Example #1
0
File: land.c Project: Dinth/naev
/**
 * @brief Attempts to sell a commodity.
 *    @param wid Window selling commodity from.
 *    @param str Unused.
 */
static void commodity_sell( unsigned int wid, char* str )
{
   (void)str;
   char *comname;
   Commodity *com;
   unsigned int q;
   credits_t price;
   HookParam hparam[3];

   /* Get parameters. */
   q     = commodity_getMod();
   comname = toolkit_getList( wid, "lstGoods" );
   com   = commodity_get( comname );
   price = planet_commodityPrice( land_planet, com );

   /* Remove commodity. */
   q = pilot_cargoRm( player.p, com, q );
   price = price * (credits_t)q;
   player_modCredits( price );
   land_checkAddRefuel();
   commodity_update(wid, NULL);

   /* Run hooks. */
   hparam[0].type    = HOOK_PARAM_STRING;
   hparam[0].u.str   = comname;
   hparam[1].type    = HOOK_PARAM_NUMBER;
   hparam[1].u.num   = q;
   hparam[2].type    = HOOK_PARAM_SENTINEL;
   hooks_runParam( "comm_sell", hparam );
   if (land_takeoff)
      takeoff(1);
}
Example #2
0
File: land.c Project: Dinth/naev
/**
 * @brief Renders the commodity buying modifier.
 *    @param bx Base X position to render at.
 *    @param by Base Y position to render at.
 *    @param w Width to render at.
 *    @param h Height to render at.
 */
static void commodity_renderMod( double bx, double by, double w, double h, void *data )
{
   (void) data;
   (void) h;
   int q;
   char buf[8];

   q = commodity_getMod();
   snprintf( buf, 8, "%dx", q );
   gl_printMid( &gl_smallFont, w, bx, by, &cBlack, buf );
}
Example #3
0
/**
 * @brief Renders the commodity buying modifier.
 *    @param bx Base X position to render at.
 *    @param by Base Y position to render at.
 *    @param w Width to render at.
 *    @param h Height to render at.
 */
static void commodity_renderMod( double bx, double by, double w, double h, void *data )
{
   (void) data;
   (void) h;
   int q;
   char buf[8];

   q = commodity_getMod();
   if (q != commodity_mod) {
      commodity_update( land_getWid(LAND_WINDOW_COMMODITY), NULL );
      commodity_mod = q;
   }
   nsnprintf( buf, 8, "%dx", q );
   gl_printMid( &gl_smallFont, w, bx, by, &cBlack, buf );
}
Example #4
0
File: land.c Project: Dinth/naev
/**
 * @brief Buys the selected commodity.
 *    @param wid Window buying from.
 *    @param str Unused.
 */
static void commodity_buy( unsigned int wid, char* str )
{
   (void)str;
   char *comname;
   Commodity *com;
   unsigned int q;
   credits_t price;
   HookParam hparam[3];

   /* Get selected. */
   q     = commodity_getMod();
   comname = toolkit_getList( wid, "lstGoods" );
   com   = commodity_get( comname );
   price = planet_commodityPrice( land_planet, com );
   price *= q;

   /* Check stuff. */
   if (!player_hasCredits( price )) {
      dialogue_alert( "Insufficient credits!" );
      return;
   }
   else if (pilot_cargoFree(player.p) <= 0) {
      dialogue_alert( "Insufficient free space!" );
      return;
   }

   /* Make the buy. */
   q = pilot_cargoAdd( player.p, com, q );
   player_modCredits( -price );
   land_checkAddRefuel();
   commodity_update(wid, NULL);

   /* Run hooks. */
   hparam[0].type    = HOOK_PARAM_STRING;
   hparam[0].u.str   = comname;
   hparam[1].type    = HOOK_PARAM_NUMBER;
   hparam[1].u.num   = q;
   hparam[2].type    = HOOK_PARAM_SENTINEL;
   hooks_runParam( "comm_buy", hparam );
   if (land_takeoff)
      takeoff(1);
}
Example #5
0
static int commodity_canBuy( char *name )
{
   int failure;
   unsigned int q, price;
   Commodity *com;
   char buf[ECON_CRED_STRLEN];

   failure = 0;
   q = commodity_getMod();
   com = commodity_get( name );
   price = planet_commodityPrice( land_planet, com ) * q;

   if (!player_hasCredits( price )) {
      credits2str( buf, price - player.p->credits, 2 );
      land_errDialogueBuild("You need %s more credits.", buf );
      failure = 1;
   }
   if (pilot_cargoFree(player.p) <= 0) {
      land_errDialogueBuild("No cargo space available!");
      failure = 1;
   }

   return !failure;
}