void done_editor() { cmdSavePreset(state.nPreset); if (state.sprBG) { delete state.sprBG; } if (state.texBG) { hge->Texture_Free(state.texBG); } delete gui; delete spr_left_pane1; delete spr_left_pane2; delete sprRightPane1; delete sprRightPane2; delete sprBBox; delete sprColor; delete spr_cursor; delete fnt; delete state.ps; delete sprParticles; hge->Texture_Free(texParticles); hge->Texture_Free(tex_gui); hge->Resource_RemoveAllPacks(); }
void DoneEditor() { cmdSavePreset(state.nPreset); if(state.sprBG) delete state.sprBG; if(state.texBG) hge->Texture_Free(state.texBG); delete gui; delete sprLeftPane1; delete sprLeftPane2; delete sprRightPane1; delete sprRightPane2; delete sprBBox; delete sprColor; delete sprCursor; delete fnt; delete state.ps; delete sprParticles; hge->Texture_Free(texParticles); hge->Texture_Free(texGui); hge->Resource_RemoveAllPacks(); }