static PALETTE_INIT( intv ) { int k = 0; UINT8 i, j, r, g, b; /* Two copies of everything (why?) */ machine.colortable = colortable_alloc(machine, 32); for ( i = 0; i < 16; i++ ) { r = intv_colors[i*3]; g = intv_colors[i*3+1]; b = intv_colors[i*3+2]; colortable_palette_set_color(machine.colortable, i, MAKE_RGB(r, g, b)); colortable_palette_set_color(machine.colortable, i + 16, MAKE_RGB(r, g, b)); } for(i=0;i<16;i++) { for(j=0;j<16;j++) { colortable_entry_set_value(machine.colortable, k++, i); colortable_entry_set_value(machine.colortable, k++, j); } } for(i=0;i<16;i++) { for(j=16;j<32;j++) { colortable_entry_set_value(machine.colortable, k++, i); colortable_entry_set_value(machine.colortable, k++, j); } } }
void mermaid_state::palette_init() { const UINT8 *color_prom = memregion("proms")->base(); int i; /* allocate the colortable */ machine().colortable = colortable_alloc(machine(), 0x41); for (i = 0; i < 0x40; i++) { int r = 0x21 * BIT(color_prom[i], 0) + 0x47 * BIT(color_prom[i], 1) + 0x97 * BIT(color_prom[i], 2); int g = 0x21 * BIT(color_prom[i], 3) + 0x47 * BIT(color_prom[i], 4) + 0x97 * BIT(color_prom[i], 5); int b = 0x47 * BIT(color_prom[i], 6) + 0x97 * BIT(color_prom[i], 7); colortable_palette_set_color(machine().colortable, i, MAKE_RGB(r, g, b)); } /* blue background */ colortable_palette_set_color(machine().colortable, 0x40, MAKE_RGB(0, 0, 0xff)); /* char/sprite palette */ for (i = 0; i < 0x40; i++) colortable_entry_set_value(machine().colortable, i, i); /* background palette */ colortable_entry_set_value(machine().colortable, 0x40, 0x20); colortable_entry_set_value(machine().colortable, 0x41, 0x21); colortable_entry_set_value(machine().colortable, 0x42, 0x40); colortable_entry_set_value(machine().colortable, 0x43, 0x21); }
static PALETTE_INIT( bsktball ) { int i; machine.colortable = colortable_alloc(machine, 4); colortable_palette_set_color(machine.colortable,0,MAKE_RGB(0x00,0x00,0x00)); /* BLACK */ colortable_palette_set_color(machine.colortable,1,MAKE_RGB(0x80,0x80,0x80)); /* LIGHT GREY */ colortable_palette_set_color(machine.colortable,2,MAKE_RGB(0x50,0x50,0x50)); /* DARK GREY */ colortable_palette_set_color(machine.colortable,3,MAKE_RGB(0xff,0xff,0xff)); /* WHITE */ /* playfield */ for (i = 0; i < 2; i++) { colortable_entry_set_value(machine.colortable, i*4 + 0, 1); colortable_entry_set_value(machine.colortable, i*4 + 1, 3 * i); colortable_entry_set_value(machine.colortable, i*4 + 2, 3 * i); colortable_entry_set_value(machine.colortable, i*4 + 3, 3 * i); } /* motion */ for (i = 0; i < 4*4*4; i++) { colortable_entry_set_value(machine.colortable, 2*4 + i*4 + 0, 1); colortable_entry_set_value(machine.colortable, 2*4 + i*4 + 1, (i >> 2) & 3); colortable_entry_set_value(machine.colortable, 2*4 + i*4 + 2, (i >> 0) & 3); colortable_entry_set_value(machine.colortable, 2*4 + i*4 + 3, (i >> 4) & 3); } }
static void set_pens(running_machine &machine) { int i; for (i = 0; i < 0x100; i++) { int r = pal4bit(machine.generic.paletteram.u8[i | 0x200] >> 0); int g = pal4bit(machine.generic.paletteram.u8[i | 0x000] >> 4); int b = pal4bit(machine.generic.paletteram.u8[i | 0x000] >> 0); colortable_palette_set_color(machine.colortable, i, MAKE_RGB(r, g, b)); } colortable_palette_set_color(machine.colortable, 0x100, RGB_BLACK); }
void darkmist_state::set_pens() { int i; for (i = 0; i < 0x100; i++) { int r = pal4bit(m_generic_paletteram_8[i | 0x200] >> 0); int g = pal4bit(m_generic_paletteram_8[i | 0x000] >> 4); int b = pal4bit(m_generic_paletteram_8[i | 0x000] >> 0); colortable_palette_set_color(machine().colortable, i, MAKE_RGB(r, g, b)); } colortable_palette_set_color(machine().colortable, 0x100, RGB_BLACK); }
static void set_pens(colortable_t *colortable) { int i; for (i = 0; i < 0x100; i++) { int r = pal4bit(paletteram[i | 0x200] >> 0); int g = pal4bit(paletteram[i | 0x000] >> 4); int b = pal4bit(paletteram[i | 0x000] >> 0); colortable_palette_set_color(colortable, i, MAKE_RGB(r, g, b)); } colortable_palette_set_color(colortable, 0x100, RGB_BLACK); }
PALETTE_INIT_MEMBER(equites_state,splndrbt) { const UINT8 *color_prom = machine().root_device().memregion("proms")->base(); int i; machine().colortable = colortable_alloc(machine(), 256); for (i = 0; i < 0x100; i++) colortable_palette_set_color(machine().colortable, i, MAKE_RGB(pal4bit(color_prom[i]), pal4bit(color_prom[i + 0x100]), pal4bit(color_prom[i + 0x200]))); for (i = 0; i < 0x100; i++) colortable_entry_set_value(machine().colortable, i, i); // point to the bg CLUT color_prom += 0x300; for (i = 0; i < 0x80; i++) colortable_entry_set_value(machine().colortable, i + 0x100, color_prom[i] + 0x10); // point to the sprite CLUT color_prom += 0x100; for (i = 0; i < 0x100; i++) colortable_entry_set_value(machine().colortable, i + 0x180, color_prom[i]); }
void jailbrek_state::palette_init() { const UINT8 *color_prom = machine().root_device().memregion("proms")->base(); int i; /* allocate the colortable */ machine().colortable = colortable_alloc(machine(), 0x20); /* create a lookup table for the palette */ for (i = 0; i < 0x20; i++) { int r = pal4bit(color_prom[i + 0x00] >> 0); int g = pal4bit(color_prom[i + 0x00] >> 4); int b = pal4bit(color_prom[i + 0x20] >> 0); colortable_palette_set_color(machine().colortable, i, MAKE_RGB(r, g, b)); } /* color_prom now points to the beginning of the lookup table */ color_prom += 0x40; for (i = 0; i < 0x100; i++) { UINT8 ctabentry = (color_prom[i] & 0x0f) | 0x10; colortable_entry_set_value(machine().colortable, i, ctabentry); } for (i = 0x100; i < 0x200; i++) { UINT8 ctabentry = color_prom[i] & 0x0f; colortable_entry_set_value(machine().colortable, i, ctabentry); } }
PALETTE_INIT_MEMBER(clshroad_state,firebatl) { const UINT8 *color_prom = memregion("proms")->base(); int i; /* allocate the colortable */ machine().colortable = colortable_alloc(machine(), 0x100); /* create a lookup table for the palette */ for (i = 0; i < 0x100; i++) { int r = pal4bit(color_prom[i + 0x000]); int g = pal4bit(color_prom[i + 0x100]); int b = pal4bit(color_prom[i + 0x200]); colortable_palette_set_color(machine().colortable, i, MAKE_RGB(r, g, b)); } /* color_prom now points to the beginning of the lookup table */ color_prom += 0x300; for (i = 0; i < 0x200; i++) colortable_entry_set_value(machine().colortable, i, i & 0xff); for (i = 0x200; i < 0x300; i++) { UINT8 ctabentry = ((color_prom[(i - 0x200) + 0x000] & 0x0f) << 4) | (color_prom[(i - 0x200) + 0x100] & 0x0f); colortable_entry_set_value(machine().colortable, i, ctabentry); } }
void strnskil_state::palette_init() { const UINT8 *color_prom = memregion("proms")->base(); int i; /* allocate the colortable */ machine().colortable = colortable_alloc(machine(), 0x100); /* create a lookup table for the palette */ for (i = 0; i < 0x100; i++) { int r = pal4bit(color_prom[i + 0x000]); int g = pal4bit(color_prom[i + 0x100]); int b = pal4bit(color_prom[i + 0x200]); colortable_palette_set_color(machine().colortable, i, MAKE_RGB(r, g, b)); } /* color_prom now points to the beginning of the lookup table */ color_prom += 0x300; /* sprites lookup table */ for (i = 0; i < 0x400; i++) { UINT8 ctabentry = color_prom[i]; colortable_entry_set_value(machine().colortable, i, ctabentry); } }
void retofinv_state::palette_init() { const UINT8 *color_prom = machine().root_device().memregion("proms")->base(); int i; /* allocate the colortable */ machine().colortable = colortable_alloc(machine(), 0x100); /* create a lookup table for the palette */ for (i = 0; i < 0x100; i++) { int r = pal4bit(color_prom[i + 0x000]); int g = pal4bit(color_prom[i + 0x100]); int b = pal4bit(color_prom[i + 0x200]); colortable_palette_set_color(machine().colortable, i, MAKE_RGB(r, g, b)); } /* color_prom now points to the beginning of the lookup table */ color_prom += 0x300; /* fg chars (1bpp) */ for (i = 0; i < 0x200; i++) { UINT8 ctabentry; if (i & 0x01) ctabentry = i >> 1; else ctabentry = 0; colortable_entry_set_value(machine().colortable, i, ctabentry); }
static void set_pens(running_machine &machine) { darkmist_state *state = machine.driver_data<darkmist_state>(); int i; for (i = 0; i < 0x100; i++) { int r = pal4bit(state->m_generic_paletteram_8[i | 0x200] >> 0); int g = pal4bit(state->m_generic_paletteram_8[i | 0x000] >> 4); int b = pal4bit(state->m_generic_paletteram_8[i | 0x000] >> 0); colortable_palette_set_color(machine.colortable, i, MAKE_RGB(r, g, b)); } colortable_palette_set_color(machine.colortable, 0x100, RGB_BLACK); }
void megazone_state::palette_init() { const UINT8 *color_prom = machine().root_device().memregion("proms")->base(); static const int resistances_rg[3] = { 1000, 470, 220 }; static const int resistances_b [2] = { 470, 220 }; double rweights[3], gweights[3], bweights[2]; int i; /* compute the color output resistor weights */ compute_resistor_weights(0, 255, -1.0, 3, &resistances_rg[0], rweights, 1000, 0, 3, &resistances_rg[0], gweights, 1000, 0, 2, &resistances_b[0], bweights, 1000, 0); /* allocate the colortable */ machine().colortable = colortable_alloc(machine(), 0x20); /* create a lookup table for the palette */ for (i = 0; i < 0x20; i++) { int bit0, bit1, bit2; int r, g, b; /* red component */ bit0 = BIT(color_prom[i], 0); bit1 = BIT(color_prom[i], 1); bit2 = BIT(color_prom[i], 2); r = combine_3_weights(rweights, bit0, bit1, bit2); /* green component */ bit0 = BIT(color_prom[i], 3); bit1 = BIT(color_prom[i], 4); bit2 = BIT(color_prom[i], 5); g = combine_3_weights(gweights, bit0, bit1, bit2); /* blue component */ bit0 = BIT(color_prom[i], 6); bit1 = BIT(color_prom[i], 7); b = combine_2_weights(bweights, bit0, bit1); colortable_palette_set_color(machine().colortable, i, MAKE_RGB(r, g, b)); } /* color_prom now points to the beginning of the lookup table */ color_prom += 0x20; /* sprites */ for (i = 0; i < 0x100; i++) { UINT8 ctabentry = color_prom[i] & 0x0f; colortable_entry_set_value(machine().colortable, i, ctabentry); } /* characters */ for (i = 0x100; i < 0x200; i++) { UINT8 ctabentry = (color_prom[i] & 0x0f) | 0x10; colortable_entry_set_value(machine().colortable, i, ctabentry); } }
static void set_pens(starshp1_state *state, colortable_t *colortable) { colortable_palette_set_color(colortable, state->inverse ? 7 : 0, MAKE_RGB(0x00, 0x00, 0x00)); colortable_palette_set_color(colortable, state->inverse ? 6 : 1, MAKE_RGB(0x1e, 0x1e, 0x1e)); colortable_palette_set_color(colortable, state->inverse ? 5 : 2, MAKE_RGB(0x4e, 0x4e, 0x4e)); colortable_palette_set_color(colortable, state->inverse ? 4 : 3, MAKE_RGB(0x6c, 0x6c, 0x6c)); colortable_palette_set_color(colortable, state->inverse ? 3 : 4, MAKE_RGB(0x93, 0x93, 0x93)); colortable_palette_set_color(colortable, state->inverse ? 2 : 5, MAKE_RGB(0xb1, 0xb1, 0xb1)); colortable_palette_set_color(colortable, state->inverse ? 1 : 6, MAKE_RGB(0xe1, 0xe1, 0xe1)); colortable_palette_set_color(colortable, state->inverse ? 0 : 7, MAKE_RGB(0xff, 0xff, 0xff)); }
static PALETTE_INIT( panicr ) { int i; /* allocate the colortable */ machine->colortable = colortable_alloc(machine, 0x100); /* create a lookup table for the palette */ for (i = 0; i < 0x100; i++) { int r = pal4bit(color_prom[i + 0x000]); int g = pal4bit(color_prom[i + 0x100]); int b = pal4bit(color_prom[i + 0x200]); colortable_palette_set_color(machine->colortable, i, MAKE_RGB(r, g, b)); } /* color_prom now points to the beginning of the lookup table */ color_prom += 0x300; // txt lookup table for (i = 0; i < 0x100; i++) { UINT8 ctabentry; if (color_prom[i] & 0x40) ctabentry = 0; else ctabentry = (color_prom[i] & 0x3f) | 0x80; colortable_entry_set_value(machine->colortable, i, ctabentry); } // tile lookup table for (i = 0x100; i < 0x200; i++) { UINT8 ctabentry = (color_prom[i] & 0x3f) | 0x00; colortable_entry_set_value(machine->colortable, i, ctabentry); } // sprite lookup table for (i = 0x200; i < 0x300; i++) { UINT8 ctabentry; if (color_prom[i] & 0x40) ctabentry = 0; else ctabentry = (color_prom[i] & 0x3f) | 0x40; colortable_entry_set_value(machine->colortable, i, ctabentry); } }
static void set_pens(colortable_t *colortable) { int i; for (i = 0; i < 0x100; i++) { UINT16 data = paletteram[i] | (paletteram_2[i] << 8); rgb_t color = MAKE_RGB(pal4bit(data >> 4), pal4bit(data >> 0), pal4bit(data >> 8)); colortable_palette_set_color(colortable, i, color); } }
void stfight_state::set_pens() { int i; for (i = 0; i < 0x100; i++) { UINT16 data = m_generic_paletteram_8[i] | (m_generic_paletteram2_8[i] << 8); rgb_t color = MAKE_RGB(pal4bit(data >> 4), pal4bit(data >> 0), pal4bit(data >> 8)); colortable_palette_set_color(machine().colortable, i, color); } }
void aquarius_state::palette_init() { int i; machine().colortable = colortable_alloc(machine(), 16); for (i = 0; i < 16; i++) colortable_palette_set_color(machine().colortable, i, aquarius_colors[i]); for (i = 0; i < 512; i++) colortable_entry_set_value(machine().colortable, i, aquarius_palette[i]); }
static void set_pens(running_machine *machine) { int i; for (i = 0; i < 0x100; i++) { UINT16 data = machine->generic.paletteram.u8[i] | (machine->generic.paletteram2.u8[i] << 8); rgb_t color = MAKE_RGB(pal4bit(data >> 4), pal4bit(data >> 0), pal4bit(data >> 8)); colortable_palette_set_color(machine->colortable, i, color); } }
static void set_pens(running_machine &machine) { stfight_state *state = machine.driver_data<stfight_state>(); int i; for (i = 0; i < 0x100; i++) { UINT16 data = state->m_generic_paletteram_8[i] | (state->m_generic_paletteram2_8[i] << 8); rgb_t color = MAKE_RGB(pal4bit(data >> 4), pal4bit(data >> 0), pal4bit(data >> 8)); colortable_palette_set_color(machine.colortable, i, color); } }
static void set_pens( running_machine *machine ) { cvs_state *state = machine->driver_data<cvs_state>(); int i; for (i = 0; i < 0x10; i++) { int r = pal2bit(~state->palette_ram[i] >> 0); int g = pal3bit(~state->palette_ram[i] >> 2); int b = pal3bit(~state->palette_ram[i] >> 5); colortable_palette_set_color(machine->colortable, i, MAKE_RGB(r, g, b)); } }
void exedexes_state::palette_init() { const UINT8 *color_prom = memregion("proms")->base(); int i; /* allocate the colortable */ machine().colortable = colortable_alloc(machine(), 0x100); /* create a lookup table for the palette */ for (i = 0; i < 0x100; i++) { int r = pal4bit(color_prom[i + 0x000]); int g = pal4bit(color_prom[i + 0x100]); int b = pal4bit(color_prom[i + 0x200]); colortable_palette_set_color(machine().colortable, i, MAKE_RGB(r, g, b)); } /* color_prom now points to the beginning of the lookup table */ color_prom += 0x300; /* characters use colors 0xc0-0xcf */ for (i = 0; i < 0x100; i++) { UINT8 ctabentry = color_prom[i] | 0xc0; colortable_entry_set_value(machine().colortable, i, ctabentry); } /* 32x32 tiles use colors 0-0x0f */ for (i = 0x100; i < 0x200; i++) { UINT8 ctabentry = color_prom[i]; colortable_entry_set_value(machine().colortable, i, ctabentry); } /* 16x16 tiles use colors 0x40-0x4f */ for (i = 0x200; i < 0x300; i++) { UINT8 ctabentry = color_prom[i] | 0x40; colortable_entry_set_value(machine().colortable, i, ctabentry); } /* sprites use colors 0x80-0xbf in four banks */ for (i = 0x300; i < 0x400; i++) { UINT8 ctabentry = color_prom[i] | (color_prom[i + 0x100] << 4) | 0x80; colortable_entry_set_value(machine().colortable, i, ctabentry); } }
PALETTE_INIT_MEMBER(madalien_state,madalien) { const UINT8 *color_prom = memregion("proms")->base(); int i; /* allocate the colortable */ machine().colortable = colortable_alloc(machine(), 0x20); for (i = 0; i < 0x20; i++) { int r = 0; int g = 0; int b = 0; if (BIT(color_prom[i], 0)) r += 0x3f; if (BIT(color_prom[i], 1)) r += 0xc0; if (BIT(color_prom[i], 2)) g += 0x3f; if (BIT(color_prom[i], 3)) g += 0xc0; if (BIT(color_prom[i], 4)) b += 0x3f; if (BIT(color_prom[i], 5)) b += 0xc0; colortable_palette_set_color(machine().colortable, i, MAKE_RGB(r, g, b)); } for (i = 0; i < 0x10; i++) colortable_entry_set_value(machine().colortable, i, i); for (i = 0x10; i < 0x20; i++) { UINT8 ctabentry = i - 0x10; if (BIT((i - 0x10), 1)) ctabentry = ctabentry ^ 0x06; if (BIT((i - 0x10), 2)) ctabentry = ctabentry ^ 0x06; colortable_entry_set_value(machine().colortable, i, ctabentry); } for (i = 0x20; i < 0x30; i++) colortable_entry_set_value(machine().colortable, i, (i - 0x20) | 0x10); }
void sprint2_state::palette_init() { /* allocate the colortable */ machine().colortable = colortable_alloc(machine(), 4); colortable_palette_set_color(machine().colortable, 0, MAKE_RGB(0x00, 0x00, 0x00)); colortable_palette_set_color(machine().colortable, 1, MAKE_RGB(0x5b, 0x5b, 0x5b)); colortable_palette_set_color(machine().colortable, 2, MAKE_RGB(0xa4, 0xa4, 0xa4)); colortable_palette_set_color(machine().colortable, 3, MAKE_RGB(0xff, 0xff, 0xff)); colortable_entry_set_value(machine().colortable, 0x0, 1); /* black playfield */ colortable_entry_set_value(machine().colortable, 0x1, 0); colortable_entry_set_value(machine().colortable, 0x2, 1); /* white playfield */ colortable_entry_set_value(machine().colortable, 0x3, 3); colortable_entry_set_value(machine().colortable, 0x4, 1); /* car #1 */ colortable_entry_set_value(machine().colortable, 0x5, 3); colortable_entry_set_value(machine().colortable, 0x6, 1); /* car #2 */ colortable_entry_set_value(machine().colortable, 0x7, 0); colortable_entry_set_value(machine().colortable, 0x8, 1); /* car #3 */ colortable_entry_set_value(machine().colortable, 0x9, 2); colortable_entry_set_value(machine().colortable, 0xa, 1); /* car #4 */ colortable_entry_set_value(machine().colortable, 0xb, 2); }
void mz_state::palette_init() { int i; machine().colortable = colortable_alloc(machine(), 8); for (i = 0; i < 8; i++) colortable_palette_set_color(machine().colortable, i, MAKE_RGB((i & 2) ? 0xff : 0x00, (i & 4) ? 0xff : 0x00, (i & 1) ? 0xff : 0x00)); for (i = 0; i < 256; i++) { colortable_entry_set_value(machine().colortable, i*2, i & 7); colortable_entry_set_value(machine().colortable, i*2+1, (i >> 4) & 7); } }
static PALETTE_INIT( cgenienz ) { UINT8 i, r, g, b; machine.colortable = colortable_alloc(machine, 49); for ( i = 0; i < 49; i++ ) { r = cgenienz_colors[i*3]; g = cgenienz_colors[i*3+1]; b = cgenienz_colors[i*3+2]; colortable_palette_set_color(machine.colortable, i, MAKE_RGB(r, g, b)); } for(i=0; i<108; i++) colortable_entry_set_value(machine.colortable, i, cgenie_palette[i]); }
static PALETTE_INIT( madalien ) { int i; /* allocate the colortable */ machine->colortable = colortable_alloc(machine, 0x20); for (i = 0; i < 0x20; i++) { int r = 0; int g = 0; int b = 0; if (BIT(color_prom[i], 0)) r += 0x3f; if (BIT(color_prom[i], 1)) r += 0xc0; if (BIT(color_prom[i], 2)) g += 0x3f; if (BIT(color_prom[i], 3)) g += 0xc0; if (BIT(color_prom[i], 4)) b += 0x3f; if (BIT(color_prom[i], 5)) b += 0xc0; colortable_palette_set_color(machine->colortable, i, MAKE_RGB(r, g, b)); } for (i = 0; i < 0x10; i++) colortable_entry_set_value(machine->colortable, i, i); for (i = 0x10; i < 0x20; i++) { UINT8 ctabentry = i - 0x10; if (BIT((i - 0x10), 1)) ctabentry = ctabentry ^ 0x06; if (BIT((i - 0x10), 2)) ctabentry = ctabentry ^ 0x06; colortable_entry_set_value(machine->colortable, i, ctabentry); } for (i = 0x20; i < 0x30; i++) colortable_entry_set_value(machine->colortable, i, (i - 0x20) | 0x10); }
/* Initialise the palette */ void vtech2_state::palette_init() { int i; machine().colortable = colortable_alloc(machine(), 16); for ( i = 0; i < 16; i++ ) colortable_palette_set_color(machine().colortable, i, vt_colors[i]); for (i = 0; i < 256; i++) { colortable_entry_set_value(machine().colortable, 2*i, i&15); colortable_entry_set_value(machine().colortable, 2*i+1, i>>4); } for (i = 0; i < 16; i++) colortable_entry_set_value(machine().colortable, 512+i, i); }
/* Initialise the palette */ static PALETTE_INIT( vtech2 ) { int i; machine.colortable = colortable_alloc(machine, 16); for ( i = 0; i < 16; i++ ) colortable_palette_set_color(machine.colortable, i, vt_colors[i]); for (i = 0; i < 256; i++) { colortable_entry_set_value(machine.colortable, 2*i, i&15); colortable_entry_set_value(machine.colortable, 2*i+1, i>>4); } for (i = 0; i < 16; i++) colortable_entry_set_value(machine.colortable, 512+i, i); }
void ikki_state::palette_init() { const UINT8 *color_prom = memregion("proms")->base(); int i; /* allocate the colortable - extra pen for the punch through pen */ machine().colortable = colortable_alloc(machine(), 0x101); /* create a lookup table for the palette */ for (i = 0; i < 0x100; i++) { int r = pal4bit(color_prom[i + 0x000]); int g = pal4bit(color_prom[i + 0x100]); int b = pal4bit(color_prom[i + 0x200]); colortable_palette_set_color(machine().colortable, i, MAKE_RGB(r, g, b)); } /* color_prom now points to the beginning of the lookup table */ color_prom += 0x300; /* sprites lookup table */ for (i = 0; i < 0x200; i++) { UINT16 ctabentry = color_prom[i] ^ 0xff; if (((i & 0x07) == 0x07) && (ctabentry == 0)) { /* punch through */ m_punch_through_pen = i; ctabentry = 0x100; } colortable_entry_set_value(machine().colortable, i, ctabentry); } /* bg lookup table */ for (i = 0x200; i < 0x400; i++) { UINT8 ctabentry = color_prom[i]; colortable_entry_set_value(machine().colortable, i, ctabentry); } }