Example #1
0
File: land.c Project: Dinth/naev
/**
 * @brief Attempts to sell a commodity.
 *    @param wid Window selling commodity from.
 *    @param str Unused.
 */
static void commodity_sell( unsigned int wid, char* str )
{
   (void)str;
   char *comname;
   Commodity *com;
   unsigned int q;
   credits_t price;
   HookParam hparam[3];

   /* Get parameters. */
   q     = commodity_getMod();
   comname = toolkit_getList( wid, "lstGoods" );
   com   = commodity_get( comname );
   price = planet_commodityPrice( land_planet, com );

   /* Remove commodity. */
   q = pilot_cargoRm( player.p, com, q );
   price = price * (credits_t)q;
   player_modCredits( price );
   land_checkAddRefuel();
   commodity_update(wid, NULL);

   /* Run hooks. */
   hparam[0].type    = HOOK_PARAM_STRING;
   hparam[0].u.str   = comname;
   hparam[1].type    = HOOK_PARAM_NUMBER;
   hparam[1].u.num   = q;
   hparam[2].type    = HOOK_PARAM_SENTINEL;
   hooks_runParam( "comm_sell", hparam );
   if (land_takeoff)
      takeoff(1);
}
Example #2
0
File: land.c Project: Dinth/naev
/**
 * @brief Updates the commodity window.
 *    @param wid Window to update.
 *    @param str Unused.
 */
static void commodity_update( unsigned int wid, char* str )
{
   (void)str;
   char buf[PATH_MAX];
   char *comname;
   Commodity *com;

   comname = toolkit_getList( wid, "lstGoods" );
   if ((comname==NULL) || (strcmp( comname, "None" )==0)) {
      snprintf( buf, PATH_MAX,
         "NA Tons\n"
         "NA Credits/Ton\n"
         "\n"
         "NA Tons\n" );
      window_modifyText( wid, "txtDInfo", buf );
      window_modifyText( wid, "txtDesc", "No outfits available." );
   }
   com = commodity_get( comname );

   /* modify text */
   snprintf( buf, PATH_MAX,
         "%d Tons\n"
         "%"CREDITS_PRI" Credits/Ton\n"
         "\n"
         "%d Tons\n",
         pilot_cargoOwned( player.p, comname ),
         planet_commodityPrice( land_planet, com ),
         pilot_cargoFree(player.p));
   window_modifyText( wid, "txtDInfo", buf );
   window_modifyText( wid, "txtDesc", com->description );
}
Example #3
0
/**
 * @brief Adds some mission cargo to the player.  He cannot sell it nor get rid of it
 *  unless he abandons the mission in which case it'll get eliminated.
 *
 *    @luaparam cargo Name of the cargo to add.
 *    @luaparam quantity Quantity of cargo to add.
 *    @luareturn The id of the cargo which can be used in cargoRm.
 * @luafunc cargoAdd( cargo, quantity )
 */
static int misn_cargoAdd( lua_State *L )
{
   const char *cname;
   Commodity *cargo;
   int quantity, ret;
   Mission *cur_mission;

   /* Parameters. */
   cname    = luaL_checkstring(L,1);
   quantity = luaL_checkint(L,2);
   cargo = commodity_get( cname );

   /* Check if the cargo exists. */
   if(cargo == NULL) {
      NLUA_ERROR(L, "Cargo '%s' not found.", cname);
      return 0;
   }

   cur_mission = misn_getFromLua(L);

   /* First try to add the cargo. */
   ret = pilot_addMissionCargo( player.p, cargo, quantity );
   mission_linkCargo( cur_mission, ret );

   lua_pushnumber(L, ret);
   return 1;
}
Example #4
0
/**
 * @brief Makes sure the commodity is valid or raises a Lua error.
 *
 *    @param L State currently running.
 *    @param ind Index of the commodity to validate.
 *    @return The commodity (doesn't return if fails - raises Lua error ).
 */
Commodity* luaL_validcommodity( lua_State *L, int ind )
{
   Commodity *o;

   if (lua_iscommodity(L, ind))
      o = luaL_checkcommodity(L, ind);
   else if (lua_isstring(L, ind))
      o = commodity_get( lua_tostring(L, ind) );
   else {
      luaL_typerror(L, ind, COMMODITY_METATABLE);
      return NULL;
   }

   if (o == NULL)
      NLUA_ERROR(L, "Commodity is invalid.");

   return o;
}
Example #5
0
/**
 * @brief Adds some mission cargo to the player.  He cannot sell it nor get rid of it
 *  unless he abandons the mission in which case it'll get eliminated.
 *
 *    @luaparam cargo Name of the cargo to add.
 *    @luaparam quantity Quantity of cargo to add.
 *    @luareturn The id of the cargo which can be used in rmCargo.
 * @luafunc addCargo( cargo, quantity )
 */
static int misn_addCargo( lua_State *L )
{
   const char *cname;
   Commodity *cargo;
   int quantity, ret;

   /* Parameters. */
   cname    = luaL_checkstring(L,1);
   quantity = luaL_checkint(L,2);
   cargo = commodity_get( cname );

   /* First try to add the cargo. */
   ret = pilot_addMissionCargo( player, cargo, quantity );
   mission_linkCargo( cur_mission, ret );

   lua_pushnumber(L, ret);
   return 1;
}
Example #6
0
/**
 * @brief Gets a commodity.
 *
 * @usage s = commodity.get( "Food" ) -- Gets the food commodity
 *
 *    @luaparam s Name of the commodity to get.
 *    @luareturn The commodity matching name or nil if error.
 * @luafunc get( s )
 */
static int commodityL_get( lua_State *L )
{
   const char *name;
   Commodity *commodity;

   /* Handle parameters. */
   name = luaL_checkstring(L,1);

   /* Get commodity. */
   commodity = commodity_get( name );
   if (commodity == NULL) {
      NLUA_ERROR(L,"Commodity '%s' not found!", name);
      return 0;
   }

   /* Push. */
   lua_pushcommodity(L, commodity);
   return 1;
}
Example #7
0
File: land.c Project: Dinth/naev
/**
 * @brief Buys the selected commodity.
 *    @param wid Window buying from.
 *    @param str Unused.
 */
static void commodity_buy( unsigned int wid, char* str )
{
   (void)str;
   char *comname;
   Commodity *com;
   unsigned int q;
   credits_t price;
   HookParam hparam[3];

   /* Get selected. */
   q     = commodity_getMod();
   comname = toolkit_getList( wid, "lstGoods" );
   com   = commodity_get( comname );
   price = planet_commodityPrice( land_planet, com );
   price *= q;

   /* Check stuff. */
   if (!player_hasCredits( price )) {
      dialogue_alert( "Insufficient credits!" );
      return;
   }
   else if (pilot_cargoFree(player.p) <= 0) {
      dialogue_alert( "Insufficient free space!" );
      return;
   }

   /* Make the buy. */
   q = pilot_cargoAdd( player.p, com, q );
   player_modCredits( -price );
   land_checkAddRefuel();
   commodity_update(wid, NULL);

   /* Run hooks. */
   hparam[0].type    = HOOK_PARAM_STRING;
   hparam[0].u.str   = comname;
   hparam[1].type    = HOOK_PARAM_NUMBER;
   hparam[1].u.num   = q;
   hparam[2].type    = HOOK_PARAM_SENTINEL;
   hooks_runParam( "comm_buy", hparam );
   if (land_takeoff)
      takeoff(1);
}
Example #8
0
static int commodity_canBuy( char *name )
{
   int failure;
   unsigned int q, price;
   Commodity *com;
   char buf[ECON_CRED_STRLEN];

   failure = 0;
   q = commodity_getMod();
   com = commodity_get( name );
   price = planet_commodityPrice( land_planet, com ) * q;

   if (!player_hasCredits( price )) {
      credits2str( buf, price - player.p->credits, 2 );
      land_errDialogueBuild("You need %s more credits.", buf );
      failure = 1;
   }
   if (pilot_cargoFree(player.p) <= 0) {
      land_errDialogueBuild("No cargo space available!");
      failure = 1;
   }

   return !failure;
}