/*========================================== * leave a chatroom *------------------------------------------*/ int chat_leavechat(struct map_session_data* sd, bool kicked) { struct chat_data* cd; int i; int leavechar; nullpo_retr(1, sd); cd = (struct chat_data*)map_id2bl(sd->chatID); if( cd == NULL ) { pc_setchatid(sd, 0); return 1; } ARR_FIND( 0, cd->users, i, cd->usersd[i] == sd ); if ( i == cd->users ) { // Not found in the chatroom? pc_setchatid(sd, 0); return -1; } clif_leavechat(cd, sd, kicked); pc_setchatid(sd, 0); cd->users--; leavechar = i; for( i = leavechar; i < cd->users; i++ ) cd->usersd[i] = cd->usersd[i+1]; if( cd->users == 0 && cd->owner->type == BL_PC ) { // Delete empty chatroom clif_clearchat(cd, 0); map_deliddb(&cd->bl); map_delblock(&cd->bl); map_freeblock(&cd->bl); return 1; } if( leavechar == 0 && cd->owner->type == BL_PC ) { // Set and announce new owner cd->owner = (struct block_list*) cd->usersd[0]; clif_changechatowner(cd, cd->usersd[0]); clif_clearchat(cd, 0); //Adjust Chat location after owner has been changed. map_delblock( &cd->bl ); cd->bl.x=cd->usersd[0]->bl.x; cd->bl.y=cd->usersd[0]->bl.y; map_addblock( &cd->bl ); clif_dispchat(cd,0); } else clif_dispchat(cd,0); // refresh chatroom return 0; }
/// Creates a chat room for the npc. int chat_createnpcchat(struct npc_data* nd, const char* title, int limit, bool pub, int trigger, const char* ev, int zeny, int minLvl, int maxLvl, bool upperBool) { struct chat_data* cd; nullpo_ret(nd); if( nd->chat_id ) { ShowError("chat_createnpcchat: npc '%s' already has a chatroom, cannot create new one!\n", nd->exname); return 0; } if( zeny > MAX_ZENY || maxLvl > MAX_LEVEL ) { ShowError("chat_createnpcchat: npc '%s' has a required lvl or amount of zeny over the max limit!\n", nd->exname); return 0; } cd = chat_createchat(&nd->bl, title, "", limit, pub, trigger, ev, zeny, minLvl, maxLvl, upperBool); if( cd ) { nd->chat_id = cd->bl.id; clif_dispchat(cd,0); } return 0; }
/*========================================== * join an existing chatroom *------------------------------------------*/ int chat_joinchat(struct map_session_data* sd, int chatid, const char* pass) { struct chat_data* cd; nullpo_retr(0, sd); cd = (struct chat_data*)map_id2bl(chatid); if( cd == NULL || cd->bl.type != BL_CHAT || cd->bl.m != sd->bl.m || sd->vender_id || sd->chatID || cd->users >= cd->limit ) { clif_joinchatfail(sd,0); return 0; } if( !cd->pub && strncmp(pass, cd->pass, sizeof(cd->pass)) != 0 && !(battle_config.gm_join_chat && pc_isGM(sd) >= battle_config.gm_join_chat) ) { clif_joinchatfail(sd,1); return 0; } pc_stop_walking(sd,1); cd->usersd[cd->users] = sd; cd->users++; pc_setchatid(sd,cd->bl.id); clif_joinchatok(sd,cd); // 新たに参加した人には全員のリスト clif_addchat(cd,sd); // 既に中に居た人には追加した人の報告 clif_dispchat(cd,0); // 周囲の人には人数変化報告 chat_triggerevent(cd); // イベント return 0; }
/*========================================== * join an existing chatroom *------------------------------------------*/ int chat_joinchat(struct map_session_data* sd, int chatid, const char* pass) { struct chat_data* cd; nullpo_ret(sd); cd = (struct chat_data*)map_id2bl(chatid); if( cd == NULL || cd->bl.type != BL_CHAT || cd->bl.m != sd->bl.m || sd->state.vending || sd->state.buyingstore || sd->chatID || cd->users >= cd->limit ) { clif_joinchatfail(sd,0); return 0; } if( !cd->pub && strncmp(pass, cd->pass, sizeof(cd->pass)) != 0 && !(battle_config.gm_join_chat && pc_isGM(sd) >= battle_config.gm_join_chat) ) { clif_joinchatfail(sd,1); return 0; } if( cd->upperBool && pc_jobid2mapid(sd->status.class_)&JOBL_UPPER ) { clif_joinchatfail(sd,7); return 0; } if( sd->status.base_level < cd->minLvl || sd->status.base_level > cd->maxLvl ) { if(sd->status.base_level < cd->minLvl) clif_joinchatfail(sd,5); else clif_joinchatfail(sd,6); return 0; } if( sd->status.zeny < cd->zeny ) { clif_joinchatfail(sd,4); return 0; } pc_stop_walking(sd,1); cd->usersd[cd->users] = sd; cd->users++; pc_setchatid(sd,cd->bl.id); clif_joinchatok(sd,cd); // 新たに参加した人には全員のリスト clif_addchat(cd,sd); // 既に中に居た人には追加した人の報告 clif_dispchat(cd,0); // 周囲の人には人数変化報告 chat_triggerevent(cd); // イベント return 0; }
/*========================================== * npcチャットルーム作成 *------------------------------------------ */ int chat_createnpcchat( struct npc_data *nd,int limit,int pub,int trigger,const char* title,int titlelen,const char *ev, int zeny,int lowlv,int highlv,unsigned int job,int upper) { int change_flag = 0; struct chat_data *cd; nullpo_retr(1, nd); // 既にチャットを持っているなら状態変更するだけ if( nd->chat_id && (cd = map_id2cd(nd->chat_id)) ) { change_flag = 1; memset(cd->npc_event, 0, sizeof(cd->npc_event)); } else { cd = (struct chat_data *)aCalloc(1,sizeof(struct chat_data)); cd->pass[0] = 0; cd->users = 0; cd->bl.type = BL_CHAT; cd->owner_ = &nd->bl; cd->owner = &cd->owner_; cd->bl.id = map_addobject(&cd->bl); if(cd->bl.id == 0) { aFree(cd); return 0; } nd->chat_id = cd->bl.id; } cd->limit = (unsigned char)limit; cd->trigger = (trigger > 0)? trigger: limit; cd->pub = pub; if(titlelen >= (int)(sizeof(cd->title) - 1)) { titlelen = (int)(sizeof(cd->title) - 1); } memcpy(cd->title,title,titlelen); cd->title[titlelen] = 0; cd->bl.m = nd->bl.m; cd->bl.x = nd->bl.x; cd->bl.y = nd->bl.y; cd->zeny = zeny; cd->lowlv = lowlv; cd->highlv = highlv; cd->job = job; cd->upper = upper; memcpy(cd->npc_event,ev,sizeof(cd->npc_event)); cd->npc_event[sizeof(cd->npc_event)-1] = '\0'; if(change_flag) clif_changechatstatus(cd); clif_dispchat(cd,-1); return 0; }
/** * Join an existing chat room. * @param sd : player requesting * @param chatid : ID of the chat room * @param pass : password of chat room * @return 0 */ int chat_joinchat(struct map_session_data* sd, int chatid, const char* pass) { struct chat_data* cd; nullpo_ret(sd); cd = (struct chat_data*)map_id2bl(chatid); if( cd == NULL || cd->bl.type != BL_CHAT || cd->bl.m != sd->bl.m || sd->state.vending || sd->state.buyingstore || sd->chatID || ((cd->owner->type == BL_NPC) ? cd->users+1 : cd->users) >= cd->limit ) { clif_joinchatfail(sd,0); return 0; } if( !cd->pub && strncmp(pass, cd->pass, sizeof(cd->pass)) != 0 && !pc_has_permission(sd, PC_PERM_JOIN_ALL_CHAT) ) { clif_joinchatfail(sd,1); return 0; } if( sd->status.base_level < cd->minLvl || sd->status.base_level > cd->maxLvl ) { if(sd->status.base_level < cd->minLvl) clif_joinchatfail(sd,5); else clif_joinchatfail(sd,6); return 0; } if( sd->status.zeny < cd->zeny ) { clif_joinchatfail(sd,4); return 0; } if( cd->owner->type != BL_NPC && idb_exists(cd->kick_list,sd->status.char_id) ) { clif_joinchatfail(sd,2);//You have been kicked out of the room. return 0; } pc_stop_walking(sd,1); cd->usersd[cd->users] = sd; cd->users++; pc_setchatid(sd,cd->bl.id); clif_joinchatok(sd, cd); //To the person who newly joined the list of all clif_addchat(cd, sd); //Reports To the person who already in the chat clif_dispchat(cd, 0); //Reported number of changes to the people around if (cd->owner->type == BL_PC) achievement_update_objective(map_id2sd(cd->owner->id), AG_CHAT_COUNT, 1, cd->users); chat_triggerevent(cd); //Event return 0; }
/*========================================== * チャットルームから抜ける *------------------------------------------ */ int chat_leavechat(struct map_session_data *sd, unsigned char flag) { struct chat_data *cd; int i,leavechar; nullpo_retr(1, sd); if((cd = map_id2cd(sd->chatID)) == NULL) return 1; leavechar = -1; for(i = 0; i < cd->users; i++) { if(cd->usersd[i] == sd) { leavechar = i; break; } } if(leavechar < 0) // そのchatに所属していないらしい (バグ時のみ) return -1; if(leavechar == 0 && cd->users > 1 && (*cd->owner)->type == BL_PC) { // 所有者だった&他に人が居る&PCのチャット clif_changechatowner(cd,cd->usersd[1]); clif_clearchat(cd,-1); } // 抜けるPCにも送るのでusersを減らす前に実行 clif_leavechat(cd,sd,flag); cd->users--; sd->chatID = 0; sd->state.joinchat = 0; if(cd->users == 0 && (*cd->owner)->type == BL_PC) { // 全員居なくなった&PCのチャットなので消す clif_clearchat(cd,-1); linkdb_final(&cd->ban_list); map_delobject(cd->bl.id); // freeまでしてくれる } else { for(i = leavechar; i < cd->users; i++) { cd->usersd[i] = cd->usersd[i+1]; } if(leavechar == 0 && (*cd->owner)->type == BL_PC) { // PCのチャットで所有者が抜けたので位置変更 cd->bl.x = cd->usersd[0]->bl.x; cd->bl.y = cd->usersd[0]->bl.y; } clif_dispchat(cd,-1); } return 0; }
/// Creates a chat room for the npc. int chat_createnpcchat(struct npc_data* nd, const char* title, int limit, bool pub, int trigger, const char* ev) { struct chat_data* cd; nullpo_retr(0, nd); cd = chat_createchat(&nd->bl, title, "", limit, pub, trigger, ev); if( cd ) { nd->chat_id = cd->bl.id; clif_dispchat(cd,0); } return 0; }
/*========================================== * チャットルームから抜ける *------------------------------------------ */ int chat_leavechat(struct map_session_data *sd) { struct chat_data *cd; int i,leavechar; nullpo_retr(1, sd); cd=(struct chat_data*)map_id2bl(sd->chatID); if(cd==NULL) return 1; for(i = 0,leavechar=-1;i < cd->users;i++){ if(cd->usersd[i] == sd){ leavechar=i; break; } } if(leavechar<0) // そのchatに所属していないらしい (バグ時のみ) return -1; if(leavechar==0 && cd->users>1 && (*cd->owner)->type==BL_PC){ // 所有者だった&他に人が居る&PCのチャット clif_changechatowner(cd,cd->usersd[1]); clif_clearchat(cd,0); } // 抜けるPCにも送るのでusersを減らす前に実行 clif_leavechat(cd,sd); cd->users--; pc_setchatid(sd,0); if(cd->users == 0 && (*cd->owner)->type==BL_PC){ // 全員居なくなった&PCのチャットなので消す clif_clearchat(cd,0); map_delobject(cd->bl.id); // freeまでしてくれる } else { for(i=leavechar;i < cd->users;i++) cd->usersd[i] = cd->usersd[i+1]; if(leavechar==0 && (*cd->owner)->type==BL_PC){ // PCのチャットなので所有者が抜けたので位置変更 cd->bl.x=cd->usersd[0]->bl.x; cd->bl.y=cd->usersd[0]->bl.y; } clif_dispchat(cd,0); } return 0; }
/*========================================== * チャットルーム作成 *------------------------------------------ */ void chat_createchat(struct map_session_data *sd, unsigned short limit, unsigned char pub, const char* pass, const char* title, int titlelen) { struct chat_data *cd; nullpo_retv(sd); if(sd->state.joinchat && chat_leavechat(sd,0)) return; cd = (struct chat_data *)aCalloc(1,sizeof(struct chat_data)); cd->limit = (unsigned char)limit; cd->pub = pub; cd->users = 1; memcpy(cd->pass,pass,8); if(titlelen >= sizeof(cd->title)-1) { titlelen = sizeof(cd->title)-1; } memcpy(cd->title,title,titlelen); cd->title[titlelen] = 0; cd->owner = (struct block_list **)(&cd->usersd[0]); cd->usersd[0] = sd; cd->bl.m = sd->bl.m; cd->bl.x = sd->bl.x; cd->bl.y = sd->bl.y; cd->bl.type = BL_CHAT; cd->zeny = 0; cd->lowlv = 0; cd->highlv = MAX_LEVEL; cd->job = 0xFFFFFFFF; cd->upper = 0; cd->bl.id = map_addobject(&cd->bl); if(cd->bl.id == 0) { clif_createchat(sd,1); aFree(cd); return; } sd->chatID = cd->bl.id; sd->state.joinchat = 1; clif_createchat(sd,0); clif_dispchat(cd,-1); return; }
/** * Player chat room creation. * @param sd : player requesting * @param title : title of chat room * @param pass : password for chat room * @param limit : amount allowed to enter * @param pub : public or private * @return 0 */ int chat_createpcchat(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub) { struct chat_data* cd; nullpo_ret(sd); if( sd->chatID ) return 0; //Prevent people abusing the chat system by creating multiple chats, as pointed out by End of Exam. [Skotlex] if( sd->state.vending || sd->state.buyingstore ) // not chat, when you already have a store open return 0; if( map_getmapflag(sd->bl.m, MF_NOCHAT) ) { clif_displaymessage(sd->fd, msg_txt(sd,281)); return 0; //Can't create chatrooms on this map. } if( map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOCHAT) ) { clif_displaymessage (sd->fd, msg_txt(sd,665)); return 0; } pc_stop_walking(sd,1); cd = chat_createchat(&sd->bl, title, pass, limit, pub, 0, "", 0, 1, MAX_LEVEL); if( cd ) { cd->users = 1; cd->usersd[0] = sd; pc_setchatid(sd,cd->bl.id); pc_stop_attack(sd); clif_createchat(sd,0); clif_dispchat(cd,0); if (status_isdead(&sd->bl)) achievement_update_objective(sd, AG_CHAT_DYING, 1, 1); else achievement_update_objective(sd, AG_CHAT_CREATE, 1, 1); } else clif_createchat(sd,1); return 0; }
/*========================================== * チャットルームの持ち主を譲る *------------------------------------------ */ void chat_changechatowner(struct map_session_data *sd, const char *nextownername) { struct chat_data *cd; struct map_session_data *tmp_sd; int i,nextowner; nullpo_retv(sd); cd = map_id2cd(sd->chatID); if(cd == NULL || &sd->bl != (*cd->owner)) return; nextowner = -1; for(i = 1; i < cd->users; i++) { if(strncmp(cd->usersd[i]->status.name, nextownername, 24) == 0) { nextowner = i; break; } } if(nextowner < 0) // そんな人は居ない return; clif_changechatowner(cd,cd->usersd[nextowner]); // 一旦消す clif_clearchat(cd,-1); // userlistの順番変更 (0が所有者なので) if( (tmp_sd = cd->usersd[0]) == NULL ) return; //ありえるのかな? cd->usersd[0] = cd->usersd[nextowner]; cd->usersd[nextowner] = tmp_sd; // 新しい所有者の位置へ変更 cd->bl.x = cd->usersd[0]->bl.x; cd->bl.y = cd->usersd[0]->bl.y; // 再度表示 clif_dispchat(cd,-1); return; }
/** * Change a chat room's owner. * @param sd : player requesting * @param nextownername : string of new owner (name should be in chatroom) * @return 0:success, 1:failure */ int chat_changechatowner(struct map_session_data* sd, const char* nextownername) { struct chat_data* cd; struct map_session_data* tmpsd; int i; nullpo_retr(1, sd); cd = (struct chat_data*)map_id2bl(sd->chatID); if( cd == NULL || (struct block_list*) sd != cd->owner ) return 1; ARR_FIND( 1, cd->users, i, strncmp(cd->usersd[i]->status.name, nextownername, NAME_LENGTH) == 0 ); if( i == cd->users ) return -1; // name not found // erase temporarily clif_clearchat(cd,0); // set new owner cd->owner = (struct block_list*) cd->usersd[i]; clif_changechatowner(cd,cd->usersd[i]); // swap the old and new owners' positions tmpsd = cd->usersd[i]; cd->usersd[i] = cd->usersd[0]; cd->usersd[0] = tmpsd; // set the new chatroom position map_delblock( &cd->bl ); cd->bl.x = cd->owner->x; cd->bl.y = cd->owner->y; if(map_addblock( &cd->bl )) return 1; // and display again clif_dispchat(cd,0); return 0; }
/*========================================== * npcチャットルーム作成 *------------------------------------------ */ int chat_createnpcchat(struct npc_data *nd,int limit,int pub,int trigger,char* title,int titlelen,const char *ev) { struct chat_data *cd; nullpo_retr(1, nd); cd = (struct chat_data *) aCalloc(1,sizeof(struct chat_data)); cd->limit = cd->trigger = limit; if(trigger>0) cd->trigger = trigger; cd->pub = pub; cd->users = 0; memcpy(cd->pass,"",1); if(titlelen>=sizeof(cd->title)-1) titlelen=sizeof(cd->title)-1; memcpy(cd->title,title,titlelen); cd->title[titlelen]=0; cd->bl.m = nd->bl.m; cd->bl.x = nd->bl.x; cd->bl.y = nd->bl.y; cd->bl.type = BL_CHAT; cd->owner_ = (struct block_list *)nd; cd->owner = &cd->owner_; if (strlen(ev) > 49) { //npc_event is a char[50] [Skotlex] memcpy(cd->npc_event,ev,49); cd->npc_event[49] = '\0'; } else memcpy(cd->npc_event,ev,strlen(ev)); cd->bl.id = map_addobject(&cd->bl); if(cd->bl.id==0){ aFree(cd); return 0; } nd->chat_id=cd->bl.id; clif_dispchat(cd,0); return 0; }
/// Creates a chat room for the npc. int chat_createnpcchat(struct npc_data* nd, const char* title, int limit, bool pub, int trigger, const char* ev) { struct chat_data* cd; nullpo_ret(nd); if( nd->chat_id ) { ShowError("chat_createnpcchat: npc '%s' already has a chatroom, cannot create new one!\n", nd->exname); return 0; } cd = chat_createchat(&nd->bl, title, "", limit, pub, trigger, ev); if( cd ) { nd->chat_id = cd->bl.id; clif_dispchat(cd,0); } return 0; }
/*========================================== * change a chatroom's status (title, etc) *------------------------------------------*/ int chat_changechatstatus(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub) { struct chat_data* cd; nullpo_retr(1, sd); cd = (struct chat_data*)map_id2bl(sd->chatID); if( cd==NULL || (struct block_list *)sd != cd->owner ) return 1; safestrncpy(cd->title, title, CHATROOM_TITLE_SIZE); safestrncpy(cd->pass, pass, CHATROOM_PASS_SIZE); cd->limit = min(limit, ARRAYLENGTH(cd->usersd)); cd->pub = pub; clif_changechatstatus(cd); clif_dispchat(cd,0); return 0; }
/*========================================== * チャットの状態(タイトル等)を変更 *------------------------------------------ */ int chat_changechatstatus(struct map_session_data *sd,int limit,int pub,char* pass,char* title,int titlelen) { struct chat_data *cd; cd=(struct chat_data*)map_id2bl(sd->chatID); if(cd==NULL || (struct block_list *)sd!=(*cd->owner)) return 1; cd->limit = limit; cd->pub = pub; memcpy(cd->pass,pass,8); if(titlelen>=sizeof(cd->title)-1) titlelen=sizeof(cd->title)-1; memcpy(cd->title,title,titlelen); cd->title[titlelen]=0; clif_changechatstatus(cd); clif_dispchat(cd,0); return 0; }
/*========================================== * player chatroom creation *------------------------------------------*/ int chat_createpcchat(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub) { struct chat_data* cd; nullpo_ret(sd); if( sd->chatID ) return 0; //Prevent people abusing the chat system by creating multiple chats, as pointed out by End of Exam. [Skotlex] if( sd->state.vending || sd->state.buyingstore ) {// not chat, when you already have a store open return 0; } if( map[sd->bl.m].flag.nochat ) { clif_displaymessage(sd->fd, msg_txt(281)); return 0; //Can't create chatrooms on this map. } if( map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOCHAT) ) { clif_displaymessage (sd->fd, "Can't create chat rooms in this Area."); return 0; } pc_stop_walking(sd,1); cd = chat_createchat(&sd->bl, title, pass, limit, pub, 0, "", 0, 1, MAX_LEVEL, 0); if( cd ) { cd->users = 1; cd->usersd[0] = sd; pc_setchatid(sd,cd->bl.id); clif_createchat(sd,0); clif_dispchat(cd,0); } else clif_createchat(sd,1); return 0; }
/*========================================== * チャットルームの持ち主を譲る *------------------------------------------ */ int chat_changechatowner(struct map_session_data *sd,char *nextownername) { struct chat_data *cd; struct map_session_data *tmp_sd; int i, nextowner; nullpo_retr(1, sd); cd = (struct chat_data*)map_id2bl(sd->chatID); if (cd == NULL || (struct block_list *)sd != (*cd->owner)) return 1; for(i = 1,nextowner=-1;i < cd->users;i++){ if(strcmp(cd->usersd[i]->status.name,nextownername)==0){ nextowner=i; break; } } if(nextowner<0) // そんな人は居ない return -1; clif_changechatowner(cd,cd->usersd[nextowner]); // 一旦消す clif_clearchat(cd,0); // userlistの順番変更 (0が所有者なので) if( (tmp_sd = cd->usersd[0]) == NULL ) return 1; //ありえるのかな? cd->usersd[0] = cd->usersd[nextowner]; cd->usersd[nextowner] = tmp_sd; // 新しい所有者の位置へ変更 cd->bl.x=cd->usersd[0]->bl.x; cd->bl.y=cd->usersd[0]->bl.y; // 再度表示 clif_dispchat(cd,0); return 0; }
/*========================================== * チャットルーム作成 *------------------------------------------ */ int chat_createchat(struct map_session_data *sd,int limit,int pub,char* pass,char* title,int titlelen) { struct chat_data *cd; nullpo_retr(0, sd); if (sd->chatID) return 0; //Prevent people abusing the chat system by creating multiple chats, as pointed out by End of Exam. [Skotlex] cd = (struct chat_data *) aCalloc(1,sizeof(struct chat_data)); cd->limit = limit; cd->pub = pub; cd->users = 1; memcpy(cd->pass,pass,8); cd->pass[7]= '\0'; //Overflow check... [Skotlex] if(titlelen>=sizeof(cd->title)-1) titlelen=sizeof(cd->title)-1; memcpy(cd->title,title,titlelen); cd->title[titlelen]=0; cd->owner = (struct block_list **)(&cd->usersd[0]); cd->usersd[0] = sd; cd->bl.m = sd->bl.m; cd->bl.x = sd->bl.x; cd->bl.y = sd->bl.y; cd->bl.type = BL_CHAT; cd->bl.id = map_addobject(&cd->bl); if(cd->bl.id==0){ clif_createchat(sd,1); aFree(cd); return 0; } pc_setchatid(sd,cd->bl.id); clif_createchat(sd,0); clif_dispchat(cd,0); return 0; }
/*========================================== * チャットルーム作成 *------------------------------------------ */ int chat_createchat(struct map_session_data *sd,int limit,int pub,char* pass,char* title,int titlelen) { struct chat_data *cd; cd = malloc(sizeof(*cd)); if(cd==NULL){ printf("out of memory : chat_createchat\n"); exit(1); } memset(cd,0,sizeof(*cd)); cd->limit = limit; cd->pub = pub; cd->users = 1; memcpy(cd->pass,pass,8); if(titlelen>=sizeof(cd->title)-1) titlelen=sizeof(cd->title)-1; memcpy(cd->title,title,titlelen); cd->title[titlelen]=0; cd->owner = (struct block_list **)(&cd->usersd[0]); cd->usersd[0] = sd; cd->bl.m = sd->bl.m; cd->bl.x = sd->bl.x; cd->bl.y = sd->bl.y; cd->bl.type = BL_CHAT; cd->bl.id = map_addobject(&cd->bl); if(cd->bl.id==0){ clif_createchat(sd,1); free(cd); return 0; } pc_setchatid(sd,cd->bl.id); clif_createchat(sd,0); clif_dispchat(cd,0); return 0; }
/*========================================== * npcチャットルーム作成 *------------------------------------------ */ int chat_createcnpchat(struct npc_data *nd,int limit,char* title,int titlelen,const char *ev) { struct chat_data *cd; cd = malloc(sizeof(*cd)); if(cd==NULL){ printf("out of memory : chat_createchat\n"); exit(1); } memset(cd,0,sizeof(*cd)); cd->limit = limit; cd->pub = 1; cd->users = 0; memcpy(cd->pass,"",8); if(titlelen>=sizeof(cd->title)-1) titlelen=sizeof(cd->title)-1; memcpy(cd->title,title,titlelen); cd->title[titlelen]=0; cd->bl.m = nd->bl.m; cd->bl.x = nd->bl.x; cd->bl.y = nd->bl.y; cd->bl.type = BL_CHAT; cd->owner_ = (struct block_list *)nd; cd->owner = &cd->owner_; memcpy(cd->npc_event,ev,sizeof(cd->npc_event)); cd->bl.id = map_addobject(&cd->bl); if(cd->bl.id==0){ free(cd); return 0; } nd->chat_id=cd->bl.id; clif_dispchat(cd,0); return 0; }
/*========================================== * 既存チャットルームに参加 *------------------------------------------ */ int chat_joinchat (struct map_session_data *sd, int chatid, char* pass) { struct chat_data *cd; nullpo_retr(0, sd); cd = (struct chat_data*)map_id2bl(chatid); //No need for a nullpo check. The chatid was sent by the client, if they lag or mess with the packet //a wrong chat id can be received. [Skotlex] if (cd == NULL) return 1; if (cd->bl.m != sd->bl.m || sd->vender_id || sd->chatID || cd->limit <= cd->users) { clif_joinchatfail(sd,0); return 0; } //Allows Gm access to protected room with any password they want by valaris if ((cd->pub == 0 && strncmp(pass, (char *)cd->pass, 8) && (pc_isGM(sd) < battle_config.gm_join_chat || !battle_config.gm_join_chat)) || chatid == (int)sd->chatID) //Double Chat fix by Alex14, thx CHaNGeTe { clif_joinchatfail(sd,1); return 0; } pc_stop_walking(sd,1); cd->usersd[cd->users] = sd; cd->users++; pc_setchatid(sd,cd->bl.id); clif_joinchatok(sd,cd); // 新たに参加した人には全員のリスト clif_addchat(cd,sd); // 既に中に居た人には追加した人の報告 clif_dispchat(cd,0); // 周囲の人には人数変化報告 chat_triggerevent(cd); // イベント return 0; }
/*========================================== * 既存チャットルームに参加 *------------------------------------------ */ int chat_joinchat(struct map_session_data *sd,int chatid,char* pass) { struct chat_data *cd; cd=(struct chat_data*)map_id2bl(chatid); if(cd==NULL) return 1; if(cd->bl.m != sd->bl.m || cd->limit <= cd->users){ clif_joinchatfail(sd,0); return 0; } if(cd->pub==0 && strncmp(pass,cd->pass,8)){ clif_joinchatfail(sd,1); return 0; } cd->usersd[cd->users] = sd; cd->users++; pc_setchatid(sd,cd->bl.id); // 新たに参加した人には全員のリスト clif_joinchatok(sd,cd); // 既に中に居た人には追加した人の報告 clif_addchat(cd,sd); // 周囲の人には人数変化報告 clif_dispchat(cd,0); // 満員でイベントが定義されてるなら実行 if(cd->users>=cd->limit && cd->npc_event[0]) npc_event(sd,cd->npc_event); return 0; }
/*========================================== * チャットの状態(タイトル等)を変更 *------------------------------------------ */ void chat_changechatstatus(struct map_session_data *sd, unsigned short limit, unsigned char pub, const char* pass, const char* title, int titlelen) { struct chat_data *cd; nullpo_retv(sd); cd = map_id2cd(sd->chatID); if(cd == NULL || &sd->bl != (*cd->owner)) return; cd->limit = (unsigned char)limit; cd->pub = pub; memcpy(cd->pass,pass,8); if(titlelen >= sizeof(cd->title) - 1) { titlelen = sizeof(cd->title) - 1; } memcpy(cd->title,title,titlelen); cd->title[titlelen] = 0; clif_changechatstatus(cd); clif_dispchat(cd,-1); return; }
/// Creates a chat room for the npc. int chat_createnpcchat(struct npc_data* nd, const char* title, int limit, bool pub, int trigger, const char* ev, int zeny, int minLvl, int maxLvl) { struct chat_data* cd; nullpo_ret(nd); if( nd->chat_id ) { ShowError("chat_createnpcchat: npc '%s' já tem chatroom, não pode criar uma nova!\n", nd->exname); return 0; } if( zeny > MAX_ZENY || maxLvl > MAX_LEVEL ) { ShowError("chat_createnpcchat: npc '%s' tem um nível ou quant. de zeny acima do limite máximo!\n", nd->exname); return 0; } cd = chat_createchat(&nd->bl, title, "", limit, pub, trigger, ev, zeny, minLvl, maxLvl); if( cd ) { nd->chat_id = cd->bl.id; clif_dispchat(cd,0); } return 0; }
/*========================================== * 既存チャットルームに参加 *------------------------------------------ */ void chat_joinchat(struct map_session_data *sd, int chatid, const char* pass) { struct chat_data *cd; nullpo_retv(sd); if((cd = map_id2cd(chatid)) == NULL) return; if(cd->bl.m != sd->bl.m || sd->state.store || sd->state.joinchat || path_distance(cd->bl.x,cd->bl.y,sd->bl.x,sd->bl.y) > AREA_SIZE) { clif_joinchatfail(sd,3); return; } if(cd->limit <= cd->users || cd->users >= sizeof(cd->usersd)/sizeof(cd->usersd[0])) { clif_joinchatfail(sd,0); return; } if(cd->pub == 0 && strncmp(pass,cd->pass,8)) { clif_joinchatfail(sd,1); return; } if(linkdb_exists(&cd->ban_list, INT2PTR(sd->status.char_id))) { clif_joinchatfail(sd,2); return; } if(cd->zeny > sd->status.zeny) { clif_joinchatfail(sd,4); return; } if(cd->lowlv > sd->status.base_level) { clif_joinchatfail(sd,5); return; } if(cd->highlv < sd->status.base_level) { clif_joinchatfail(sd,6); return; } if((pc_get_job_bit(sd->s_class.job) & cd->job) == 0) { clif_joinchatfail(sd,7); return; } if(cd->upper) { if(((1<<sd->s_class.upper)&cd->upper) == 0) { clif_joinchatfail(sd,7); return; } } cd->usersd[cd->users] = sd; cd->users++; sd->chatID = cd->bl.id; sd->state.joinchat = 1; clif_joinchatok(sd,cd); // 新たに参加した人には全員のリスト clif_addchat(cd,sd); // 既に中に居た人には追加した人の報告 clif_dispchat(cd,-1); // 周囲の人には人数変化報告 chat_triggerevent(cd); // イベント return; }
/*========================================== * leave a chatroom *------------------------------------------*/ int chat_leavechat(struct map_session_data *sd, bool kicked) { struct chat_data *cd; int i; int leavechar; nullpo_retr(1, sd); cd = (struct chat_data *)map_id2bl(sd->chatID); if(cd == NULL) { pc_setchatid(sd, 0); return 1; } ARR_FIND(0, cd->users, i, cd->usersd[i] == sd); if(i == cd->users) { // Not found in the chatroom? pc_setchatid(sd, 0); return -1; } clif_leavechat(cd, sd, kicked); pc_setchatid(sd, 0); cd->users--; leavechar = i; for(i = leavechar; i < cd->users; i++) cd->usersd[i] = cd->usersd[i+1]; if(cd->users == 0 && cd->owner->type == BL_PC) { // Delete empty chatroom struct skill_unit *unit; struct skill_unit_group *group; clif_clearchat(cd, 0); db_destroy(cd->kick_list); map_deliddb(&cd->bl); map_delblock(&cd->bl); map_freeblock(&cd->bl); unit = map_find_skill_unit_oncell(&sd->bl, sd->bl.x, sd->bl.y, AL_WARP, NULL, 0); group = (unit != NULL) ? unit->group : NULL; if(group != NULL) ext_skill_unit_onplace(unit, &sd->bl, group->tick); return 1; } if(leavechar == 0 && cd->owner->type == BL_PC) { // Set and announce new owner cd->owner = (struct block_list *) cd->usersd[0]; clif_changechatowner(cd, cd->usersd[0]); clif_clearchat(cd, 0); //Adjust Chat location after owner has been changed. map_delblock(&cd->bl); cd->bl.x=cd->usersd[0]->bl.x; cd->bl.y=cd->usersd[0]->bl.y; map_addblock(&cd->bl); clif_dispchat(cd,0); } else clif_dispchat(cd,0); // refresh chatroom return 0; }