Example #1
0
void startup_menu(void)
{


 reset_menu_palette();


 menu_select = 0;
 key_wait = 30;

// int counter;

 menu_counter = 0;
 counter2 = 0;

 arena.difficulty = 0;

 int y1 = 170;
 int y2 = 190 + menu_select * 30;
 int y3 = 218 + menu_select * 30;
 int y4 = 218 + menu_select * 30;

 int anykey = 0;

 int i;

//#define TEST_MUSIC


#ifdef TEST_MUSIC

 arena.level = 3;

 init_beat_new_level();

#endif

 init_menu_circles();

 while (TRUE)
 {


#ifdef TEST_MUSIC
run_beat();

#endif



 clear_to_color(display, COL_BACK1);


 run_menu_background();



 menu_counter += 4;
 if (menu_counter >= 40)
  menu_counter = 0;

 counter2 ++;
 if (counter2 >= 256)
  counter2 = 0;

// textprintf_centre_ex(display, font, 300, 190, -1, -1, "W H I T E   B U T T E R F L Y");
 draw_rle_sprite(display, white_RLE, 150, 150);

 int my = 300;

 y1 = my - 23;
 y2 = my - 10 + menu_select * 30;
 y3 = my + 19 + menu_select * 30;
 y4 = my + 150;


// rectfill(display, 370, y1, 600, y2, COL_COL1);
 TRANS_MODE
 rectfill(display, 370, y2 + 9, 640, y3 - 2, TRANS_BLUE3);
 rect(display, 368, y2 + 7, 641, y3 - 0, TRANS_BLUE3);
 END_TRANS
// rectfill(display, 370, y3, 600, y4, TRANS_DGREEN);


 textprintf_ex(display, font, 400, my, -1, -1, "START GAME");
 switch(arena.difficulty)
 {
      case 0: textprintf_ex(display, font, 400, my + 30, -1, -1, "DIFFICULTY - NORMAL"); break;
      case 1: textprintf_ex(display, font, 400, my + 30, -1, -1, "DIFFICULTY - HARD"); break;
      case 2: textprintf_ex(display, font, 400, my + 30, -1, -1, "DIFFICULTY - PUNISHMENT"); break;
 }
// textprintf_ex(display [2], font, 400, 260, -1, -1, "STAGE - %i", arena.starting_level);
 textprintf_ex(display, font, 400, my + 90, -1, -1, "SET  KEYS");
 textprintf_ex(display, font, 400, my + 120, -1, -1, "OPTIONS");
 textprintf_ex(display, font, 400, my + 150, -1, -1, "EXIT");

// textprintf_ex(display, font, 40, 10, -1, -1, "%i", joy[0].stick[options.joy_stick].axis[0].pos);
// textprintf_ex(display, font, 40, 30, -1, -1, "%i", joy[0].stick[options.joy_stick].axis[1].pos);

/*
 if (options.joystick)
  textprintf_ex(display, font, 400, my + 120, -1, -1, "CALIBRATE JOYSTICK");
   else
   {
    textprintf_ex(display, font, 400, my + 120, -1, -1, "NO JOYSTICK");
    drawing_mode(DRAW_MODE_TRANS, NULL, 0, 0);
    rectfill(display, 399, my + 110, 530, my + 135, CONVERT_WHITE_TO_GREY);
    drawing_mode(DRAW_MODE_SOLID, NULL, 0, 0);
   }
*/
 if (options.joystick)
 {
  if (options.key_or_joy == 1)
  textprintf_ex(display, font, 400, my + 60, -1, -1, "CONTROLS - JOYSTICK");
   else
    textprintf_ex(display, font, 400, my + 60, -1, -1, "CONTROLS - KEYBOARD");
 }
  else
  {
   textprintf_ex(display, font, 400, my + 60, -1, -1, "NO JOYSTICK");
   drawing_mode(DRAW_MODE_TRANS, NULL, 0, 0);
   rectfill(display, 399, my + 50, 530, my + 75, CONVERT_WHITE_TO_GREY);
   drawing_mode(DRAW_MODE_SOLID, NULL, 0, 0);

  }


// textprintf_ex(display, font, 5, 5, -1, -1, "%i", any_joystick_input());



 my = 330;

 y2 = my + 7 + arena.just_got_highscore * 30;
 y3 = my + 29 + arena.just_got_highscore * 30;


 if (arena.just_got_highscore > 0)
 {
   rectfill(display, 0, y2 - 5, 250, y3, COL_COL3);
   rect(display, -1, y2 - 5 - 2, 250 + 2, y3 + 2, COL_COL4);
 }

// textprintf_right_ex(display, font, 137, my, -1, -1, "HIGH");
// textprintf_ex(display, font, 157, my, -1, -1, "SCORES");

 textprintf_centre_ex(display, font, 147, my, -1, -1, "HIGHSCORES");

 textprintf_right_ex(display, font, 137, my + 40, -1, -1, "NORMAL");
 textprintf_ex(display, font, 157, my + 40, -1, -1, "%i", options.highscore [0]);

 textprintf_right_ex(display, font, 137, my + 70, -1, -1, "HARD");
 textprintf_ex(display, font, 157, my + 70, -1, -1, "%i", options.highscore [1]);

 textprintf_right_ex(display, font, 137, my + 100, -1, -1, "PUNISHMENT");
 textprintf_ex(display, font, 157, my + 100, -1, -1, "%i", options.highscore [2]);

 textprintf_right_ex(display, font, 600, 570, -1, -1, "COPYRIGHT 2009 LINLEY HENZELL");

// should print last score here...

 anykey = 0;

  for (i = KEY_A; i < KEY_CAPSLOCK + 1; i ++)
  {
   if (key [i])
   {
    anykey = 1;
   }
  }

  if (anykey == 0 && (options.joystick == 0 || any_joystick_input() == 0))
   key_wait = 0;



 if (key_wait == 0)
 {
  if (menu_command(MC_UP))
  {
   menu_select --;
   if (menu_select < 0)
    menu_select = MENU_EXIT;
   if (menu_select == MENU_JOY_OR_KEYS && options.joystick == 0)
    menu_select = MENU_JOY_OR_KEYS - 1;
   key_wait = 7;
  }
  if (menu_command(MC_DOWN))
  {
   menu_select ++;
   if (menu_select > MENU_EXIT)
    menu_select = 0;
   if (menu_select == MENU_JOY_OR_KEYS && options.joystick == 0)
    menu_select = MENU_KEYS;
   key_wait = 7;
  }
  if (menu_command(MC_LEFT))
  {
//   if (menu_select == 2)
//    arena.starting_level = 1;
   if (menu_select == MENU_JOY_OR_KEYS)
   {
    if (options.key_or_joy == 0)
     options.key_or_joy = 1;
      else
       options.key_or_joy = 0;
   }
   if (menu_select == MENU_DIFFICULTY)
   {
    arena.difficulty --;
    if (arena.difficulty < 0)
     arena.difficulty = 0;
   }
   key_wait = 7;
  }
  if (menu_command(MC_RIGHT))
  {
//   if (menu_select == 2)
//    arena.starting_level = 2;
   if (menu_select == MENU_JOY_OR_KEYS)
   {
    if (options.key_or_joy == 0)
     options.key_or_joy = 1;
      else
       options.key_or_joy = 0;
   }
   if (menu_select == MENU_DIFFICULTY)
   {
    arena.difficulty ++;
    if (arena.difficulty > 2)
     arena.difficulty = 2;
   }
   key_wait = 7;
  }

//  if (key [KEY_ESC])
//   exit(0);
  if (menu_command(MC_SELECT))
  {
   if (menu_select == MENU_EXIT)
   {
    goodbye_menu_circles();
    return;
   }

   if (menu_select == MENU_KEYS)
   {
    key_wait = 10;
    define_keys();
    key_wait = 10;
   }

   if (menu_select == MENU_OPTIONS)
   {
    key_wait = 10;
    set_options();
    key_wait = 10;
   }

/*   if (menu_select == MENU_CALIBRATE)
   {
    jstick_calibrate();
    key_wait = 20;
    ticked = 0;
   }*/

   if (menu_select == MENU_START)
   {
    arena.level = 1;//arena.starting_level;
    ticked = 0;
    key_wait = 30;
    if (ship_select() == 1)
    {
     vsync();
//     clear_bitmap(screen);
//     clear_bitmap(display);
     player.type = PTYPE_BASIC;
//     player.type = PTYPE_BOMBER;
//     player.type = PTYPE_ANENOME;
//     player.type = PTYPE_HAND;
     player.weapon_level = 0;
     int ship_select = select_a_ship();
     if (ship_select != -1)
     {
      switch(ship_select)
      {
       default:
       case 0: player.type = PTYPE_BASIC; break;
       case 1: player.type = PTYPE_ANENOME; break;
       case 2: player.type = PTYPE_BOMBER; break;
       case 3: player.type = PTYPE_HAND; break;
       case 4: player.type = PTYPE_SQUID; break;
      }
      if (arena.level == 1)
       arena.from_start = 1;
        else
         arena.from_start = 0;
      arena.cleared = 0;
      arena.unlocked = 0;
      menu_counter = 0;
      goodbye_menu_circles();
      new_game();
      game_loop();
      if (arena.level == 4)
       congratulations();
      arena.target_palette = PAL_MENU;
      arena.shift_palette = 2;
      init_menu_circles();
//     reset_menu_palette();
      key_wait = 10; // was 1
//      flower_dir *= -1;
      ticked = 0;
     }
    }
     else key_wait = 20;
   }
    else
     key_wait = 20;
  }
 }
  else
   key_wait --;




    do
    {
        thing ++;
    } while (ticked == 0);
    ticked = 0;

 if (arena.shift_palette > 0 && menu_counter % 12 == 0)
 {
  run_palette_shift();
  build_new_palette(0, 0, 0, 0);
  set_palette(palet);
  if (arena.shift_palette == 1)
   arena.shift_palette = 0;
 }

 vsync();
 blit(display, screen, 0, 0, 100, 0, 600, 600);



 };


}
Example #2
0
/**
 * The main loop of game
 * @return TRUE if it completed successfully or FALSE otherwise
 */
bool
update_frame (void)
{
  spaceship_struct *ship = spaceship_get ();
#ifdef DEVELOPPEMENT
  /* 1 = phase grid editor enable (don't work) */
  static bool grid_editor = FALSE;
#endif
  /* global frame counter */
  global_counter++;

  /* play start and congratulations animations files
   * ("movie_congratulation.gca" and "movie_introduction.gca") */
  if (movie_playing_switch != MOVIE_NOT_PLAYED)
    {
      if (!movie_player ())
        {
          LOG_ERR ("movie_player() failed!");
          return FALSE;
        }
      else
        {
          return TRUE;
        }
    }

  display_clear_offscreen ();

#ifdef __EMSCRIPTEN__
  lock_surface_game ();
  lock_surface_options ();
  lock_surface_scores ();
#endif

  /* restores the level of energy of the player spaceship */
  spaceship_energy_restore ();

  /* phase grid and curve phase editor (don't work) */
#ifdef DEVELOPPEMENT
  if (grid_editor || curve_editor_enable)
    {
      if (grid_editor)
        {
          Grid_Edit ();
        }
      else
        {
          courbe_editeur ();
        }
    }
  else
#endif

    /* pause or main menu enable */
  if (!player_pause && menu_status == MENU_OFF &&
        menu_section == NO_SECTION_SELECTED)
    {
      /* 
       * handle the phases of the game 
       */
      /* phase 2: grids (enemy wave like Space Invaders) */
      grid_handle ();
      /* phase 1: curves (little skirmish) */
      curve_phase ();
      /* phase 3: meteor storm */
      meteors_handle ();
    }

  /* draw the starfield background */
  starfield_handle ();

  /* handle bonus: green, red, yellow, blue and purple gems */
  bonus_handle ();

  /* handle protection satellites and extra gun of the player spaceship  */
  if (!gameover_enable && menu_section == NO_SECTION_SELECTED)
    {
      /* orbital protection satellites gravitate around player's spaceship */
      satellites_handle ();
      /* extra gun positioned on the sides */
      guns_handle ();
    }

  /* handle enemies */
  if (!is_congratulations_enabled)
    {
      /* handling of all the possible types of enemies */
      enemies_handle ();
    }
  else
    {
      /* congratulations, end of the game */
      congratulations ();
    }

  /* spaceship temporary invincibility  */
  spaceship_invincibility ();

  /* handle the powerful electrical shocks */
  electrical_shock ();

  /* draw the player's spaceship */
  spaceship_draw ();

  /* handle explosions */
  explosions_handle ();

  /* handle shots */
  shots_handle ();

  /* wait until all enemies are dead before jumping on next phase */
  if (num_of_enemies == 0 && !player_pause && menu_status == MENU_OFF
      && menu_section == NO_SECTION_SELECTED)
    {
      /* end of a guardian phase? */
      if (!guardian_finished ())
        {
          LOG_ERR ("guardian_finished() failed!");
          return FALSE;
        }
      /* check if curve phase is finished */
      curve_finished ();
      /* check if grid phase is finished */
      grid_finished ();
      /* check if meteors phase is finished */
      if (!meteors_finished ())
        {
          LOG_ERR ("meteors_finished failed!");
          return FALSE;
        }
    }

  /* display pixel mouse pointer */
#ifdef DEVELOPPEMENT
  if (mouse_here)
    {
      put_pixel (game_offscreen, mouse_x, mouse_y, 5);
    }
#endif

  /* draw powerful circular shock wave propagated by the player spaceship */
  shockwave_draw ();

  /* animations of the options box on the right options panel */
  option_execution ();

  /* handle high score table, game over, about and order sections */
  menu_sections_run ();

  /* display "PAUSE" chars sprites */
  if (is_pause_draw)
    {
      text_pause_draw ();
    }

  /* player's spaceship come */
  if (spaceship_appears_count > 0)
    {
      spaceship_appears_count--;
      /* accelerate the speed of the starfield */
      starfield_speed += 0.028f;
      if (starfield_speed > 2.0)
        {
          starfield_speed = 2.0;
        }
      /* invincibility time */
      spaceship_set_invincibility (SPACESHIP_INVINCIBILITY_TIME / 3);
    }

  /* player's spaceship disappearing to the bottom of the screen. */
  if (spaceship_disappears && is_congratulations_enabled == 0)
    {
      /* decelerate the speed of the starfield */
      starfield_speed -= 0.02f;
      if (starfield_speed <= 0.0)
        {
          starfield_speed = 0.0;
          ship->y_speed = 0.0;
        }
      else
        {
          /* accelerate the speed of the spaceship */
          ship->y_speed += -0.15f;
        }
    }

  /* display number level */
  text_level_draw ();

  /* display scrolltext in the main menu */
  scrolltext_handle ();

  /* handle the main menu of Powermanga */
  menu_handle ();

  /* [F1] spaceship_appears / [F2] spaceship disappears */
#ifdef DEVELOPPEMENT
  if (keys_down[K_F1])
    {
      spaceship_disappears = 1;
    }
  if (keys_down[K_F2] && starfield_speed == 0.0)
    {
      spaceship_show ();
    }
#endif

  /* handle "TLK Games" sprite logo */
  if (tlk_logo_is_move)
    {
      draw_bitmap (&logotlk[tlk_logo_image_index], tlk_logo_xcoord,
                   tlk_logo_ycoord);
      if (tlk_logo_is_next_image)
        {
          tlk_logo_image_index++;
          if (tlk_logo_image_index >= TLKLOGO_MAXOF_IMAGES)
            {
              tlk_logo_image_index = 0;
            }
          tlk_logo_is_next_image = FALSE;
          tlk_logo_ycoord--;
        }
      else
        {
          tlk_logo_is_next_image = TRUE;
        }
      if (tlk_logo_ycoord <= 32)
        {
          tlk_logo_is_move = FALSE;
        }
    }

  /* display text overlay (about, cheats menu and variables) */
  text_overlay_draw ();

  /* handle the loss and the regression of the spaceship or cause game over */
  spaceship_downgrading ();

  /* handle spaceship's energy level */
  energy_gauge_spaceship_update ();

  /* handle guardian's energy level */
  energy_gauge_guardian_update ();

  /* draw player's score into the top panel */
  text_draw_score ();

#ifdef DEVELOPPEMENT
  if (keys_down[K_E] && keys_down[K_G])
    {
      /* [e]+[g] = enable the grid editor */
      grid_editor = 1;
    }
  if (keys_down[K_E] && keys_down[K_C])
    {
      /* [e]+[c] enable the curve editor */
      curve_editor_enable = 1;
    }
  /* [p]+[g] back to the game */
  if (keys_down[K_P] && keys_down[K_G])
    {
      grid_editor = 0;
      curve_editor_enable = 0;
    }
#endif

  /* control the spaceship movements */
  if (!player_pause && !gameover_enable && menu_status == MENU_OFF
      && menu_section == NO_SECTION_SELECTED)
    {
      spaceship_control_movements ();
    }

  /* [P] or [Pause] enable/disable pause */
  if (!keys_down[K_CTRL] && (keys_down[K_P] || keys_down[K_PAUSE]))
    {
      toggle_pause ();
    }
  keys_down[K_P] = FALSE;
  keys_down[K_PAUSE] = FALSE;   /* clear flag pause key */


  /* switch between full screen and windowed mode */
#ifdef POWERMANGA_SDL
  if ((keys_down[K_F] && !is_playername_input ()
       && menu_section != SECTION_ORDER) || keys_down[K_F11])
    {
      if (power_conf->fullscreen)
        {
          power_conf->fullscreen = FALSE;
        }
      else
        {
          power_conf->fullscreen = TRUE;
        }
      init_video_mode ();
    }
  keys_down[K_F] = FALSE;
  keys_down[K_F11] = FALSE;
#endif

  /* control the speed of the spaceship */
  spaceship_speed_control ();

  /* cheat code keys */
#ifdef UNDER_DEVELOPMENT
  special_keys ();
#endif

  /* handle weapon's player spaceship */
#ifdef DEVELOPPEMENT
  if (!grid_editor && !curve_editor_enable && !spaceship_is_dead
      && !player_pause && menu_status == MENU_OFF
      && menu_section == NO_SECTION_SELECTED)
#else
  if (!spaceship_is_dead && !player_pause && menu_status == MENU_OFF
      && menu_section == NO_SECTION_SELECTED)
#endif
    {
      spaceship_weapons ();
    }

#ifdef __EMSCRIPTEN__
  unlock_surface_scores ();
  unlock_surface_options ();
  unlock_surface_game ();
#endif

  return TRUE;
}