Example #1
0
void KSMServer::startKilling()
{
    knotifyTimeoutTimer.stop();
    // kill all clients
    state = Killing;
    for ( KSMClient* c = clients.first(); c; c = clients.next() ) {
        if( isWM( c )) // kill the WM as the last one in order to reduce flicker
            continue;
        kdDebug( 1218 ) << "completeShutdown: client " << c->program() << "(" << c->clientId() << ")" << endl;
        SmsDie( c->connection() );
    }

    kdDebug( 1218 ) << " We killed all clients. We have now clients.count()=" <<
       clients.count() << endl;
    completeKilling();
    QTimer::singleShot( 10000, this, SLOT( timeoutQuit() ) );
}
Example #2
0
void KSMServer::deleteClient( KSMClient* client )
{
    if ( !clients.contains( client ) ) // paranoia
        return;
    clients.removeAll( client );
    clientsToKill.removeAll( client );
    clientsToSave.removeAll( client );
    if ( client == clientInteracting ) {
        clientInteracting = 0;
        handlePendingInteractions();
    }
    delete client;
    if ( state == Shutdown || state == Checkpoint || state == ClosingSubSession )
        completeShutdownOrCheckpoint();
    if ( state == Killing )
        completeKilling();
    else if ( state == KillingSubSession )
        completeKillingSubSession();
    if ( state == KillingWM )
        completeKillingWM();
}