static int traverse(struct tdb_context *tdb, TDB_DATA key, TDB_DATA data,
                    void *p)
{
    ok1(correct_key(key));
    ok1(correct_data(data));
    return 0;
}
Example #2
0
static void request_data_cb(int result, int count, void *arg)
{
    int slot = (int)arg;
    correct_data(&gamepad[slot]);
    request_data(0, 0, (void *)slot);
}