static int traverse(struct tdb_context *tdb, TDB_DATA key, TDB_DATA data, void *p) { ok1(correct_key(key)); ok1(correct_data(data)); return 0; }
static void request_data_cb(int result, int count, void *arg) { int slot = (int)arg; correct_data(&gamepad[slot]); request_data(0, 0, (void *)slot); }