void cgl::core::D3D11Resource::onReset() { comReset((IUnknown**)ptr()); }
void cgl::CD3D11Buffer::onReset() { comReset((IUnknown**)ptr()); }
////////////////////////////////////////////////////////////////////////// // dxgi adapter void cgl::core::CDXGIAdapter::onReset() { comReset((IUnknown**)ptr()); }
void cgl::core::CDXGIOutput::onReset() { comReset((IUnknown**)ptr()); }
void cgl::core::CDXGIFactory::onReset() { comReset((IUnknown**)ptr()); }
void cgl::util::CGLInputBuffer::onReset() { comReset((IUnknown**)ptr()); }