Example #1
0
/*
** 'clear_refs' is called to restore all the line number and case table tokens
** to their 'no address' versions. This is needed when a program is edited.
** The code also clears such tokens in installed libraries as any case tables
** built for statements in the libraries will have been put on the Basic heap.
*/
static void clear_refs(void) {
  byte *bp;
  library *lp;
  if (basicvars.runflags.has_variables) {
    clear_varlists();
    clear_heap();
    clear_strings();
  }
  if (basicvars.runflags.has_offsets) {
    bp = basicvars.start;
    while (!AT_PROGEND(bp)) {
      clear_linerefs(bp);
      bp+=get_linelen(bp);
    }
    lp = basicvars.installist;	/* Now clear the pointers in any installed libraries */
    while (lp!=NIL) {
      bp = lp->libstart;
      while (!AT_PROGEND(bp)) {
        clear_linerefs(bp);
        bp = bp+GET_LINELEN(bp);
      }
      lp = lp->libflink;
    }
  }
  basicvars.liblist = NIL;
  basicvars.runflags.has_offsets = FALSE;
  basicvars.runflags.has_variables = FALSE;
}
Example #2
0
int g2_breadth_first_road_solver_class::path_solve(g1_team_type team, g1_road_object_class * start, g1_road_object_class * dest,
												   g1_path_object_class * * path, w32 stack_size)
{
	g1_road_object_class * node;
	i4_float len; //actually we now use exspected time

	clear_heap();
	clear_solve();

	if (!start || !dest)
	{
		return i4_F;
	}

	add_node(start, 0, 0);
	link_manager * lman=g2_link_man();
	len=0;
	w32 starttime=(w32)g2_act_man()->daytime;
	while (get_next_node(node, len))
	{
		//g1_road_object_class *c =0;
		for (int i=0; i<node->total_links(G1_ALLY); i++) //ally means outgoing
		{
			g2_link * l=lman->get_link(node->get_link_id(G1_ALLY,i));
			i4_float extime=l->quratio(starttime,len);
			//i4_float extime=l->get_length()/l->get_freespeed();
			add_node((g1_road_object_class *)node->get_link(G1_ALLY,i), node,
					 len + extime);
			//else we skip.
		}
	}

	w32 points=0;

	if (dest->ref==0)
	{
		return 0;
	}

	// count nodes
	node = dest;
	points = 0;
	while (node!=start&&points<(stack_size))
	{
		/*point[points*2+0] = i4_float(graph->critical[node].x)+0.5f;
		   point[points*2+1] = i4_float(graph->critical[node].y)+0.5f;
		   points++;
		   node = solve_graph[node].ref;*/
		path[points++]=node;
		node=node->ref;
	}
	path[points++]=start; //it seems paths need this entry to work correctly

	//point[points*2+0] = i4_float(graph->critical[start_node].x)+0.5f;
	//point[points*2+1] = i4_float(graph->critical[start_node].y)+0.5f;
	//points++;

	return points;
}
Example #3
0
/*
** 'clear_program' is called when a 'NEW' command is issued to clear the old
** program from memory. The start of an existing program is preserved in
** 'oldstart' in case 'OLD' is used so that the old program can be restored
** to health
*/
void clear_program(void) {
  clear_varlists();
  clear_strings();
  clear_heap();
  basicvars.start = basicvars.top = basicvars.page+MARKERSIZE;
  memmove(basicvars.page, startmark, STARTMARKSIZE);
  preserve();	/* Preserve the start of program in memory (if any) */
  mark_end(basicvars.top);
  basicvars.lomem = basicvars.vartop = basicvars.top+ENDMARKSIZE;
  basicvars.stacklimit.bytesp = basicvars.top+STACKBUFFER;
  basicvars.stacktop.bytesp = basicvars.himem;
  basicvars.lastsearch = basicvars.start;
  basicvars.procstack = NIL;
  basicvars.liblist = NIL;
  basicvars.error_line = 0;
  basicvars.error_number = 0;
  basicvars.error_handler.current = NIL;
  basicvars.escape = FALSE;
  basicvars.misc_flags.badprogram = FALSE;
  basicvars.runflags.running = FALSE;
  basicvars.runflags.has_offsets = FALSE;
  basicvars.runflags.has_variables = FALSE;
  basicvars.runflags.closefiles = TRUE;
  basicvars.runflags.make_array = FALSE;
  basicvars.tracehandle = 0;
  basicvars.traces.lines = FALSE;
  basicvars.traces.pause = FALSE;
  basicvars.traces.procs = FALSE;
  basicvars.traces.branches = FALSE;
  basicvars.traces.backtrace = TRUE;
  basicvars.staticvars[ATPERCENT].varentry.varinteger = STDFORMAT;
  basicvars.curcount = 0;
  basicvars.printcount = 0;
  basicvars.printwidth = DEFWIDTH;
  basicvars.program[0] = NUL;
  basicvars.linecount = 0;
  last_added = NIL;
  init_stack();
}
Example #4
0
/*
** 'recover_program' is called to verify that the program at 'page'
** is legal. It resets the various program pointers if it is, or
** flags the program as invalid if not (after resetting the various
** pointer to 'safe' values)
*/
void recover_program(void) {
  byte *bp = NULL;
  if (basicvars.misc_flags.validsaved) {	/* Only check if the command 'new' has been used */
    reinstate();		/* Restore start of program */
    bp = basicvars.start;
    basicvars.misc_flags.validsaved = isvalidprog();
  }
  if (basicvars.misc_flags.validsaved) {	/* Old program is okay */
    while (!AT_PROGEND(bp)) bp+=get_linelen(bp);	/* Find end */
    basicvars.top = bp;
    adjust_heaplimits();
  }
  else {	/* Program is not valid - Ensure everything is set to safe values */
    clear_varlists();
    clear_strings();
    clear_heap();
    basicvars.misc_flags.badprogram = TRUE;
    save_lineno(basicvars.start, ENDLINENO);
    basicvars.current = basicvars.datacur = basicvars.top = basicvars.page+MARKERSIZE;
    adjust_heaplimits();
    error(ERR_BADPROG);
  }
}
Example #5
0
player::~player()
{
    // Clean up gameswf as much as possible, so valgrind will help find actual leaks.
    // Maximum release of resources.  Calls clear_library() and
    // fontlib::clear(), and also clears some extra internal stuff
    // that may have been allocated (e.g. global ActionScript
    // objects).  This should get all gameswf structures off the
    // heap, with the exception of any objects that are still
    // referenced by the host program and haven't had drop_ref()
    // called on them.

    m_current_root = NULL;
    m_global = NULL;
    --s_player_count;

    clear_heap();

    gameswf_engine_mutex().lock();

    clear_library();

    // Clear shared stuff only when all players are deleted
    if (s_player_count == 0)
    {
        clears_tag_loaders();
        clear_shared_libs();
        clear_registered_type_handlers();
        clear_standard_method_map();
        clear_disasm();
        delete s_glyph_provider;
        s_glyph_provider = NULL;
    }

    gameswf_engine_mutex().unlock();

    action_clear();
}
Example #6
0
void
sml_heap_gc(void)
{
#ifdef GCTIME
    sml_timer_t b_start, b_end;
    sml_time_t gctime;
//#endif /* GCTIME */
//#ifdef GCSTAT
    sml_time_t cleartime,t;
    sml_timer_t b_cleared;
#endif /* GCSTAT */

#ifdef GCSTAT
    if (gcstat.verbose >= GCSTAT_VERBOSE_COUNT) {
        stat_notice("---");
        stat_notice("event: start gc");
        if (gcstat.last.trigger)
            stat_notice("trigger: %u", gcstat.last.trigger);
        print_alloc_count();
        print_heap_occupancy();
    }
    clear_last_counts();
#endif /* GCSTAT */

    DBG(("start gc"));

#ifdef GCTIME
    gcstat.gc.count++;
    sml_timer_now(b_start);
#endif /* GCTIME */

#ifdef PRINT_ALLOC_TIME
    live_tmp = 0;
    count_gc++;
    double st;
    getRusage(st);
#endif /* PRINT_ALLOC_TIME */

    all_bitmaps_space_clear();

#ifdef GCTIME//GCSTAT
    sml_timer_now(b_cleared);
#endif /* GCSTAT */

#ifdef PRINT_ALLOC_TIME
    double en;
    getRusage(en);
    all_time_bit_clear += (en - st);
#endif /* PRINT_ALLOC_TIME */

    /* mark root objects */
    sml_rootset_enum_ptr(mark, MAJOR);

    DBG(("marking root objects completed"));

    /* STACK POP */
    while (marking_stack.bottom != marking_stack.top) {
        marking_stack.top--;
        mark_children((*(marking_stack.top)));
    }

    sml_malloc_pop_and_mark(mark_all, MAJOR);

    DBG(("marking completed"));

#ifdef CHECK
    clear_heap();
#endif /* CHECK */

    /* check finalization */
    sml_check_finalizer(mark_all, MAJOR);

    /* sweep malloc heap */
    sml_malloc_sweep(MAJOR);

#ifdef GCTIME
    sml_timer_now(b_end);
#endif /* GCTIME */

    DBG(("gc finished."));

#ifdef GCTIME
    sml_timer_dif(b_start, b_end, gctime);
    sml_time_accum(gctime, gcstat.gc.total_time);
    sml_timer_dif(b_start, b_cleared, cleartime);
    sml_time_accum(cleartime, gcstat.gc.clear_time);
#endif
#ifdef GCSTAT
    if (gcstat.verbose >= GCSTAT_VERBOSE_GC) {
        sml_timer_dif(gcstat.exec_begin, b_start, t);
        stat_notice("time: "TIMEFMT, TIMEARG(t));
        stat_notice("---");
        stat_notice("event: end gc");
        sml_timer_dif(gcstat.exec_begin, b_end, t);
        stat_notice("time: "TIMEFMT, TIMEARG(t));
        stat_notice("duration: "TIMEFMT, TIMEARG(gctime));
        stat_notice("clear_time: "TIMEFMT, TIMEARG(cleartime));
        stat_notice("clear_bytes: %lu", gcstat.last.clear_bytes);
        stat_notice("push: %u", gcstat.last.push_count);
        stat_notice("trace: %u", gcstat.last.trace_count);
        print_heap_occupancy();
    }
#endif /* GCSTAT */

#ifdef PRINT_ALLOC_TIME
    if(live_tmp > live_max) live_max = live_tmp;
    if(live_tmp < live_min) live_min = live_tmp;
    live_all += live_tmp;

    unsigned int i;
    for(i=0; i<THE_NUMBER_OF_FIXED_BLOCK; i++) {
        if(((print_info[i].count_mark - print_info[i].tmp_mark) * print_info[i].block_size)
                > print_info[i].max_live)
            print_info[i].max_live =
                ((print_info[i].count_mark - print_info[i].tmp_mark) * print_info[i].block_size);
        print_info[i].tmp_mark=print_info[i].count_mark;
    }
#endif /* PRINT_ALLOC_TIME */

    /* start finalizers */
    sml_run_finalizer(NULL);
}