PAUSE_TOGGLE); if (g_extern.is_paused) { if (BIT64_GET(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY)) { rarch_main_command(RARCH_CMD_FULLSCREEN_TOGGLE); rarch_render_cached_frame(); } if (!check_oneshot_func(trigger_input)) return 1; } check_fast_forward_button_func(input, old_input, trigger_input); check_stateslots_func(trigger_input); if (BIT64_GET(trigger_input, RARCH_SAVE_STATE_KEY)) rarch_main_command(RARCH_CMD_SAVE_STATE); else if (BIT64_GET(trigger_input, RARCH_LOAD_STATE_KEY)) rarch_main_command(RARCH_CMD_LOAD_STATE); check_rewind_func(input); check_slowmotion_func(input); if (BIT64_GET(trigger_input, RARCH_MOVIE_RECORD_TOGGLE)) check_movie(); check_shader_dir_func(trigger_input); if (BIT64_GET(trigger_input, RARCH_CHEAT_INDEX_PLUS)) cheat_manager_index_next(g_extern.cheat); else if (BIT64_GET(trigger_input, RARCH_CHEAT_INDEX_MINUS)) cheat_manager_index_prev(g_extern.cheat); else if (BIT64_GET(trigger_input, RARCH_CHEAT_TOGGLE)) cheat_manager_toggle(g_extern.cheat); if (BIT64_GET(trigger_input, RARCH_DISK_EJECT_TOGGLE)) rarch_main_command(RARCH_CMD_DISK_EJECT_TOGGLE); else if (BIT64_GET(trigger_input, RARCH_DISK_NEXT)) rarch_main_command(RARCH_CMD_DISK_NEXT); else if (BIT64_GET(trigger_input, RARCH_DISK_PREV)) rarch_main_command(RARCH_CMD_DISK_PREV); if (BIT64_GET(trigger_input, RARCH_RESET)) rarch_main_command(RARCH_CMD_RESET); return 0; }