void target_include( TARGET * including, TARGET * included ) { TARGET * internal; if ( !including->includes ) { including->includes = copytarget( including ); including->includes->original_target = including; } internal = including->includes; internal->depends = targetentry( internal->depends, included ); }
LIST * builtin_depends( PARSE *parse, LOL *args, int *jmp ) { int curindex = 0; while ( 1 ) { LIST *targets = lol_get( args, curindex ); LIST *sources = lol_get( args, curindex + 1 ); LIST *l; if ( !sources ) break; for( l = targets; l; l = list_next( l ) ) { TARGET *t = bindtarget( l->string ); /* If doing INCLUDES, switch to the TARGET's include */ /* TARGET, creating it if needed. The internal include */ /* TARGET shares the name of its parent. */ #ifdef OPT_BUILTIN_NEEDS_EXT if( parse->num==1 ) #else if( parse->num ) #endif { if( !t->includes ) t->includes = copytarget( t ); t = t->includes; } #ifdef OPT_BUILTIN_NEEDS_EXT t->depends = targetlist( t->depends, sources, (char)(parse->num==2) ); #else t->depends = targetlist( t->depends, sources ); #endif } ++curindex; } return L0; }
LIST * builtin_depends( PARSE *parse, FRAME *frame ) { LIST *targets = lol_get( frame->args, 0 ); LIST *sources = lol_get( frame->args, 1 ); LIST *l; for( l = targets; l; l = list_next( l ) ) { TARGET *t = bindtarget( l->string ); /* If doing INCLUDES, switch to the TARGET's include */ /* TARGET, creating it if needed. The internal include */ /* TARGET shares the name of its parent. */ if( parse->num ) { if( !t->includes ) { t->includes = copytarget( t ); t->includes->original_target = t; } t = t->includes; } t->depends = targetlist( t->depends, sources ); } /* Enter reverse links */ for( l = sources; l; l = list_next( l ) ) { TARGET *s = bindtarget( l->string ); s->dependents = targetlist( s->dependents, targets ); } return L0; }
void make0( TARGET *t, TARGET *p, /* parent */ int depth, /* for display purposes */ COUNTS *counts, /* for reporting */ int anyhow ) /* forcibly touch all (real) targets */ { TARGETS *c, *d, *incs; TARGET *ptime = t; time_t last, leaf, hlast; int fate; const char *flag = ""; SETTINGS *s; #ifdef OPT_GRAPH_DEBUG_EXT int savedFate, oldTimeStamp; #endif if( DEBUG_MAKEPROG ) printf( "make\t--\t%s%s\n", spaces( depth ), t->name ); /* * Step 1: initialize */ if( DEBUG_MAKEPROG ) printf( "make\t--\t%s%s\n", spaces( depth ), t->name ); t->fate = T_FATE_MAKING; /* * Step 2: under the influence of "on target" variables, * bind the target and search for headers. */ /* Step 2a: set "on target" variables. */ s = copysettings( t->settings ); pushsettings( s ); /* Step 2b: find and timestamp the target file (if it's a file). */ if( t->binding == T_BIND_UNBOUND && !( t->flags & T_FLAG_NOTFILE ) ) { char* another_target; t->boundname = search( t->name, &t->time, &another_target ); /* If it was detected that this target refers to an already existing and bound one, we add include dependency, so that every target which depends on us will depend on that other target. */ if( another_target ) { TARGET* includes; if (!t->includes) { t->includes = copytarget(t); t->includes->original_target = t; } includes = t->includes; includes->depends = targetlist( includes->depends, list_new( L0, another_target ) ); } t->binding = t->time ? T_BIND_EXISTS : T_BIND_MISSING; } /* INTERNAL, NOTFILE header nodes have the time of their parents */ if( p && t->flags & T_FLAG_INTERNAL ) ptime = p; /* If temp file doesn't exist but parent does, use parent */ if( p && t->flags & T_FLAG_TEMP && t->binding == T_BIND_MISSING && p->binding != T_BIND_MISSING ) { t->binding = T_BIND_PARENTS; ptime = p; } #ifdef OPT_SEMAPHORE { LIST *var = var_get( "JAM_SEMAPHORE" ); if( var ) { TARGET *semaphore = bindtarget( var->string ); semaphore->progress = T_MAKE_SEMAPHORE; t->semaphore = semaphore; } } #endif /* Step 2c: If its a file, search for headers. */ if( t->binding == T_BIND_EXISTS ) headers( t ); /* Step 2d: reset "on target" variables */ popsettings( s ); freesettings( s ); /* * Pause for a little progress reporting */ if( DEBUG_BIND ) { if( strcmp( t->name, t->boundname ) ) { printf( "bind\t--\t%s%s: %s\n", spaces( depth ), t->name, t->boundname ); } switch( t->binding ) { case T_BIND_UNBOUND: case T_BIND_MISSING: case T_BIND_PARENTS: printf( "time\t--\t%s%s: %s\n", spaces( depth ), t->name, target_bind[ t->binding ] ); break; case T_BIND_EXISTS: printf( "time\t--\t%s%s: %s", spaces( depth ), t->name, ctime( &t->time ) ); break; } } /* * Step 3: recursively make0() dependents & headers */ /* Step 3a: recursively make0() dependents */ for( c = t->depends; c; c = c->next ) { int internal = t->flags & T_FLAG_INTERNAL; /* Seems like it's not relevant for us.... if( DEBUG_DEPENDS ) printf( "%s \"%s\" : \"%s\" ;\n", internal ? "Includes" : "Depends", t->name, c->target->name ); */ /* Warn about circular deps, except for includes, */ /* which include each other alot. */ if( c->target->fate == T_FATE_INIT ) make0( c->target, ptime, depth + 1, counts, anyhow ); else if( c->target->fate == T_FATE_MAKING && !internal ) printf( "warning: %s depends on itself\n", c->target->name ); } /* Step 3b: recursively make0() internal includes node */ if( t->includes ) make0( t->includes, p, depth + 1, counts, anyhow ); /* Step 3c: add dependents' includes to our direct dependencies */ incs = 0; for( c = t->depends; c; c = c->next ) if( c->target->includes ) incs = targetentry( incs, c->target->includes ); t->depends = targetchain( t->depends, incs ); /* * Step 4: compute time & fate */ /* Step 4a: pick up dependents' time and fate */ last = 0; leaf = 0; fate = T_FATE_STABLE; for( c = t->depends; c; c = c->next ) { /* If LEAVES has been applied, we only heed the timestamps of */ /* the leaf source nodes. */ leaf = max( leaf, c->target->leaf ); if( t->flags & T_FLAG_LEAVES ) { last = leaf; continue; } last = max( last, c->target->time ); fate = max( fate, c->target->fate ); #ifdef OPT_GRAPH_DEBUG_EXT if( DEBUG_FATE ) if( fate < c->target->fate ) printf( "fate change %s from %s to %s by dependency %s\n", t->name, target_fate[fate], target_fate[c->target->fate], c->target->name); #endif } /* Step 4b: pick up included headers time */ /* * If a header is newer than a temp source that includes it, * the temp source will need building. */ hlast = t->includes ? t->includes->time : 0; /* Step 4c: handle NOUPDATE oddity */ /* * If a NOUPDATE file exists, make dependents eternally old. * Don't inherit our fate from our dependents. Decide fate * based only upon other flags and our binding (done later). */ if( t->flags & T_FLAG_NOUPDATE ) { #ifdef OPT_GRAPH_DEBUG_EXT if( DEBUG_FATE ) if( fate != T_FATE_STABLE ) printf( "fate change %s back to stable, NOUPDATE.\n", t->name); #endif last = 0; t->time = 0; /* * Don't inherit our fate from our dependents. Decide fate * based only upon other flags and our binding (done later). */ fate = T_FATE_STABLE; } /* Step 4d: determine fate: rebuild target or what? */ /* In English: If can't find or make child, can't make target. If children changed, make target. If target missing, make it. If children newer, make target. If temp's children newer than parent, make temp. If temp's headers newer than parent, make temp. If deliberately touched, make it. If up-to-date temp file present, use it. If target newer than non-notfile parent, mark target newer. Otherwise, stable! Note this block runs from least to most stable: as we make it further down the list, the target's fate is getting stabler. */ #ifdef OPT_GRAPH_DEBUG_EXT savedFate = fate; oldTimeStamp = 0; #endif if( fate >= T_FATE_BROKEN ) { fate = T_FATE_CANTMAKE; } else if( fate >= T_FATE_SPOIL ) { fate = T_FATE_UPDATE; } else if( t->binding == T_BIND_MISSING ) { fate = T_FATE_MISSING; } else if( t->binding == T_BIND_EXISTS && last > t->time ) { #ifdef OPT_GRAPH_DEBUG_EXT oldTimeStamp = 1; #endif fate = T_FATE_OUTDATED; } else if( t->binding == T_BIND_PARENTS && last > p->time ) { #ifdef OPT_GRAPH_DEBUG_EXT oldTimeStamp = 1; #endif fate = T_FATE_NEEDTMP; } else if( t->binding == T_BIND_PARENTS && hlast > p->time ) { fate = T_FATE_NEEDTMP; } else if( t->flags & T_FLAG_TOUCHED ) { fate = T_FATE_TOUCHED; } else if( anyhow && !( t->flags & T_FLAG_NOUPDATE ) ) { fate = T_FATE_TOUCHED; } else if( t->binding == T_BIND_EXISTS && t->flags & T_FLAG_TEMP ) { fate = T_FATE_ISTMP; } else if( t->binding == T_BIND_EXISTS && p && p->binding != T_BIND_UNBOUND && t->time > p->time ) { #ifdef OPT_GRAPH_DEBUG_EXT oldTimeStamp = 1; #endif fate = T_FATE_NEWER; } else { fate = T_FATE_STABLE; } #ifdef OPT_GRAPH_DEBUG_EXT if( DEBUG_FATE && fate != savedFate ) if( savedFate == T_FATE_STABLE ) printf( "fate change %s set to %s%s\n", t->name, target_fate[fate], oldTimeStamp ? " (by timestamp)" : "" ); else printf( "fate change %s from %s to %s%s\n", t->name, target_fate[savedFate], target_fate[fate], oldTimeStamp ? " (by timestamp)" : "" ); #endif /* Step 4e: handle missing files */ /* If it's missing and there are no actions to create it, boom. */ /* If we can't make a target we don't care about, 'sokay */ /* We could insist that there are updating actions for all missing */ /* files, but if they have dependents we just pretend it's NOTFILE. */ if( fate == T_FATE_MISSING && !t->actions && !t->depends ) { if( t->flags & T_FLAG_NOCARE ) { #ifdef OPT_GRAPH_DEBUG_EXT if( DEBUG_FATE ) printf( "fate change %s to STABLE from %s, " "no actions, no dependents and don't care\n", t->name, target_fate[fate]); #endif fate = T_FATE_STABLE; } else { printf( "don't know how to make %s\n", t->name ); fate = T_FATE_CANTFIND; } } /* Step 4f: propagate dependents' time & fate. */ /* Set leaf time to be our time only if this is a leaf. */ t->time = max( t->time, last ); t->leaf = leaf ? leaf : t->time ; /* This target's fate may have been updated by virtue of following * some target's rebuilds list, so only allow it to be increased * to the fate we've calculated. Otherwise, grab its new fate. */ if (fate > t->fate) t->fate = fate; else fate = t->fate; /* Step 4g: if this target needs to be built, force rebuild * everything in this target's rebuilds list */ if (fate >= T_FATE_BUILD && fate < T_FATE_BROKEN) force_rebuilds(t); /* * Step 5: sort dependents by their update time. */ if( globs.newestfirst ) t->depends = make0sort( t->depends ); /* * Step 6: a little harmless tabulating for tracing purposes */ /* Don't count or report interal includes nodes. */ if( t->flags & T_FLAG_INTERNAL ) return; if (counts) { #ifdef OPT_IMPROVED_PATIENCE_EXT ++counts->targets; #else if( !( ++counts->targets % 1000 ) && DEBUG_MAKE ) printf( "...patience...\n" ); #endif if( fate == T_FATE_ISTMP ) counts->temp++; else if( fate == T_FATE_CANTFIND ) counts->cantfind++; else if( fate == T_FATE_CANTMAKE && t->actions ) counts->cantmake++; else if( fate >= T_FATE_BUILD && fate < T_FATE_BROKEN && t->actions ) counts->updating++; } if( !( t->flags & T_FLAG_NOTFILE ) && fate >= T_FATE_SPOIL ) flag = "+"; else if( t->binding == T_BIND_EXISTS && p && t->time > p->time ) flag = "*"; if( DEBUG_MAKEPROG ) printf( "made%s\t%s\t%s%s\n", flag, target_fate[ t->fate ], spaces( depth ), t->name ); /* We don't have DEBUG_CAUSES. if( DEBUG_CAUSES && t->fate >= T_FATE_NEWER && t->fate <= T_FATE_MISSING ) printf( "%s %s\n", target_fate[ t->fate ], t->name ); */ }