Example #1
0
/* Actor's reactive state changed */
static void _xfdashboard_actor_on_reactive_changed(GObject *inObject,
													GParamSpec *inSpec,
													gpointer inUserData)
{
	XfdashboardActor			*self;

	g_return_if_fail(XFDASHBOARD_IS_ACTOR(inObject));

	self=XFDASHBOARD_ACTOR(inObject);

	/* Add pseudo-class ':insensitive' if actor is now not reactive
	 * and remove this pseudo-class if actor is now reactive.
	 */
	if(clutter_actor_get_reactive(CLUTTER_ACTOR(self)))
	{
		xfdashboard_stylable_remove_pseudo_class(XFDASHBOARD_STYLABLE(self), "insensitive");
	}
		else
		{
			xfdashboard_stylable_add_pseudo_class(XFDASHBOARD_STYLABLE(self), "insensitive");
		}

	/* Invalide styling to get it recomputed */
	_xfdashboard_actor_invalidate_recursive(CLUTTER_ACTOR(self));
}
Example #2
0
static void
bar_reactive_notify_cb (GObject    *gobject,
                        GParamSpec *arg1,
                        gpointer    user_data)
{
  StScrollBar *bar = ST_SCROLL_BAR (gobject);

  clutter_actor_set_reactive (bar->priv->handle,
                              clutter_actor_get_reactive (CLUTTER_ACTOR (bar)));
}
Example #3
0
static void
st_scroll_bar_notify_reactive (StScrollBar *self)
{
  StScrollBarPrivate *priv = self->priv;

  gboolean reactive = clutter_actor_get_reactive (CLUTTER_ACTOR (self));

  clutter_actor_set_reactive (CLUTTER_ACTOR (priv->trough), reactive);
  clutter_actor_set_reactive (CLUTTER_ACTOR (priv->handle), reactive);
}
Example #4
0
/* Check if actor can get focus */
static gboolean _xfdashboard_actor_focusable_can_focus(XfdashboardFocusable *inFocusable)
{
	XfdashboardActor			*self;
	XfdashboardActorPrivate		*priv;

	g_return_val_if_fail(XFDASHBOARD_IS_FOCUSABLE(inFocusable), FALSE);
	g_return_val_if_fail(XFDASHBOARD_IS_ACTOR(inFocusable), FALSE);

	self=XFDASHBOARD_ACTOR(inFocusable);
	priv=self->priv;

	/* This actor can only be focused if it is mapped, visible and reactive */
	if(priv->canFocus &&
		clutter_actor_is_mapped(CLUTTER_ACTOR(self)) &&
		clutter_actor_is_visible(CLUTTER_ACTOR(self)) &&
		clutter_actor_get_reactive(CLUTTER_ACTOR(self)))
	{
		return(TRUE);
	}

	/* If we get here this actor does not fulfill the requirements to get focus */
	return(FALSE);
}
Example #5
0
static gboolean
on_stage_capture (ClutterActor *actor,
                  ClutterEvent *event,
                  DropContext  *context)
{
  MxDroppable *droppable;
  MxDraggable *draggable;
  ClutterActor *target;
  gfloat event_x, event_y;
  gboolean draggable_reactive;

  if (!(event->type == CLUTTER_MOTION ||
        event->type == CLUTTER_BUTTON_RELEASE))
    return FALSE;

  draggable = g_object_get_data (G_OBJECT (actor), "mx-drag-actor");
  if (G_UNLIKELY (draggable == NULL))
    return FALSE;

  /* get the actor currently under the cursor; we set the draggable
   * unreactive so that it does not intefere with get_actor_at_pos();
   * the paint that get_actor_at_pos() performs is in the back buffer
   * so the hide/show cycle will not be visible on screen
   */
  clutter_event_get_coords (event, &event_x, &event_y);

  draggable_reactive = clutter_actor_get_reactive (CLUTTER_ACTOR (draggable));
  clutter_actor_set_reactive (CLUTTER_ACTOR (draggable), FALSE);

  target = clutter_stage_get_actor_at_pos (CLUTTER_STAGE (actor),
                                           CLUTTER_PICK_REACTIVE,
                                           event_x,
                                           event_y);

  clutter_actor_set_reactive (CLUTTER_ACTOR (draggable), draggable_reactive);

  if (G_UNLIKELY (target == NULL))
    return FALSE;

  droppable = NULL;
  if (!MX_IS_DROPPABLE (target))
    {
      ClutterActor *parent = target;

      /* check if we're not on a child of a droppable */
      while (parent != NULL)
        {
          parent = clutter_actor_get_parent (parent);
          if (parent != NULL &&
              MX_IS_DROPPABLE (parent) &&
              mx_droppable_accept_drop (MX_DROPPABLE (parent), draggable))
            {
              droppable = MX_DROPPABLE (parent);
              break;
            }
        }
    }
  else
    {
      if (mx_droppable_accept_drop (MX_DROPPABLE (target), draggable))
        droppable = MX_DROPPABLE (target);
    }

  /* we are on a new target, so emit ::over-out and unset the last target */
  if (context->last_target && droppable != context->last_target)
    {
      g_signal_emit (context->last_target,
                     droppable_signals[OVER_OUT], 0,
                     draggable);

      context->last_target = NULL;
      return FALSE;
    }


  if (droppable == NULL)
    return FALSE;

  if (event->type == CLUTTER_MOTION)
    {
      if (context->last_target == NULL)
        {
          context->last_target = droppable;
          g_signal_emit (context->last_target,
                         droppable_signals[OVER_IN], 0,
                         draggable);
        }
    }
  else if (event->type == CLUTTER_BUTTON_RELEASE && context->last_target)
    {
      gfloat drop_x, drop_y;
      gboolean res;
      ClutterActor *last_target = CLUTTER_ACTOR (context->last_target);

      drop_x = drop_y = 0;
      res = clutter_actor_transform_stage_point (last_target,
                                                 event_x, event_y,
                                                 &drop_x, &drop_y);
      if (!res)
        return FALSE;

      g_signal_emit (context->last_target,
                     droppable_signals[DROP], 0,
                     draggable,
                     drop_x,
                     drop_y,
                     event->button.button,
                     event->button.modifier_state);

      context->last_target = NULL;
    }

  return FALSE;
}
Example #6
0
int
main (int argc, char **argv)
{
  const ClutterColor grey = { 0x40, 0x40, 0x40, 0xff };

  ClutterActor *stage, *tile, *tile2, *image, *image2, *dialog, *tiles;
  MxApplication *app;
  ClutterConstraint *constraint;

  mex_init (&argc, &argv);

  app = mx_application_new (&argc, &argv, "mex-tile-controls-test", 0);
  mex_style_load_default ();

  stage = clutter_stage_get_default ();
  clutter_stage_set_color (CLUTTER_STAGE (stage), &grey);
  clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);

  image = mx_image_new ();
  mx_image_set_from_file (MX_IMAGE (image), "/home/michael/dev/mex-info-bar/graphic-mapButtons.png", NULL);

  image2 = mx_image_new ();
  mx_image_set_from_file (MX_IMAGE (image2), "/home/michael/dev/mex-info-bar/graphic-network.png", NULL);

  tile = mex_tile_new ();
  mex_tile_set_label (tile, "Remote mapping");
  mex_tile_set_important (tile, TRUE);

  ClutterActor *button;
  button = mx_button_new ();

  mx_bin_set_child (MX_BIN (tile), button);
  mx_bin_set_child (MX_BIN (button), image);

  tile2 = mex_tile_new ();
  mex_tile_set_label (tile2, "Network");
  mex_tile_set_important (tile2, TRUE);

  ClutterActor *button2;
  button2 = mx_button_new ();

  mx_bin_set_child (MX_BIN (tile2), button2);
  mx_bin_set_child (MX_BIN (button2), image2);

  tiles = mx_box_layout_new ();
  mx_box_layout_set_spacing (tiles, 10);
  mx_box_layout_set_orientation (tiles, MX_ORIENTATION_HORIZONTAL);
  mx_box_layout_add_actor (tiles, tile, 0);
  mx_box_layout_add_actor (tiles, tile2, 1);


  g_print (clutter_actor_get_reactive (tile) ? "reactive" : "notreactive");
  dialog = mx_dialog_new ();
  mx_dialog_set_transient_parent (dialog, stage);

  g_signal_connect (button2, "clicked", G_CALLBACK (focus_in_cb), NULL);
  g_signal_connect (button, "clicked", G_CALLBACK (focus_in_cb), NULL);

  clutter_container_add_actor (CLUTTER_CONTAINER (dialog), tiles);

  clutter_actor_show (dialog);

  clutter_actor_set_size (stage, 1024, 768);
  clutter_actor_show (stage);

  clutter_main ();

  return 0;
}
/* Dragged actor moved */
static void _xfdashboard_drag_action_drag_motion(ClutterDragAction *inAction,
													ClutterActor *inActor,
													gfloat inDeltaX,
													gfloat inDeltaY)
{
	XfdashboardDragAction				*self;
	XfdashboardDragActionPrivate		*priv;
	ClutterDragActionClass				*dragActionClass;
	gfloat								stageX, stageY;
	XfdashboardDropAction				*dropTarget;
	gfloat								dropX, dropY;
	const ClutterEvent					*event;

	g_return_if_fail(XFDASHBOARD_IS_DRAG_ACTION(inAction));

	self=XFDASHBOARD_DRAG_ACTION(inAction);
	priv=self->priv;
	dragActionClass=CLUTTER_DRAG_ACTION_CLASS(xfdashboard_drag_action_parent_class);

	/* Call parent's class method */
	if(dragActionClass->drag_motion) dragActionClass->drag_motion(inAction, inActor, inDeltaX, inDeltaY);

	/* Remember motion delta coordinates */
	priv->lastDeltaX=inDeltaX;
	priv->lastDeltaY=inDeltaY;

	/* Get event coordinates relative to stage */
	clutter_drag_action_get_motion_coords(inAction, &stageX, &stageY);

	/* Find drop target at stage coordinate */
	dropTarget=_xfdashboard_drag_action_find_drop_traget_at_coord(self, stageX, stageY);

	/* If found drop target is not the same as the last one emit "drag-leave"
	 * signal at last drop target and "drag-enter" in new drop target
	 */
	if(priv->lastDropTarget!=dropTarget)
	{
		/* Emit "drag-leave" signal on last drop target */
		if(priv->lastDropTarget)
		{
			g_signal_emit_by_name(priv->lastDropTarget, "drag-leave", self, NULL);
			priv->lastDropTarget=NULL;
		}

		/* Check if new drop target is active and emit "drag-enter" signal */
		if(dropTarget)
		{
			ClutterActorMeta			*actorMeta=CLUTTER_ACTOR_META(dropTarget);
			ClutterActor				*dropActor=clutter_actor_meta_get_actor(actorMeta);

			if(clutter_actor_meta_get_enabled(actorMeta) &&
				clutter_actor_is_visible(dropActor) &&
				clutter_actor_get_reactive(dropActor))
			{
				g_signal_emit_by_name(dropTarget, "drag-enter", self, NULL);
				priv->lastDropTarget=dropTarget;
			}
		}
	}

	/* Transform event coordinates relative to last drop target which
	 * should be the drop target under pointer device if it is active
	 * and emit "drag-motion" signal
	 */
	if(priv->lastDropTarget)
	{
		dropX=dropY=0.0f;
		_xfdashboard_drag_action_transform_stage_point(priv->lastDropTarget,
														stageX, stageY,
														&dropX, &dropY);
		g_signal_emit_by_name(priv->lastDropTarget, "drag-motion", self, dropX, dropY, NULL);
	}

	/* We are derived from ClutterDragAction and this one disables stage motion
	 * so no "enter-event", "motion-event" and "leave-event" will be emitted while
	 * dragging. We need to do it on our own.
	 */
	event=clutter_get_current_event();
	if(event && clutter_event_type(event)==CLUTTER_MOTION)
	{
		GSList							*list, *next;
		ClutterStage					*stage;
		ClutterActor					*motionActor;
		gboolean						newMotionActor;
		ClutterActor					*actor;
		gfloat							x, y, w, h;
		gboolean						result;
		ClutterEvent					*actorEvent;

		/* Get stage where event happened */
		stage=clutter_event_get_stage(event);
		if(stage)
		{
			/* Get actor under pointer */
			newMotionActor=TRUE;
			motionActor=clutter_stage_get_actor_at_pos(stage,
														CLUTTER_PICK_REACTIVE,
														stageX, stageY);

			/* Iterate through list of crossed actors so far and check if pointer
			 * is still inside. If pointer is outside of an actor emit "leave-event".
			 * For each actor the pointer is still inside emit this "motion-event".
			 * Also check if actor under pointer is already is list to prevent
			 * "enter-event" to be emitted more than once.
			 */
			list=priv->lastMotionActors;
			while(list)
			{
				/* Get next entry now as this entry might get deleted */
				next=g_slist_next(list);

				/* Get actor from entry */
				actor=CLUTTER_ACTOR(list->data);

				/* Actor must be one same stage where event happened */
				if(clutter_actor_get_stage(actor)!=CLUTTER_ACTOR(stage)) continue;

				/* Get position and size of actor in stage coordinates */
				clutter_actor_get_transformed_position(actor, &x, &y);
				clutter_actor_get_transformed_size(actor, &w, &h);

				/* Check if pointer is still inside actor */
				if(stageX>=x && stageX<(x+w) &&
					stageY>=y && stageY<(y+h))
				{

					/* Check if actor is the "new" motion actor. If so set flag. */
					if(actor==motionActor) newMotionActor=FALSE;

					/* Emit "motion-event" */
					actorEvent=clutter_event_copy(event);
					actorEvent->motion.source=actor;

					g_signal_emit_by_name(actor, "motion-event", actorEvent, &result);

					clutter_event_free(actorEvent);
				}
					/* Pointer is not inside actor anymore so remove actor from list
					 * of last known "motion actors" and send "leave-event"
					 */
					else
					{
						/* Disconnect signal */
						g_signal_handlers_disconnect_by_func(actor, G_CALLBACK(_xfdashboard_drag_action_on_motion_actor_destroyed), self);

						/* Remove from list */
						priv->lastMotionActors=g_slist_remove_link(priv->lastMotionActors, list);
						g_slist_free_1(list);

						/* Create and emit "leave-event" */
						actorEvent=clutter_event_new(CLUTTER_LEAVE);
						actorEvent->crossing.time=event->motion.time;
						actorEvent->crossing.flags=event->motion.flags;
						actorEvent->crossing.stage=event->motion.stage;
						actorEvent->crossing.source=actor;

						actorEvent->crossing.x=event->motion.x;
						actorEvent->crossing.y=event->motion.y;
						actorEvent->crossing.device=event->motion.device;
						actorEvent->crossing.related=event->motion.source;

						g_signal_emit_by_name(actor, "leave-event", actorEvent, &result);

						clutter_event_free(actorEvent);
					}

				/* Proceed with next actor */
				list=next;
			}

			/* We have an actor under pointer and was not seen while iterating
			 * through list of all last known "motion actors" then add this actor
			 * to list and emit "enter-event" and also all parent actors because
			 * if pointer is inside their child then it is also inside them.
			 */
			if(motionActor && newMotionActor)
			{
				while(motionActor)
				{
					/* Avoid duplicates */
					if(!g_slist_find(priv->lastMotionActors, motionActor))
					{
						/* Add to list */
						priv->lastMotionActors=g_slist_append(priv->lastMotionActors, motionActor);

						/* Create and emit "enter-event" */
						actorEvent=clutter_event_new(CLUTTER_ENTER);
						actorEvent->crossing.time=event->motion.time;
						actorEvent->crossing.flags=event->motion.flags;
						actorEvent->crossing.stage=event->motion.stage;
						actorEvent->crossing.source=event->motion.source;

						actorEvent->crossing.x=event->motion.x;
						actorEvent->crossing.y=event->motion.y;
						actorEvent->crossing.device=event->motion.device;
						actorEvent->crossing.related=motionActor;

						g_signal_emit_by_name(motionActor, "enter-event", actorEvent, &result);

						clutter_event_free(actorEvent);

						/* To prevent emiting these motion events on actors being
						 * destroyed while drag is in progress we connect to 'destroy'
						 * signal of each "motion actor" added to list. The signal
						 * handler will be removed either on actor's destruction by
						 * signal handler's callback, when pointer leaves actor or on
						 * end of drag.
						 */
						g_signal_connect(motionActor, "destroy", G_CALLBACK(_xfdashboard_drag_action_on_motion_actor_destroyed), self);
					}

					/* Get parent */
					motionActor=clutter_actor_get_parent(motionActor);
				}
			}
		}
	}
}