//! Resets the board, restores pieces and their position. void Board::reset() { // Remove old pieces clearPieces(); // Add new pieces initPieces(mFlipped); }
//! Destructor Board::~Board() { // Clear all pieces clearPieces(); // Release all textures ReleaseCOM(mBlack); ReleaseCOM(mWhite); ReleaseCOM(mBorder); delete mTextures; }
CSTimeCarmenNote::CSTimeCarmenNote(MohawkEngine_CSTime *vm) : _vm(vm) { _state = 0; _feature = NULL; clearPieces(); }