void CResourceManager::LoadAllGraphics() { short k, j; for (k = 0; k < MAX_PLAYERS; k++) { spr_player[k] = new gfxSprite * [PGFX_LAST]; spr_shyguy[k] = new gfxSprite * [PGFX_LAST]; spr_chocobo[k] = new gfxSprite * [PGFX_LAST]; spr_bobomb[k] = new gfxSprite * [PGFX_LAST]; for (j = 0; j < PGFX_LAST; j++) { spr_player[k][j] = new gfxSprite(); spr_shyguy[k][j] = new gfxSprite(); spr_chocobo[k][j] = new gfxSprite(); spr_bobomb[k][j] = new gfxSprite(); spr_player[k][j]->SetWrap(true); spr_shyguy[k][j]->SetWrap(true); spr_chocobo[k][j]->SetWrap(true); spr_bobomb[k][j]->SetWrap(true); } } LoadMenuGraphics(); LoadWorldGraphics(); LoadGameGraphics(); gfx_loadimagenocolorkey(&spr_backmap[0], convertPath("gfx/packs/backgrounds/Land_Classic.png", gamegraphicspacklist->current_name())); gfx_loadimagenocolorkey(&spr_backmap[1], convertPath("gfx/packs/backgrounds/Land_Classic.png", gamegraphicspacklist->current_name())); gfx_loadimagenocolorkey(&spr_frontmap[0], convertPath("gfx/packs/backgrounds/Land_Classic.png", gamegraphicspacklist->current_name())); gfx_loadimagenocolorkey(&spr_frontmap[1], convertPath("gfx/packs/backgrounds/Land_Classic.png", gamegraphicspacklist->current_name())); gfx_loadimage(&spr_overlay, convertPath("gfx/packs/menu/menu_shade.png", gamegraphicspacklist->current_name()), false, false); }
static void convertPath(btstring_t *data, int32_t x, int32_t y) { uint32_t index; uint32_t i; int32_t saveX, saveY; uint32_t numPaths; index = xy2index(x, y); data->buf[index] = 0xff; while (countPaths(data, x, y) == 1) { move(data, &x, &y); data->buf[xy2index(x, y)] = 0xff; } if (!countPaths(data, x, y)) { return; } saveX = x; saveY = y; numPaths = countPaths(data, x, y); for (i = 0; i < numPaths; i++) { move(data, &x, &y); convertPath(data, x, y); x = saveX; y = saveY; } }
int main (int argc, char* argv[]) { int justPrint = 0; int idx; int returnCode; for (idx = 1; idx < argc; idx++) { convertPath (argv [idx]); if (justPrint) { printf ("remove %s\n", argv [idx]); } else { returnCode = rmdir (argv [idx]); if (returnCode != 0 && errno != ENOENT) { /* Continue even if there is errors */ #if 0 printf ("Rmdir of %s failed. Rmdir returned %d.\n", argv [idx], returnCode); return returnCode; #endif } } } return 0; }
void CTilesetManager::Init(const char * szGfxPack) { //Remove all existing tilesets std::vector<CTileset*>::iterator iter = tilesetlist.begin(), lim = tilesetlist.end(); while (iter != lim) { delete (*iter); iter = tilesetlist.erase(iter); lim = tilesetlist.end(); } //Add in tilesets from the new gfxpack (if the gfxpack isn't "Classic") if (strcmp(getFileFromPath(szGfxPack).c_str(), "Classic")) { std::string s = convertPath("gfx/packs/tilesets", szGfxPack) + getDirectorySeperator(); SimpleDirectoryList dirlist(s); short iLength = dirlist.GetCount(); for (short i = 0; i < iLength; i++) { CTileset * tileset = new CTileset(dirlist.current_name()); tilesetlist.push_back(tileset); //If the tileset is "classic" then keep it's index for common operations if (!strcmp(tileset->GetName(), "Classic")) { tClassicTileset = tileset; iClassicTilesetIndex = i; } dirlist.next(); } } //Add in tilesets from the classic tileset to fill the gaps short iLength = filelist.size(); char szTilesetName[128]; for (short i = 0; i < iLength; i++) { strncpy(szTilesetName, getFileFromPath(filelist[i]).c_str(), 128); szTilesetName[127] = 0; //See if the new tileset already exists and if it does, skip it short iTilesetSize = tilesetlist.size(); bool fFound = false; for (short iTileset = 0; iTileset < iTilesetSize; iTileset++) { if (!strcmp(tilesetlist[iTileset]->GetName(), szTilesetName)) { fFound = true; break; } } //Add the tileset if another one by the same name isn't already in the tileset if (!fFound) { CTileset * tileset = new CTileset(filelist[i].c_str()); tilesetlist.push_back(tileset); if (!strcmp(tileset->GetName(), "Classic")) { tClassicTileset = tileset; iClassicTilesetIndex = i; } } } }
// Convert a soundId to file name, and modify the volume // according to the sounds local volume setting, minRange and // maxRange. std::string lookup(const std::string &soundId, float &volume, float &min, float &max) { const ESM::Sound *snd = store.sounds.search(soundId); if(snd == NULL) return ""; if(snd->data.volume == 0) volume = 0.0f; else volume *= pow(10.0, (snd->data.volume/255.0f*3348.0 - 3348.0) / 2000.0); if(snd->data.minRange == 0 && snd->data.maxRange == 0) { min = 100.0f; max = 2000.0f; } else { min = snd->data.minRange * 20.0f; max = snd->data.maxRange * 50.0f; min = std::max(min, 1.0f); max = std::max(min, max); } return convertPath(snd->sound); }
void loadmap(char * szMapFile) { g_map.loadMap(szMapFile, read_type_full); char filename[128]; sprintf(filename, "gfx/packs/Classic/backgrounds/%s", g_map.szBackgroundFile); std::string path = convertPath(filename); backgroundlist.SetCurrentName(filename); if(!File_Exists(path)) { path = convertPath("gfx/packs/Classic/backgrounds/Land_Classic.png"); backgroundlist.SetCurrentName("gfx/packs/Classic/backgrounds/Land_Classic.png"); } spr_background.init(path); g_iNumPlatforms = g_map.iNumPlatforms; for(short iPlatform = 0; iPlatform < g_iNumPlatforms; iPlatform++) { for(short iCol = 0; iCol < MAPWIDTH; iCol++) { for(short iRow = 0; iRow < MAPHEIGHT; iRow++) { if(iCol < g_map.platforms[iPlatform]->iTileWidth && iRow < g_map.platforms[iPlatform]->iTileHeight) { g_Platforms[iPlatform].tiles[iCol][iRow] = g_map.platforms[iPlatform]->iTileData[iCol][iRow]; } else { g_Platforms[iPlatform].tiles[iCol][iRow] = TILESETSIZE; } } } g_Platforms[iPlatform].iVelocity = (int)(g_map.platforms[iPlatform]->pPath->fVelocity * 4.0f); g_Platforms[iPlatform].iStartX = (int)(g_map.platforms[iPlatform]->pPath->fStartX - g_map.platforms[iPlatform]->iHalfWidth + 1) / TILESIZE; g_Platforms[iPlatform].iStartY = (int)(g_map.platforms[iPlatform]->pPath->fStartY - g_map.platforms[iPlatform]->iHalfHeight + 1) / TILESIZE; g_Platforms[iPlatform].iEndX = (int)(g_map.platforms[iPlatform]->pPath->fEndX - g_map.platforms[iPlatform]->iHalfWidth + 1) / TILESIZE; g_Platforms[iPlatform].iEndY = (int)(g_map.platforms[iPlatform]->pPath->fEndY - g_map.platforms[iPlatform]->iHalfHeight + 1) / TILESIZE; } }
bool CResourceManager::LoadGameGraphics() { const char * graphicspack = gamegraphicspacklist->current_name(); g_tilesetmanager->Init(graphicspack); bool loadok = true; loadok &= game_font_small.init(convertPath("gfx/packs/fonts/font_small.png", graphicspack)); loadok &= game_font_large.init(convertPath("gfx/packs/fonts/font_large.png", graphicspack)); if (!loadok) { _load_drawmsg("ERROR: error loading the fonts!\n"); _load_waitforkey(); return false; } LoadAllSprites(); return true; }
void QOutlineMapper::clipElements(const QPointF *elements, const QPainterPath::ElementType *types, int element_count) { // We could save a bit of time by actually implementing them fully // instead of going through convenience functionallity, but since // this part of code hardly every used, it shouldn't matter. m_in_clip_elements = true; QPainterPath path; if (!(m_outline.flags & QT_FT_OUTLINE_EVEN_ODD_FILL)) path.setFillRule(Qt::WindingFill); if (types) { for (int i=0; i<element_count; ++i) { switch (types[i]) { case QPainterPath::MoveToElement: path.moveTo(elements[i]); break; case QPainterPath::LineToElement: path.lineTo(elements[i]); break; case QPainterPath::CurveToElement: path.cubicTo(elements[i], elements[i+1], elements[i+2]); i += 2; break; default: break; } } } else { path.moveTo(elements[0]); for (int i=1; i<element_count; ++i) path.lineTo(elements[i]); } QPainterPath clipPath; clipPath.addRect(m_clip_rect); QPainterPath clippedPath = path.intersected(clipPath); uint old_txop = m_txop; m_txop = QTransform::TxNone; if (clippedPath.isEmpty()) m_valid = false; else convertPath(clippedPath); m_txop = old_txop; m_in_clip_elements = false; }
QPixmap LoadPDF(QString fn, int Page, int w) { QString tmp, cmd1, cmd2; const QString pdfFile = convertPath(fn); const QString tmpFile = convertPath(QDir::homePath()+"/sctodaytmps.png"); const QString qttmpFile = QDir::homePath()+"/sctodaytmps.png"; QPixmap pm; tmp.setNum(Page); int ret = -1; tmp.setNum(Page); QStringList args; args.append("-sDEVICE=png16m"); args.append("-r72"); args.append("-dGraphicsAlphaBits=4"); args.append("-o"); args.append(tmpFile); args.append("-dFirstPage="+tmp); args.append("-dLastPage="+tmp); args.append(pdfFile); ret = callGS(args); ////////qDebug() << "### ret " << ret; if (ret == 0) { QPixmap tmpimage(qttmpFile); QPixmap penna = tmpimage.scaledToWidth(w); tmpimage.detach(); QFile lastaction(qttmpFile); lastaction.remove(); QPainter p; p.begin(&penna); p.setBrush(Qt::NoBrush); p.setPen(QPen(QBrush(Qt::black),2,Qt::SolidLine)); p.drawRect(0, 0, penna.width(), penna.height()); p.end(); return penna; } return pm; }
QPixmap LoadPS(QString fn , const QString arguments_append) { const QString pdfFile = convertPath(fn); QChar letter('A' + (qrand() % 26)); QDateTime timer1(QDateTime::currentDateTime()); const QString qttmpFile = _GSCACHE_+QString("%2_%1.png").arg(timer1.toString("yyyy-MM-dd-HH-mm-ss-zzz")).arg(letter); QFileInfo fitmp(qttmpFile); const int VersionGS = getGSVersion(); QFile lastaction(fitmp.absoluteFilePath()); lastaction.remove(); QPixmap pm; int ret = -1; QStringList args; if (arguments_append.size() > 3) { args.append(arguments_append); } if (VersionGS >=8) { args.append("-sDEVICE=png16m"); args.append("-dGraphicsAlphaBits=4"); args.append("-r72"); args.append("-o"); args.append(fitmp.fileName()); args.append(pdfFile); } else { args.append("-sDEVICE=pnggray"); args.append("-r72x72"); args.append("-sOutputFile="+fitmp.fileName()); args.append("-q"); args.append(pdfFile); } ret = callGS(args); //////////qDebug() << "### ret " << ret << " VersionGS->" << VersionGS; if (ret == 0) { QPixmap tmpimage(fitmp.absoluteFilePath()); lastaction.remove(); return tmpimage; } return pm; }
CTilesetManager::CTilesetManager() : SimpleDirectoryList(convertPath("gfx/packs/Classic/tilesets/")) { short y1 = 0, y2 = 0, y3 = 0; for (short i = 0; i < 32; i++) { short x1 = 0, x2 = 0, x3 = 0; for (short j = 0; j < 32; j++) { gfx_setrect(&rRects[0][j][i], x1, y1, TILESIZE, TILESIZE); gfx_setrect(&rRects[1][j][i], x2, y2, PREVIEWTILESIZE, PREVIEWTILESIZE); gfx_setrect(&rRects[2][j][i], x3, y3, THUMBTILESIZE, THUMBTILESIZE); x1 += TILESIZE; x2 += PREVIEWTILESIZE; x3 += THUMBTILESIZE; } y1 += TILESIZE; y2 += PREVIEWTILESIZE; y3 += THUMBTILESIZE; } tClassicTileset = NULL; }
void QOutlineMapper::endOutline() { closeSubpath(); if (m_elements.isEmpty()) { memset(&m_outline, 0, sizeof(m_outline)); return; } QPointF *elements = m_elements.data(); // Transform the outline if (m_txop == QTransform::TxNone) { // Nothing to do. } else if (m_txop == QTransform::TxTranslate) { for (int i = 0; i < m_elements.size(); ++i) { QPointF &e = elements[i]; e = QPointF(e.x() + m_dx, e.y() + m_dy); } } else if (m_txop == QTransform::TxScale) { for (int i = 0; i < m_elements.size(); ++i) { QPointF &e = elements[i]; e = QPointF(m_m11 * e.x() + m_dx, m_m22 * e.y() + m_dy); } } else if (m_txop < QTransform::TxProject) { for (int i = 0; i < m_elements.size(); ++i) { QPointF &e = elements[i]; e = QPointF(m_m11 * e.x() + m_m21 * e.y() + m_dx, m_m22 * e.y() + m_m12 * e.x() + m_dy); } } else { const QVectorPath vp((qreal *)elements, m_elements.size(), m_element_types.size() ? m_element_types.data() : 0); QPainterPath path = vp.convertToPainterPath(); path = QTransform(m_m11, m_m12, m_m13, m_m21, m_m22, m_m23, m_dx, m_dy, m_m33).map(path); if (!(m_outline.flags & QT_FT_OUTLINE_EVEN_ODD_FILL)) path.setFillRule(Qt::WindingFill); uint old_txop = m_txop; m_txop = QTransform::TxNone; if (path.isEmpty()) m_valid = false; else convertPath(path); m_txop = old_txop; return; } if (m_round_coords) { // round coordinates to match outlines drawn with drawLine_midpoint_i for (int i = 0; i < m_elements.size(); ++i) elements[i] = QPointF(qFloor(elements[i].x() + aliasedCoordinateDelta), qFloor(elements[i].y() + aliasedCoordinateDelta)); } controlPointRect = boundingRect(elements, m_elements.size()); #ifdef QT_DEBUG_CONVERT printf(" - control point rect (%.2f, %.2f) %.2f x %.2f, clip=(%d,%d, %dx%d)\n", controlPointRect.x(), controlPointRect.y(), controlPointRect.width(), controlPointRect.height(), m_clip_rect.x(), m_clip_rect.y(), m_clip_rect.width(), m_clip_rect.height()); #endif // Check for out of dev bounds... const bool do_clip = !m_in_clip_elements && ((controlPointRect.left() < -QT_RASTER_COORD_LIMIT || controlPointRect.right() > QT_RASTER_COORD_LIMIT || controlPointRect.top() < -QT_RASTER_COORD_LIMIT || controlPointRect.bottom() > QT_RASTER_COORD_LIMIT || controlPointRect.width() > QT_RASTER_COORD_LIMIT || controlPointRect.height() > QT_RASTER_COORD_LIMIT)); if (do_clip) { clipElements(elements, elementTypes(), m_elements.size()); } else { convertElements(elements, elementTypes(), m_elements.size()); } }
int main(int argc, char **argv) { dongleHandle dongle; unsigned char in[260]; unsigned char out[260]; int result; int sw; int apduSize; char message[140]; unsigned int keyPath[10]; int keyPathLength; int i; if (argc < 3) { fprintf(stderr, "Usage : %s [key path in a/b/c format using n' for hardened nodes] [message]\n", argv[0]); return 0; } keyPathLength = convertPath(argv[1], keyPath); if (keyPathLength < 0) { fprintf(stderr, "Invalid key path\n"); return 0; } if (strlen(argv[2]) > sizeof(message) - 1) { fprintf(stderr, "Invalid message\n"); return 0; } message[sizeof(message) - 1] = '\0'; strncpy(message, argv[2], sizeof(message) - 1); initDongle(); dongle = getFirstDongle(); if (dongle == NULL) { fprintf(stderr, "No dongle found\n"); return 0; } apduSize = 0; in[apduSize++] = BTCHIP_CLA; in[apduSize++] = BTCHIP_INS_SIGN_MESSAGE; in[apduSize++] = 0x00; in[apduSize++] = 0x00; in[apduSize++] = 0x00; in[apduSize++] = keyPathLength; for (i=0; i<keyPathLength; i++) { writeUint32BE(in + apduSize, keyPath[i]); apduSize += 4; } in[apduSize++] = strlen(message); memcpy(in + apduSize, message, strlen(message)); apduSize += strlen(message); in[OFFSET_CDATA] = (apduSize - 5); result = sendApduDongle(dongle, in, apduSize, out, sizeof(out), &sw); closeDongle(dongle); exitDongle(); if (result < 0) { fprintf(stderr, "I/O error\n"); return 0; } if (sw != SW_OK) { fprintf(stderr, "Dongle application error : %.4x\n", sw); return 0; } apduSize = 0; if (out[apduSize] == 0x00) { printf("Message signature prepared, proceed with signing\n"); } else if (out[apduSize] == 0x01) { printf("Message signature prepared, please powercycle to get the second factor then proceed with signing\n"); } else { fprintf(stderr, "Invalid transaction state %.2x\n", out[apduSize]); return 0; } return 1; }
void QOutlineMapper::endOutline() { closeSubpath(); int element_count = m_elements.size(); if (element_count == 0) { memset(&m_outline, 0, sizeof(m_outline)); return; } QPointF *elements; // Transform the outline if (m_txop == QTransform::TxNone) { elements = m_elements.data(); } else { if (m_txop == QTransform::TxTranslate) { for (int i=0; i<m_elements.size(); ++i) { const QPointF &e = m_elements.at(i); m_elements_dev << QPointF(e.x() + m_dx, e.y() + m_dy); } } else if (m_txop == QTransform::TxScale) { for (int i=0; i<m_elements.size(); ++i) { const QPointF &e = m_elements.at(i); m_elements_dev << QPointF(m_m11 * e.x() + m_dx, m_m22 * e.y() + m_dy); } } else if (m_txop < QTransform::TxProject) { for (int i=0; i<m_elements.size(); ++i) { const QPointF &e = m_elements.at(i); m_elements_dev << QPointF(m_m11 * e.x() + m_m21 * e.y() + m_dx, m_m22 * e.y() + m_m12 * e.x() + m_dy); } } else { // ## TODO: this case needs to be plain code polygonal paths QPainterPath path; if (m_element_types.isEmpty()) { if (!m_elements.isEmpty()) path.moveTo(m_elements.at(0)); for (int i=1; i<m_elements.size(); ++i) path.lineTo(m_elements.at(i)); } else { for (int i=0; i<m_elements.size(); ++i) { switch (m_element_types.at(i)) { case QPainterPath::MoveToElement: path.moveTo(m_elements.at(i)); break; case QPainterPath::LineToElement: path.lineTo(m_elements.at(i)); break; case QPainterPath::CurveToElement: path.cubicTo(m_elements.at(i), m_elements.at(i+1), m_elements.at(i+2)); i += 2; break; default: Q_ASSERT(false); break; } } } path = QTransform(m_m11, m_m12, m_m13, m_m21, m_m22, m_m23, m_dx, m_dy, m_m33).map(path); if (!(m_outline.flags & QT_FT_OUTLINE_EVEN_ODD_FILL)) path.setFillRule(Qt::WindingFill); uint old_txop = m_txop; m_txop = QTransform::TxNone; if (path.isEmpty()) m_valid = false; else convertPath(path); m_txop = old_txop; return; } elements = m_elements_dev.data(); } if (m_round_coords) { // round coordinates to match outlines drawn with drawLine_midpoint_i for (int i = 0; i < m_elements.size(); ++i) elements[i] = QPointF(qFloor(elements[i].x() + aliasedCoordinateDelta), qFloor(elements[i].y() + aliasedCoordinateDelta)); } controlPointRect = boundingRect(elements, element_count); #ifdef QT_DEBUG_CONVERT printf(" - control point rect (%.2f, %.2f) %.2f x %.2f\n", controlPointRect.x(), controlPointRect.y(), controlPointRect.width(), controlPointRect.height()); #endif // Check for out of dev bounds... const bool do_clip = (controlPointRect.left() < -QT_RASTER_COORD_LIMIT || controlPointRect.right() > QT_RASTER_COORD_LIMIT || controlPointRect.top() < -QT_RASTER_COORD_LIMIT || controlPointRect.bottom() > QT_RASTER_COORD_LIMIT); if (do_clip) { clipElements(elements, elementTypes(), element_count); } else { convertElements(elements, elementTypes(), element_count); } }
bool CResourceManager::LoadGameSounds() { game_values.soundcapable = false; #if !defined(_XBOX) && !defined(__EMSCRIPTEN__) //xbox and emscripten has sound capabilities int frequency, channels; Uint16 format; if (0 == Mix_QuerySpec(&frequency, &format, &channels)) return false; #endif const char * soundpack = soundpacklist->current_name(); sfx_mip.init(convertPath("sfx/packs/mip.wav", soundpack)); sfx_deathsound.init(convertPath("sfx/packs/death.wav", soundpack)); sfx_jump.init(convertPath("sfx/packs/jump.wav", soundpack)); sfx_skid.init(convertPath("sfx/packs/skid.wav", soundpack)); sfx_capejump.init(convertPath("sfx/packs/capejump.wav", soundpack)); sfx_invinciblemusic.init(convertPath("sfx/packs/invincible.wav", soundpack)); sfx_extraguysound.init(convertPath("sfx/packs/1up.wav", soundpack)); sfx_sprout.init(convertPath("sfx/packs/sprout.wav", soundpack)); sfx_collectpowerup.init(convertPath("sfx/packs/collectpowerup.wav", soundpack)); sfx_collectfeather.init(convertPath("sfx/packs/feather.wav", soundpack)); sfx_tailspin.init(convertPath("sfx/packs/tail.wav", soundpack)); sfx_storepowerup.init(convertPath("sfx/packs/storeitem.wav", soundpack)); sfx_breakblock.init(convertPath("sfx/packs/breakblock.wav", soundpack)); sfx_bump.init(convertPath("sfx/packs/bump.wav", soundpack)); sfx_coin.init(convertPath("sfx/packs/coin.wav", soundpack)); sfx_fireball.init(convertPath("sfx/packs/fireball.wav", soundpack)); sfx_springjump.init(convertPath("sfx/packs/springjump.wav", soundpack)); sfx_timewarning.init(convertPath("sfx/packs/timewarning.wav", soundpack)); sfx_hit.init(convertPath("sfx/packs/hit.wav", soundpack)); sfx_chicken.init(convertPath("sfx/packs/chicken.wav", soundpack)); sfx_transform.init(convertPath("sfx/packs/transform.wav", soundpack)); sfx_yoshi.init(convertPath("sfx/packs/yoshi.wav", soundpack)); sfx_pause.init(convertPath("sfx/packs/pause.wav", soundpack)); sfx_bobombsound.init(convertPath("sfx/packs/bob-omb.wav", soundpack)); sfx_areatag.init(convertPath("sfx/packs/dcoin.wav", soundpack)); sfx_cannon.init(convertPath("sfx/packs/cannon.wav", soundpack)); sfx_burnup.init(convertPath("sfx/packs/burnup.wav", soundpack)); sfx_pipe.init(convertPath("sfx/packs/warp.wav", soundpack)); sfx_thunder.init(convertPath("sfx/packs/thunder.wav", soundpack)); sfx_slowdownmusic.init(convertPath("sfx/packs/clock.wav", soundpack)); sfx_flyingsound.init(convertPath("sfx/packs/slowdown.wav", soundpack)); sfx_storedpowerupsound.init(convertPath("sfx/packs/storedpowerup.wav", soundpack)); sfx_kicksound.init(convertPath("sfx/packs/kick.wav", soundpack)); sfx_racesound.init(convertPath("sfx/packs/race.wav", soundpack)); sfx_bulletbillsound.init(convertPath("sfx/packs/bulletbill.wav", soundpack)); sfx_boomerang.init(convertPath("sfx/packs/boomerang.wav", soundpack)); sfx_spit.init(convertPath("sfx/packs/spit.wav", soundpack)); sfx_starwarning.init(convertPath("sfx/packs/starwarning.wav", soundpack)); sfx_powerdown.init(convertPath("sfx/packs/powerdown.wav", soundpack)); sfx_switchpress.init(convertPath("sfx/packs/switchpress.wav", soundpack)); sfx_superspring.init(convertPath("sfx/packs/superspring.wav", soundpack)); sfx_stun.init(convertPath("sfx/packs/stun.wav", soundpack)); sfx_inventory.init(convertPath("sfx/packs/inventory.wav", soundpack)); sfx_worldmove.init(convertPath("sfx/packs/mapmove.wav", soundpack)); sfx_treasurechest.init(convertPath("sfx/packs/treasurechest.wav", soundpack)); sfx_flamecannon.init(convertPath("sfx/packs/flamecannon.wav", soundpack)); sfx_wand.init(convertPath("sfx/packs/wand.wav", soundpack)); sfx_enterstage.init(convertPath("sfx/packs/enter-stage.wav", soundpack)); sfx_gameover.init(convertPath("sfx/packs/gameover.wav", soundpack)); sfx_pickup.init(convertPath("sfx/packs/pickup.wav", soundpack)); game_values.soundcapable = true; return true; }
int GameEngineMain(int argc, _TCHAR* argv[]) // int _main (int argc, const char * const* argv) #endif { bool bStdModuleExist = EngineStdReference(); klb_assert(bStdModuleExist, "The links of a system are insufficient."); glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH); glutCreateWindow("GLEW Test"); GLenum err = glewInit(); if (GLEW_OK != err) { /* Problem: glewInit failed, something is seriously wrong. */ fprintf(stderr, "Error: %s\n", glewGetErrorString(err)); } fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION)); #define HEIGHT (768) #define WIDTH (1024) #define POS_X (10) #define POS_Y (10) //#define HEIGHT (800) //#define WIDTH (400) int scrW = WIDTH; int scrH = HEIGHT; int fixedDelta = 0; *g_basePath = 0; *g_fileName = 0; g_pathExtern = PATH_EXTERN; g_pathInstall = PATH_INSTALL; g_fileName[0] = 0; bool hasDefaultFont = true; bool hasDefaultDB = false; if (argc > 1) { int parse = 1; int max = argc; while (parse < max) { if(*argv[parse] == '-') { if (strcmp("-w",argv[parse]) == 0) { sscanf_s(argv[parse+1],"%i",&scrW); } if (strcmp("-h",argv[parse]) == 0) { sscanf_s(argv[parse+1],"%i",&scrH); } if (strcmp("-i",argv[parse]) == 0) { g_pathInstall = convertPath(argv[parse+1]); } if (strcmp("-e",argv[parse]) == 0) { g_pathExtern = convertPath(argv[parse+1]); } if (strcmp("-t",argv[parse]) == 0) { fixedDelta = atoi(argv[parse+1]); } if (strcmp("-enc", argv[parse]) == 0) { bool encrypt = false; if (stricmp(argv[parse+1],"true") == 0) { encrypt = true; } if (stricmp(argv[parse+1],"1") == 0) { encrypt = true; } CWin32Platform::setEncrypt(encrypt); } if (strcmp("-no", argv[parse]) == 0) { if (strcmp("defaultfont", argv[parse+1]) == 0) { hasDefaultFont = false; } } parse += 2; } else { // Specify the boot file const char* file = argv[parse]; int lenf = strlen(file); memcpy(g_fileName, file, lenf); g_fileName[lenf] = 0; // ファイル名そのものは start.lua に相当する起動ファイルとする。 // File name of the file used as a start.lua parse++; } } } CWin32PathConv& pathconv = CWin32PathConv::getInstance(); pathconv.setPath(g_pathInstall, g_pathExtern); WNDCLASS wc; HWND hwnd; HDC hDC; HGLRC hRC; HINSTANCE hInstance = GetModuleHandle(NULL); // register window class wc.style = CS_OWNDC; wc.lpfnWndProc = WndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = hInstance; wc.hIcon = LoadIcon( NULL, IDI_APPLICATION ); wc.hCursor = LoadCursor( NULL, IDC_ARROW ); wc.hbrBackground = (HBRUSH)GetStockObject( BLACK_BRUSH ); wc.lpszMenuName = NULL; wc.lpszClassName = "GameEngineGL"; RegisterClass( &wc ); // create main window hwnd = CreateWindow( "GameEngineGL", "Playground", WS_CAPTION | WS_POPUPWINDOW | WS_VISIBLE, 0, 0, 256, 256, NULL, NULL, hInstance, NULL ); /* "EngineGL", NULL, WS_THICKFRAME|WS_DISABLED, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL );*/ if (!hwnd) return -1; // enable OpenGL for the window EnableOpenGL( hwnd, &hDC, &hRC ); // COM Initialization CoInitialize(NULL); EnableWindow(hwnd, TRUE); DragAcceptFiles(hwnd, true); RECT area; area.left = 0; area.top = 0; #ifdef _WIN32_WCE area.right = GetSystemMetrics(SM_CXSCREEN); area.bottom = GetSystemMetrics(SM_CYSCREEN); SetWindowLong(hwnd, GWL_STYLE, WS_POPUP); SetWindowPos(hwnd, HWND_TOPMOST, area.left, area.top, area.right, area.bottom, SWP_FRAMECHANGED); #else // Window border hard coded //area.right = scrW + 8; //area.bottom = scrH + 27; ////area.right = GetSystemMetrics(SM_CXSCREEN); ////area.bottom = GetSystemMetrics(SM_CYSCREEN); int addW = GetSystemMetrics(SM_CXSIZEFRAME) * 2; int addH = GetSystemMetrics(SM_CYSIZEFRAME) * 2 + GetSystemMetrics(SM_CYCAPTION); area.right = scrW + addW; area.bottom = scrH + addH; /* AdjustWindowRect( &area, WS_SYSMENU|WS_THICKFRAME|WS_DISABLED, false );*/ SetWindowPos(hwnd, HWND_TOP, area.left, area.top, area.right, area.bottom, SWP_NOMOVE); #endif /* set as foreground window to give this app focus in case it doesn't have it */ SetForegroundWindow(hwnd); ShowWindow(hwnd, SW_SHOWNORMAL); glClearColor(1.0f, 0.7f, 0.2039f, 0.0f); glDisable( GL_CULL_FACE ); // // testCodeInit(); CPFInterface& pfif = CPFInterface::getInstance(); CWin32Platform * pPlatform = new CWin32Platform(hwnd); if (!hasDefaultFont) { pPlatform->setNoDefaultFont(); } pfif.setPlatformRequest(pPlatform); GameSetup(); // client side setup // Can only access client AFTER GameSetup. pfif.client().setInitParam((hasDefaultDB ? IClientRequest::ENGINE_USE_DEFAULTDB : 0) | (hasDefaultFont ? IClientRequest::ENGINE_USE_DEFAULTFONT : 0), NULL); // sound initialize SoundSystemInitFor_Win32(); CWin32AudioMgr::getInstance().init(hwnd); // set screen size pfif.client().setScreenInfo(false, scrW, scrH); // boot path if (strlen(g_fileName)) { pfif.client().setFilePath(g_fileName); } else { pfif.client().setFilePath(NULL); } if (!pfif.client().initGame()) { klb_assertAlways("Could not initialize game, most likely memory error"); } else { static DWORD lastTime = GetTickCount(); // Main message loop: bool quit = false; s32 frameTime = pfif.client().getFrameTime(); IClientRequest& pClient = pfif.client(); while (!quit) { /* relay message queue messages to windowproc's */ MSG msg; while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); if (msg.message == WM_QUIT) { quit = true; break; } DispatchMessage(&msg); } if (!quit) { // This is not the safest or best way to handle timing, but this code // is only added to make the triangle rotate at a basically constant // rate, independent of the target (Win32) platform DWORD newTime = GetTickCount(); DWORD delta = newTime - lastTime; // Handle rollover if (newTime < lastTime) { delta = 0; } else { if (delta > (DWORD)frameTime) { sendEvents(); lastTime = newTime; //dglClear(GL_COLOR_BUFFER_BIT); // // Rendering complete. // //testCodeLoop(delta); pClient.frameFlip(fixedDelta ? fixedDelta : delta); // pfIF.platform().flipFrame(); SwapBuffers( hDC ); } // コントロール(ex. TextBox)が作られている場合、その再描画を行う // If a Control (ex TextBox) is done, redraw them. CWin32Widget::ReDrawControls(); } } Sleep(1); } } pfif.client().finishGame(); SoundSystemExitFor_Win32(); delete pPlatform; // shutdown OpenGL DisableOpenGL( hwnd, hDC, hRC ); CWin32AudioMgr::getInstance().release(); // End of COM CoUninitialize(); if(DestroyWindow (hwnd)) { printf("DestroyWindow SUCCESS\n"); } return 0; }
int main(int argc, char **argv) { dongleHandle dongle; unsigned char in[260]; unsigned char out[260]; int result; int sw; int apduSize; char pin[100]; uint32_t lockTime; unsigned char sigHashType; unsigned int keyPath[10]; int keyPathLength; int i; if (argc < 5) { fprintf(stderr, "Usage : %s [key path in a/b/c format using n' for hardened nodes] [second factor ascii, or empty string] [locktime or empty for default] [sighashType or empty for SIGHASH_ALL]\n", argv[0]); return 0; } keyPathLength = convertPath(argv[1], keyPath); if (keyPathLength < 0) { fprintf(stderr, "Invalid key path\n"); return 0; } if (strlen(argv[2]) > sizeof(pin) - 1) { fprintf(stderr, "Invalid second factor\n"); return 0; } pin[sizeof(pin) - 1] = '\0'; strncpy(pin, argv[2], sizeof(pin) - 1); if (strlen(argv[3]) == 0) { lockTime = 0; } else { result = strtol(argv[3], NULL, 10); if (result < 0) { fprintf(stderr, "Invalid chain index\n"); return 0; } lockTime = result; } if (strlen(argv[4]) == 0) { sigHashType = 0x01; } else { result = hexToBin(argv[4], &sigHashType, sizeof(sigHashType)); if (result < 0) { fprintf(stderr, "Invalid sigHashType\n"); return 0; } } initDongle(); dongle = getFirstDongle(); if (dongle == NULL) { fprintf(stderr, "No dongle found\n"); return 0; } apduSize = 0; in[apduSize++] = BTCHIP_CLA; in[apduSize++] = BTCHIP_INS_HASH_SIGN; in[apduSize++] = 0x00; in[apduSize++] = 0x00; in[apduSize++] = 0x00; in[apduSize++] = keyPathLength; for (i=0; i<keyPathLength; i++) { writeUint32BE(in + apduSize, keyPath[i]); apduSize += 4; } in[apduSize++] = strlen(pin); memcpy(in + apduSize, pin, strlen(pin)); apduSize += strlen(pin); writeUint32BE(in + apduSize, lockTime); apduSize += sizeof(lockTime); in[apduSize++] = sigHashType; in[OFFSET_CDATA] = (apduSize - 5); printf("Singing, please wait ...\n"); result = sendApduDongle(dongle, in, apduSize, out, sizeof(out), &sw); closeDongle(dongle); exitDongle(); if (result < 0) { fprintf(stderr, "I/O error\n"); return 0; } if (sw != SW_OK) { fprintf(stderr, "Dongle application error : %.4x\n", sw); return 0; } printf("Signature + hashtype : "); displayBinary(out, result); return 1; }
bool CResourceManager::LoadWorldGraphics() { const char * graphicspack = worldgraphicspacklist->current_name(); gfx_loadimage(&spr_worldbackground[0], convertPath("gfx/packs/world/world_background.png", graphicspack), false, false); gfx_loadimage(&spr_worldbackground[1], convertPath("gfx/packs/world/preview/world_background.png", graphicspack), false, false); gfx_loadimage(&spr_worldforeground[0], convertPath("gfx/packs/world/world_foreground.png", graphicspack), false, false); gfx_loadimage(&spr_worldforeground[1], convertPath("gfx/packs/world/preview/world_foreground.png", graphicspack), false, false); gfx_loadimage(&spr_worldforegroundspecial[0], convertPath("gfx/packs/world/world_foreground_special.png", graphicspack), false, false); gfx_loadimage(&spr_worldforegroundspecial[1], convertPath("gfx/packs/world/preview/world_foreground_special.png", graphicspack), false, false); gfx_loadimage(&spr_worldpaths[0], convertPath("gfx/packs/world/world_paths.png", graphicspack), false, false); gfx_loadimage(&spr_worldpaths[1], convertPath("gfx/packs/world/preview/world_paths.png", graphicspack), false, false); gfx_loadimage(&spr_worldvehicle[0], convertPath("gfx/packs/world/world_vehicles.png", graphicspack), false); gfx_loadimage(&spr_worldvehicle[1], convertPath("gfx/packs/world/preview/world_vehicles.png", graphicspack), false); gfx_loadimage(&spr_worlditems, convertPath("gfx/packs/world/world_powerups.png", graphicspack), false); gfx_loadimage(&spr_worlditempopup, convertPath("gfx/packs/world/world_item_popup.png", graphicspack), false); gfx_loadimage(&spr_worlditemssmall, convertPath("gfx/packs/world/world_powerupssmall.png", graphicspack), false); gfx_loadimage(&spr_worlditemsplace, convertPath("gfx/packs/world/world_bonusplace.png", graphicspack), false); gfx_loadimage(&spr_worldbonushouse, convertPath("gfx/packs/world/world_bonushouse.png", graphicspack), false); return true; }
bool CResourceManager::LoadMenuGraphics() { const char * graphicspack = menugraphicspacklist->current_name(); gfx_loadimagenocolorkey(&menu_shade, convertPath("gfx/packs/menu/menu_shade.png", graphicspack)); menu_shade.setalpha(smw->MenuTransparency); gfx_loadimage(&spr_scoreboard, convertPath("gfx/packs/menu/scoreboard.png", graphicspack), false); gfx_loadimage(&menu_slider_bar, convertPath("gfx/packs/menu/menu_slider_bar.png", graphicspack), false); gfx_loadimage(&menu_plain_field, convertPath("gfx/packs/menu/menu_plain_field.png", graphicspack), false); gfx_loadimage(&menu_player_select, convertPath("gfx/packs/menu/menu_player_select.png", graphicspack), false); gfx_loadimage(&menu_dialog, convertPath("gfx/packs/menu/menu_dialog.png", graphicspack), false); gfx_loadimage(&menu_map_filter, convertPath("gfx/packs/menu/menu_map_filter.png", graphicspack), false); gfx_loadimage(&menu_match_select, convertPath("gfx/packs/menu/menu_match_select.png", graphicspack), false); gfx_loadimage(&menu_verticalarrows, convertPath("gfx/packs/menu/menu_vertical_arrows.png", graphicspack), false); gfx_loadimage(&menu_mode_small, convertPath("gfx/packs/menu/menu_mode_small.png", graphicspack), false); gfx_loadimage(&menu_mode_large, convertPath("gfx/packs/menu/menu_mode_large.png", graphicspack), false); gfx_loadimage(&spr_dialog, convertPath("gfx/packs/menu/dialog.png", graphicspack), false); gfx_loadimage(&spr_dialogbutton, convertPath("gfx/packs/menu/dialog_button.png", graphicspack), false); gfx_loadimage(&spr_tournament_background, convertPath("gfx/packs/menu/tournament_background.png", graphicspack), false); gfx_loadimage(&spr_tournament_powerup_splash, convertPath("gfx/packs/menu/tournament_powerup_splash.png", graphicspack), false); gfx_loadimage(&spr_player_select_background, convertPath("gfx/packs/menu/player_select_background.png", graphicspack), false); gfx_loadimage(&spr_player_select_ready, convertPath("gfx/packs/menu/player_select_ready.png", graphicspack), false); //gfx_loadimage(&spr_ipfield, convertPath("gfx/packs/menu/menu_ipfield.png", graphicspack), false); gfx_loadimage(&spr_selectfield, convertPath("gfx/packs/menu/menu_selectfield.png", graphicspack), false); gfx_loadimage(&spr_selectfielddisabled, convertPath("gfx/packs/menu/menu_selectfield_disabled.png", graphicspack), false); gfx_loadimage(&spr_map_filter_icons, convertPath("gfx/packs/menu/menu_map_flags.png", graphicspack), false); gfx_loadimage(&spr_tour_markers, convertPath("gfx/packs/menu/tour_markers.png", graphicspack), false); gfx_loadimage(&spr_menu_boxed_numbers, convertPath("gfx/packs/menu/menu_boxed_numbers.png", graphicspack), false); gfx_loadimage(&spr_countdown_numbers, convertPath("gfx/packs/menu/game_countdown_numbers.png", graphicspack), false); gfx_loadimage(&spr_thumbnail_warps[0], convertPath("gfx/packs/menu/menu_warp_preview.png", graphicspack), false); gfx_loadimage(&spr_thumbnail_warps[1], convertPath("gfx/packs/menu/menu_warp_thumbnail.png", graphicspack), false); gfx_loadimage(&spr_thumbnail_mapitems[0], convertPath("gfx/packs/menu/menu_mapitems_preview.png", graphicspack), false); gfx_loadimage(&spr_thumbnail_mapitems[1], convertPath("gfx/packs/menu/menu_mapitems_thumbnail.png", graphicspack), false); gfx_loadimage(&spr_announcementicons, convertPath("gfx/packs/menu/menu_announcement_icons.png", graphicspack), false); gfx_loadimage(&spr_platformstarttile, convertPath("gfx/leveleditor/leveleditor_platformstarttile.png"), 64, true, true); gfx_loadimage(&spr_platformendtile, convertPath("gfx/leveleditor/leveleditor_selectedtile.png"), 64, true, true); gfx_loadimage(&spr_platformpath, convertPath("gfx/leveleditor/leveleditor_platform_path.png"), 128, true, true); return true; }
EReturn OMPLsolver::getSimplifiedPath(ompl::geometric::PathGeometric &pg, Eigen::MatrixXd & traj, ob::PlannerTerminationCondition &ptc) { if (smooth_->data) { HIGHLIGHT("Simplifying solution"); int original_cnt = pg.getStateCount(); ros::Time start = ros::Time::now(); //ompl_simple_setup_->simplifySolution(d); // Lets do our own simplifier ~:) if (original_cnt >= 3) { og::PathSimplifierPtr psf_ = ompl_simple_setup_->getPathSimplifier(); const ob::SpaceInformationPtr &si = ompl_simple_setup_->getSpaceInformation(); bool tryMore = false; if (ptc == false) tryMore = psf_->reduceVertices(pg); if (ptc == false) psf_->collapseCloseVertices(pg); int times = 0; while (tryMore && ptc == false) { tryMore = psf_->reduceVertices(pg); times++; } if (si->getStateSpace()->isMetricSpace()) { if (ptc == false) tryMore = psf_->shortcutPath(pg); else tryMore = false; times = 0; while (tryMore && ptc == false) { tryMore = psf_->shortcutPath(pg); times++; } } std::vector<ob::State*> &states = pg.getStates(); // Calculate number of states required unsigned int length = 0; const int n1 = states.size() - 1; for (int i = 0; i < n1; ++i) length += si->getStateSpace()->validSegmentCount(states[i], states[i + 1]); // // Forward reducing // HIGHLIGHT("States before forward reducing: "<<pg.getStateCount()); // pg.interpolate(length); // // bool need_backward = true; // for (int i = states.size() - 1; i > 0; i--) // { // if (si->checkMotion(states[0], states[i])) // { // ob::State *start = si->cloneState(states[0]); // pg.keepAfter(states[i]); // pg.prepend(start); // need_backward = (i == states.size() - 1) ? false : true; // break; // } // } // // // Backward reducing // ob::State *mid; // if (need_backward) // { // HIGHLIGHT("States before backward reducing: "<<pg.getStateCount()); // pg.interpolate(length); // for (int i = 1; i < states.size(); i++) // { // if (si->checkMotion(states[states.size() - 1], states[i])) // { // ob::State *goal = si->cloneState(states[states.size() - 1]); // pg.keepBefore(states[i]); // pg.append(goal); // mid = si->cloneState(states[i]); // break; // } // } // } pg.interpolate(length); } // if (ompl_simple_setup_->haveSolutionPath()) // { // pg.interpolate(); // } HIGHLIGHT_NAMED("OMPLSolver", "Simplification took "<<ros::Duration(ros::Time::now()-start).toSec()<<"sec. States: "<<original_cnt<<"->"<<pg.getStateCount()); } convertPath(pg, traj); return SUCCESS; }
void Lingo::func_goto(Datum &frame, Datum &movie) { _vm->_playbackPaused = false; if (!_vm->getCurrentScore()) return; if (movie.type != VOID) { movie.toString(); Common::String movieFilename = convertPath(*movie.u.s); Common::String cleanedFilename; bool fileExists = false; if (_vm->getPlatform() == Common::kPlatformMacintosh) { Common::MacResManager resMan; for (const byte *p = (const byte *)movieFilename.c_str(); *p; p++) if (*p >= 0x20 && *p <= 0x7f) cleanedFilename += (char) *p; if (resMan.open(movieFilename)) { fileExists = true; cleanedFilename = movieFilename; } else if (!movieFilename.equals(cleanedFilename) && resMan.open(cleanedFilename)) { fileExists = true; } } else { Common::File file; cleanedFilename = movieFilename + ".MMM"; if (file.open(movieFilename)) { fileExists = true; cleanedFilename = movieFilename; } else if (!movieFilename.equals(cleanedFilename) && file.open(cleanedFilename)) { fileExists = true; } } if (!fileExists) { warning("Movie %s does not exist", movieFilename.c_str()); return; } _vm->_nextMovie.movie = cleanedFilename; _vm->getCurrentScore()->_stopPlay = true; _vm->_nextMovie.frameS.clear(); _vm->_nextMovie.frameI = -1; if (frame.type == VOID) return; if (frame.type == STRING) { _vm->_nextMovie.frameS = *frame.u.s; return; } frame.toInt(); _vm->_nextMovie.frameI = frame.u.i; return; } if (frame.type == VOID) return; _vm->_skipFrameAdvance = true; if (frame.type == STRING) { if (_vm->getCurrentScore()) _vm->getCurrentScore()->setStartToLabel(*frame.u.s); return; } frame.toInt(); if (_vm->getCurrentScore()) _vm->getCurrentScore()->setCurrentFrame(frame.u.i); }
int main(int argc, char **argv) { dongleHandle dongle; unsigned char in[260]; unsigned char out[260]; int result; int sw; int apduSize; char address[100]; int64_t amount; int64_t fees; unsigned int keyPath[10]; int keyPathLength; int i; if (argc < 5) { fprintf(stderr, "Usage : %s [output address] [amount (in BTC string)] [fees (in BTC string)] [key path for change address in a/b/c format using n' for hardened nodes]\n", argv[0]); return 0; } address[sizeof(address) - 1] = '\0'; strncpy(address, argv[1], sizeof(address) - 1); if (parseStringAmount(argv[2], &amount) < 0) { fprintf(stderr, "Invalid amount\n"); return 0; } if (parseStringAmount(argv[3], &fees) < 0) { fprintf(stderr, "Invalid fees\n"); return 0; } keyPathLength = convertPath(argv[4], keyPath); if (keyPathLength < 0) { fprintf(stderr, "Invalid key path\n"); return 0; } initDongle(); dongle = getFirstDongle(); if (dongle == NULL) { fprintf(stderr, "No dongle found\n"); return 0; } apduSize = 0; in[apduSize++] = BTCHIP_CLA; in[apduSize++] = BTCHIP_INS_HASH_INPUT_FINALIZE; in[apduSize++] = 0x02; in[apduSize++] = 0x00; in[apduSize++] = 0x00; in[apduSize++] = strlen(address); memcpy(in + apduSize, address, strlen(address)); apduSize += strlen(address); writeHexAmountBE(amount, in + apduSize); apduSize += sizeof(amount); writeHexAmountBE(fees, in + apduSize); apduSize += sizeof(fees); in[apduSize++] = keyPathLength; for (i=0; i<keyPathLength; i++) { writeUint32BE(in + apduSize, keyPath[i]); apduSize += 4; } in[OFFSET_CDATA] = (apduSize - 5); result = sendApduDongle(dongle, in, apduSize, out, sizeof(out), &sw); closeDongle(dongle); exitDongle(); if (result < 0) { fprintf(stderr, "I/O error\n"); return 0; } if (sw != SW_OK) { fprintf(stderr, "Dongle application error : %.4x\n", sw); return 0; } apduSize = 0; printf("Output data : "); displayBinary(out + 1, out[0]); apduSize = 1 + out[0]; if (out[apduSize] == 0x00) { printf("Input finalized, proceed with signing\n"); } else if (out[apduSize] == 0x01) { printf("Input finalized, please powercycle to get the second factor then proceed with signing\n"); } else { fprintf(stderr, "Invalid transaction state %.2x\n", out[apduSize]); return 0; } return 1; }
void init(const std::string& initPath) { path = convertPath(initPath); startupPath = convertPath(initPath); }
//main main main int main(int argc, char *argv[]) { if(argc != 2) { printf("Usage: screenshot mapfile.map\n"); exit(0); } /* This must occur before any data files are loaded */ Initialize_Paths(); printf("-------------------------------------------------------------------------------\n"); printf(" %s\n", MAPTITLESTRING); printf("-------------------------------------------------------------------------------\n"); printf("\n---------------- startup ----------------\n"); gfx_init(640, 480, false); blitdest = screen; spr_warps[0].init(convertPath("gfx/leveleditor/leveleditor_warp.png"), 255, 0, 255); spr_warps[1].init(convertPath("gfx/leveleditor/leveleditor_warp_preview.png"), 255, 0, 255); spr_warps[2].init(convertPath("gfx/leveleditor/leveleditor_warp_thumbnail.png"), 255, 0, 255); spr_platformarrows[0].init(convertPath("gfx/leveleditor/leveleditor_platform_arrows.png"), 255, 0, 255, 128); spr_platformarrows[1].init(convertPath("gfx/leveleditor/leveleditor_platform_arrows_preview.png"), 255, 0, 255, 128); spr_platformarrows[2].init(convertPath("gfx/leveleditor/leveleditor_platform_arrows_thumbnail.png"), 255, 0, 255, 128); printf("\n---------------- load map ----------------\n"); std::string tileSetPNG[3]; tileSetPNG[0] = convertPath("gfx/packs/Classic/tileset.png"); tileSetPNG[1] = convertPath("gfx/packs/Classic/tileset_medium.png"); tileSetPNG[2] = convertPath("gfx/packs/Classic/tileset_small.png"); g_map.loadTileSet(convertPath("maps/tileset.tls"), tileSetPNG); //Setup Platforms for(short iPlatform = 0; iPlatform < MAX_PLATFORMS; iPlatform++) { g_Platforms[iPlatform].rIcon[0].x = (iPlatform % 6) * 32; g_Platforms[iPlatform].rIcon[0].y = (iPlatform / 6) * 32 + 224; g_Platforms[iPlatform].rIcon[0].w = 32; g_Platforms[iPlatform].rIcon[0].h = 32; g_Platforms[iPlatform].rIcon[1].x = (iPlatform % 4) * 42 + 240; g_Platforms[iPlatform].rIcon[1].y = (iPlatform / 4) * 42 + 174; g_Platforms[iPlatform].rIcon[1].w = 32; g_Platforms[iPlatform].rIcon[1].h = 32; for(short iCol = 0; iCol < MAPWIDTH; iCol++) { for(short iRow = 0; iRow < MAPHEIGHT; iRow++) { g_Platforms[iPlatform].tiles[iCol][iRow] = TILESETSIZE; } } g_Platforms[iPlatform].iVelocity = 4; } szMapName = argv[1]; loadmap(szMapName); takescreenshot(); return 0; }
void CResourceManager::LoadAllSprites() { const char * graphicspack = menugraphicspacklist->current_name(); //Just load menu skins for now (just standing right sprite) for (short k = 0; k < MAX_PLAYERS; k++) { //LoadMenuSkin(k, game_values.skinids[k], game_values.colorids[k], false); LoadFullSkin(spr_shyguy[k], convertPath("gfx/packs/modeskins/shyguy.bmp", graphicspack), k); LoadFullSkin(spr_chocobo[k], convertPath("gfx/packs/modeskins/chicken.bmp", graphicspack), k); LoadFullSkin(spr_bobomb[k], convertPath("gfx/packs/modeskins/bobomb.bmp", graphicspack), k); } gfx_loadimage(&menu_survival, convertPath("gfx/packs/modeobjects/menu_survival.png", graphicspack), false); gfx_loadimage(&menu_stomp, convertPath("gfx/packs/modeobjects/menu_stomp.png", graphicspack), false); gfx_loadimage(&menu_egg, convertPath("gfx/packs/modeobjects/menu_egg.png", graphicspack), false); gfx_loadimage(&spr_clouds, convertPath("gfx/packs/eyecandy/cloud.png", graphicspack), 255, true, true); gfx_loadimage(&spr_ghosts, convertPath("gfx/packs/eyecandy/ghost.png", graphicspack), 128, true, true); gfx_loadimage(&spr_fish, convertPath("gfx/packs/eyecandy/fish.png", graphicspack), 128, true, true); gfx_loadimage(&spr_leaves, convertPath("gfx/packs/eyecandy/leaves.png", graphicspack), true); gfx_loadimage(&spr_snow, convertPath("gfx/packs/eyecandy/snow.png", graphicspack), true); gfx_loadimage(&spr_rain, convertPath("gfx/packs/eyecandy/rain.png", graphicspack), true); gfx_loadimage(&spr_noteblock, convertPath("gfx/packs/blocks/noteblock.png", graphicspack), false); gfx_loadimage(&spr_breakableblock, convertPath("gfx/packs/blocks/breakableblock.png", graphicspack), false); gfx_loadimage(&spr_powerupblock, convertPath("gfx/packs/blocks/powerupblock.png", graphicspack), false); gfx_loadimage(&spr_donutblock, convertPath("gfx/packs/blocks/donutblock.png", graphicspack), false); gfx_loadimage(&spr_flipblock, convertPath("gfx/packs/blocks/flipblock.png", graphicspack), false); gfx_loadimage(&spr_bounceblock, convertPath("gfx/packs/blocks/bounceblock.png", graphicspack), false); gfx_loadimage(&spr_throwblock, convertPath("gfx/packs/blocks/throwblock.png", graphicspack), false); gfx_loadimage(&spr_switchblocks, convertPath("gfx/packs/blocks/switchblock.png", graphicspack), false); gfx_loadimage(&spr_viewblock, convertPath("gfx/packs/blocks/viewblock.png", graphicspack), false); gfx_loadimage(&spr_weaponbreakableblock, convertPath("gfx/packs/blocks/weaponbreakableblock.png", graphicspack), false); gfx_loadimage(&spr_spring, convertPath("gfx/packs/powerups/spring.png", graphicspack), true); gfx_loadimage(&spr_spike, convertPath("gfx/packs/powerups/spike.png", graphicspack), true); gfx_loadimage(&spr_kuriboshoe, convertPath("gfx/packs/powerups/kuriboshoe.png", graphicspack), true); gfx_loadimage(&spr_throwbox, convertPath("gfx/packs/powerups/throwbox.png", graphicspack), true); gfx_loadimage(&spr_tileanimation[0], convertPath("gfx/packs/tilesets/tile_animation.png", graphicspack), false); gfx_loadimage(&spr_tileanimation[1], convertPath("gfx/packs/tilesets/tile_animation_preview.png", graphicspack), false); gfx_loadimage(&spr_tileanimation[2], convertPath("gfx/packs/tilesets/tile_animation_thumbnail.png", graphicspack), false); gfx_loadimage(&spr_blocks[0], convertPath("gfx/packs/tilesets/blocks.png", graphicspack), false); gfx_loadimage(&spr_blocks[1], convertPath("gfx/packs/tilesets/blocks_preview.png", graphicspack), false); gfx_loadimage(&spr_blocks[2], convertPath("gfx/packs/tilesets/blocks_thumbnail.png", graphicspack), false); gfx_loadimage(&spr_unknowntile[0], convertPath("gfx/packs/tilesets/unknown_tile.png", graphicspack), false); gfx_loadimage(&spr_unknowntile[1], convertPath("gfx/packs/tilesets/unknown_tile_preview.png", graphicspack), false); gfx_loadimage(&spr_unknowntile[2], convertPath("gfx/packs/tilesets/unknown_tile_thumbnail.png", graphicspack), false); gfx_loadimage(&spr_brokenyellowblock, convertPath("gfx/packs/eyecandy/brokenyellowblock.png", graphicspack), true); gfx_loadimage(&spr_brokenflipblock, convertPath("gfx/packs/eyecandy/brokenflipblock.png", graphicspack), true); gfx_loadimage(&spr_brokenblueblock, convertPath("gfx/packs/eyecandy/brokenblueblock.png", graphicspack), true); gfx_loadimage(&spr_brokengrayblock, convertPath("gfx/packs/eyecandy/brokengrayblock.png", graphicspack), true); gfx_loadimage(&spr_brokeniceblock, convertPath("gfx/packs/eyecandy/icecube.png", graphicspack), true); gfx_loadimage(&spr_iceblock, convertPath("gfx/packs/eyecandy/iceblock.png", graphicspack), true); gfx_loadimage(&spr_tanooki, convertPath("gfx/packs/powerups/tanooki.png", graphicspack), true); gfx_loadimage(&spr_statue, convertPath("gfx/packs/projectiles/statue.png", graphicspack), true); gfx_loadimage(&spr_starpowerup, convertPath("gfx/packs/powerups/starpowerup.png", graphicspack), true); gfx_loadimage(&spr_1uppowerup, convertPath("gfx/packs/powerups/1uppowerup.png", graphicspack), true); gfx_loadimage(&spr_2uppowerup, convertPath("gfx/packs/powerups/2uppowerup.png", graphicspack), true); gfx_loadimage(&spr_3uppowerup, convertPath("gfx/packs/powerups/3uppowerup.png", graphicspack), true); gfx_loadimage(&spr_5uppowerup, convertPath("gfx/packs/powerups/5uppowerup.png", graphicspack), true); gfx_loadimage(&spr_firepowerup, convertPath("gfx/packs/powerups/fireflower.png", graphicspack), true); gfx_loadimage(&spr_hammerpowerup, convertPath("gfx/packs/powerups/hammerpowerup.png", graphicspack), true); gfx_loadimage(&spr_icewandpowerup, convertPath("gfx/packs/powerups/icewandpowerup.png", graphicspack), true); gfx_loadimage(&spr_podobopowerup, convertPath("gfx/packs/powerups/podobopowerup.png", graphicspack), true); gfx_loadimage(&spr_poisonpowerup, convertPath("gfx/packs/powerups/poisonpowerup.png", graphicspack), true); gfx_loadimage(&spr_mysterymushroompowerup, convertPath("gfx/packs/powerups/mysterymushroom.png", graphicspack), true); gfx_loadimage(&spr_boomerangpowerup, convertPath("gfx/packs/powerups/boomerangpowerup.png", graphicspack), true); gfx_loadimage(&spr_clockpowerup, convertPath("gfx/packs/powerups/clockpowerup.png", graphicspack), true); gfx_loadimage(&spr_bobombpowerup, convertPath("gfx/packs/powerups/bobombpowerup.png", graphicspack), true); gfx_loadimage(&spr_powpowerup, convertPath("gfx/packs/powerups/powpowerup.png", graphicspack), true); gfx_loadimage(&spr_modpowerup, convertPath("gfx/packs/powerups/modpowerup.png", graphicspack), true); gfx_loadimage(&spr_bulletbillpowerup, convertPath("gfx/packs/powerups/bulletbillpowerup.png", graphicspack), true); gfx_loadimage(&spr_featherpowerup, convertPath("gfx/packs/powerups/featherpowerup.png", graphicspack), true); gfx_loadimage(&spr_leafpowerup, convertPath("gfx/packs/powerups/leafpowerup.png", graphicspack), true); gfx_loadimage(&spr_bombpowerup, convertPath("gfx/packs/powerups/bombpowerup.png", graphicspack), true); gfx_loadimage(&spr_pwingspowerup, convertPath("gfx/packs/powerups/pwings.png", graphicspack), true); gfx_loadimage(&spr_extraheartpowerup, convertPath("gfx/packs/powerups/heartpowerup.png", graphicspack), true); gfx_loadimage(&spr_extratimepowerup, convertPath("gfx/packs/powerups/extratimepowerup.png", graphicspack), true); gfx_loadimage(&spr_jailkeypowerup, convertPath("gfx/packs/powerups/jailkeypowerup.png", graphicspack), true); gfx_loadimage(&spr_secret1, convertPath("gfx/packs/powerups/secret1.png", graphicspack), true); gfx_loadimage(&spr_secret2, convertPath("gfx/packs/powerups/secret2.png", graphicspack), true); gfx_loadimage(&spr_secret3, convertPath("gfx/packs/powerups/secret3.png", graphicspack), true); gfx_loadimage(&spr_secret4, convertPath("gfx/packs/powerups/secret4.png", graphicspack), true); gfx_loadimage(&spr_shade[0], convertPath("gfx/packs/eyecandy/shade1.png", graphicspack), 64, false, true); gfx_loadimage(&spr_shade[1], convertPath("gfx/packs/eyecandy/shade2.png", graphicspack), 64, false, true); gfx_loadimage(&spr_shade[2], convertPath("gfx/packs/eyecandy/shade3.png", graphicspack), 64, false, true); gfx_loadimage(&spr_scorehearts, convertPath("gfx/packs/menu/score_hearts.png", graphicspack), false); gfx_loadimage(&spr_scorecards, convertPath("gfx/packs/menu/score_cards.png", graphicspack), false); gfx_loadimage(&spr_scorecoins, convertPath("gfx/packs/menu/score_coins.png", graphicspack), false); gfx_loadimage(&spr_timershade, convertPath("gfx/packs/eyecandy/timershade.png", graphicspack), 64, false, true); gfx_loadimage(&spr_scoretext, convertPath("gfx/packs/fonts/score.png", graphicspack), false); gfx_loadimage(&spr_racetext, convertPath("gfx/packs/fonts/race.png", graphicspack), false); gfx_loadimage(&spr_crown, convertPath("gfx/packs/eyecandy/crown.png", graphicspack), true); gfx_loadimage(&spr_cape, convertPath("gfx/packs/eyecandy/cape.png", graphicspack), true); gfx_loadimage(&spr_tail, convertPath("gfx/packs/eyecandy/tail.png", graphicspack), true); gfx_loadimage(&spr_wings, convertPath("gfx/packs/eyecandy/wings.png", graphicspack), true); gfx_loadimage(&spr_warplock, convertPath("gfx/packs/eyecandy/warplock.png", graphicspack), false); gfx_loadimage(&spr_coinsparkle, convertPath("gfx/packs/eyecandy/coinsparks.png", graphicspack), true); gfx_loadimage(&spr_shinesparkle, convertPath("gfx/packs/eyecandy/shinesparks.png", graphicspack), true); gfx_loadimage(&spr_shellbounce, convertPath("gfx/packs/eyecandy/shellbounce.png", graphicspack), true); gfx_loadimage(&spr_superstomp, convertPath("gfx/packs/eyecandy/supersmash.png", graphicspack), true); gfx_loadimage(&spr_egg, convertPath("gfx/packs/modeobjects/egg.png", graphicspack), true); gfx_loadimage(&spr_eggnumbers, convertPath("gfx/packs/modeobjects/eggnumbers.png", graphicspack), true); gfx_loadimage(&spr_star, convertPath("gfx/packs/modeobjects/star.png", graphicspack), true); gfx_loadimage(&spr_flags, convertPath("gfx/packs/modeobjects/flags.png", graphicspack), true); gfx_loadimage(&spr_frenzycards, convertPath("gfx/packs/modeobjects/frenzycards.png", graphicspack), true); gfx_loadimage(&spr_collectcards, convertPath("gfx/packs/modeobjects/collectcards.png", graphicspack), true); gfx_loadimage(&spr_yoshi, convertPath("gfx/packs/modeobjects/yoshi.png", graphicspack), true); gfx_loadimage(&spr_coin, convertPath("gfx/packs/modeobjects/coin.png", graphicspack), true); gfx_loadimage(&spr_thwomp, convertPath("gfx/packs/modeobjects/thwomp.png", graphicspack), true); gfx_loadimage(&spr_podobo, convertPath("gfx/packs/modeobjects/podobo.png", graphicspack), false); gfx_loadimage(&spr_bowserfire, convertPath("gfx/packs/modeobjects/bowserfire.png", graphicspack), false); gfx_loadimage(&spr_areas, convertPath("gfx/packs/modeobjects/areas.png", graphicspack), false); gfx_loadimage(&spr_kingofthehillarea, convertPath("gfx/packs/modeobjects/kingofthehill.png", graphicspack), 128, false, true); gfx_loadimage(&spr_jail, convertPath("gfx/packs/modeobjects/jail.png", graphicspack), 160, true, true); gfx_loadimage(&spr_goomba, convertPath("gfx/packs/modeobjects/goomba.png", graphicspack), true); gfx_loadimage(&spr_goombadead, convertPath("gfx/packs/eyecandy/goombadead.png", graphicspack), true); gfx_loadimage(&spr_goombadeadflying, convertPath("gfx/packs/eyecandy/goombadeadflying.png", graphicspack), true); gfx_loadimage(&spr_koopa, convertPath("gfx/packs/modeobjects/koopa.png", graphicspack), true); gfx_loadimage(&spr_buzzybeetle, convertPath("gfx/packs/modeobjects/buzzybeetle.png", graphicspack), true); gfx_loadimage(&spr_spiny, convertPath("gfx/packs/modeobjects/spiny.png", graphicspack), true); gfx_loadimage(&spr_paragoomba, convertPath("gfx/packs/modeobjects/paragoomba.png", graphicspack), true); gfx_loadimage(&spr_parakoopa, convertPath("gfx/packs/modeobjects/parakoopa.png", graphicspack), true); gfx_loadimage(&spr_redparakoopa, convertPath("gfx/packs/modeobjects/redparakoopa.png", graphicspack), true); gfx_loadimage(&spr_redkoopa, convertPath("gfx/packs/modeobjects/redkoopa.png", graphicspack), true); gfx_loadimage(&spr_cheepcheep, convertPath("gfx/packs/modeobjects/cheepcheep.png", graphicspack), true); gfx_loadimage(&spr_cheepcheepdead, convertPath("gfx/packs/eyecandy/cheepcheepdead.png", graphicspack), true); gfx_loadimage(&spr_sledgebrothers, convertPath("gfx/packs/modeobjects/sledgebrothers.png", graphicspack), true); gfx_loadimage(&spr_sledgebrothersdead, convertPath("gfx/packs/eyecandy/sledgebrothersdead.png", graphicspack), true); gfx_loadimage(&spr_bulletbill, convertPath("gfx/packs/projectiles/bulletbill.png", graphicspack), false); gfx_loadimage(&spr_bulletbilldead, convertPath("gfx/packs/eyecandy/bulletbilldead.png", graphicspack), false); gfx_loadimage(&spr_chicken, convertPath("gfx/packs/modeobjects/chicken.png", graphicspack), 160, true, true); gfx_loadimage(&spr_racegoal, convertPath("gfx/packs/modeobjects/racegoal.png", graphicspack), false); gfx_loadimage(&spr_pipegamebonus, convertPath("gfx/packs/modeobjects/pipeminigamebonuses.png", graphicspack), true); gfx_loadimage(&spr_phanto, convertPath("gfx/packs/modeobjects/phanto.png", graphicspack), true); gfx_loadimage(&spr_phantokey, convertPath("gfx/packs/modeobjects/key.png", graphicspack), true); gfx_loadimage(&spr_bonuschest, convertPath("gfx/packs/modeobjects/bonuschest.png", graphicspack), true); gfx_loadimage(&spr_teleportstar, convertPath("gfx/packs/eyecandy/teleportstar.png", graphicspack), false); gfx_loadimage(&spr_fireball, convertPath("gfx/packs/projectiles/fireball.png", graphicspack), true); gfx_loadimage(&spr_hammer, convertPath("gfx/packs/projectiles/hammer.png", graphicspack), true); gfx_loadimage(&spr_iceblast, convertPath("gfx/packs/projectiles/wandblast.png", graphicspack), true); gfx_loadimage(&spr_boomerang, convertPath("gfx/packs/projectiles/boomerang.png", graphicspack), true); gfx_loadimage(&spr_shell, convertPath("gfx/packs/projectiles/shell.png", graphicspack), true); gfx_loadimage(&spr_shelldead, convertPath("gfx/packs/eyecandy/shelldead.png", graphicspack), true); gfx_loadimage(&spr_blueblock, convertPath("gfx/packs/projectiles/throwblock.png", graphicspack), true); gfx_loadimage(&spr_bomb, convertPath("gfx/packs/projectiles/bomb.png", graphicspack), true); gfx_loadimage(&spr_superfireball, convertPath("gfx/packs/modeobjects/superfire.png", graphicspack), true); gfx_loadimage(&spr_sledgehammer, convertPath("gfx/packs/modeobjects/sledgehammer.png", graphicspack), true); gfx_loadimage(&spr_hazard_fireball[0], convertPath("gfx/packs/hazards/fireball.png", graphicspack), true); gfx_loadimage(&spr_hazard_fireball[1], convertPath("gfx/packs/hazards/fireball_preview.png", graphicspack), true); gfx_loadimage(&spr_hazard_fireball[2], convertPath("gfx/packs/hazards/fireball_thumbnail.png", graphicspack), true); gfx_loadimage(&spr_hazard_rotodisc[0], convertPath("gfx/packs/hazards/rotodisc.png", graphicspack), true); gfx_loadimage(&spr_hazard_rotodisc[1], convertPath("gfx/packs/hazards/rotodisc_preview.png", graphicspack), true); gfx_loadimage(&spr_hazard_rotodisc[2], convertPath("gfx/packs/hazards/rotodisc_thumbnail.png", graphicspack), true); gfx_loadimage(&spr_hazard_bulletbill[0], convertPath("gfx/packs/hazards/bulletbill.png", graphicspack), false); gfx_loadimage(&spr_hazard_bulletbill[1], convertPath("gfx/packs/hazards/bulletbill_preview.png", graphicspack), false); gfx_loadimage(&spr_hazard_bulletbill[2], convertPath("gfx/packs/hazards/bulletbill_thumbnail.png", graphicspack), false); gfx_loadimage(&spr_hazard_flame[0], convertPath("gfx/packs/hazards/flame.png", graphicspack), true); gfx_loadimage(&spr_hazard_flame[1], convertPath("gfx/packs/hazards/flame_preview.png", graphicspack), true); gfx_loadimage(&spr_hazard_flame[2], convertPath("gfx/packs/hazards/flame_thumbnail.png", graphicspack), true); gfx_loadimage(&spr_hazard_pirhanaplant[0], convertPath("gfx/packs/hazards/pirhanaplant.png", graphicspack), true); gfx_loadimage(&spr_hazard_pirhanaplant[1], convertPath("gfx/packs/hazards/pirhanaplant_preview.png", graphicspack), true); gfx_loadimage(&spr_hazard_pirhanaplant[2], convertPath("gfx/packs/hazards/pirhanaplant_thumbnail.png", graphicspack), true); gfx_loadimage(&spr_hazard_bulletbilldead, convertPath("gfx/packs/hazards/bulletbilldead.png", graphicspack), false); gfx_loadimage(&spr_fireballexplosion, convertPath("gfx/packs/eyecandy/fireballexplosion.png", graphicspack), 160, true, true); gfx_loadimage(&spr_frictionsmoke, convertPath("gfx/packs/eyecandy/frictionsmoke.png", graphicspack), 160, true, true); gfx_loadimage(&spr_bobombsmoke, convertPath("gfx/packs/eyecandy/bobombsmoke.png", graphicspack), 160, true, true); gfx_loadimage(&spr_explosion, convertPath("gfx/packs/eyecandy/explosion.png", graphicspack), true); gfx_loadimage(&spr_burnup, convertPath("gfx/packs/eyecandy/burnup.png", graphicspack), 192, true, true); gfx_loadimage(&spr_fireworks, convertPath("gfx/packs/eyecandy/fireworks.png", graphicspack), true); gfx_loadimage(&spr_poof, convertPath("gfx/packs/eyecandy/poof.png", graphicspack), true); gfx_loadimage(&spr_spawnsmoke, convertPath("gfx/packs/eyecandy/spawnsmoke.png", graphicspack), 128, true, true); gfx_loadimage(&spr_spawndoor, convertPath("gfx/packs/eyecandy/spawndoor.png", graphicspack), true); gfx_loadimage(&spr_bonus, convertPath("gfx/packs/eyecandy/bonus.png", graphicspack), true); gfx_loadimage(&spr_extralife, convertPath("gfx/packs/eyecandy/extralife.png", graphicspack), true); gfx_loadimage(&spr_windmeter, convertPath("gfx/packs/eyecandy/wind_meter.png", graphicspack), 192, true, true); gfx_loadimage(&spr_overlayhole, convertPath("gfx/packs/eyecandy/overlayholes.png", graphicspack), 0, 255, 0, true, true); gfx_loadimage(&spr_award, convertPath("gfx/packs/awards/killsinrow.png", graphicspack), 128, true, true); gfx_loadimage(&spr_awardsolid, convertPath("gfx/packs/awards/killsinrow.png", graphicspack), true); gfx_loadimage(&spr_awardsouls, convertPath("gfx/packs/awards/souls.png", graphicspack), true); gfx_loadimage(&spr_awardsoulspawn, convertPath("gfx/packs/awards/soulspawn.png", graphicspack), true); gfx_loadimage(&spr_awardkillsinrow, convertPath("gfx/packs/awards/killsinrownumbers.png", graphicspack), true); //gfx_loadteamcoloredimage(&spr_flagbases, convertPath("gfx/packs/modeobjects/flagbases.png", graphicspack), 255, 0, 255, 160, false, false); gfx_loadimage(&spr_flagbases, convertPath("gfx/packs/modeobjects/flagbases.png", graphicspack), 160, true, true); gfx_loadimage(&spr_ownedtags, convertPath("gfx/packs/modeobjects/ownedtags.png", graphicspack), 160, true, true); gfx_loadimage(&spr_storedpowerupsmall, convertPath("gfx/packs/powerups/small.png", graphicspack), true); gfx_loadimage(&spr_storedpoweruplarge, convertPath("gfx/packs/powerups/large.png", graphicspack), false); gfx_loadimage(&spr_powerupselector, convertPath("gfx/packs/awards/award.png", graphicspack), false); gfx_loadimage(&spr_abovearrows, convertPath("gfx/packs/eyecandy/abovearrows.png", graphicspack), true); }