Example #1
0
static void
clutter_backend_egl_init (ClutterBackendEGL *backend_egl)
{
    ClutterBackend *backend = CLUTTER_BACKEND (backend_egl);
    ClutterMainContext  *context;
    int i;

    clutter_backend_set_resolution (backend, 96.0);
    clutter_backend_set_double_click_time (backend, 250);
    clutter_backend_set_double_click_distance (backend, 5);

    context = _clutter_context_get_default ();

#define MAX_FINGERS     5

    for (i = 0; i < MAX_FINGERS; i++)
    {
        ClutterFruityFingerDevice *device;

        device = g_new0 (ClutterFruityFingerDevice, 1);
        context->input_devices = g_slist_append (context->input_devices, device);

        device->device.id = i;
        device->device.click_count = 0;
        device->device.previous_time = 0;
        device->device.previous_x = -1;
        device->device.previous_y = -1;
        device->device.previous_button_number = -1;
        device->x = 0;
        device->y = 0;
    }

#undef MAX_FINGERS
}
static void
clutter_backend_sdl_init (ClutterBackendSDL *backend_sdl)
{
  ClutterBackend *backend = CLUTTER_BACKEND (backend_sdl);

  clutter_backend_set_resolution (backend, 96.0);
  clutter_backend_set_double_click_time (backend, 250);
  clutter_backend_set_double_click_distance (backend, 5);

  backend_sdl->timer = g_timer_new ();
}