Example #1
0
/* This overrides the default die, handling extra server stuff.
 * Send a QUIT if on the server.
 */
static void my_cmd_die(struct userrec *u, int idx, char *par)
{
  cycle_time = 100;
  if (server_online) {
    dprintf(-serv, "QUIT :%s\n", par[0] ? par : dcc[idx].nick);
    sleep(3);			/* Give the server time to understand */
  }
  nuke_server(NULL);
  cmd_die(u, idx, par);
}
Example #2
0
void
GameEvent(CORE_DATA *cd)
{
	switch (cd->event) {
	case EVENT_START:
		RegisterPlugin(OPENCORE_VERSION, CORE_NAME, "cycad", OPENCORE_VERSION, __DATE__, __TIME__, "core handler", 0, 0);
		register_commands();
		break;
	case EVENT_COMMAND:
		switch (cd->cmd_id) {
		case CMD_DIE: cmd_die(cd); break;
		case CMD_STOPBOT: cmd_stopbot(cd); break;
		case CMD_GETFILE: cmd_getfile(cd); break;
		case CMD_PUTFILE: cmd_putfile(cd); break;
		case CMD_LISTBOTS: cmd_listbots(cd); break;
		case CMD_TYPES: cmd_types(cd); break;
		case CMD_LOADTYPES: cmd_loadtypes(cd); break;
		case CMD_LOG: cmd_log(cd); break;
		case CMD_CMDLOG: cmd_cmdlog(cd); break;
		case CMD_ABOUT: cmd_about(cd); break;
		case CMD_INSLIB: cmd_inslib(cd); break;
		case CMD_RMLIB: cmd_rmlib(cd); break;
		case CMD_HELP: cmd_help(cd); break;
		case CMD_SYSINFO: cmd_sysinfo(cd); break;
		case CMD_LOADOPS: cmd_loadops(cd); break;
		case CMD_LISTOPS: cmd_listops(cd); break;
		case CMD_EXEC: cmd_exec(cd); break;
		case CMD_STARTBOT: cmd_startbot(cd); break;
		case CMD_GO: cmd_go(cd); break;
		default: break;
		}
		break;
	default:
		break;
	}
}