Example #1
0
void MenuButton::onButton() {
	if (_source) {
		auto menu = getMenu();
		CC_SAFE_RETAIN(menu);

		if (auto cb = _source->getCallback()) {
			cb(this, _source);
		}
		if (auto nextMenu = _source->getNextMenu()) {
			auto scene = Scene::getRunningScene();
			auto size = scene->getContentSize();

			auto posLeft = convertToWorldSpace(cocos2d::Vec2(0, _contentSize.height));
			auto posRight = convertToWorldSpace(cocos2d::Vec2(_contentSize.width, _contentSize.height));

			float pointLeft = posLeft.x;
			float pointRight = size.width - posRight.x;

			if (pointRight >= pointLeft) {
				construct<FloatingMenu>(nextMenu, posRight, FloatingMenu::Binding::OriginRight,
						dynamic_cast<FloatingMenu *>(_menu));
			} else {
				construct<FloatingMenu>(nextMenu, posLeft, FloatingMenu::Binding::OriginLeft,
						dynamic_cast<FloatingMenu *>(_menu));
			}
		}
		if (menu) {
			menu->onMenuButtonPressed(this);
			menu->release();
		}
	}
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    if ( !Layer::init() )
    {
        return false;
    }
	FileUtils::getInstance()->addSearchPath("../QtCocos2d/Resources");
	FileUtils::getInstance()->addSearchResolutionsOrder("resource-auto");
	Director::getInstance()->setContentScaleFactor(2.0f);
	Director::getInstance()->setAnimationInterval(FLT_MIN);

    Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();


	auto centerNode = Node::create();
	centerNode->setAnchorPoint(Point::ANCHOR_MIDDLE);
//	centerNode->setContentSize(visibleSize);
	centerNode->setPosition(origin + visibleSize/2);
	this->addChild(centerNode);

	auto frame = Sprite::create("system/frame_iphone4.png");
	frame->setAnchorPoint(Point::ANCHOR_MIDDLE);
	centerNode->addChild(frame);

	auto worldPos = centerNode->convertToWorldSpace(frame->getPosition());
	qDebug() << worldPos.x << "," << worldPos.y;

	auto listener = EventListenerMouse::create();
	listener->onMouseScroll = [this, frame](Event* event){
		EventMouse *e = dynamic_cast<EventMouse *>(event);
		if (NULL != e)
		{
			float scrollY = e->getScrollY();
			frame->setScale(scrollY / 10.0f + frame->getScale());
		}
	};
	_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);

	auto baseNode = Node::create();
	baseNode->setContentSize(Size(480, 320));
	baseNode->setPosition(baseNode->getContentSize() / -2 + frame->getContentSize()/2);
	frame->addChild(baseNode);
	worldPos = frame->convertToWorldSpace(baseNode->getPosition());
	qDebug() << worldPos.x << "," << worldPos.y;
	/*
	ControlButton * button = ControlButton::create();
	button->setTitleLabelForState(Label::createWithSystemFont("aaa", "MS Gothic", 12), Control::State::NORMAL);
	baseNode->addChild(button);
	*/
	_metaInfo = InterfaceLoader::getInstance().loadJSon("interface/scene/scenetest.json");
	if (_metaInfo)
	{
		_metaInfo->retain();
		baseNode->addChild(_metaInfo->getBaseNode());
	}
	    
    return true;
}
Example #3
0
bool MyMap::mapReload(float xpos){
	auto s = (Sprite*)curMaplist.begin()[0];
	auto bp = convertToWorldSpace(s->getPosition());
	if(bp.x+s->getContentSize().width<0){
		s->removeFromParentAndCleanup(true);
		curMaplist.eraseObject(s);
	}
	auto lm =(Sprite*) curMaplist.at(curMaplist.size()-1);
	auto wp = convertToWorldSpace(lm->getPosition());
	if(wp.x+lm->getContentSize().width < Director::getInstance()->getVisibleSize().width){
		//auto p = (ParallaxNode*)lm->getParent();
		if(layerMark ==MID_SCENE){
			auto newMap =Sprite::create(PIC_MID);
			if(mapCount ==-1){
			newMap->setFlippedX(true);
			}
			mapCount = mapCount*(-1);
			newMap->setAnchorPoint(Vec2(0,0));
			mlayer->addChild(newMap,3,909);
			newMap->setPosition(lm->getPositionX()+lm->getContentSize().width,100);
			auto paraMove = MoveBy::create(2,Vec2(MID_RATE*SPEED*2,0));
			auto seq =Sequence::create(paraMove,NULL);
			newMap->runAction(RepeatForever::create(seq));
			curMaplist.pushBack(newMap);
			//float x = lm->getContentSize().width+lm->getPositionX()-MID_RATE*p->getPositionX()+p->getPositionX();
			auto p = ParallaxNode::create();
			//p->addChild(newMap,3,Vec2(MID_RATE,0),Vec2(x,100));
			//newMap->setPosition(lm->getPositionX()+lm->getContentSize().width,100);
			
			
		}
		else{
			auto newMap =Sprite::create(PIC_FAR);
			if(mapCount ==-1){
				newMap->setFlippedX(true);
			}
			mapCount = mapCount*(-1);
			newMap->setAnchorPoint(Vec2(0,0));
			mlayer->addChild(newMap);
			newMap->setPosition(lm->getPositionX()+lm->getContentSize().width,200);
			auto paraMove = MoveBy::create(2,Vec2(FAR_RATE*SPEED*2,0));
			auto seq =Sequence::create(paraMove,NULL);
			newMap->runAction(RepeatForever::create(seq));
			curMaplist.pushBack(newMap);
			//float x = lm->getContentSize().width+lm->getPositionX()-FAR_RATE*p->getPositionX()+p->getPositionX();
			//p->addChild(newMap,2,Vec2(FAR_RATE,0),Vec2(x,0));

		}
	return true;
	}
	else
	{
		return false;
	}
}
void ClippingRectangleNode::onBeforeVisitScissor()
{
    if (_clippingEnabled) {
        // record old ClipRegion
        GLView* glView = Director::getInstance()->getOpenGLView();
        if (glView->isScissorEnabled()) {
            _preClipRegion = glView->getScissorRect();
        } else {
            _preClipRegion = Rect::ZERO;
        }
        glEnable(GL_SCISSOR_TEST);
        
        float scaleX = _scaleX;
        float scaleY = _scaleY;
        Node *parent = this->getParent();
        while (parent) {
            scaleX *= parent->getScaleX();
            scaleY *= parent->getScaleY();
            parent = parent->getParent();
        }
        
        // push this ClipRegion
        const Point pos = convertToWorldSpace(Point(_clippingRegion.origin.x, _clippingRegion.origin.y));
        glView->setScissorInPoints(pos.x,
                                   pos.y,
                                   _clippingRegion.size.width * scaleX,
                                   _clippingRegion.size.height * scaleY);
    }
}
Example #5
0
void Aimer::onTouchMoved(cocos2d::Touch *touch, cocos2d::Event *event)
{
    float a = CC_RADIANS_TO_DEGREES((touch->getLocation()-convertToWorldSpace(getPosition())).getAngle());
    setAngle(-a-getParent()->getParent()->getRotation());
    
    
}
Example #6
0
bool ProjectileManager::isOutWindow(Projectile* aPorjectile)
{
    // 先转换到世界坐标系中
    auto tmpParent  =   aPorjectile->getShapePart()->getParent();
    auto tmpPoint   =   tmpParent->convertToWorldSpace(aPorjectile->getMovingPart()->getPosition());
    return !Rect(0, 0, 1280, 800).containsPoint(tmpPoint);
}
void InteractiveBlock::setUnderEoloWind(LHNode* node, bool begin)
{
    if (begin)
    {
        auto asset = dynamic_cast<LHAsset*>(this->getParent());
        if (asset)
        {
            auto brazier = dynamic_cast<Brazier*>(asset->getChildNodeWithName(brazierDefs::BRAZIER_SHAPE));
            if (brazier)
            {
                brazier->setUnderEoloEffect();
            }
        }
        
        auto gameWorld = node->getParent();
        auto objectAsset = this->getParent();
        
        if (gameWorld && objectAsset)
        {
            Point screenCoord = gameWorld->convertToWorldSpace(node->getPosition());
            Point relativePosition = objectAsset->convertToNodeSpace(screenCoord);
            
            _eoloStartOffset = this->getPosition() - relativePosition;
            
            this->startWindAnimation();
        }
    }
}
Example #8
0
void BBAbstractSceneView::onTouchScale(float nDistance, float nFocusX, float nFocusY)
{
	float oldScale = m_nScaleBeginScale;
	float newScale= oldScale * (nDistance / m_nScaleBeginDistance);
	setScale(newScale);
	
//	if(oldScale == getScale()) return;
	
	CCSize cs = getContentSize();
	
//	CCLOG("scale cs{%d,%d}, {%f,%f}", (int)cs.width, (int)cs.height, m_ptScaleBeginFocusRate.x, m_ptScaleBeginFocusRate.y);
	CCPoint ptNewFocus = ccp(
				 m_ptScaleBeginFocusRate.x * cs.width,
				 m_ptScaleBeginFocusRate.y * cs.height
	);
	
	ptNewFocus = convertToWorldSpace(ptNewFocus);
	CCPoint newPos = ccpAdd(getPosition(), ccpSub(m_ptScaleBeginFocus, ptNewFocus));
	
//	CCLOG("newPos %d, %d", (int)newPos.x, (int)newPos.y);
	setPosition(newPos);
	
	
	//TODO: 实现一个移动并缩放地图的Action (动效)
};
void DungeonLayer::characterMovedToLocation(CharacterDiceSprite* sprite, Vec2 location) {
  this->_resetCharacterMoveState();
  
  auto newCoordinate = PositionUtil::coordinateForPosition(location);
  Game::getInstance()->characterMovedTo(newCoordinate);
  
  auto oldRoomSprite = (DungeonRoomSprite*) sprite->getParent();
  auto newRoomSprite = (DungeonRoomSprite*) this->getRoomSpriteForCharacterCoordinate();
  
  if (oldRoomSprite && newRoomSprite) {
    auto oldPosition = oldRoomSprite->convertToWorldSpace(sprite->getPosition());
    auto newPosition = newRoomSprite->convertToNodeSpace(oldPosition);
    
    sprite->retain();
    sprite->removeFromParent();
    newRoomSprite->addChild(sprite);
    sprite->release();
    
    newRoomSprite->setLocalZOrder(DUNGEON_ROOM_WITH_CHAR_Z_ORDER + OVERLAY_Z_ORDER);
    oldRoomSprite->setLocalZOrder(DUNGEON_ROOM_Z_ORDER + OVERLAY_Z_ORDER);
   
    sprite->setPosition(newPosition);
    
    oldRoomSprite->adjustChildren();
    newRoomSprite->adjustChildren();
    
    auto delay = DelayTime::create(MOVE_DICE_DURATION);
    auto restoreZOrder = CallFunc::create([=]{
      newRoomSprite->setLocalZOrder(DUNGEON_ROOM_WITH_CHAR_Z_ORDER);
      oldRoomSprite->setLocalZOrder(DUNGEON_ROOM_Z_ORDER);
    });
    
    this->runAction(Sequence::create(delay, restoreZOrder, NULL));
  }
}
void UINumberPicker::onTouchMoved(cocos2d::Touch *touch, cocos2d::Event *unused_event)
{
    do
    {
        CC_BREAK_IF(!isVisible());
        
        if (containsTouchObject(m_pTouches, touch))
        {
            if (m_pTouches.size() == 1 && m_bDragging)
            {
                m_bTouchMoved = true;
                
                const Point &newPoint = convertTouchToNodeSpace(m_pTouches[0]);
                
//                Point moveDistance = Point(newPoint.x - m_tTouchPoint.x,
//                                           newPoint.y - m_tTouchPoint.y);
                m_tScrollDistance.set(newPoint.x - m_tTouchPoint.x, newPoint.y - m_tTouchPoint.y);
                m_tTouchPoint = newPoint;
                
                if (displayRect.containsPoint(convertToWorldSpace(newPoint)))
                {
                    moveAllCell(m_tScrollDistance);
                }
//                m_tScrollDistance = moveDistance;
            }
        }
    }
    while (0);
}
Example #11
0
 Vec2 getWorldPosition(Node* node)
 {
     Vec2 pt = node->getPosition();
     auto parent = node->getParent();
     if (parent) {
         pt = parent->convertToWorldSpace(pt);
     }
     return pt;
 }
Example #12
0
NS_CC_EXT_BEGIN

CCWebView::CCWebView(const CCPoint & pos,const CCSize &size,CCNode* parent)
{
    parent->addChild(this);
    CCNode::setPosition(pos);
    CCNode::setContentSize(size);
    m_webviewImpl = new CCWebViewImpl(convertToWorldSpace(ccp(0,size.height)),size);
}
void NS_CUSTOM::ParticleEffect::setFreeMode(bool isFree)
{
	if (_freeMode == isFree)return;
	_freeMode = isFree;
	if (_freeMode){
		const Vec2& pos = convertToWorldSpace(Vec2::ZERO);
		_lastWorldX = pos.x;
		_lastWorldY = pos.y;
	}
}
Example #14
0
cocos2d::Vec2 APTouchManager::getAbsolutePosition(cocos2d::Node* node) {
	auto position = node->getPosition();

	auto parent = node->getParent();
	if (parent != nullptr) {
		position = parent->convertToWorldSpace(position);
	}

	return position;

}
Example #15
0
	void UIScrollLayer::setPosition(CCPoint point)
	{
	   // set base layer's position 
		CCSize size = getContentSize();
		m_CenterWorldPos = convertToWorldSpace(point);
		m_ptCenter = point;
		m_ptOrigio.x = point.x - size.width / 2;
		m_ptOrigio.y = point.y - size.height / 2;

		m_baseLayer->setPosition(m_ptCenter);
	}
Example #16
0
Rect TeachLayer::getNodeRect(cocos2d::Node *pNode)
{
    if (!pNode) return Rect::ZERO;
    
    Rect rect = Rect(0, 0, 0, 0);
    auto pLayer = pNode->getParent();
    rect.origin.x = pLayer->convertToWorldSpace(pNode->getPosition()).x - (pNode->getContentSize().width * 0.5);
    rect.origin.y = pLayer->convertToWorldSpace(pNode->getPosition()).y - (pNode->getContentSize().height * 0.5);
    rect.size.width = pNode->getContentSize().width * pNode->getScaleX();
    rect.size.height = pNode->getContentSize().height * pNode->getScaleY();
    return rect;
}
Example #17
0
cocos2d::Vec2 MaterialNode::getPositionForKeyShadow(float index) const {
	cocos2d::Vec2 vec = convertToWorldSpace(cocos2d::Vec2(_contentSize.width / 2, _contentSize.height / 2));
	cocos2d::Size screenSize = cocos2d::Director::getInstance()->getWinSize();
	cocos2d::Vec2 lightSource(screenSize.width / 2, screenSize.height);
	cocos2d::Vec2 normal = lightSource - vec;
	normal.normalize();

	normal = normal - cocos2d::Vec2(0, -1);

	float keySeed = index * MATERIAL_SHADOW_KEY_MOD;
	return cocos2d::Vec2(-keySeed / 2 + _padding.left, -keySeed / 2 + _padding.bottom) - normal * _shadowIndex * 0.5;
}
Example #18
0
void IconLayer::createIconLabel(cocos2d::Point iconPosition, bool isLocked)
{
	m_IconLabel->setLabelContents(isLocked);
	if (convertToWorldSpace(m_IconFrameDefault->getPosition()).y < m_WinHeight / 2 - 100)
	{
		m_IconLabel->setLabelPosition(iconPosition, true);
	}
	else
	{
		m_IconLabel->setLabelPosition(iconPosition, false);
	}
	m_Labeled = true;
	m_IconLabel->setGlobalZOrder(10);
}
Example #19
0
void IconLayer::setIconRect(cocos2d::Point iconPosition)
{
	m_IconFrameDefault->setPosition(iconPosition);
	m_IconFrameLocked->setPosition(iconPosition);
	m_IconFrameSelected->setPosition(iconPosition);
/*	m_IconFrameClicked->setPosition(iconPosition);*/
	m_IconContent->setPosition(iconPosition);
	m_IconRect.setRect(convertToWorldSpace(m_IconFrameDefault->getPosition()).x - m_IconFrameDefault->getContentSize().width * RESOLUTION / 2, convertToWorldSpace(m_IconFrameDefault->getPosition()).y - m_IconFrameDefault->getContentSize().height * RESOLUTION / 2,
		m_IconFrameDefault->getContentSize().width * RESOLUTION, m_IconFrameDefault->getContentSize().height * RESOLUTION);
	if (m_Labeled)
	{
		//Label 높이가 반영되면 Label 높이 계산해서 반영하도록!
		if (convertToWorldSpace(m_IconFrameDefault->getPosition()).y < m_WinHeight / 2 - 100)
		{
			m_IconLabel->setLabelPosition(iconPosition, true);
		}
		else
		{
			m_IconLabel->setLabelPosition(iconPosition, false);
		}
	}
	m_IconLabel->setGlobalZOrder(10);
}
Example #20
0
APTouchChecker APTouchManager::createCheckerWithRect(cocos2d::Node* node, const cocos2d::Rect& rect) {

	return [rect, node](cocos2d::Touch* touch)->bool {
		auto position = node->getPosition();
		auto parent = node->getParent();
		if (parent != nullptr) {
			position = parent->convertToWorldSpace(position);
		}

		auto r = cocos2d::Rect(rect);
		r.origin += position;
		return r.containsPoint(touch->getLocation());
	};
}
Example #21
0
bool Aimer::onTouchBegan(Touch* touch, Event* event)
{
    if(convertToWorldSpace(_crosshair->getPosition()).getDistance(touch->getLocation()) < 50)
    {
        _pointer->runAction(ScaleTo::create(0.1, 2, _pointer->getScaleY()));
        _pointer->runAction(FadeTo::create(0.1, 255));
        return true;
    }
    else
    {
        return false;
    }

}
Example #22
0
CCPoint CCNode::convertToWorldSpaceAR(CCPoint nodePoint)
{
	CCPoint anchorInPoints;
	if( CC_CONTENT_SCALE_FACTOR() == 1 )
	{
		anchorInPoints = m_tAnchorPointInPixels;
	}
	else
	{
		anchorInPoints = ccpMult( m_tAnchorPointInPixels, 1/CC_CONTENT_SCALE_FACTOR() );
	}

	nodePoint = ccpAdd(nodePoint, anchorInPoints);
	return convertToWorldSpace(nodePoint);
}
Example #23
0
cocos2d::Rect APTouchManager::createDefaultRect(cocos2d::Node* node) {
	auto size = node->getContentSize();
	auto position = node->getPosition();
	auto anchor = node->getAnchorPoint();
	auto parent = node->getParent();
	if (parent != nullptr) {
		position = parent->convertToWorldSpace(position);
	}

	auto rect = cocos2d::Rect(position.x - size.width * anchor.x,
			position.y - size.height * anchor.y, size.width, size.height);
	//cocos2d::log("%f %f %f %f",position.x - size.width * anchor.x,
			//position.y - size.height * anchor.y, size.width, size.height);
	return rect;

}
void ParticleEffect::update(float delta)
{
	if (_freeMode){
		const Vec2& pos = convertToWorldSpace(Vec2::ZERO);
		for (auto emitter : emitters){
			emitter->translate(pos.x - _lastWorldX, pos.y - _lastWorldY);
		}
		_lastWorldX = pos.x;
		_lastWorldY = pos.y;
	}
	for (auto emitter : emitters){
		emitter->update(delta);
	}
	if (isComplete()){
		if (_completeListener) _completeListener();
		removeFromParent();
	}
}
Example #25
0
APTouchChecker APTouchManager::createDefaultChecker(cocos2d::Node* node) {
	auto size = node->getContentSize();

	return [size,node](cocos2d::Touch* touch)->bool {
		auto position = node->getPosition();
		auto anchor = node->getAnchorPoint();
		auto parent = node->getParent();
		if (parent != nullptr) {
			position = parent->convertToWorldSpace(position);
		}
		auto rect = cocos2d::Rect(position.x - size.width * anchor.x,
					position.y - size.height * anchor.y, size.width, size.height);

		////cocos2d::log("name: %s, %f %f %f %f",node->getName().c_str(), rect.origin.x, rect.origin.y, rect.size.width, rect.size.height);

		return rect.containsPoint(touch->getLocation());

	};
}
void MethodStackLayer::reorderSprite()
{
    CCPoint worldPosition = convertToWorldSpace(lastSprite->getPosition());
    
    lastSprite->retain();
    
    removeChild(lastSprite, false);
    
    scroll->addChild(lastSprite,1);

    CCPoint pos = scroll->convertToNodeSpace(worldPosition);
    
    if(methodStack.size() > stackCapasity)
        pos.y += scroll->getContentSize().height - BUTTON_TILE_SIZE * stackCapasity;
    
    lastSprite->setPosition(pos);
    
    lastSprite->release();
}
void CCClippingRegionNode::visit()
{
    if (m_clippingEnabled)
    {
        glEnable(GL_SCISSOR_TEST);

        const CCPoint pos = convertToWorldSpace(CCPoint(m_clippingRegion.origin.x, m_clippingRegion.origin.y));
        CCDirector::sharedDirector()->getOpenGLView()->setScissorInPoints(pos.x * m_fScaleX,
                pos.y * m_fScaleX,
                m_clippingRegion.size.width * m_fScaleY,
                m_clippingRegion.size.height * m_fScaleY);
    }

    CCNode::visit();

    if (m_clippingEnabled)
    {
        glDisable(GL_SCISSOR_TEST);
    }
}
void InfiniteScrollingNode::updatePosition()
{
    int safeOffset = 0;
    // Get visible size
    Size visibleSize = Director::getInstance()->getVisibleSize();
    // 1. For each child of an parallax node
    for(int i = 0; i < _children.size(); i++)
    {
        auto node = _children.at(i);
        // 2. We check whether it is out of the left side of the visible area
        if(convertToWorldSpace(node->getPosition()).y + node->getContentSize().height < safeOffset)
            // 3. Find PointObject that corresponds to current node
            for(int i = 0; i < _parallaxArray->num; i++)
            {
                auto po = (PointObject*)_parallaxArray->arr[i];
                // If yes increase its current offset on the value of visible width
                if(po->getChild() == node)
                    po->setOffset(po->getOffset() + Point(0, visibleSize.height + node->getContentSize().height));
            }
    }
}
void ClippingRectangleNode::onBeforeVisitScissor()
{
    if (_clippingEnabled) {
        glEnable(GL_SCISSOR_TEST);

        float scaleX = _scaleX;
        float scaleY = _scaleY;
        Node *parent = this->getParent();
        while (parent) {
            scaleX *= parent->getScaleX();
            scaleY *= parent->getScaleY();
            parent = parent->getParent();
        }
        
        const Point pos = convertToWorldSpace(Point(_clippingRegion.origin.x, _clippingRegion.origin.y));
        GLView* glView = Director::getInstance()->getOpenGLView();
        glView->setScissorInPoints(pos.x,
                                   pos.y,
                                   _clippingRegion.size.width * scaleX,
                                   _clippingRegion.size.height * scaleY);
    }
}
Example #30
0
void CPuppet::update(float delta)
{
    if (m_puppeteer && m_mapPhysics)
    {
        m_puppeteer->Update(delta);

        // Функция пытается переместить куклу, и возвращает обратно, если
        // на карте в новой позиции есть препятствия
        auto maybeMove = [this](float x, float y)
        {
            const Vec2 oldPosition = getPosition();
            setPosition(oldPosition + Vec2(x, y));
            if (!m_mapPhysics->CanStandOn(convertToWorldSpace(Vec2::ZERO)))
            {
                setPosition(oldPosition);
                return false;
            }
            return true;
        };
        Vec2 offset = delta * m_puppeteer->GetVelocity();
        maybeMove(offset.x, offset.y) || maybeMove(offset.x, 0) || maybeMove(0, offset.y);
    }
}