int
main (int   argc,
      char *argv[])
{
  ClutterActor *stage;
  ClutterActor *actor;
  ClutterTimeline *timeline;
  ClutterAnimator *animator;

  clutter_init (&argc, &argv);

  stage = clutter_stage_get_default ();
  clutter_actor_set_size (stage, 300, 200);
  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  actor = clutter_rectangle_new_with_color (&red_color);
  clutter_actor_set_size (actor, 100, 100);
  clutter_actor_set_position (actor, 150, 50);

  timeline = clutter_timeline_new (2000);
  clutter_timeline_set_loop (timeline, TRUE);

  animator = clutter_animator_new ();
  clutter_animator_set_timeline (animator, timeline);

  clutter_animator_set (animator,
                        actor, "x", CLUTTER_LINEAR, 0.0, 150.0,
                        actor, "x", CLUTTER_LINEAR, 0.5, 50.0,
                        actor, "x", CLUTTER_LINEAR, 1.0, 150.0,
                        NULL);

  clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor);

  g_signal_connect (stage,
                    "key-press-event",
                    G_CALLBACK (key_pressed_cb),
                    timeline);

  clutter_actor_show (stage);

  clutter_main ();

  g_object_unref (animator);

  return EXIT_SUCCESS;
}
Example #2
0
static MexShellChildData *
mex_shell_child_data_new (MexShell *self, ClutterActor *child)
{
  ClutterTimeline *timeline;

  MexShellChildData *data = g_slice_new0 (MexShellChildData);
  data->child = child;
  data->animator = clutter_animator_new ();
  data->last_direction = MEX_SHELL_DIRECTION_RIGHT;

  clutter_animator_set_duration (data->animator, 250);

  timeline = clutter_animator_get_timeline (data->animator);
  g_signal_connect (timeline, "started",
                    G_CALLBACK (mex_shell_timeline_started_cb), self);
  g_signal_connect (timeline, "completed",
                    G_CALLBACK (mex_shell_timeline_completed_cb), self);

  return data;
}
Example #3
0
int
main (int   argc,
      char *argv[])
{
  State *state = g_new0 (State, 1);

  ClutterActor *stage;
  ClutterAnimator *animator;

  clutter_init (&argc, &argv);

  stage = clutter_stage_new ();
  clutter_actor_set_size (stage, 400, 400);
  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  state->red = clutter_rectangle_new_with_color (&red_color);
  clutter_actor_set_size (state->red, 100, 100);
  clutter_actor_set_position (state->red, 300, 300);

  state->green = clutter_rectangle_new_with_color (&green_color);
  clutter_actor_set_size (state->green, 100, 100);
  clutter_actor_set_position (state->green, 0, 0);

  animator = clutter_animator_new ();
  clutter_animator_set_duration (animator, 1000);

  clutter_animator_set (animator,
                        state->red, "x", CLUTTER_LINEAR, 0.0, 300.0,
                        state->red, "y", CLUTTER_LINEAR, 0.0, 300.0,
                        state->red, "x", CLUTTER_LINEAR, 1.0, 0.0,
                        state->red, "y", CLUTTER_EASE_IN_QUINT, 1.0, 0.0,
                        NULL);

  clutter_animator_set (animator,
                        state->green, "x", CLUTTER_LINEAR, 0.0, 0.0,
                        state->green, "y", CLUTTER_LINEAR, 0.0, 0.0,
                        state->green, "x", CLUTTER_LINEAR, 1.0, 300.0,
                        state->green, "y", CLUTTER_EASE_IN_QUINT, 1.0, 300.0,
                        NULL);

  state->timeline = clutter_animator_get_timeline (animator);

  clutter_timeline_set_auto_reverse (state->timeline, TRUE);

  g_signal_connect (stage,
                    "key-press-event",
                    G_CALLBACK (key_pressed_cb),
                    state);

  clutter_container_add (CLUTTER_CONTAINER (stage), state->red, state->green, NULL);

  clutter_actor_show (stage);

  clutter_main ();

  g_object_unref (animator);

  g_free (state);

  return EXIT_SUCCESS;
}
Example #4
0
G_MODULE_EXPORT gint
test_animator_main (gint    argc,
                    gchar **argv)
{
  ClutterActor *stage;
  ClutterActor *rects[COUNT];
  gint i;
  clutter_init (&argc, &argv);

  stage = clutter_stage_get_default ();

  for (i=0; i<COUNT; i++)
    {
      rects[i]=new_rect (255 *(i * 1.0/COUNT), 50, 160, 255);
      clutter_container_add_actor (CLUTTER_CONTAINER (stage), rects[i]);
      clutter_actor_set_anchor_point (rects[i], 64, 64);
      clutter_actor_set_position (rects[i], 320.0, 240.0);
      clutter_actor_set_opacity (rects[i], 0x70);
    }

  g_timeout_add (10000, nuke_one, rects[2]);

  animator = clutter_animator_new ();

  /* Note: when both animations are active for the same actor at the same
   * time there is a race, such races should be handled by avoiding
   * controlling the same properties from multiple animations. This is
   * an intentional design flaw of this test for testing the corner case.
   */

  clutter_animator_set (animator,
         rects[0], "x",       1,                    0.0,  180.0,
         rects[0], "x",       CLUTTER_LINEAR,       0.25, 450.0,
         rects[0], "x",       CLUTTER_LINEAR,       0.5,  450.0,
         rects[0], "x",       CLUTTER_LINEAR,       0.75, 180.0,
         rects[0], "x",       CLUTTER_LINEAR,       1.0,  180.0,

         rects[0], "y",       -1,                   0.0,   100.0,
         rects[0], "y",       CLUTTER_LINEAR,       0.25,  100.0,
         rects[0], "y",       CLUTTER_LINEAR,       0.5,   380.0,
         rects[0], "y",       CLUTTER_LINEAR,       0.75,  380.0,
         rects[0], "y",       CLUTTER_LINEAR,       1.0,   100.0,

         rects[3], "x",       0,                    0.0,  180.0,
         rects[3], "x",       CLUTTER_LINEAR,       0.25, 180.0,
         rects[3], "x",       CLUTTER_LINEAR,       0.5,  450.0,
         rects[3], "x",       CLUTTER_LINEAR,       0.75, 450.0,
         rects[3], "x",       CLUTTER_LINEAR,       1.0,  180.0,

         rects[3], "y",       0,                    0.0,  100.0,
         rects[3], "y",       CLUTTER_LINEAR,       0.25, 380.0,
         rects[3], "y",       CLUTTER_LINEAR,       0.5,  380.0,
         rects[3], "y",       CLUTTER_LINEAR,       0.75, 100.0,
         rects[3], "y",       CLUTTER_LINEAR,       1.0,  100.0,


         rects[2], "rotation-angle-y",       0,                    0.0,  0.0,
         rects[2], "rotation-angle-y",       CLUTTER_LINEAR,       1.0,  360.0,

         rects[1], "scale-x", 0,                    0.0,  1.0,
         rects[1], "scale-x", CLUTTER_LINEAR,       1.0,  2.0,
         rects[1], "scale-y", 0,                    0.0,  1.0,
         rects[1], "scale-y", CLUTTER_LINEAR,       1.0,  2.0,
         NULL);


  clutter_actor_set_scale (rects[0], 1.4, 1.4);
  clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "x",
                                         TRUE);
  clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "y",
                                         TRUE);
  clutter_animator_property_set_interpolation (animator, G_OBJECT (rects[0]),
                                               "x", CLUTTER_INTERPOLATION_CUBIC);
  clutter_animator_property_set_interpolation (animator, G_OBJECT (rects[0]),
                                               "y", CLUTTER_INTERPOLATION_CUBIC);

  clutter_stage_hide_cursor(CLUTTER_STAGE (stage));
  clutter_actor_show (stage);
  clutter_animator_set_duration (animator, 5000);

  g_signal_connect (clutter_animator_start (animator),
                    "completed", G_CALLBACK (reverse_timeline), NULL);
  clutter_main ();
  g_object_unref (animator);

  return EXIT_SUCCESS;
}
int
main (int   argc,
      char *argv[])
{
  ClutterActor *red;
  ClutterActor *green;
  ClutterActor *blue;

  State *state = g_new0 (State, 1);

  /* seed random number generator */
  srand ((unsigned int) time (NULL));

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  state->animator = clutter_animator_new ();
  clutter_animator_set_duration (state->animator, 500);

  state->stage = clutter_stage_new ();
  clutter_actor_set_size (state->stage, 400, 350);
  clutter_stage_set_color (CLUTTER_STAGE (state->stage), &stage_color);
  g_signal_connect (state->stage,
                    "destroy",
                    G_CALLBACK (clutter_main_quit),
                    NULL);

  state->group = clutter_actor_new ();
  clutter_actor_add_child (state->stage, state->group);

  red = clutter_actor_new ();
  clutter_actor_set_background_color (red, &red_color);
  clutter_actor_set_size (red, 50, 50);
  clutter_actor_set_position (red, 50, 50);
  clutter_actor_add_child (state->group, red);

  green = clutter_actor_new ();
  clutter_actor_set_background_color (green, &green_color);
  clutter_actor_set_size (green, 50, 50);
  clutter_actor_set_position (green, 50, 150);
  clutter_actor_add_child (state->group, green);

  blue = clutter_actor_new ();
  clutter_actor_set_background_color (blue, &blue_color);
  clutter_actor_set_size (blue, 50, 50);
  clutter_actor_set_position (blue, 50, 250);
  clutter_actor_add_child (state->group, blue);

  g_signal_connect (state->stage,
                    "key-press-event",
                    G_CALLBACK (move_actors),
                    state);

  clutter_actor_show (state->stage);

  clutter_main ();

  g_object_unref (state->animator);
  g_free (state);

  return EXIT_SUCCESS;
}