MapHandler *SceneDisplayerWidget::openMap(const std::string &mapFilename) { closeMap(); sceneDisplayer = new SceneDisplayer(this); sceneDisplayer->initializeFromExistingMap(mapEditorPath, mapFilename); sceneDisplayer->resize(this->geometry().width(), this->geometry().height()); updateSceneDisplayerViewProperties(); return sceneDisplayer->getMapHandler(); }
MapHandler *SceneDisplayerWidget::newMap(const std::string &mapFilename, const std::string &relativeWorkingDirectory) { closeMap(); sceneDisplayer = new SceneDisplayer(this); sceneDisplayer->initializeFromNewMap(mapEditorPath, mapFilename, relativeWorkingDirectory); sceneDisplayer->resize(this->geometry().width(), this->geometry().height()); updateSceneDisplayerViewProperties(); return sceneDisplayer->getMapHandler(); }
void QgsGrassVectorMap::close() { QgsDebugMsg( toString() ); if ( !mOpen ) { QgsDebugMsg( "is not open" ); return; } lockOpenClose(); closeAllIterators(); // blocking closeMap(); mOpen = false; unlockOpenClose(); }
/* MapEditorWindow::onClose * Called when the window is closed *******************************************************************/ void MapEditorWindow::onClose(wxCloseEvent& e) { if (!tryClose()) { e.Veto(); return; } // Save current layout saveLayout(); if (!IsMaximized()) Misc::setWindowInfo(id, GetSize().x, GetSize().y, GetPosition().x, GetPosition().y); this->Show(false); closeMap(); }
void WFrame::manageConnections() { QObject::connect(c,SIGNAL(exitProgram()),this,SLOT(onExit())); QObject::connect(c,SIGNAL(FileLoadedSignal(int)),this,SLOT(FileLoaded(int))); QObject::connect(c,SIGNAL(closeMap()),this,SLOT(onCloseMap())); QObject::connect(this,SIGNAL(closeMapButtonClicked()),c,SLOT(closeMapClicked())); QObject::connect(c,SIGNAL(loadMapSignal()),this,SLOT(loadMap())); QObject::connect(c,SIGNAL(noNodesSignal()),this,SLOT(errorNodes())); QObject::connect(c,SIGNAL(noOSMSignal()),this,SLOT(errorOSM())); QObject::connect(c,SIGNAL(multipleDropSignal()),this,SLOT(multipleDrop())); //ACTION CONNECTS QObject::connect(open,SIGNAL(triggered()),this,SLOT(getFile())); QObject::connect(exit,SIGNAL(triggered()),c,SLOT(exitClicked())); QObject::connect(closeFile,SIGNAL(triggered()),this,SLOT(checkMap())); QObject::connect(about,SIGNAL(triggered()),this,SLOT(showAbout())); QObject::connect(links,SIGNAL(triggered()),this,SLOT(showLinks())); }
/** * Dessine le plateau de jeu. * @param map Le fichier correspondant à la map * @param game L'état du jeu * @param board Le plateau à afficher */ void drawBoard(FILE* map, const GameState* game, char board[ROWS][COLS]) { unsigned short x, y; for (x = 0; x < ROWS; x++) { for (y = 0; y <= COLS; y++) { board[x][y] = fgetc(map); setColor(getCaseColor(board[x][y])); putchar(convertCase(board[x][y])); } } resetColor(); drawToolbar(game); drawPanel(); printf("\n"); closeMap(map); }
/* MapEditorWindow::openMap * Opens [map] in the editor *******************************************************************/ bool MapEditorWindow::openMap(Archive::mapdesc_t map) { // If a map is currently open and modified, prompt to save changes if (editor.getMap().isModified()) { wxMessageDialog md(this, S_FMT("Save changes to map %s?", currentMapDesc().name), "Unsaved Changes", wxYES_NO | wxCANCEL); int answer = md.ShowModal(); if (answer == wxID_YES) saveMap(); else if (answer == wxID_CANCEL) return true; } // Show blank map this->Show(true); map_canvas->Refresh(); Layout(); Update(); Refresh(); // Clear current map data for (unsigned a = 0; a < map_data.size(); a++) delete map_data[a]; map_data.clear(); // Get map parent archive Archive* archive = NULL; if (map.head) { archive = map.head->getParent(); // Load map data if (map.archive) { WadArchive temp; temp.open(map.head->getMCData()); for (unsigned a = 0; a < temp.numEntries(); a++) map_data.push_back(new ArchiveEntry(*(temp.getEntry(a)))); } else { ArchiveEntry* entry = map.head; while (entry) { bool end = (entry == map.end); map_data.push_back(new ArchiveEntry(*entry)); entry = entry->nextEntry(); if (end) break; } } } // Set texture manager archive tex_man.setArchive(archive); // Clear current map closeMap(); // Attempt to open map theSplashWindow->show("Loading Map", true, this); bool ok = editor.openMap(map); theSplashWindow->hide(); // Show window if opened ok if (ok) { mdesc_current = map; // Read DECORATE definitions if any theGameConfiguration->parseDecorateDefs(theArchiveManager->baseResourceArchive()); for (int i = 0; i < theArchiveManager->numArchives(); ++i) theGameConfiguration->parseDecorateDefs(theArchiveManager->getArchive(i)); // Load scripts if any loadMapScripts(map); // Lock map entries lockMapEntries(); // Reset map checks panel panel_checks->reset(); map_canvas->viewFitToMap(true); map_canvas->Refresh(); // Set window title if (archive) SetTitle(S_FMT("SLADE - %s of %s", map.name, archive->getFilename(false))); else SetTitle(S_FMT("SLADE - %s (UNSAVED)", map.name)); // Create backup if (map.head && !backup_manager->writeBackup(map_data, map.head->getTopParent()->getFilename(false), map.head->getName(true))) LOG_MESSAGE(1, "Warning: Failed to backup map data"); } return ok; }
void MainController::closeMapClicked() { emit closeMap(); }
GPIORelaisController::~GPIORelaisController() { info_printf("~GPIORelaisController\n"); setOffAllRelais(); closeMap(); }