State::~State(void) { StatePtr thisPtr(this); beginEditCP(thisPtr, ChunksFieldMask); clearChunks(); endEditCP(thisPtr, ChunksFieldMask); }
void State::onDestroyAspect(UInt32 uiId, UInt32 uiAspect) { Inherited::onDestroyAspect(uiId, uiAspect); StatePtr thisPtr(this); beginEditCP(thisPtr, ChunksFieldMask); clearChunks(); endEditCP(thisPtr, ChunksFieldMask); }
void State::resolveLinks(void) { clearChunks(); Inherited::resolveLinks(); }