Example #1
0
/***Chequear que no queden "cuevas"***/
void DataBmp24::loadMatrix(char* data,int row_padded, int height,int width)
{
    char tmp;
    for(int i = 0; i < height; i++)
    {
        for(int j = 0; j < width*3; j += 3)
        {
            // Convert (B, G, R) to (R, G, B)
            tmp = data[j+(row_padded*i)];
            data[j+(row_padded*i)] = data[j+(row_padded*i)+2];
            data[j+(row_padded*i)+2] = tmp;


            //carga de bits a la matriz
			char a=data[j+(row_padded*i)];
            int red=(int)data[j+(row_padded*i)];
            int green=(int)data[j +row_padded*i + 1];
            int blue=(int)data[j +row_padded*i + 2];
            unsigned int val=colorVal(red,green,blue,255);
            if(val==3) //tiene color
            {
                PixelBmp* aInvalidPixel = new PixelBmp(new Position(height-1-i,j/3), new ColorRgb(red,green,blue,255));
                invalidPixels->push_back(aInvalidPixel);
				(*bitmap)[height-1-i]->push_back(false);
				///***********************
				//Avisar en el log el color encontrado
            }
            else //blanco o negro
            {
					if( (val==1) || (posValid(height-i, j/3) && getBit(height-i,j/3)==true) )//Si el bit debajo es blanco, pongo un blanco
					{
					(*bitmap)[height-1-i]->push_back(true);
                    setWhitePosition(height-1-i,j/3);

					}else //negro
					{
					(*bitmap)[height-1-i]->push_back(false);
                    setBlackPosition(height-1-i,j/3);

					}
	
               //setBit(height-1-i,j/3,val);
            }
        }
    }
    //evaluar lista de bits invalidos
    resetInvalidPixels();
}
Example #2
0
/***Chequear que no queden "cuevas"***/
void DataBmp32::loadMatrix(char* data,int row_padded, int height,int width)
{
	char tmp;

	for(int i = 0; i < height; i++)
	{
		for(int j = 0; j < width*4; j += 4)
		{
			// Convert (B, G, R) to (R, G, B)
			tmp = data[j+(row_padded*i)];
			data[j+(row_padded*i)] = data[j+(row_padded*i)+2];
			data[j+(row_padded*i)+2] = tmp;


			//carga de bits a la matriz
			char a=data[j+(row_padded*i)];
			int red=(int)data[j+(row_padded*i)];
			int green=(int)data[j +row_padded*i + 1];
			int blue=(int)data[j +row_padded*i + 2];
			int alpha=(int)data[j +row_padded*i + 3];
			unsigned int val=colorVal(red,green,blue,alpha);
			if(val==2) //es transparente
			{
				(*bitmap)[height-1-i]->push_back(true);
				///***********************
				//Avisar en el log el color encontrado
			}
			else //color
			{
				if((posValid(height-i, j/4) && getBit(height-i,j/4)==true) )//Si el bit debajo es transparente, pongo un transparente
				{
					(*bitmap)[height-1-i]->push_back(true);
				}else //color
				{
					(*bitmap)[height-1-i]->push_back(false);
					setBlackPosition(height-1-i,j/4);

				}
			}//endif valor del color
		}//end for recorrido columnas
	}//end for recorrido de filas
}
Example #3
0
void loop()                     
{
  
  while(modeButtonState == 1)        //Used as an off mode, sets LED's off.
  {
    Serial.println("1");  //debugging
    setColorRGB(0, 0, 0);
    
    delay(500);
    checkModeButton(modeButton, mState);
  }

  while(modeButtonState == 2)       //pick your own color using rgb buttons. 10 intensities of each color.
  {
    Serial.println("2");  //debugging
    
    int valRedLED, valGreenLED, valBlueLED;

    valRedLED = colorVal(redButtonState);
    valGreenLED = colorVal(greenButtonState);
    valBlueLED = colorVal(blueButtonState);

    setColorRGB(valRedLED, valGreenLED, valBlueLED);
    
    checkColorButton(redButton, rState);
    checkColorButton(greenButton, gState);
    checkColorButton(blueButton, bState);

    checkModeButton(modeButton, mState);
    delay(500);
  }
  
  while(modeButtonState == 3)      //color fade, pick how fast they fade w/ 3 pre-determined speeds
  {
    Serial.println("3");   //debugging
    
    colorFader();   //create input variable for delay

    checkModeButton(modeButton, mState);
    delay(500);
  }

  while(modeButtonState == 4)       //color fade different for each strip, pick speeds like above 
  {
    Serial.println("4");  //debugging
    
    checkModeButton(modeButton, mState);
    delay(500);
  }

  while(modeButtonState ==  5)      //color changes with music
  {
    Serial.println("5");  //debugging
    
    checkModeButton(modeButton, mState);
    delay(500);
  }

  checkModeButton(modeButton, mState);
  delay(500);
}