// clear all data
void VRML_LAYER::Clear( void )
{
    int i;

    fix = false;
    idx = 0;

    for( i = contours.size(); i > 0; --i )
    {
        delete contours.back();
        contours.pop_back();
    }

    pth.clear();

    areas.clear();

    for( i = vertices.size(); i > 0; --i )
    {
        delete vertices.back();
        vertices.pop_back();
    }

    clearTmp();
}
bool FgXmlFlightstatusProtocol::nextChunk() {
  //DEBUGP(LOGWARNING, m_tmpIndex.data(Qt::ToolTipRole) << "->" << m_currentmodel->rowCount(m_tmpIndex));
  //DEBUGP(LOGWARNING, m_tmpIndex.parent().row() << "->" << m_tmpIndex.row());
  if (m_currentmodel->rowCount(m_tmpIndex)>0) {
    if (m_tmpDesc.count<m_currentmodel->rowCount(m_tmpIndex)) {
      m_tmpIndex=m_currentmodel->index(m_tmpDesc.count,0,m_tmpIndex);
    }
  }
  m_tmpDesc.index=m_tmpIndex;
  m_protinfo.append(m_tmpDesc);
  clearTmp();
  return true;
};
// tesselates the contours in preparation for a 3D output;
// returns true if all was fine, false otherwise
bool VRML_LAYER::Tesselate( VRML_LAYER* holes, bool aHolesOnly )
{
    if( !tess )
    {
        error = "Tesselate(): GLU tesselator was not initialized";
        return false;
    }

    pholes  = holes;
    Fault   = false;

    if( aHolesOnly )
        gluTessProperty( tess, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_NEGATIVE );
    else
        gluTessProperty( tess, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_POSITIVE );


    if( contours.size() < 1 || vertices.size() < 3 )
    {
        error = "Tesselate(): not enough vertices";
        return false;
    }

    // finish the winding calculation on all vertices prior to setting 'fix'
    if( !fix )
    {
        for( unsigned int i = 0; i < contours.size(); ++i )
        {
            if( contours[i]->size() < 3 )
                continue;

            VERTEX_3D* vp0 = vertices[ contours[i]->back() ];
            VERTEX_3D* vp1 = vertices[ contours[i]->front() ];
            areas[i] += ( vp1->x - vp0->x ) * ( vp1->y + vp0->y );
        }
    }

    // prevent the addition of any further contours and contour vertices
    fix = true;

    // clear temporary internals which may have been used in a previous run
    clearTmp();

    // request an outline
    gluTessProperty( tess, GLU_TESS_BOUNDARY_ONLY, GL_TRUE );

    // adjust internal indices for extra points and holes
    if( holes )
        hidx = holes->GetSize();
    else
        hidx = 0;

    eidx = idx + hidx;

    if( aHolesOnly && ( checkNContours( true ) == 0 ) )
    {
        error = "tesselate(): no hole contours";
        return false;
    }
    else if( !aHolesOnly && ( checkNContours( false ) == 0 ) )
    {
        error = "tesselate(): no solid contours";
        return false;
    }

    // open the polygon
    gluTessBeginPolygon( tess, this );

    if( aHolesOnly )
    {
        pholes = NULL;  // do not accept foreign holes
        hidx = 0;
        eidx = idx;

        // add holes
        pushVertices( true );

        gluTessEndPolygon( tess );

        if( Fault )
            return false;

        return true;
    }

    // add solid outlines
    pushVertices( false );

    // close the polygon
    gluTessEndPolygon( tess );

    if( Fault )
        return false;

    // if there are no outlines we cannot proceed
    if( outline.empty() )
    {
        error = "tesselate(): no points in result";
        return false;
    }

    // at this point we have a solid outline; add it to the tesselator
    gluTessBeginPolygon( tess, this );

    if( !pushOutline( NULL ) )
        return false;

    // add the holes contained by this object
    pushVertices( true );

    // import external holes (if any)
    if( hidx && ( holes->Import( idx, tess ) < 0 ) )
    {
        std::ostringstream ostr;
        ostr << "Tesselate():FAILED: " << holes->GetError();
        error = ostr.str();
        return false;
    }

    if( Fault )
        return false;

    // erase the previous outline data and vertex order
    // but preserve the extra vertices
    while( !outline.empty() )
    {
        delete outline.back();
        outline.pop_back();
    }

    ordmap.clear();
    ord = 0;

    // go through the vertex lists and reset ephemeral parameters
    for( unsigned int i = 0; i < vertices.size(); ++i )
    {
        vertices[i]->o = -1;
    }

    for( unsigned int i = 0; i < extra_verts.size(); ++i )
    {
        extra_verts[i]->o = -1;
    }

    // close the polygon; this creates the outline points
    // and the point ordering list 'ordmap'
    solid.clear();
    gluTessEndPolygon( tess );

    // repeat the last operation but request a tesselated surface
    // rather than an outline; this creates the triangles list.
    gluTessProperty( tess, GLU_TESS_BOUNDARY_ONLY, GL_FALSE );

    gluTessBeginPolygon( tess, this );

    if( !pushOutline( holes ) )
        return false;

    gluTessEndPolygon( tess );

    if( Fault )
        return false;

    return true;
}
Example #4
0
MainWindow::MainWindow(int startState, QString run_binary, QWidget * parent, Qt::WindowFlags f) : QMainWindow(parent, f){
     // Loading libq4wine-core.so
#ifdef RELEASE
    libq4wine.setFileName(_CORELIB_PATH_);
#else
    libq4wine.setFileName("../q4wine-lib/libq4wine-core");
#endif
    if (!libq4wine.load()){
        libq4wine.load();
    }

    // Getting corelib class pointer
    CoreLibClassPointer = (CoreLibPrototype *) libq4wine.resolve("createCoreLib");
    CoreLib.reset((corelib *)CoreLibClassPointer(true));

    clearTmp();

    db_prefix.fixPrefixPath();

    if (CoreLib->getSetting("DesktopImport", "importAtStartup", false, 0)==1){
        Progress progress(0, "");
        progress.exec();
    }

    //  importIcons(QString("%1/.local/share/applications/wine/").arg(QDir::homePath()));

    //exportProcess.close();
    // Base GUI setup
    setupUi(this);

    if (!this->createSocket()){
        this->close();
        return;
     }

    if (startState == 1)
        this->showMinimized();

    setWindowTitle(tr("%1 :. Qt GUI for Wine v%2").arg(APP_NAME) .arg(APP_VERS));

    std::auto_ptr<QVBoxLayout> vlayout (new QVBoxLayout);

    std::auto_ptr<PrefixConfigWidget> configWidget (new PrefixConfigWidget(tabPrefixSeup));
    connect(configWidget.get(), SIGNAL(updateDatabaseConnections()), this, SLOT(updateDtabaseConnectedItems()));
    connect(configWidget.get(), SIGNAL(setTabIndex (int)), tbwGeneral, SLOT(setCurrentIndex (int)));
    connect(this, SIGNAL(updateDatabaseConnections()), configWidget.get(), SLOT(getPrefixes()));

    std::auto_ptr<LoggingWidget> logWidget (new LoggingWidget(tabLogging));
    connect (this, SIGNAL(reloadLogData()), logWidget.get(), SLOT(getLogRecords()));

    logWidget->getLogRecords();

    logLayout->addWidget(logWidget.release());

    std::auto_ptr<IconListWidget> lstIcons (new IconListWidget(tabPrograms));
    connect(this, SIGNAL(runProgramRequest(QString)), lstIcons.get(), SLOT(runProgramRequest(QString)));
    connect(lstIcons.get(), SIGNAL(iconItemClick(QString, QString, QString, QString, QString)), this, SLOT(updateIconDesc(QString, QString, QString, QString, QString)));
    connect(lstIcons.get(), SIGNAL(changeStatusText(QString)), this, SLOT(changeStatusText(QString)));
    connect(lstIcons.get(), SIGNAL(appRunned(bool)), this, SLOT(setMeVisible(bool)));

    std::auto_ptr<PrefixTreeWidget> twPrograms (new PrefixTreeWidget(tabPrograms));
    connect(twPrograms.get(), SIGNAL(updateDatabaseConnections()), this, SLOT(updateDtabaseConnectedItems()));
    connect(this, SIGNAL(updateDatabaseConnections()), twPrograms.get(), SLOT(getPrefixes()));
    connect(twPrograms.get(), SIGNAL(showFolderContents(QString, QString)), lstIcons.get(), SLOT(showFolderContents(QString, QString)));
    connect(twPrograms.get(), SIGNAL(setSearchFocus()), this, SLOT(setSearchFocus()));
    connect(twPrograms.get(), SIGNAL(changeStatusText(QString)), this, SLOT(changeStatusText(QString)));
    connect(this, SIGNAL(setDefaultFocus(QString, QString)), twPrograms.get(), SLOT(setDefaultFocus(QString, QString)));
    connect(configWidget.get(), SIGNAL(prefixIndexChanged(QString)), twPrograms.get(), SLOT(setDefaultFocus(QString)));
    connect(twPrograms.get(), SIGNAL(prefixIndexChanged(QString)), configWidget.get(), SLOT(setPrefix(QString)));
    connect(twPrograms.get(), SIGNAL(setTabIndex (int)), tbwGeneral, SLOT(setCurrentIndex (int)));

    connect(twPrograms.get(), SIGNAL(pasteAction()), lstIcons.get(), SLOT(iconPaste_Click()));


    std::auto_ptr<WineProcessWidget> procWidget (new WineProcessWidget(tabProcess));
    connect(this, SIGNAL(stopProcTimer()), procWidget.get(), SLOT(stopTimer()));
    connect(this, SIGNAL(startProcTimer()), procWidget.get(), SLOT(startTimer()));
    connect(procWidget.get(), SIGNAL(changeStatusText(QString)), this, SLOT(changeStatusText(QString)));
    tabProcessLayout->addWidget(procWidget.release());

    std::auto_ptr<PrefixControlWidget> prefixWidget (new PrefixControlWidget(tabPrefix));
    connect(prefixWidget.get(), SIGNAL(updateDatabaseConnections()), twPrograms.get(), SLOT(getPrefixes()));
    connect(prefixWidget.get(), SIGNAL(updateDatabaseConnections()), this, SLOT(updateDtabaseConnectedItems()));
    connect(configWidget.get(), SIGNAL(prefixIndexChanged(QString)), prefixWidget.get(), SLOT(setDefaultFocus(QString)));
    connect(prefixWidget.get(), SIGNAL(prefixIndexChanged(QString)), configWidget.get(), SLOT(setPrefix(QString)));
    connect(prefixWidget.get(), SIGNAL(setTabIndex (int)), tbwGeneral, SLOT(setCurrentIndex (int)));
    connect(twPrograms.get(), SIGNAL(updateDatabaseConnections()), prefixWidget.get(), SLOT(updateDtabaseItems()));

    std::auto_ptr<IconListToolbar> iconToolBar (new IconListToolbar(tabPrograms));
    connect(iconToolBar.get(), SIGNAL(searchFilterChange(QString)), lstIcons.get(), SLOT(setFilterString(QString)));
    connect(iconToolBar.get(), SIGNAL(changeView(int)), lstIcons.get(), SLOT(changeView(int)));

    std::auto_ptr<PrefixTreeToolbar> prefixToolBar (new PrefixTreeToolbar(tabPrograms));
    connect(prefixToolBar.get(), SIGNAL(expandTree()), twPrograms.get(), SLOT(expandTree()));
    connect(prefixToolBar.get(), SIGNAL(collapseTree()), twPrograms.get(), SLOT(collapseTree()));
    connect(prefixToolBar.get(), SIGNAL(updatePrefixTree()), this, SLOT(updateDtabaseConnectedItems()));
    connect(prefixToolBar.get(), SIGNAL(updatePrefixTree()), prefixWidget.get(), SLOT(updateDtabaseItems()));

    vlayout.reset(new QVBoxLayout);
    vlayout->addWidget(prefixToolBar.release());
    vlayout->addWidget(twPrograms.release());
    vlayout->setMargin(0);
    vlayout->setSpacing(0);
    std::auto_ptr<QWidget> wid (new QWidget(tabPrograms));
    wid->setLayout(vlayout.release());

    splitter.reset(new QSplitter(tabPrograms));
    splitter->addWidget(wid.release());

    vlayout.reset(new QVBoxLayout);
    vlayout->addWidget(iconToolBar.release());
    vlayout->addWidget(lstIcons.release());
    vlayout->setMargin(0);
    vlayout->setSpacing(0);
    //vlayout->setContentsMargins(0,0,0,0);
    wid.reset(new QWidget(tabPrograms));
    wid->setLayout(vlayout.release());

    splitter->addWidget(wid.release());

    vlayout.reset(new QVBoxLayout);
    vlayout->addWidget(splitter.get());
    vlayout->addWidget(gbInfo);

    vlayout->setContentsMargins(3,0,3,3);
    tabPrograms->setLayout(vlayout.release());
    tabPrefixLayout->addWidget(prefixWidget.release());
    setupLayout->addWidget(configWidget.release());

    // Updating database connected items
    updateDtabaseConnectedItems();

    // Getting settings from config file
    this->createTrayIcon();
    this->getSettings();

    connect(tbwGeneral, SIGNAL(currentChanged(int)), this, SLOT(tbwGeneral_CurrentTabChange(int)));
    //connect(cmdCreateFake, SIGNAL(clicked()), this, SLOT(cmdCreateFake_Click()));
    //connect(cmdUpdateFake, SIGNAL(clicked()), this, SLOT(cmdUpdateFake_Click()));

    //Main menu actions connection to slots
    connect(mainRun, SIGNAL(triggered()), this, SLOT(mainRun_Click()));
    connect(mainPrograms, SIGNAL(triggered()), this, SLOT(mainPrograms_Click()));
    connect(mainLogging, SIGNAL(triggered()), this, SLOT(mainLogging_Click()));
    connect(mainProcess, SIGNAL(triggered()), this, SLOT(mainProcess_Click()));
    connect(mainSetup, SIGNAL(triggered()), this, SLOT(mainSetup_Click()));
    connect(mainPrefix, SIGNAL(triggered()), this, SLOT(mainPrefix_Click()));
    connect(mainImageManage, SIGNAL(triggered()), this, SLOT(mainImageManager_Click()));
    connect(mainAbout, SIGNAL(triggered()), this, SLOT(mainAbout_Click()));
    connect(mainAboutQt, SIGNAL(triggered()), this, SLOT(mainAboutQt_Click()));
    connect(mainExportIcons, SIGNAL(triggered()), this, SLOT(mainExportIcons_Click()));
    connect(mainOptions, SIGNAL(triggered()), this, SLOT(mainOptions_Click()));
    connect(mainInstall, SIGNAL(triggered()), this, SLOT(mainInstall_Click()));
    connect(mainExit, SIGNAL(triggered()), this, SLOT(mainExit_Click()));
    connect(mainImportWineIcons, SIGNAL(triggered()), this, SLOT(mainImportWineIcons_Click()));
    connect(mainVersionManager, SIGNAL(triggered()), this, SLOT(mainVersionManager_Click()));

    CoreLib->runAutostart();

#ifndef WITH_ICOUTILS
    mainExportIcons->setEnabled(false);
#endif

    if (!run_binary.isEmpty())
        messageReceived(run_binary);

    if (!trayIcon->isVisible())
        show();

    return;
}
bool FgXmlFlightstatusProtocol::insertChunkName(const QString& name) {
  m_tmpIndex=getMatchingModelIndex(name, m_currentmodel);
  if (m_tmpIndex!=QModelIndex()) return true;
  clearTmp();
  return false;
};
Example #6
0
// tesselates the contours in preparation for a 3D output;
// returns true if all was fine, false otherwise
bool VRML_LAYER::Tesselate( VRML_LAYER* holes )
{
    if( !tess )
    {
        error = "Tesselate(): GLU tesselator was not initialized";
        return false;
    }

    pholes  = holes;
    Fault   = false;

    if( contours.size() < 1 || vertices.size() < 3 )
    {
        error = "Tesselate(): not enough vertices";
        return false;
    }

    // finish the winding calculation on all vertices prior to setting 'fix'
    if( !fix )
    {
        for( unsigned int i = 0; i < contours.size(); ++i )
        {
            if( contours[i]->size() < 3 )
                continue;

            VERTEX_3D* vp0 = vertices[ contours[i]->back() ];
            VERTEX_3D* vp1 = vertices[ contours[i]->front() ];
            areas[i] += ( vp1->x - vp0->x ) * ( vp1->y + vp0->y );
        }
    }

    // prevent the addition of any further contours and contour vertices
    fix = true;

    // clear temporary internals which may have been used in a previous run
    clearTmp();

    // request an outline
    gluTessProperty( tess, GLU_TESS_BOUNDARY_ONLY, GL_TRUE );

    // adjust internal indices for extra points and holes
    if( holes )
        hidx = holes->GetSize();
    else
        hidx = 0;

    eidx = idx + hidx;

    // open the polygon
    gluTessBeginPolygon( tess, this );

    pushVertices( false );

    // close the polygon
    gluTessEndPolygon( tess );

    if( Fault )
        return false;

    // push the (solid) outline to the tesselator
    if( !pushOutline( holes ) )
        return false;

    // add the holes contained by this object
    pushVertices( true );

    // import external holes (if any)
    if( hidx && ( holes->Import( idx, tess ) < 0 ) )
    {
        std::ostringstream ostr;
        ostr << "Tesselate():FAILED: " << holes->GetError();
        error = ostr.str();
        return NULL;
    }

    if( Fault )
        return false;

    // erase the previous outline data and vertex order
    // but preserve the extra vertices
    for( int i = outline.size(); i > 0; --i )
    {
        delete outline.back();
        outline.pop_back();
    }

    for( unsigned int i = ordmap.size(); i > 0; --i )
        ordmap.pop_back();

    // go through the vertex lists and reset ephemeral parameters
    for( unsigned int i = 0; i < vertices.size(); ++i )
    {
        vertices[i]->o = -1;
    }

    for( unsigned int i = 0; i < extra_verts.size(); ++i )
    {
        extra_verts[i]->o = -1;
    }

    ord = 0;

    // close the polygon; we now have all the data necessary for the tesselation
    gluTessEndPolygon( tess );

    // request a tesselated surface
    gluTessProperty( tess, GLU_TESS_BOUNDARY_ONLY, GL_FALSE );

    if( !pushOutline( holes ) )
        return false;

    gluTessEndPolygon( tess );

    if( Fault )
        return false;

    return true;
}