void InspectorOverlay::clear() { clearInternal(); m_v8Session = nullptr; m_domAgent.clear(); m_cssAgent.clear(); m_overlayHost->setListener(nullptr); }
void InspectorOverlay::hideReloadingBlanket() { if (!m_showReloadingBlanket) return; m_showReloadingBlanket = false; if (m_suspended) clearInternal(); else scheduleUpdate(); }
bool QgsMapRendererCache::init( const QgsRectangle& extent, double scale ) { QMutexLocker lock( &mMutex ); // check whether the params are the same if ( extent == mExtent && qgsDoubleNear( scale, mScale ) ) return true; clearInternal(); // set new params mExtent = extent; mScale = scale; return false; }
void InspectorOverlay::suspend() { if (!m_suspended) { m_suspended = true; clearInternal(); } }
void ccHistogramWindow::clear() { clearInternal(); refresh(); }
ccHistogramWindow::~ccHistogramWindow() { clearInternal(); }
const surroundSampleFrame * Mixer::renderNextBuffer() { m_profiler.startPeriod(); s_renderingThread = true; static Song::PlayPos last_metro_pos = -1; Song *song = Engine::getSong(); Song::PlayModes currentPlayMode = song->playMode(); Song::PlayPos p = song->getPlayPos( currentPlayMode ); bool playModeSupportsMetronome = currentPlayMode == Song::Mode_PlayPattern || currentPlayMode == Song::Mode_PlaySong || currentPlayMode == Song::Mode_PlayBB; if( playModeSupportsMetronome && m_metronomeActive && !song->isExporting() && p != last_metro_pos && // Stop crash with metronome if empty project Engine::getSong()->countTracks() ) { tick_t ticksPerTact = MidiTime::ticksPerTact(); if ( p.getTicks() % (ticksPerTact / 1 ) == 0 ) { addPlayHandle( new SamplePlayHandle( "misc/metronome02.ogg" ) ); } else if ( p.getTicks() % (ticksPerTact / song->getTimeSigModel().getNumerator() ) == 0 ) { addPlayHandle( new SamplePlayHandle( "misc/metronome01.ogg" ) ); } last_metro_pos = p; } // swap buffer m_inputBufferWrite = ( m_inputBufferWrite + 1 ) % 2; m_inputBufferRead = ( m_inputBufferRead + 1 ) % 2; // clear new write buffer m_inputBufferFrames[ m_inputBufferWrite ] = 0; if( m_clearSignal ) { m_clearSignal = false; clearInternal(); } // remove all play-handles that have to be deleted and delete // them if they still exist... // maybe this algorithm could be optimized... ConstPlayHandleList::Iterator it_rem = m_playHandlesToRemove.begin(); while( it_rem != m_playHandlesToRemove.end() ) { PlayHandleList::Iterator it = qFind( m_playHandles.begin(), m_playHandles.end(), *it_rem ); if( it != m_playHandles.end() ) { ( *it )->audioPort()->removePlayHandle( ( *it ) ); if( ( *it )->type() == PlayHandle::TypeNotePlayHandle ) { NotePlayHandleManager::release( (NotePlayHandle*) *it ); } else delete *it; m_playHandles.erase( it ); } it_rem = m_playHandlesToRemove.erase( it_rem ); } // rotate buffers m_writeBuffer = ( m_writeBuffer + 1 ) % m_poolDepth; m_readBuffer = ( m_readBuffer + 1 ) % m_poolDepth; m_writeBuf = m_bufferPool[m_writeBuffer]; m_readBuf = m_bufferPool[m_readBuffer]; // clear last audio-buffer BufferManager::clear( m_writeBuf, m_framesPerPeriod ); // prepare master mix (clear internal buffers etc.) FxMixer * fxMixer = Engine::fxMixer(); fxMixer->prepareMasterMix(); // create play-handles for new notes, samples etc. song->processNextBuffer(); // add all play-handles that have to be added for( LocklessListElement * e = m_newPlayHandles.popList(); e; ) { m_playHandles += e->value; LocklessListElement * next = e->next; m_newPlayHandles.free( e ); e = next; } // STAGE 1: run and render all play handles MixerWorkerThread::fillJobQueue<PlayHandleList>( m_playHandles ); MixerWorkerThread::startAndWaitForJobs(); // removed all play handles which are done for( PlayHandleList::Iterator it = m_playHandles.begin(); it != m_playHandles.end(); ) { if( ( *it )->affinityMatters() && ( *it )->affinity() != QThread::currentThread() ) { ++it; continue; } if( ( *it )->isFinished() ) { ( *it )->audioPort()->removePlayHandle( ( *it ) ); if( ( *it )->type() == PlayHandle::TypeNotePlayHandle ) { NotePlayHandleManager::release( (NotePlayHandle*) *it ); } else delete *it; it = m_playHandles.erase( it ); } else { ++it; } } // STAGE 2: process effects of all instrument- and sampletracks MixerWorkerThread::fillJobQueue<QVector<AudioPort *> >( m_audioPorts ); MixerWorkerThread::startAndWaitForJobs(); // STAGE 3: do master mix in FX mixer fxMixer->masterMix( m_writeBuf ); emit nextAudioBuffer( m_readBuf ); runChangesInModel(); // and trigger LFOs EnvelopeAndLfoParameters::instances()->trigger(); Controller::triggerFrameCounter(); AutomatableModel::incrementPeriodCounter(); s_renderingThread = false; m_profiler.finishPeriod( processingSampleRate(), m_framesPerPeriod ); return m_readBuf; }
FFN::FFN(OLEStreamReader *stream, Version version, bool preservePos) { clearInternal(); read(stream, version, preservePos); }
@@namespace-start@@ // FFN implementation, located in template-Word97.cpp FFN::FFN() { clearInternal(); }
void FFN::clear() { clearInternal(); }
void QgsMapRendererCache::clear() { QMutexLocker lock( &mMutex ); clearInternal(); }
void InspectorOverlay::suspend() { if (!m_suspendCount++) clearInternal(); }
void TransModel::clearOpaque() { clearInternal(solidBaseNum); }
void TransModel::clearTransparent() { clearInternal(transparentBaseNum); }