void Engine::startPhase() { cout << "Assignment: starting game..." << endl; generateAIPlayers(); chooseMap(); assignCountries(); gamePlayPhase(); }
void hardcore() { char *tab; char *map; char *newMap; int n; int *ptrN; my_putstr("Vous avez choisi le mode HARDCORE !!!\n"); n = 1; ptrN = &n; if ((tab = malloc(sizeof(char)*1000)) == NULL) my_putstr("unable to allocate memory \n"); map = readMap(chooseMap(), tab, ptrN); my_putstr("\033c"); my_putstr(map); newMap = hardDeplacement(map); sleep(1); my_putstr("\033c"); map = newMap; if (my_strcmp("11", map) == 0) gagnerhardcore(); else perduhardcore(); free(tab); }