int main (int argc, char *argv[]) { ClutterActor *stage; ClutterActor *actor; ClutterTimeline *timeline; ClutterAnimator *animator; clutter_init (&argc, &argv); stage = clutter_stage_get_default (); clutter_actor_set_size (stage, 300, 200); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); actor = clutter_rectangle_new_with_color (&red_color); clutter_actor_set_size (actor, 100, 100); clutter_actor_set_position (actor, 150, 50); timeline = clutter_timeline_new (2000); clutter_timeline_set_loop (timeline, TRUE); animator = clutter_animator_new (); clutter_animator_set_timeline (animator, timeline); clutter_animator_set (animator, actor, "x", CLUTTER_LINEAR, 0.0, 150.0, actor, "x", CLUTTER_LINEAR, 0.5, 50.0, actor, "x", CLUTTER_LINEAR, 1.0, 150.0, NULL); clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor); g_signal_connect (stage, "key-press-event", G_CALLBACK (key_pressed_cb), timeline); clutter_actor_show (stage); clutter_main (); g_object_unref (animator); return EXIT_SUCCESS; }
static MexShellChildData * mex_shell_child_data_new (MexShell *self, ClutterActor *child) { ClutterTimeline *timeline; MexShellChildData *data = g_slice_new0 (MexShellChildData); data->child = child; data->animator = clutter_animator_new (); data->last_direction = MEX_SHELL_DIRECTION_RIGHT; clutter_animator_set_duration (data->animator, 250); timeline = clutter_animator_get_timeline (data->animator); g_signal_connect (timeline, "started", G_CALLBACK (mex_shell_timeline_started_cb), self); g_signal_connect (timeline, "completed", G_CALLBACK (mex_shell_timeline_completed_cb), self); return data; }
int main (int argc, char *argv[]) { State *state = g_new0 (State, 1); ClutterActor *stage; ClutterAnimator *animator; clutter_init (&argc, &argv); stage = clutter_stage_new (); clutter_actor_set_size (stage, 400, 400); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); state->red = clutter_rectangle_new_with_color (&red_color); clutter_actor_set_size (state->red, 100, 100); clutter_actor_set_position (state->red, 300, 300); state->green = clutter_rectangle_new_with_color (&green_color); clutter_actor_set_size (state->green, 100, 100); clutter_actor_set_position (state->green, 0, 0); animator = clutter_animator_new (); clutter_animator_set_duration (animator, 1000); clutter_animator_set (animator, state->red, "x", CLUTTER_LINEAR, 0.0, 300.0, state->red, "y", CLUTTER_LINEAR, 0.0, 300.0, state->red, "x", CLUTTER_LINEAR, 1.0, 0.0, state->red, "y", CLUTTER_EASE_IN_QUINT, 1.0, 0.0, NULL); clutter_animator_set (animator, state->green, "x", CLUTTER_LINEAR, 0.0, 0.0, state->green, "y", CLUTTER_LINEAR, 0.0, 0.0, state->green, "x", CLUTTER_LINEAR, 1.0, 300.0, state->green, "y", CLUTTER_EASE_IN_QUINT, 1.0, 300.0, NULL); state->timeline = clutter_animator_get_timeline (animator); clutter_timeline_set_auto_reverse (state->timeline, TRUE); g_signal_connect (stage, "key-press-event", G_CALLBACK (key_pressed_cb), state); clutter_container_add (CLUTTER_CONTAINER (stage), state->red, state->green, NULL); clutter_actor_show (stage); clutter_main (); g_object_unref (animator); g_free (state); return EXIT_SUCCESS; }
G_MODULE_EXPORT gint test_animator_main (gint argc, gchar **argv) { ClutterActor *stage; ClutterActor *rects[COUNT]; gint i; clutter_init (&argc, &argv); stage = clutter_stage_get_default (); for (i=0; i<COUNT; i++) { rects[i]=new_rect (255 *(i * 1.0/COUNT), 50, 160, 255); clutter_container_add_actor (CLUTTER_CONTAINER (stage), rects[i]); clutter_actor_set_anchor_point (rects[i], 64, 64); clutter_actor_set_position (rects[i], 320.0, 240.0); clutter_actor_set_opacity (rects[i], 0x70); } g_timeout_add (10000, nuke_one, rects[2]); animator = clutter_animator_new (); /* Note: when both animations are active for the same actor at the same * time there is a race, such races should be handled by avoiding * controlling the same properties from multiple animations. This is * an intentional design flaw of this test for testing the corner case. */ clutter_animator_set (animator, rects[0], "x", 1, 0.0, 180.0, rects[0], "x", CLUTTER_LINEAR, 0.25, 450.0, rects[0], "x", CLUTTER_LINEAR, 0.5, 450.0, rects[0], "x", CLUTTER_LINEAR, 0.75, 180.0, rects[0], "x", CLUTTER_LINEAR, 1.0, 180.0, rects[0], "y", -1, 0.0, 100.0, rects[0], "y", CLUTTER_LINEAR, 0.25, 100.0, rects[0], "y", CLUTTER_LINEAR, 0.5, 380.0, rects[0], "y", CLUTTER_LINEAR, 0.75, 380.0, rects[0], "y", CLUTTER_LINEAR, 1.0, 100.0, rects[3], "x", 0, 0.0, 180.0, rects[3], "x", CLUTTER_LINEAR, 0.25, 180.0, rects[3], "x", CLUTTER_LINEAR, 0.5, 450.0, rects[3], "x", CLUTTER_LINEAR, 0.75, 450.0, rects[3], "x", CLUTTER_LINEAR, 1.0, 180.0, rects[3], "y", 0, 0.0, 100.0, rects[3], "y", CLUTTER_LINEAR, 0.25, 380.0, rects[3], "y", CLUTTER_LINEAR, 0.5, 380.0, rects[3], "y", CLUTTER_LINEAR, 0.75, 100.0, rects[3], "y", CLUTTER_LINEAR, 1.0, 100.0, rects[2], "rotation-angle-y", 0, 0.0, 0.0, rects[2], "rotation-angle-y", CLUTTER_LINEAR, 1.0, 360.0, rects[1], "scale-x", 0, 0.0, 1.0, rects[1], "scale-x", CLUTTER_LINEAR, 1.0, 2.0, rects[1], "scale-y", 0, 0.0, 1.0, rects[1], "scale-y", CLUTTER_LINEAR, 1.0, 2.0, NULL); clutter_actor_set_scale (rects[0], 1.4, 1.4); clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "x", TRUE); clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "y", TRUE); clutter_animator_property_set_interpolation (animator, G_OBJECT (rects[0]), "x", CLUTTER_INTERPOLATION_CUBIC); clutter_animator_property_set_interpolation (animator, G_OBJECT (rects[0]), "y", CLUTTER_INTERPOLATION_CUBIC); clutter_stage_hide_cursor(CLUTTER_STAGE (stage)); clutter_actor_show (stage); clutter_animator_set_duration (animator, 5000); g_signal_connect (clutter_animator_start (animator), "completed", G_CALLBACK (reverse_timeline), NULL); clutter_main (); g_object_unref (animator); return EXIT_SUCCESS; }
int main (int argc, char *argv[]) { ClutterActor *red; ClutterActor *green; ClutterActor *blue; State *state = g_new0 (State, 1); /* seed random number generator */ srand ((unsigned int) time (NULL)); if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) return 1; state->animator = clutter_animator_new (); clutter_animator_set_duration (state->animator, 500); state->stage = clutter_stage_new (); clutter_actor_set_size (state->stage, 400, 350); clutter_stage_set_color (CLUTTER_STAGE (state->stage), &stage_color); g_signal_connect (state->stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); state->group = clutter_actor_new (); clutter_actor_add_child (state->stage, state->group); red = clutter_actor_new (); clutter_actor_set_background_color (red, &red_color); clutter_actor_set_size (red, 50, 50); clutter_actor_set_position (red, 50, 50); clutter_actor_add_child (state->group, red); green = clutter_actor_new (); clutter_actor_set_background_color (green, &green_color); clutter_actor_set_size (green, 50, 50); clutter_actor_set_position (green, 50, 150); clutter_actor_add_child (state->group, green); blue = clutter_actor_new (); clutter_actor_set_background_color (blue, &blue_color); clutter_actor_set_size (blue, 50, 50); clutter_actor_set_position (blue, 50, 250); clutter_actor_add_child (state->group, blue); g_signal_connect (state->stage, "key-press-event", G_CALLBACK (move_actors), state); clutter_actor_show (state->stage); clutter_main (); g_object_unref (state->animator); g_free (state); return EXIT_SUCCESS; }