Example #1
0
static void
maybe_start_idle (GdkFrameClockIdle *clock_idle)
{
  GdkFrameClockIdlePrivate *priv = clock_idle->priv;

  if (RUN_FLUSH_IDLE (priv) || RUN_PAINT_IDLE (priv))
    {
      guint min_interval = 0;

      if (priv->min_next_frame_time != 0)
        {
          gint64 now = compute_frame_time (clock_idle);
          gint64 min_interval_us = MAX (priv->min_next_frame_time, now) - now;
          min_interval = (min_interval_us + 500) / 1000;
        }

      if (priv->flush_idle_id == 0 && RUN_FLUSH_IDLE (priv))
        {
          priv->flush_idle_id = gdk_threads_add_timeout_full (GDK_PRIORITY_EVENTS + 1,
                                                              min_interval,
                                                              gdk_frame_clock_flush_idle,
                                                              g_object_ref (clock_idle),
                                                              (GDestroyNotify) g_object_unref);
          g_source_set_name_by_id (priv->flush_idle_id, "[gtk+] gdk_frame_clock_flush_idle");
        }

      if (!priv->in_paint_idle &&
	  priv->paint_idle_id == 0 && RUN_PAINT_IDLE (priv))
        {
          priv->paint_idle_id = gdk_threads_add_timeout_full (GDK_PRIORITY_REDRAW,
                                                              min_interval,
                                                              gdk_frame_clock_paint_idle,
                                                              g_object_ref (clock_idle),
                                                              (GDestroyNotify) g_object_unref);
          g_source_set_name_by_id (priv->paint_idle_id, "[gtk+] gdk_frame_clock_paint_idle");
        }
    }
}
Example #2
0
static gint64
gdk_frame_clock_idle_get_frame_time (GdkFrameClock *clock)
{
  GdkFrameClockIdlePrivate *priv = GDK_FRAME_CLOCK_IDLE (clock)->priv;
  gint64 computed_frame_time;

  /* can't change frame time during a paint */
  if (priv->phase != GDK_FRAME_CLOCK_PHASE_NONE &&
      priv->phase != GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS)
    return priv->frame_time;

  /* Outside a paint, pick something close to "now" */
  computed_frame_time = compute_frame_time (GDK_FRAME_CLOCK_IDLE (clock));

  /* 16ms is 60fps. We only update frame time that often because we'd
   * like to try to keep animations on the same start times.
   * get_frame_time() would normally be used outside of a paint to
   * record an animation start time for example.
   */
  if ((computed_frame_time - priv->frame_time) > FRAME_INTERVAL)
    priv->frame_time = computed_frame_time;

  return priv->frame_time;
}
Example #3
0
static gboolean
gdk_frame_clock_paint_idle (void *data)
{
  GdkFrameClock *clock = GDK_FRAME_CLOCK (data);
  GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
  GdkFrameClockIdlePrivate *priv = clock_idle->priv;
  gboolean skip_to_resume_events;
  GdkFrameTimings *timings = NULL;

  priv->paint_idle_id = 0;
  priv->in_paint_idle = TRUE;
  priv->min_next_frame_time = 0;

  skip_to_resume_events =
    (priv->requested & ~(GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS | GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS)) == 0 &&
    priv->updating_count == 0;

  if (priv->phase > GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT)
    {
      timings = gdk_frame_clock_get_current_timings (clock);
    }

  if (!skip_to_resume_events)
    {
      switch (priv->phase)
        {
        case GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS:
          break;
        case GDK_FRAME_CLOCK_PHASE_NONE:
        case GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT:
          if (priv->freeze_count == 0)
            {
              priv->frame_time = compute_frame_time (clock_idle);

              _gdk_frame_clock_begin_frame (clock);
              timings = gdk_frame_clock_get_current_timings (clock);

              timings->frame_time = priv->frame_time;
              timings->slept_before = priv->sleep_serial != get_sleep_serial ();

              priv->phase = GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;

              /* We always emit ::before-paint and ::after-paint if
               * any of the intermediate phases are requested and
               * they don't get repeated if you freeze/thaw while
               * in them.
               */
              priv->requested &= ~GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
              g_signal_emit_by_name (G_OBJECT (clock), "before-paint");
              priv->phase = GDK_FRAME_CLOCK_PHASE_UPDATE;
            }
          /* fallthrough */
        case GDK_FRAME_CLOCK_PHASE_UPDATE:
          if (priv->freeze_count == 0)
            {
              if ((priv->requested & GDK_FRAME_CLOCK_PHASE_UPDATE) != 0 ||
                  priv->updating_count > 0)
                {
                  priv->requested &= ~GDK_FRAME_CLOCK_PHASE_UPDATE;
                  g_signal_emit_by_name (G_OBJECT (clock), "update");
                }
            }
          /* fallthrough */
        case GDK_FRAME_CLOCK_PHASE_LAYOUT:
          if (priv->freeze_count == 0)
            {
	      int iter;
#ifdef G_ENABLE_DEBUG
              if ((_gdk_debug_flags & GDK_DEBUG_FRAMES) != 0)
                {
                  if (priv->phase != GDK_FRAME_CLOCK_PHASE_LAYOUT &&
                      (priv->requested & GDK_FRAME_CLOCK_PHASE_LAYOUT))
                    timings->layout_start_time = g_get_monotonic_time ();
                }
#endif /* G_ENABLE_DEBUG */

              priv->phase = GDK_FRAME_CLOCK_PHASE_LAYOUT;
	      /* We loop in the layout phase, because we don't want to progress
	       * into the paint phase with invalid size allocations. This may
	       * happen in some situation like races between user window
	       * resizes and natural size changes.
	       */
	      iter = 0;
              while ((priv->requested & GDK_FRAME_CLOCK_PHASE_LAYOUT) &&
		     priv->freeze_count == 0 && iter++ < 4)
                {
                  priv->requested &= ~GDK_FRAME_CLOCK_PHASE_LAYOUT;
                  g_signal_emit_by_name (G_OBJECT (clock), "layout");
                }
	      if (iter == 5)
		g_warning ("gdk-frame-clock: layout continuously requested, giving up after 4 tries");
            }
          /* fallthrough */
        case GDK_FRAME_CLOCK_PHASE_PAINT:
          if (priv->freeze_count == 0)
            {
#ifdef G_ENABLE_DEBUG
              if ((_gdk_debug_flags & GDK_DEBUG_FRAMES) != 0)
                {
                  if (priv->phase != GDK_FRAME_CLOCK_PHASE_PAINT &&
                      (priv->requested & GDK_FRAME_CLOCK_PHASE_PAINT))
                    timings->paint_start_time = g_get_monotonic_time ();
                }
#endif /* G_ENABLE_DEBUG */

              priv->phase = GDK_FRAME_CLOCK_PHASE_PAINT;
              if (priv->requested & GDK_FRAME_CLOCK_PHASE_PAINT)
                {
                  priv->requested &= ~GDK_FRAME_CLOCK_PHASE_PAINT;
                  g_signal_emit_by_name (G_OBJECT (clock), "paint");
                }
            }
          /* fallthrough */
        case GDK_FRAME_CLOCK_PHASE_AFTER_PAINT:
          if (priv->freeze_count == 0)
            {
              priv->requested &= ~GDK_FRAME_CLOCK_PHASE_AFTER_PAINT;
              g_signal_emit_by_name (G_OBJECT (clock), "after-paint");
              /* the ::after-paint phase doesn't get repeated on freeze/thaw,
               */
              priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;

#ifdef G_ENABLE_DEBUG
              if ((_gdk_debug_flags & GDK_DEBUG_FRAMES) != 0)
                timings->frame_end_time = g_get_monotonic_time ();
#endif /* G_ENABLE_DEBUG */
            }
          /* fallthrough */
        case GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS:
          ;
        }
    }

#ifdef G_ENABLE_DEBUG
  if ((_gdk_debug_flags & GDK_DEBUG_FRAMES) != 0)
    {
      if (timings && timings->complete)
        _gdk_frame_clock_debug_print_timings (clock, timings);
    }
#endif /* G_ENABLE_DEBUG */

  if (priv->requested & GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS)
    {
      priv->requested &= ~GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS;
      g_signal_emit_by_name (G_OBJECT (clock), "resume-events");
    }

  if (priv->freeze_count == 0)
    priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;

  priv->in_paint_idle = FALSE;

  /* If there is throttling in the backend layer, then we'll do another
   * update as soon as the backend unthrottles (if there is work to do),
   * otherwise we need to figure when the next frame should be.
   */
  if (priv->freeze_count == 0)
    {
      priv->min_next_frame_time = compute_min_next_frame_time (clock_idle,
                                                               priv->frame_time);
      maybe_start_idle (clock_idle);
    }

  if (priv->freeze_count == 0)
    priv->sleep_serial = get_sleep_serial ();

  return FALSE;
}