void CL_GUIComponent::render(CL_GraphicContext &gc, const CL_Rect &clip_rect, bool include_children) { if (!impl->visible) return; if (!impl->css_layout.is_null()) { impl->css_layout.layout(gc, get_size()); impl->css_layout.render(gc, this); } if (impl->func_render.is_null() == false) { impl->func_render.invoke(gc, clip_rect); } else { CL_GUIThemePart part(this); CL_Rect geometry = get_size(); part.render_box(gc, CL_RectPS(0, 0, geometry.get_width(), geometry.get_height()), clip_rect); } if (include_children) { if (impl->clip_children) { push_cliprect(gc, impl->clip_children_rect); } CL_GUIComponent *cur = impl->first_child; while (cur) { CL_Rect cur_geometry = cur->get_geometry(); CL_Rect update_rect = component_to_window_coords(clip_rect); update_rect.overlap(component_to_window_coords(cur_geometry)); if (update_rect.get_width() > 0 && update_rect.get_height() > 0) { CL_Rect child_dirty_rect = cur->window_to_component_coords(update_rect); gc.push_translate((float)cur_geometry.left, (float)cur_geometry.top); cur->render(gc, child_dirty_rect, true); gc.pop_modelview(); } cur = cur->impl->next_sibling; } if (impl->clip_children) { pop_cliprect(gc); } } }
void CL_GUIComponent::push_cliprect(CL_GraphicContext &gc, const CL_Rect &rect) { CL_Rect windcliprect = component_to_window_coords(rect); CL_GUIComponent *toplevel = get_top_level_component(); CL_GUITopLevelWindow *window = impl->gui_manager_impl->get_toplevel_window(toplevel); impl->gui_manager_impl->window_manager.push_cliprect(window, gc, windcliprect); }
void GUIComponent::push_cliprect(Canvas &canvas, const Rect &rect) { Rect windcliprect = component_to_window_coords(rect); GUIComponent *toplevel = get_top_level_component(); GUITopLevelWindow *window = impl->gui_manager_impl->get_toplevel_window(toplevel); impl->gui_manager_impl->window_manager.push_cliprect(window, canvas, windcliprect); }
void CL_GUIComponent::paint(const CL_Rect &clip_rect) { CL_Rect update_region = component_to_window_coords(clip_rect); CL_GUIComponent *toplevel_component = get_top_level_component(); CL_GUITopLevelWindow *toplevel_window = impl->gui_manager.lock()->get_toplevel_window(this); CL_GraphicContext gc = impl->gui_manager.lock()->window_manager.begin_paint(toplevel_window, update_region); toplevel_component->render(gc, update_region, true); impl->gui_manager.lock()->window_manager.end_paint(toplevel_window, update_region); }
void GUIComponent::paint(const Rect &clip_rect) { Rect update_region = component_to_window_coords(clip_rect); GUIComponent *toplevel_component = get_top_level_component(); GUITopLevelWindow *toplevel_window = impl->gui_manager.lock()->get_toplevel_window(this); Canvas canvas = impl->gui_manager.lock()->window_manager.begin_paint(toplevel_window, update_region); toplevel_component->render(canvas, update_region, true); impl->gui_manager.lock()->window_manager.end_paint(canvas, toplevel_window, update_region); }
bool GridComponent::deliver_input_to_tab(const clan::InputEvent &e) { clan::GUIComponent *child = component_container->get_component_at(e.mouse_pos); if (child && child->get_tag_name() == "tabheader") { clan::InputEvent e_child = e; e_child.mouse_pos = child->window_to_component_coords(component_to_window_coords(e.mouse_pos)); std::shared_ptr<clan::GUIMessage> message(new clan::GUIMessage_Input(e_child)); message->target = child; get_gui_manager().dispatch_message(message); return true; } else { return false; } }
CL_Point CL_GUIComponent::component_to_screen_coords(const CL_Point &component_point) const { CL_GUITopLevelWindow *toplevel_window = impl->gui_manager.lock()->get_toplevel_window(this); CL_Point client_point = component_to_window_coords(component_point); return impl->gui_manager.lock()->window_manager.window_to_screen(toplevel_window, client_point, true); }
CL_Rect CL_GUIComponent::component_to_window_coords(const CL_Rect &rect) const { CL_Point tl = component_to_window_coords(rect.get_top_left()); CL_Point br = component_to_window_coords(rect.get_bottom_right()); return CL_Rect(tl.x, tl.y, br.x, br.y); }
void CL_GUIComponent::request_repaint(CL_Rect request_repaint) { get_gui_manager().request_repaint(component_to_window_coords(request_repaint), get_top_level_component()); }
void GUIComponent::render(Canvas &canvas, const Rect &clip_rect, bool include_children) { if (!impl->visible) return; Rect viewport = get_top_level_component()->get_size(); CSSResourceCache *resource_cache = &impl->gui_manager_impl->resource_cache; CSSLayoutGraphics graphics(canvas, resource_cache, viewport, 0); Rect border_box = get_size(); Rect padding_box = Rect(border_box).shrink(impl->css_used_values.border.left, impl->css_used_values.border.top, impl->css_used_values.border.right, impl->css_used_values.border.bottom); Rect content_box = Rect(padding_box).shrink(impl->css_used_values.padding.left, impl->css_used_values.padding.top, impl->css_used_values.padding.right, impl->css_used_values.padding.bottom); CSSBackgroundRenderer background(&graphics, resource_cache, impl->element.get_css_values().get_background()); background.set_border_box(border_box); background.set_padding_box(padding_box); background.set_content_box(content_box); background.set_initial_containing_box(get_top_level_component()->get_viewport()); background.render(); CSSBorderRenderer border(&graphics, resource_cache, impl->element.get_css_values().get_border()); border.set_border_box(border_box); border.set_border_values(impl->css_used_values.border.left, impl->css_used_values.border.top, impl->css_used_values.border.right, impl->css_used_values.border.bottom); border.render(); if (impl->func_render.is_null() == false) { impl->func_render.invoke(canvas, clip_rect); } else { //GUIThemePart part(this); //Rect geometry = get_size(); //part.render_box(canvas, RectPS(0, 0, geometry.get_width(), geometry.get_height()), clip_rect); } if (include_children) { if (impl->clip_children) { push_cliprect(canvas, impl->clip_children_rect); } GUIComponent *cur = impl->first_child; while (cur) { Rect cur_geometry = cur->get_geometry(); Rect update_rect = component_to_window_coords(clip_rect); update_rect.overlap(component_to_window_coords(cur_geometry)); if (update_rect.get_width() > 0 && update_rect.get_height() > 0) { Rect child_dirty_rect = cur->window_to_component_coords(update_rect); canvas.push_translate((float)cur_geometry.left, (float)cur_geometry.top); cur->render(canvas, child_dirty_rect, true); canvas.pop_modelview(); } cur = cur->impl->next_sibling; } if (impl->clip_children) { pop_cliprect(canvas); } } }