Example #1
0
/*
 * _clutter_input_device_update:
 * @device: a #ClutterInputDevice
 *
 * Updates the input @device by determining the #ClutterActor underneath the
 * pointer's cursor
 *
 * This function calls _clutter_input_device_set_actor() if needed.
 *
 * This function only works for #ClutterInputDevice of type
 * %CLUTTER_POINTER_DEVICE.
 *
 * Since: 1.2
 */
ClutterActor *
_clutter_input_device_update (ClutterInputDevice *device,
                              gboolean            emit_crossing)
{
  ClutterStage *stage;
  ClutterActor *new_cursor_actor;
  ClutterActor *old_cursor_actor;
  gint x, y;

  if (device->device_type == CLUTTER_KEYBOARD_DEVICE)
    return NULL;

  stage = device->stage;
  if (G_UNLIKELY (stage == NULL))
    {
      CLUTTER_NOTE (EVENT, "No stage defined for device '%s'",
                    clutter_input_device_get_device_name (device));
      return NULL;
    }

  clutter_input_device_get_device_coords (device, &x, &y);

  old_cursor_actor = device->cursor_actor;
  new_cursor_actor = _clutter_do_pick (stage, x, y, CLUTTER_PICK_REACTIVE);

  /* if the pick could not find an actor then we do not update the
   * input device, to avoid ghost enter/leave events; the pick should
   * never fail, except for bugs in the glReadPixels() implementation
   * in which case this is the safest course of action anyway
   */
  if (new_cursor_actor == NULL)
    return NULL;

  CLUTTER_NOTE (EVENT,
                "Actor under cursor (device %d, at %d, %d): %s",
                clutter_input_device_get_device_id (device),
                x, y,
                clutter_actor_get_name (new_cursor_actor) != NULL
                  ? clutter_actor_get_name (new_cursor_actor)
                  : G_OBJECT_TYPE_NAME (new_cursor_actor));

  /* short-circuit here */
  if (new_cursor_actor == old_cursor_actor)
    return old_cursor_actor;

  _clutter_input_device_set_actor (device, new_cursor_actor, emit_crossing);

  return device->cursor_actor;
}
Example #2
0
static void
get_pointer_and_view_coords (ClutterActor *self,
                             gint         *mouse_x,
                             gint         *mouse_y,
                             gfloat       *box_x,
                             gfloat       *box_y,
                             gfloat       *width,
                             gfloat       *height)
{
    StScrollViewPrivate *priv = ST_SCROLL_VIEW (self)->priv;

    clutter_input_device_get_device_coords (priv->mouse_pointer, mouse_x, mouse_y);
    clutter_actor_get_transformed_position (self, box_x, box_y);
    clutter_actor_get_transformed_size (self, width, height);
}