Language LanguageManager::getLanguage(uint32 languageID, LanguageGender &gender) const { gender = getLanguageGender(languageID); const Declaration *l = find(convertLanguageIDToUngendered(languageID)); if (!l) return kLanguageInvalid; return l->language; }
Language getLanguage(GameID game, uint32 languageID, LanguageGender &gender) { gender = getLanguageGender(languageID); return getLanguage(game, convertLanguageIDToUngendered(languageID)); }