void gcore::Pipe::close() { if (isNamed() && isOwned()) { #ifndef _WIN32 gcore::String path = "/tmp/" + mName; closeRead(); closeWrite(); unlink(path.c_str()); #else if (mConnected) { FlushFileBuffers(mDesc[1]); DisconnectNamedPipe(mDesc[0]); } closeRead(); closeWrite(); #endif } else { closeRead(); closeWrite(); } mName = ""; mOwn = false; #ifdef _WIN32 mConnected = false; #endif }
bool KoStore::close() { kdDebug(s_area) << "KoStore: Closing" << endl; if ( !m_bIsOpen ) { kdWarning(s_area) << "KoStore: You must open before closing" << endl; //return KIO::ERR_INTERNAL; return false; } bool ret = m_mode == Write ? closeWrite() : closeRead(); delete m_stream; m_stream = 0L; m_bIsOpen = false; return ret; }
bool KoStore::close() { Q_D(KoStore); kDebug(30002) << "Closing"; if (!d->isOpen) { kWarning(30002) << "You must open before closing"; //return KIO::ERR_INTERNAL; return false; } bool ret = d->mode == Write ? closeWrite() : closeRead(); delete d->stream; d->stream = 0; d->isOpen = false; return ret; }
void Pipe::close() { closeRead(); closeWrite(); }
void PipeImpl::closeBoth() { closeRead(); closeWrite(); }
PipeImpl::~PipeImpl() { closeRead(); closeWrite(); }
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow), m_server(new NetworkServer(this)), m_ipList(), m_bgm(this) { ui->setupUi(this); m_bgm.setMedia(QUrl::fromLocalFile("./Music/thestonemasons.wav")); m_bgm.setVolume(50); m_bgm.play(); connect(&m_bgm, SIGNAL(stateChanged(QMediaPlayer::State)), &m_bgm, SLOT(play())); setFixedSize(width(), height()); m_gobang = new Gobang(this); m_startMenu = new StartMenu(this); m_waitWidget = new waitWidget(this); setCursor(QCursor(QPixmap(":/Pic/arrows.png"), 1, 1)); m_gobang->hide(); m_waitWidget->hide(); m_startMenu->show(); currentWidget = m_startMenu; m_server->listen(); m_server->getIP(); m_waitWidget->ui->ipLabel->setText("您的IP是:" + m_server->Sadress); m_timer.setInterval(1000); currentState = m_server->readWriteSocket->state(); m_time1.setInterval(200); m_time1.start(); connect(&m_time1, SIGNAL(timeout()), this, SLOT(checkState())); m_timer.start(); connect(&m_timer, SIGNAL(timeout()), this, SLOT(checkUnactive())); connect(m_startMenu->ui->startServer, SIGNAL(clicked()), this, SLOT(setWaiting())); connect(m_startMenu->ui->startServer, SIGNAL(clicked()), m_gobang, SLOT(setHost())); connect(m_startMenu->ui->startServer, SIGNAL(clicked()), m_server, SLOT(closeListen())); connect(m_startMenu->ui->startServer, SIGNAL(clicked()), m_server, SLOT(initServer())); connect(m_startMenu->ui->startClient, SIGNAL(clicked()), this, SLOT(connectHost())); connect(m_startMenu->ui->startClient, SIGNAL(clicked()), m_server, SLOT(closeListen())); connect(m_waitWidget->ui->ok, SIGNAL(clicked()), this, SLOT(broadcast())); connect(m_waitWidget->ui->ok, SIGNAL(clicked()), m_waitWidget->ui->setBox, SLOT(hide())); connect(m_waitWidget->ui->ok, SIGNAL(clicked()), m_waitWidget->ui->waitLabel, SLOT(show())); connect(m_waitWidget->ui->back, SIGNAL(clicked()), m_server, SLOT(closeWrite())); connect(m_waitWidget->ui->back, SIGNAL(clicked()), m_server, SLOT(listen())); connect(m_waitWidget->ui->back, SIGNAL(clicked()), this, SLOT(setStart())); connect(m_gobang, SIGNAL(sendSignal(int, Step)), m_server, SLOT(sendMessage(int, Step))); connect(m_server, SIGNAL(setPieces(Step)), m_gobang, SLOT(setPieces(const Step&))); connect(m_server, SIGNAL(findPlayer(QString)), this, SLOT(findPlayer(QString))); connect(m_server, SIGNAL(changeCamp(int)), m_gobang, SLOT(changeCamp(int))); connect(m_server, SIGNAL(recall(int)), m_gobang, SLOT(recallDone(int))); connect(m_server, SIGNAL(reStart()), m_gobang, SLOT(reStart())); connect(m_server, SIGNAL(agreeRecall()), m_gobang, SLOT(on_recall())); connect(m_server, SIGNAL(askForRecall()), m_gobang, SLOT(forRecall())); connect(m_server, SIGNAL(agreeExit()), this, SLOT(setStart())); connect(m_server, SIGNAL(agreeExit()), m_gobang, SLOT(on_exit())); connect(m_server, SIGNAL(refuse()), m_gobang, SLOT(on_refuse())); connect(m_server, SIGNAL(agreeExit()), m_server, SLOT(listen())); connect(m_server, SIGNAL(askForExit()), m_gobang, SLOT(forExit())); connect(m_server, SIGNAL(changeState(int, int, int)), m_gobang, SLOT(changeCurrentState(int, int, int))); connect(m_server->listenSocket, SIGNAL(newConnection()), this, SLOT(setGobang())); connect(m_server->listenSocket, SIGNAL(newConnection()), m_server, SLOT(closeWrite())); connect(m_server->listenSocket, SIGNAL(newConnection()), m_server, SLOT(closeListen())); }