Example #1
0
bool mySqlGetCommanders(MySQL *self, Commander **commanders) {

    MYSQL_ROW row;

    dbg("mySqlGetCommanders count: %d", mysql_num_rows(self->result));

    for (int i = 0; (row = mysql_fetch_row(self->result)); i++) {

        Commander *curCommander = commanders[i];
        commanderInit(curCommander);

        curCommander->mapId = strtol(row[MYSQL_COMMANDER_FIELD_map_id], NULL, 10);
        curCommander->pcId = strtoll(row[MYSQL_COMMANDER_FIELD_commander_id], NULL, 10);
        curCommander->commanderId = strtoll(row[MYSQL_COMMANDER_FIELD_commander_id], NULL, 10);
        curCommander->socialInfoId = strtoll(row[MYSQL_COMMANDER_FIELD_commander_id], NULL, 10);
        strncpy(curCommander->name, row[MYSQL_COMMANDER_FIELD_commanderName], sizeof(curCommander->name));
        curCommander->jobId = strtol(row[MYSQL_COMMANDER_FIELD_job_id], NULL, 10);
        curCommander->classId = strtol(row[MYSQL_COMMANDER_FIELD_class_id], NULL, 10);
        curCommander->hairId = strtol(row[MYSQL_COMMANDER_FIELD_hair_id], NULL, 10);
        curCommander->gender = strtol(row[MYSQL_COMMANDER_FIELD_gender], NULL, 10);
        curCommander->level = strtol(row[MYSQL_COMMANDER_FIELD_level], NULL, 10);
    }

    return true;
}
Example #2
0
bool mySqlGetCommanders(MySQL *self, char *familyName, Commander **commanders) {

    MYSQL_ROW row;

    for (int i = 0; (row = mysql_fetch_row(self->result)); i++) {

        Commander *curCommander = commanders[i];
        commanderInit(curCommander);

        strncpy(curCommander->familyName, familyName, sizeof(curCommander->familyName));
        strncpy(curCommander->commanderName, row[MYSQL_COMMANDER_commander_name], sizeof(curCommander->commanderName));
        curCommander->accountId = strtol(row[MYSQL_COMMANDER_account_id], NULL, 10);
        curCommander->classId = strtol(row[MYSQL_COMMANDER_class_id], NULL, 10);
        curCommander->jobId = strtol(row[MYSQL_COMMANDER_job_id], NULL, 10);
        curCommander->gender = strtol(row[MYSQL_COMMANDER_gender], NULL, 10);
        curCommander->level = strtol(row[MYSQL_COMMANDER_level], NULL, 10);
        curCommander->hairId = strtol(row[MYSQL_COMMANDER_hair_id], NULL, 10);
        curCommander->pose = 0; // IDLE
        curCommander->pos = PositionXYZ_decl(
            strtof(row[MYSQL_COMMANDER_position_x], NULL),
            strtof(row[MYSQL_COMMANDER_position_y], NULL),
            strtof(row[MYSQL_COMMANDER_position_z], NULL)
        );
        curCommander->barrackPos = PositionXYZ_decl(
            strtof(row[MYSQL_COMMANDER_barrack_position_x], NULL),
            strtof(row[MYSQL_COMMANDER_barrack_position_y], NULL),
            strtof(row[MYSQL_COMMANDER_barrack_position_z], NULL)
        );
        /*
        curCommander->dir = PositionXZ_decl(
            strtof(row[MYSQL_COMMANDER_direction_x], NULL),
            strtof(row[MYSQL_COMMANDER_direction_y], NULL),
        );
        */
        curCommander->currentXP = strtol(row[MYSQL_COMMANDER_exp], NULL, 10);
        curCommander->maxXP = 1337; /** TODO : Get max XP from XP tables */
        curCommander->pcId = rand(); /** TODO : Get unique PCID */
        curCommander->socialInfoId = strtoll(row[MYSQL_COMMANDER_commander_id], NULL, 10); /** TODO : Get socialInfoId from MYSQL */
        curCommander->commanderId = strtoll(row[MYSQL_COMMANDER_commander_id], NULL, 10);
        curCommander->currentHP = strtol(row[MYSQL_COMMANDER_hp], NULL, 10);
        curCommander->maxHP = curCommander->currentHP; /** TODO : Get maxHP from MYSQL */
        curCommander->currentSP = strtol(row[MYSQL_COMMANDER_mp], NULL, 10);
        curCommander->maxSP = curCommander->currentSP; /** TODO : Get maxHP from MYSQL */
        curCommander->currentStamina = 25000; /** TODO : Get currentStamina from MYSQL */
        curCommander->maxStamina = curCommander->currentStamina; /** TODO : Get maxStamina from MYSQL */
        curCommander->mapId = strtol(row[MYSQL_COMMANDER_map_id], NULL, 10);

        // load equipped items

        for (ItemEquipmentSlot_t slot = 0; slot < EQSLOT_COUNT; slot++) {
            MySqlCommanderEnumField field = MYSQL_COMMANDER_eqslot_head_top + slot;
            ItemId_t itemId = strtol(row[field], NULL, 10);
            curCommander->inventory.equippedItems[slot] = itemFactoryCreateEquipable(itemId, 1, slot);
        }
    }

    return true;
}
Example #3
0
void systemTask(void *arg) {
    bool pass = true;

    //Init the high-levels modules
    systemInit();

#ifndef USE_UART_CRTP
#ifdef UART_OUTPUT_TRACE_DATA
    debugInitTrace();
#endif
#ifdef HAS_UART
    uartInit();
#endif
#endif //ndef USE_UART_CRTP
    commInit();

    DEBUG_PRINT("Crazyflie is up and running!\n");
    DEBUG_PRINT("Build %s:%s (%s) %s\n", V_SLOCAL_REVISION, V_SREVISION, V_STAG, (V_MODIFIED) ? "MODIFIED" : "CLEAN");
    DEBUG_PRINT("I am 0x%X%X%X and I have %dKB of flash!\n", *((int* )(0x1FFFF7E8 + 8)), *((int* )(0x1FFFF7E8 + 4)), *((int* )(0x1FFFF7E8 + 0)), *((short* )(0x1FFFF7E0)));

    commanderInit();
    stabilizerInit();

    //Test the modules
    pass &= systemTest();
    pass &= commTest();
    pass &= commanderTest();
    pass &= stabilizerTest();

    //Start the firmware
    if (pass) {
        systemStart();
        ledseqRun(LED_RED, seq_alive);
        ledseqRun(LED_GREEN, seq_testPassed);
    } else {
        if (systemTest()) {
            while (1) {
                ledseqRun(LED_RED, seq_testPassed); //Red passed == not passed!
                vTaskDelay(M2T(2000) );
            }
        } else {
            ledInit();
            ledSet(LED_RED, true);
        }
    }

    workerLoop();

    //Should never reach this point!
    while (1)
        vTaskDelay(portMAX_DELAY);
}
Example #4
0
bool sessionInit(Session *self, RouterId_t routerId, uint8_t *sessionKey) {

    // Define a valid socket session
    socketSessionInit(&self->socket,
        SOCKET_SESSION_UNDEFINED_ACCOUNT,
        routerId,
        SOCKET_SESSION_UNDEFINED_MAP,
        sessionKey,
        false);

    // Initialize a dummy commander info
    Commander commander;
    commanderInit(&commander);
    gameSessionInit(&self->game, &commander);

    return true;
}
Example #5
0
void adminCmdSpawnPc(Worker *self, Session *session, char *args, zmsg_t *replyMsg) {

    // add a fake commander with a fake account
    Commander fakePc;
    commanderInit(&fakePc);

    fakePc.pos = session->game.commanderSession.currentCommander->pos;
    fakePc.dir = session->game.commanderSession.currentCommander->dir;
    fakePc.accountId = r1emuGenerateRandom64(&self->seed);
    fakePc.socialInfoId = r1emuGenerateRandom64(&self->seed);
    fakePc.pcId = r1emuGenerateRandom(&self->seed);
    fakePc.commanderId = r1emuGenerateRandom64(&self->seed);
    snprintf(fakePc.familyName, sizeof(fakePc.familyName), "PcID_%x", fakePc.pcId);
    snprintf(fakePc.commanderName, sizeof(fakePc.commanderName),
             "AccountID_%llx", fakePc.accountId);

    // register the fake socket session
    SocketSession fakeSocketSession;
    uint32_t sessionKey = r1emuGenerateRandom(&self->seed);
    uint8_t sessionKeyStr[SOCKET_SESSION_ID_SIZE];

    socketSessionGenSessionKey((uint8_t *)&sessionKey, sessionKeyStr);
    sprintf(sessionKeyStr, "%.08x", sessionKey);
    socketSessionInit(&fakeSocketSession, fakePc.accountId, self->info.routerId, session->socket.mapId,
                      sessionKeyStr, true);

    RedisSocketSessionKey socketKey = {
        .routerId = self->info.routerId,
        .sessionKey = sessionKeyStr
    };

    redisUpdateSocketSession(self->redis, &socketKey, &fakeSocketSession);

    // register the fake game session
    GameSession fakeGameSession;
    gameSessionInit(&fakeGameSession, &fakePc);
    accountSessionInit(&fakeGameSession.accountSession, "DummyPC", sessionKeyStr, ACCOUNT_SESSION_PRIVILEGES_ADMIN);

    RedisGameSessionKey gameKey = {
        .routerId  = fakeSocketSession.routerId,
        .mapId     = fakeSocketSession.mapId,
        .accountId = fakeSocketSession.accountId
    };

    redisUpdateGameSession(self->redis, &gameKey, sessionKeyStr, &fakeGameSession);
    info("Fake PC spawned.(SocketID=%s, SocialID=%I64x, AccID=%I64x, PcID=%x, CommID=%I64x)",
         sessionKeyStr, fakePc.socialInfoId, fakePc.accountId, fakePc.pcId, fakePc.commanderId);

    GameEventEnterPc event = {
        .updatePosEvent = {
            .mapId = fakeSocketSession.mapId,
            .commander = fakePc
        }
    };

    workerDispatchEvent(self, sessionKeyStr, EVENT_TYPE_ENTER_PC, &event, sizeof(event));
}

void adminCmdAddItem(Worker *self, Session *session, char *args, zmsg_t *replyMsg) {

    Item *newItem = NULL;

    ItemId_t itemId = strtol(args, &args, 10);
    args++;
    ItemAmount_t amount = strtol(args, &args, 10);
    amount = amount ? amount : 1;

    // Create new item
    if (!(newItem = itemFactoryCreate(itemId, amount))) {
        error("Item ID = %d is invalid.", itemId);
        return;
    }

    Inventory *inventory = &session->game.commanderSession.currentCommander->inventory;
    inventoryAddItem(inventory, newItem);

    ItemCategory_t itemCategory = itemGetCategory(newItem);
    ActorId_t actorId = actorGetUId(newItem);

    dbg("itemCategory %d", itemCategory);

    ItemInventoryIndex_t inventoryIndex = inventoryGetBagIndexByActorId(inventory, itemCategory, actorId);

    dbg("inventoryIndex %d", inventoryIndex);
    zoneBuilderItemAdd(newItem, inventoryIndex, INVENTORY_ADD_PICKUP, replyMsg);
}

void adminCmdAddSkill(Worker *self, Session *session, char *args, zmsg_t *replyMsg) {

    SkillId_t skillId = strtol(args, &args, 10);
    args++;
    SkillLevel_t level = strtol(args, &args, 10);
    skillId = skillId ? skillId : 40001; // Heal
    level = level ? level : 1;

    SkillsManager *skillsManager = &session->game.commanderSession.currentCommander->skillsManager;

    /*
    Item *newItem = itemFactoryCreate(itemId, amount);
    skillsManagerAddskill(skillsManager, newItem);

    ItemCategory_t itemCategory = itemGetCategory(newItem);
    ActorId_t actorId = actorGetUId(newItem);

    dbg("itemCategory %d", itemCategory);

    ItemInventoryIndex_t inventoryIndex = inventoryGetBagIndexByActorId(inventory, itemCategory, actorId);

    dbg("inventoryIndex %d", inventoryIndex);
    */
    zoneBuilderSkillAdd(skillId, replyMsg);
}
Example #6
0
void systemTask(void *arg)
{
  bool pass = true;
  
  ledInit();
  ledSet(CHG_LED, 1);

  uartInit();
  //Init the high-levels modules
  systemInit();

#ifndef USE_RADIOLINK_CRTP
#ifdef UART_OUTPUT_TRACE_DATA
  //debugInitTrace();
#endif
#ifdef ENABLE_UART
//  uartInit();
#endif
#endif //ndef USE_RADIOLINK_CRTP

  commInit();

  DEBUG_PRINT("----------------------------\n");
  DEBUG_PRINT("Crazyflie is up and running!\n");
  DEBUG_PRINT("Build %s:%s (%s) %s\n", V_SLOCAL_REVISION,
              V_SREVISION, V_STAG, (V_MODIFIED)?"MODIFIED":"CLEAN");
  DEBUG_PRINT("I am 0x%X%X%X and I have %dKB of flash!\n",
              *((int*)(MCU_ID_ADDRESS+8)), *((int*)(MCU_ID_ADDRESS+4)),
              *((int*)(MCU_ID_ADDRESS+0)), *((short*)(MCU_FLASH_SIZE_ADDRESS)));

  commanderInit();
  stabilizerInit();
  expbrdInit();
  memInit();
  
  //Test the modules
  pass &= systemTest();
  pass &= configblockTest();
  pass &= commTest();
  pass &= commanderTest();
  pass &= stabilizerTest();
  pass &= expbrdTest();
  pass &= memTest();
  
  //Start the firmware
  if(pass)
  {
    selftestPassed = 1;
    systemStart();
    ledseqRun(SYS_LED, seq_alive);
    ledseqRun(LINK_LED, seq_testPassed);
  }
  else
  {
    selftestPassed = 0;
    if (systemTest())
    {
      while(1)
      {
        ledseqRun(SYS_LED, seq_testPassed); //Red passed == not passed!
        vTaskDelay(M2T(2000));
        // System can be forced to start by setting the param to 1 from the cfclient
        if (selftestPassed)
        {
	        DEBUG_PRINT("Start forced.\n");
          systemStart();
          break;
        }
      }
    }
    else
    {
      ledInit();
      ledSet(SYS_LED, true);
    }
  }
  DEBUG_PRINT("Free heap: %d bytes\n", xPortGetFreeHeapSize());
  
  workerLoop();
  
  //Should never reach this point!
  while(1)
    vTaskDelay(portMAX_DELAY);
}
Example #7
0
void systemTask(void *arg)
{
  bool pass = true;

  ledInit();
  ledSet(CHG_LED, 1);

#ifdef DEBUG_QUEUE_MONITOR
  queueMonitorInit();
#endif

#ifdef ENABLE_UART1
  uart1Init();
#endif
#ifdef ENABLE_UART2
  uart2Init();
#endif

  //Init the high-levels modules
  systemInit();
  commInit();
  commanderInit();

  StateEstimatorType estimator = anyEstimator;
  deckInit();
  estimator = deckGetRequiredEstimator();
  stabilizerInit(estimator);
  if (deckGetRequiredLowInterferenceRadioMode())
  {
    platformSetLowInterferenceRadioMode();
  }
  soundInit();
  memInit();

#ifdef PROXIMITY_ENABLED
  proximityInit();
#endif

  //Test the modules
  pass &= systemTest();
  pass &= configblockTest();
  pass &= commTest();
  pass &= commanderTest();
  pass &= stabilizerTest();
  pass &= deckTest();
  pass &= soundTest();
  pass &= memTest();
  pass &= watchdogNormalStartTest();

  //Start the firmware
  if(pass)
  {
    selftestPassed = 1;
    systemStart();
    soundSetEffect(SND_STARTUP);
    ledseqRun(SYS_LED, seq_alive);
    ledseqRun(LINK_LED, seq_testPassed);
  }
  else
  {
    selftestPassed = 0;
    if (systemTest())
    {
      while(1)
      {
        ledseqRun(SYS_LED, seq_testPassed); //Red passed == not passed!
        vTaskDelay(M2T(2000));
        // System can be forced to start by setting the param to 1 from the cfclient
        if (selftestPassed)
        {
	        DEBUG_PRINT("Start forced.\n");
          systemStart();
          break;
        }
      }
    }
    else
    {
      ledInit();
      ledSet(SYS_LED, true);
    }
  }
  DEBUG_PRINT("Free heap: %d bytes\n", xPortGetFreeHeapSize());

  workerLoop();

  //Should never reach this point!
  while(1)
    vTaskDelay(portMAX_DELAY);
}
void systemTask(void *arg)
{
  bool pass = true;

  ledInit();
  ledSet(CHG_LED, 1);

#ifdef DEBUG_QUEUE_MONITOR
  queueMonitorInit();
#endif

#ifdef PLATFORM_CF1
  uartInit();
#endif

#ifdef ENABLE_UART1
  uart1Init();
#endif
#ifdef ENABLE_UART2
  uart2Init();
#endif

  //Init the high-levels modules
  systemInit();

#ifndef USE_RADIOLINK_CRTP
#ifdef UART_OUTPUT_TRACE_DATA
  //debugInitTrace();
#endif
#ifdef ENABLE_UART
//  uartInit();
#endif
#endif //ndef USE_RADIOLINK_CRTP

  commInit();
  commanderInit();
  stabilizerInit();
#ifdef PLATFORM_CF2
  deckInit();
  #endif
  soundInit();
  memInit();

#ifdef PROXIMITY_ENABLED
  proximityInit();
#endif

  //Test the modules
  pass &= systemTest();
  pass &= configblockTest();
  pass &= commTest();
  pass &= commanderTest();
  pass &= stabilizerTest();
#ifdef PLATFORM_CF2
  pass &= deckTest();
  #endif
  pass &= soundTest();
  pass &= memTest();
  pass &= watchdogNormalStartTest();

  //Start the firmware
  if(pass)
  {
    selftestPassed = 1;
    systemStart();
    soundSetEffect(SND_STARTUP);
    ledseqRun(SYS_LED, seq_alive);
    ledseqRun(LINK_LED, seq_testPassed);
  }
  else
  {
    selftestPassed = 0;
    if (systemTest())
    {
      while(1)
      {
        ledseqRun(SYS_LED, seq_testPassed); //Red passed == not passed!
        vTaskDelay(M2T(2000));
        // System can be forced to start by setting the param to 1 from the cfclient
        if (selftestPassed)
        {
	        DEBUG_PRINT("Start forced.\n");
          systemStart();
          break;
        }
      }
    }
    else
    {
      ledInit();
      ledSet(SYS_LED, true);
    }
  }
  DEBUG_PRINT("Free heap: %d bytes\n", xPortGetFreeHeapSize());

  workerLoop();

  //Should never reach this point!
  while(1)
    vTaskDelay(portMAX_DELAY);
}