Example #1
0
void
InputContext::changeContext(const char *engine)
{
    const char *encoding, *im_lang;

    if (!strcmp(mEngineName, engine))
	return;

    encoding = mXic->get_encoding();
    im_lang = get_im_lang_from_engine(engine);

    // Don't change im unless encoding matches for clients with legacy locales.
    if (strcmp(encoding, "UTF-8")) {
	const char *client_locale = mXic->get_lang_region();
	const char *engine_locales = compose_localenames_from_im_lang(im_lang);

	if (!is_locale_included(engine_locales, client_locale))
	    return;
    }

    clear();
    uim_release_context(mUc);
    createUimContext(engine); // mUc, mEngineName, and locale will be set here.
    if (mConvdisp) {
	mConvdisp->set_im_lang(get_im_lang_from_engine(mEngineName));
	mConvdisp->set_locale_name(mLocaleName);
    }
}
Example #2
0
void InputContext::review_im(const char *engine)
{
    char *locale, *prev_engine;
    const char *client_locale, *engine_locales;
    const char *encoding;

    prev_engine = mEngineName;
    mEngineName = strdup(engine);
    encoding = mXic->get_encoding();
    client_locale = mXic->get_lang_region();
    engine_locales = compose_localenames_from_im_lang(get_im_lang_from_engine(engine));

    if (!strcmp(encoding, "UTF-8")) {
	if (is_locale_included(engine_locales, client_locale))
	    locale = strdup(client_locale);
	else
	    locale = get_prefered_locale(engine_locales);
	locale = (char *)realloc(locale, strlen(locale) + strlen(".UTF-8") + 1);
	strcat(locale, ".UTF-8");
	setlocale(LC_CTYPE, locale);
	free(mLocaleName);
	mLocaleName = locale;
    } else {
	if (!is_locale_included(engine_locales, client_locale)) {
	    clear();
	    uim_switch_im(mUc, prev_engine);
	    free(mEngineName);
	    mEngineName = strdup(prev_engine);
	}
    }
    free(prev_engine);
}
Example #3
0
File: main.cpp Project: dai-vdr/uim
static void
init_supported_locales()
{
    std::list<char *> locale_list;
    char *locales;
    const char *s;
    int len;

    if (asprintf(&supported_locales, "@locale=") == -1) {
        free(supported_locales);
        return;
    }
    len = static_cast<int>(strlen(supported_locales));

    // get all locales
    s = compose_localenames_from_im_lang("*");
    if (s)
	locales = strdup(s);
    else
	locales = strdup("");
    // replace ':' with ','
    char *sep;
    char *tmp = locales;
    while ((sep = strchr(tmp, ':')) != NULL) {
	*sep = ',';
	tmp = sep;
    }

    len += static_cast<int>(strlen(locales));
    supported_locales = (char *)realloc(supported_locales,
		    sizeof(char) * len + 1);
    if (!supported_locales) {
	fprintf(stderr, "Error: failed to register supported_locales. Aborting....");
	exit(1);
    }

    strcat(supported_locales, locales);
    free(locales);
}
Example #4
0
void
InputContext::createUimContext(const char *engine)
{
    char *locale;
    const char *client_locale, *engine_locales;
    const char *encoding;
    const char *real_im;

    encoding = mXic->get_encoding();
    client_locale = mXic->get_lang_region();
    engine_locales = compose_localenames_from_im_lang(get_im_lang_from_engine(engine));

    if (!strcmp(encoding, "UTF-8")) {
	real_im = engine;
	if (is_locale_included(engine_locales, client_locale))
	    locale = strdup(client_locale);
	else {
	    locale = get_prefered_locale(engine_locales);
	}
    } else {
	// Use default engine for corresponding encoding of the client
	// unless encoding matches with selected engine.
	if (!is_locale_included(engine_locales, client_locale)) {
	    const char *test_im = uim_get_default_im_name(client_locale);
	    const char *test_im_lang = get_im_lang_from_engine(test_im);
	    const char *test_im_locales = compose_localenames_from_im_lang(test_im_lang);
	    if (is_locale_included(test_im_locales, client_locale))
		real_im = test_im;
	    else
		real_im = uim_get_im_name_for_locale(client_locale);

	} else
	    real_im = engine;

	locale = strdup(client_locale);
    }

    locale = (char *)realloc(locale, strlen(locale) + strlen(encoding) + 2);
    strcat(locale, ".");
    strcat(locale, encoding);

    setlocale(LC_CTYPE, locale);

    free(mLocaleName);
    mLocaleName = locale;

    if (mEngineName != real_im) {
      free(mEngineName);
      mEngineName = strdup(real_im);
    }

    uim_context uc = uim_create_context((void *) this, "UTF-8",
					NULL, real_im, NULL,
					InputContext::commit_cb);

    if (uc) {
	uim_set_preedit_cb(uc,
			InputContext::clear_cb,
			InputContext::pushback_cb,
			InputContext::update_cb);
	uim_set_candidate_selector_cb(uc,
			InputContext::candidate_activate_cb,
			InputContext::candidate_select_cb,
			InputContext::candidate_shift_page_cb,
			InputContext::candidate_deactivate_cb);
	uim_set_prop_list_update_cb(uc,
			InputContext::update_prop_list_cb);
#if 0
	uim_set_prop_label_update_cb(uc,
			InputContext::update_prop_label_cb);
#endif
	uim_set_configuration_changed_cb(uc,
			InputContext::configuration_changed_cb);
	uim_set_im_switch_request_cb(uc,
			InputContext::switch_app_global_im_cb,
			InputContext::switch_system_global_im_cb);
#if UIM_XIM_USE_DELAY
	uim_set_delay_candidate_selector_cb(uc,
			InputContext::candidate_activate_with_delay_cb);
#endif

	if (mFocusedContext == this)
	    uim_prop_list_update(uc);
    }
    mUc = uc;
}