int main() { cout << endl; cout << "*****************" << endl; cout << "* BATTLE ROYALE *" << endl; cout << "*****************" << endl; char replay; do { queue<Creature*> team1; queue<Creature*> team2; int team_size = setTeamSize(); chooseTeam(team1, team_size, 1); chooseTeam(team2, team_size, 2); stack<Creature*> vanquished; while (!team1.empty() && !team2.empty()) { Creature *temp; int winner = clash(team1.front(), team2.front()); if (winner == 1) { temp = team1.front(); team1.pop(); team1.push(temp); temp = team2.front(); team2.pop(); vanquished.push(temp); } else { temp = team2.front(); team2.pop(); team2.push(temp); temp = team1.front(); team1.pop(); vanquished.push(temp); } } if (team1.empty()) { results(team2, vanquished); } else { results(team1, vanquished); } do { cout << "Play again? (y/n) "; cin >> replay; } while (replay != 'Y' && replay != 'y' && replay != 'N' && replay != 'n'); } while (replay != 'N' && replay != 'n'); return 0; }
void AFPSGTeamGameMode::PostLogin(APlayerController* NewPlayer) { GEngine->AddOnScreenDebugMessage(-1, 20.0f, FColor::Magenta, TEXT("AFPSGTeamGameMode::PostLogin")); AFPSGGameState* myGameState = Cast<AFPSGGameState>(GameState); AFPSGPlayerState* playerState = Cast<AFPSGPlayerState>(NewPlayer->PlayerState); if (myGameState != NULL && playerState != NULL) { //Selects a team for the player and assign the player to the selected team ETeamNumber teamNumber = chooseTeam(); myGameState->teamList[static_cast<int32>(teamNumber)].numberOfPlayers++; playerState->teamNumber = teamNumber; playerState->playerColor = myGameState->teamList[static_cast<int32>(teamNumber)].color; } Super::PostLogin(NewPlayer); }