Example #1
0
void VisibilityManager::decreaseVisibility(CreatureObject* creature) {
	Reference<PlayerObject*> ghost = creature->getSlottedObject("ghost").castTo<PlayerObject*>();

	if (ghost != NULL) {
		Locker locker(ghost);
		if (ghost->getVisibility() > 0)
		{
			float visibilityDecrease = ghost->getLastVisibilityUpdateTimestamp().miliDifference() / 1000.f / 3600.f;
			if (ghost->getVisibility() <= visibilityDecrease) {
				clearVisibility(creature);
			} else {
				ghost->setVisibility(ghost->getVisibility() - visibilityDecrease);

				if (ghost->getVisibility() < TERMINALVISIBILITYLIMIT) {
					removePlayerFromBountyList(creature);
				}
			}
		}
	}
}
Example #2
0
void eWidgetDesktop::calcWidgetClipRegion(eWidget *widget, gRegion &parent_visible)
{
		/* start with our clip region, clipped with the parent's */
	if (widget->m_vis & eWidget::wVisShow)
	{
		widget->m_visible_region = widget->m_clip_region;
		widget->m_visible_region.moveBy(widget->position());
		widget->m_visible_region &= parent_visible; // in parent space!

		if (!widget->isTransparent())
				/* remove everything this widget will contain from parent's visible list, unless widget is transparent. */
			parent_visible -= widget->m_visible_region; // will remove child regions too!

			/* now prepare for recursing to childs */
		widget->m_visible_region.moveBy(-widget->position());            // now in local space
	} else
		widget->m_visible_region = gRegion();

	widget->m_visible_with_childs = widget->m_visible_region;

			/* add childs in reverse (Z) order - we're going from front-to-bottom here. */
	ePtrList<eWidget>::iterator i(widget->m_childs.end());

	for (;;)
	{
		if (i != widget->m_childs.end())
		{
			if (i->m_vis & eWidget::wVisShow)
				calcWidgetClipRegion(*i, widget->m_visible_region);
			else
				clearVisibility(*i);
		}
		if (i == widget->m_childs.begin())
			break;
		--i;
	}
}
Example #3
0
void eWidgetDesktop::recalcClipRegions(eWidget *root)
{
	if (m_comp_mode == cmImmediate)
	{
		gRegion background_before = m_screen.m_background_region;

		m_screen.m_background_region = gRegion(eRect(ePoint(0, 0), m_screen.m_screen_size));

		for (ePtrList<eWidget>::iterator i(m_root.begin()); i != m_root.end(); ++i)
		{
			if (!(i->m_vis & eWidget::wVisShow))
			{
				clearVisibility(i);
				continue;
			}

			gRegion visible_before = i->m_visible_with_childs;

			calcWidgetClipRegion(*i, m_screen.m_background_region);

			gRegion redraw = (i->m_visible_with_childs - visible_before) | (visible_before - i->m_visible_with_childs);

			redraw.moveBy(i->position());

			invalidate(redraw);
		}

		gRegion redraw = (background_before - m_screen.m_background_region) | (m_screen.m_background_region - background_before);
		invalidate(redraw);
	} else if (m_comp_mode == cmBuffered)
	{
		if (!(root->m_vis & eWidget::wVisShow))
		{
			clearVisibility(root);
			for (int i = 0; i < MAX_LAYER; ++i)
				removeBufferForWidget(root, i);
			return;
		}

		for (int i = 0; i < MAX_LAYER; ++i)
		{
			eWidgetDesktopCompBuffer *comp = root->m_comp_buffer[i];

					/* TODO: layers might not be required to have the screen size, for memory reasons. */
			if ((i == 0 && !comp) || (comp && (root->size() != comp->m_screen_size)))
				createBufferForWidget(root, 0);

			comp = root->m_comp_buffer[i]; /* it might have changed. */

			if (!comp)
				continue;  /* WAIT, don't we need to invalidate,whatever */

					/* CHECKME: don't we need to recalculate everything? after all, our buffer has changed and is likely to be cleared */
		 	gRegion visible_before = root->m_visible_with_childs;

			comp->m_background_region = gRegion(eRect(comp->m_position, comp->m_screen_size));

			gRegion visible_new = root->m_visible_with_childs - visible_before;
			gRegion visible_lost = visible_before - root->m_visible_with_childs;
			visible_new.moveBy(root->position());
			visible_lost.moveBy(root->position());

			invalidate(visible_new, root, i);
			invalidate(visible_lost, root, i);

			calcWidgetClipRegion(root, comp->m_background_region);
		}
	}
}
Example #4
0
void eWidgetDesktop::clearVisibility(eWidget *widget)
{
	widget->m_visible_with_childs = gRegion();
	for (ePtrList<eWidget>::iterator i(widget->m_childs.begin()); i != widget->m_childs.end(); ++i)
		clearVisibility(*i);
}