Example #1
0
void populateFFT(void) {
	printf("INFO: Compute FFT\n");
	fftN = (sampleSize/2);
	fftWidthx = 8.0;
	fftWidthy = 4.0;
	fftDepth = 12.0;
	computeFFT();
	colorizeFFT();
	scaleFFT();
}
Example #2
0
void MainWindow::slotDraw()
{
    QVector<int> v(th->getCounter()) ;
    std::cout << v.size() << std::endl ;
    for (int i = 0 ; i < v.size() ; i++)
        std::cout << "\t" << v.at(i) << std::endl ;

    drawSignal() ;

    computeFFT() ;

    drawFreq() ;

}
// _______________________________________________________
void KeyWordDetector::performFFT() {
  // Apply the windowing on the vector
  //applyWindowing(vReal, window, WINDOW_LENGTH, true);
 // Apply the windowing on the vector
 // TODO: Seems to work way better without windowing (but why?)
 /*
 for (int i = 0; i < WINDOW_LENGTH/2; i++) {
    vReal[i] *= window[i];
    vReal[WINDOW_LENGTH - (i + 1)] *= window[i];
 
  } */
 
 
 
  // Padd with 0s at the end if FFT size is not the same as windowLength and reset imaginary vector
  for (size_t i = 0; i < FFT_SIZE; i++) {
    if (i >= WINDOW_LENGTH) vReal[i] = 0;
    vImag[i] = 0;
  }
  
  
  // Compute FFT (is done inPlace)
  computeFFT(vReal, vImag, FFT_SIZE);
  
  
  // Get the magnitude of the complex value (inPlace)
  //complexToMagnitude(vReal, vImag, FFT_SIZE);
  // Get the magnitude of the complex value and store in powerSpec 
  complexToMagnitude(vReal, vImag, powerSpec, FFT_SIZE);
  
  #ifdef DEBUG_KD_MAJOR_FREQUENCY
    // Compute the major peak for DEBUG_KDging
    double peak = majorPeak(vReal, FFT_SIZE, SAMPLING_RATE);
    Serial.print("Major peak at: ");
    Serial.print(peak);
    Serial.println("Hz");
  #endif

  #ifdef DEBUG_KD_FFT
    printV(vReal, FFT_SIZE, false);
    Serial.print("\n");
  #endif
}
Example #4
0
// run ffts, keep certain results, combine into feature descriptor
void 
Auvsi_Fft::computeFeatureDescriptor()
{
	clearFeatureDescriptor();
	Complex * currentColumn;	// current values to compute
	Complex * currentResults;	// current FFT results
	
	if (!COMPUTE_ROW) {		// compute each column
		
		// loop through columns
		for (int i = 0; i < inputImage.size().width; i++) {
			currentColumn = getColumn(i);								// get column
			currentResults = computeFFT(currentColumn, HEIGHT_INPUT);	// take fft of column
			addToFeatureDescriptor(currentResults, i);					// add results to feature descriptor
		}
	}
	
	// we are done! 
	
}
// _______________________________________________________
void KeyWordDetector::noiseFloorCalculation() {
  // Padd with 0s at the end if FFT size is not the same as windowLength and reset imaginary vector
  for (size_t i = 0; i < FFT_SIZE; i++) {
    if (i >= WINDOW_LENGTH) vReal[i] = 0;
    vImag[i] = 0;
  }
  
  // Compute FFT (is done inPlace)
  computeFFT(vReal, vImag, FFT_SIZE);
  
  // Get the magnitude of the complex value (inPlace)
  //complexToMagnitude(vReal, vImag, FFT_SIZE);
  // Get the magnitude of the complex value and store in powerSpec 
  complexToMagnitude(vReal, vImag, powerSpec, FFT_SIZE);
  
  // Update old noise floor value
  for (int i = 0; i < FFT_SIZE/2; i++) {
    noiseFloor[i] = (1.0-NOISE_FLOOR_LOWPASS)*noiseFloor[i] + (NOISE_FLOOR_LOWPASS)*powerSpec[i];
  }
  
}
void SignalProcessorAudioProcessor::processBlock (AudioSampleBuffer& buffer, MidiBuffer& midiMessages)
{

    //////////////////////////////////////////////////////////////////
    // MIDI processing takes place here !

    
    //////////////////////////////////////////////////////////////////
    // Audio processing takes place here !
    
    // If the signal is defined by the user as mono, no need to check the second channel
    int numberOfChannels = (monoStereo==false) ? 1 : getNumInputChannels();
    for (int channel = 0; channel < numberOfChannels; channel++)
    {
        const float* channelData = buffer.getReadPointer (channel);

        //Only read one value out of nbOfSamplesToSkip, it's faster this way
        for (int i=0; i<buffer.getNumSamples(); i+=nbOfSamplesToSkip) {
            
            // Signal average: The objective is to get an average of the signal's amplitude -> use the absolute value
            signalSum += std::abs(channelData[i]);
            // Note: Possible optimization to be done using the mean square of the vector.
            // extern void vDSP_measqv
            
        }

        // Instant signal value
        if (sendSignalInstantVal == true) {
            for (int i=0; i<buffer.getNumSamples(); i+=1) {
                if (instantSigValNbOfSamplesSkipped >= instantSigValNbOfSamplesToSkip) {
                    sendSignalInstantValMsg(channelData[i]);
                    instantSigValNbOfSamplesSkipped = 0;
                }
                else {
                    instantSigValNbOfSamplesSkipped += 1;
                }
            }
        }
    }
    
    nbBufValProcessed += buffer.getNumSamples();
    samplesSinceLastTimeInfoTransmission += buffer.getNumSamples();
    
    if (sendFFT == true) {
        // For the FFT, only check the left channel (mono), it's not very useful the work twice. This could be changed in the future if a case where this is needed were to appear
        for (int i=0; i<buffer.getNumSamples(); i+=1) {
            // Move the available buffer in the processed data buffer (for FFT)
            *(fftBuffer + fftBufferIndex) = *(buffer.getReadPointer(0) + i);
            fftBufferIndex += 1;
            if (fftBufferIndex >= N) {
                computeFFT();
            }
        }
    }
    
    //Must be calculated before the instant signal, or else the beat effect will be minimized
    signalAverageEnergy = denormalize(((signalAverageEnergy * (averageEnergyBufferSize-1)) + signalInstantEnergy) / averageEnergyBufferSize);
    signalInstantEnergy = signalSum / (averagingBufferSize * numberOfChannels);

    if (sendImpulse == true) {
        
        // Fade the beat detection image (variable used by the editor)
        if (beatIntensity > 0.1) {
            beatIntensity = std::max(0.1, beatIntensity - 0.05);
        }
        else {
            beatIntensity = 0.1;
        }
        
    }
    else {
        beatIntensity = 0;
    }
    
    // If the instant signal energy is thresholdFactor times greater than the average energy, consider that a beat is detected
    if (signalInstantEnergy > signalAverageEnergy*thresholdFactor) {
        
        //Set the new signal Average Energy to the value of the instant energy, to avoid having bursts of false beat detections
        signalAverageEnergy = signalInstantEnergy;
        
        if (sendImpulse == true) {
            //Send the impulse message (which was pre-generated earlier)
            sendImpulseMsg();
        }
    }
    
    if (nbBufValProcessed >= averagingBufferSize) {
        if (sendSignalLevel == true) {
            sendSignalLevelMsg();
        }
        
        nbBufValProcessed = 0;
        signalSum = 0;
    }
    
    if (samplesSinceLastTimeInfoTransmission >= timeInfoCycle) {
        // Ask the host for the current time
        if (sendTimeInfo == true) {
            sendTimeinfoMsg();
        }
        else {
            // Don't send the current time, set the GUI info to a default value
            lastPosInfo.resetToDefault();
        }
        samplesSinceLastTimeInfoTransmission = 0;
    }
}