bool RenderSVGResourcePattern::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode) { ASSERT(object); ASSERT(style); ASSERT(context); ASSERT(resourceMode != ApplyToDefaultMode); clearInvalidationMask(); // Spec: When the geometry of the applicable element has no width or height and objectBoundingBox is specified, // then the given effect (e.g. a gradient or a filter) will be ignored. FloatRect objectBoundingBox = object->objectBoundingBox(); if (m_attributes.patternUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX && objectBoundingBox.isEmpty()) return false; PatternData* patternData = buildPattern(object, resourceMode); if (!patternData) return false; const SVGRenderStyle* svgStyle = style->svgStyle(); ASSERT(svgStyle); AffineTransform computedPatternSpaceTransform = computeResourceSpaceTransform(object, patternData->transform, svgStyle, resourceMode); patternData->pattern->setPatternSpaceTransform(computedPatternSpaceTransform); // Draw pattern context->save(); if (resourceMode & ApplyToFillMode) { context->setAlphaAsFloat(svgStyle->fillOpacity()); context->setFillPattern(patternData->pattern); context->setFillRule(svgStyle->fillRule()); } else if (resourceMode & ApplyToStrokeMode) { context->setAlphaAsFloat(svgStyle->strokeOpacity()); context->setStrokePattern(patternData->pattern); SVGRenderSupport::applyStrokeStyleToContext(context, style, object); } if (resourceMode & ApplyToTextMode) { if (resourceMode & ApplyToFillMode) context->setTextDrawingMode(TextModeFill); else if (resourceMode & ApplyToStrokeMode) context->setTextDrawingMode(TextModeStroke); } return true; }
bool RenderSVGResourceGradient::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode) { ASSERT(object); ASSERT(style); ASSERT(context); ASSERT(resourceMode != ApplyToDefaultMode); clearInvalidationMask(); // Be sure to synchronize all SVG properties on the gradientElement _before_ processing any further. // Otherwhise the call to collectGradientAttributes() in createTileImage(), may cause the SVG DOM property // synchronization to kick in, which causes removeAllClientsFromCache() to be called, which in turn deletes our // GradientData object! Leaving out the line below will cause svg/dynamic-updates/SVG*GradientElement-svgdom* to crash. SVGGradientElement* gradientElement = toSVGGradientElement(element()); if (!gradientElement) return false; if (m_shouldCollectGradientAttributes) { gradientElement->synchronizeAnimatedSVGAttribute(anyQName()); if (!collectGradientAttributes(gradientElement)) return false; m_shouldCollectGradientAttributes = false; } // Spec: When the geometry of the applicable element has no width or height and objectBoundingBox is specified, // then the given effect (e.g. a gradient or a filter) will be ignored. FloatRect objectBoundingBox = object->objectBoundingBox(); if (gradientUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX && objectBoundingBox.isEmpty()) return false; OwnPtr<GradientData>& gradientData = m_gradientMap.add(object, nullptr).storedValue->value; if (!gradientData) gradientData = adoptPtr(new GradientData); // Create gradient object if (!gradientData->gradient) { buildGradient(gradientData.get()); // We want the text bounding box applied to the gradient space transform now, so the gradient shader can use it. if (gradientUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX && !objectBoundingBox.isEmpty()) { gradientData->userspaceTransform.translate(objectBoundingBox.x(), objectBoundingBox.y()); gradientData->userspaceTransform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); } AffineTransform gradientTransform; calculateGradientTransform(gradientTransform); gradientData->userspaceTransform *= gradientTransform; } if (!gradientData->gradient) return false; const SVGRenderStyle* svgStyle = style->svgStyle(); ASSERT(svgStyle); AffineTransform computedGradientSpaceTransform = computeResourceSpaceTransform(object, gradientData->userspaceTransform, svgStyle, resourceMode); gradientData->gradient->setGradientSpaceTransform(computedGradientSpaceTransform); // Draw gradient context->save(); if (resourceMode & ApplyToTextMode) context->setTextDrawingMode(resourceMode & ApplyToFillMode ? TextModeFill : TextModeStroke); if (resourceMode & ApplyToFillMode) { context->setAlphaAsFloat(svgStyle->fillOpacity()); context->setFillGradient(gradientData->gradient); context->setFillRule(svgStyle->fillRule()); } else if (resourceMode & ApplyToStrokeMode) { context->setAlphaAsFloat(svgStyle->strokeOpacity()); context->setStrokeGradient(gradientData->gradient); SVGRenderSupport::applyStrokeStyleToContext(context, style, object); } return true; }