Example #1
0
int party_create(struct map_session_data *sd,char *name,int item,int item2)
{
	struct party_member leader;
	nullpo_retr(0, sd);

	if(sd->status.party_id) {
		clif_party_created(sd,2);
		return 0;
	}

	party_fill_member(&leader, sd);
	leader.leader = 1;

	intif_create_party(&leader,name,item,item2);
	return 0;
}
Example #2
0
int party_created(int account_id, int fail, intptr_t party_id, char *name) {
	struct map_session_data *sd;

	sd = map_id2sd(account_id);

	nullpo_retr(0, sd);

	if (fail == 0) {
		struct party *p;
		sd->status.party_id = party_id;
		if ((p = numdb_search(party_db, party_id)) != NULL) {
			printf("party: id already exists!\n");
			exit(1);
		}
		CALLOC(p, struct party, 1);
		p->party_id = party_id;
		strncpy(p->name, name, 24);
		numdb_insert(party_db,party_id, p);
		clif_party_created(sd, 0); // 0xfa <flag>.B: 0: Party has successfully been organized, 1: That Party Name already exists., 2: The Character is already in a party.
	} else {
Example #3
0
int party_create(struct map_session_data *sd,char *name,int item,int item2)
{
	struct party_member leader;
	char tname[NAME_LENGTH];

	safestrncpy(tname, name, NAME_LENGTH);
	trim(tname);

	if( !tname[0] ) // empty name
		return 0;

	if( sd->status.party_id > 0 || sd->party_joining || sd->party_creating ) { // already associated with a party
		clif_party_created(sd,2);
		return -2;
	}

	sd->party_creating = true;
	party_fill_member(&leader, sd, 1);
	intif_create_party(&leader,name,item,item2);
	return 1;
}