Example #1
0
bool Text::textLayoutObjectIsNeeded(const ComputedStyle& style, const LayoutObject& parent)
{
    if (!parent.canHaveChildren())
        return false;

    if (isEditingText())
        return true;

    if (!length())
        return false;

    if (style.display() == NONE)
        return false;

    if (!containsOnlyWhitespace())
        return true;

    if (!canHaveWhitespaceChildren(parent, this))
        return false;

    // pre-wrap in SVG never makes layoutObject.
    if (style.whiteSpace() == PRE_WRAP && parent.isSVG())
        return false;

    // pre/pre-wrap/-bb-pre-wrap-text/pre-line always make layoutObjects.
    if (style.preserveNewline())
        return true;

    // childNeedsDistributionRecalc() here is rare, only happens JS calling surroundContents() etc. from DOMNodeInsertedIntoDocument etc.
    if (document().childNeedsDistributionRecalc())
        return true;

    const LayoutObject* prev = LayoutTreeBuilderTraversal::previousSiblingLayoutObject(*this);
    if (prev && prev->isBR()) // <span><br/> <br/></span>
        return false;

    if (parent.isLayoutInline()) {
        // <span><div/> <div/></span>
        if (prev && !prev->isInline() && !prev->isOutOfFlowPositioned())
            return false;
    } else {
        if (parent.isLayoutBlock() && !parent.childrenInline() && (!prev || !prev->isInline()))
            return false;

        // Avoiding creation of a layoutObject for the text node is a non-essential memory optimization.
        // So to avoid blowing up on very wide DOMs, we limit the number of siblings to visit.
        unsigned maxSiblingsToVisit = 50;

        LayoutObject* first = parent.slowFirstChild();
        while (first && first->isFloatingOrOutOfFlowPositioned() && maxSiblingsToVisit--)
            first = first->nextSibling();
        if (!first || first == layoutObject() || LayoutTreeBuilderTraversal::nextSiblingLayoutObject(*this) == first) {
            // Whitespace at the start of a block just goes away.  Don't even
            // make a layout object for this text.
            return false;
        }
    }
    return true;
}
Example #2
0
bool Text::textRendererIsNeeded(const RenderStyle& style, const RenderObject& parent)
{
    if (!parent.canHaveChildren())
        return false;

    if (isEditingText())
        return true;

    if (!length())
        return false;

    if (style.display() == NONE)
        return false;

    if (!containsOnlyWhitespace())
        return true;

    if (!canHaveWhitespaceChildren(parent))
        return false;

    if (style.preserveNewline()) // pre/pre-wrap/pre-line always make renderers.
        return true;

    const RenderObject* prev = NodeRenderingTraversal::previousSiblingRenderer(*this);
    if (prev && prev->isBR()) // <span><br/> <br/></span>
        return false;

    if (parent.isRenderInline()) {
        // <span><div/> <div/></span>
        if (prev && !prev->isInline())
            return false;
    } else {
        if (parent.isRenderBlock() && !parent.childrenInline() && (!prev || !prev->isInline()))
            return false;

        // Avoiding creation of a Renderer for the text node is a non-essential memory optimization.
        // So to avoid blowing up on very wide DOMs, we limit the number of siblings to visit.
        unsigned maxSiblingsToVisit = 50;

        RenderObject* first = parent.slowFirstChild();
        while (first && first->isFloatingOrOutOfFlowPositioned() && maxSiblingsToVisit--)
            first = first->nextSibling();
        if (!first || first == renderer() || NodeRenderingTraversal::nextSiblingRenderer(*this) == first)
            // Whitespace at the start of a block just goes away.  Don't even
            // make a render object for this text.
            return false;
    }
    return true;
}
Example #3
0
bool Text::textRendererIsNeeded(const NodeRenderingContext& context)
{
    if (isEditingText())
        return true;

    if (!length())
        return false;

    if (context.style()->display() == NONE)
        return false;

    bool onlyWS = containsOnlyWhitespace();
    if (!onlyWS)
        return true;

    RenderObject* parent = context.parentRenderer();
    if (parent->isTable() || parent->isTableRow() || parent->isTableSection() || parent->isRenderTableCol() || parent->isFrameSet())
        return false;
    
    if (context.style()->preserveNewline()) // pre/pre-wrap/pre-line always make renderers.
        return true;
    
    RenderObject* prev = context.previousRenderer();
    if (prev && prev->isBR()) // <span><br/> <br/></span>
        return false;
        
    if (parent->isRenderInline()) {
        // <span><div/> <div/></span>
        if (prev && !prev->isInline())
            return false;
    } else {
        if (parent->isRenderBlock() && !parent->childrenInline() && (!prev || !prev->isInline()))
            return false;
        
        RenderObject* first = parent->firstChild();
        while (first && first->isFloatingOrOutOfFlowPositioned())
            first = first->nextSibling();
        if (!first || context.nextRenderer() == first) {
            // Whitespace at the start of a block just goes away.  Don't even
            // make a render object for this text.
            return false;
        }
    }
    
    return true;
}
Example #4
0
void Text::attach()
{
#if ENABLE(WML)
    if (document()->isWMLDocument() && !containsOnlyWhitespace()) {
        String text = data();
        ASSERT(!text.isEmpty());

        text = substituteVariableReferences(text, document());

        ExceptionCode code = 0;
        setData(text, code);
        ASSERT(!code);
    }
#endif

    createRendererIfNeeded();
    CharacterData::attach();
}
Example #5
0
bool Text::rendererIsNeeded(RenderStyle *style)
{
    if (!CharacterData::rendererIsNeeded(style))
        return false;

    bool onlyWS = containsOnlyWhitespace();
    if (!onlyWS)
        return true;

    RenderObject *par = parentNode()->renderer();
    
    if (par->isTable() || par->isTableRow() || par->isTableSection() || par->isTableCol() || par->isFrameSet())
        return false;
    
    if (style->preserveNewline()) // pre/pre-wrap/pre-line always make renderers.
        return true;
    
    RenderObject *prev = previousRenderer();
    if (prev && prev->isBR()) // <span><br/> <br/></span>
        return false;
        
    if (par->isInlineFlow()) {
        // <span><div/> <div/></span>
        if (prev && !prev->isInline())
            return false;
    } else {
        if (par->isRenderBlock() && !par->childrenInline() && (!prev || !prev->isInline()))
            return false;
        
        RenderObject *first = par->firstChild();
        while (first && first->isFloatingOrPositioned())
            first = first->nextSibling();
        RenderObject *next = nextRenderer();
        if (!first || next == first)
            // Whitespace at the start of a block just goes away.  Don't even
            // make a render object for this text.
            return false;
    }
    
    return true;
}
Example #6
0
bool Text::textRendererIsNeeded(const RenderStyle& style, const RenderObject& parent)
{
    if (isEditingText())
        return true;

    if (!length())
        return false;

    if (style.display() == NONE)
        return false;

    if (style.requiresOnlyBlockChildren())
        return false;

    if (!containsOnlyWhitespace())
        return true;

    if (!parent.canHaveWhitespaceChildren())
        return false;

    if (style.preserveNewline()) // pre/pre-wrap/pre-line always make renderers.
        return true;

    RenderObject* prev;
    for (Node* sibling = this->previousSibling(); sibling; sibling = sibling->previousSibling()) {
        if ((prev = sibling->renderer()))
            break;
    }

    if (parent.isRenderInline()) {
        // <span><div/> <div/></span>
        if (prev && !prev->isInline())
            return false;
    } else {
        if (parent.isRenderBlock() && !parent.isRenderParagraph() && (!prev || !prev->isInline()))
            return false;

        // Avoiding creation of a Renderer for the text node is a non-essential memory optimization.
        // So to avoid blowing up on very wide DOMs, we limit the number of siblings to visit.
        unsigned maxSiblingsToVisit = 50;

        RenderObject* first = parent.slowFirstChild();
        while (first && first->isFloatingOrOutOfFlowPositioned() && maxSiblingsToVisit--)
            first = first->nextSibling();

        if (!first) {
            // If the block has nothing but white-space we ignore it
            return false;
        }

        for (Node* sibling = this->nextSibling(); sibling; sibling = sibling->nextSibling()) {
            if (RenderObject* nextRenderer = sibling->renderer()) {
                if (nextRenderer == first) {
                    // Whitespace at the start of a block just goes away.  Don't even
                    // make a render object for this text.
                    return false;
                }
                break;
            }
        }

    }
    return true;
}