Example #1
0
//
// MAIN: Using keyboard to move a sprite example
//
void initialize() {
   u8* pvideomem;               // Pointer to video memory

   // Disable firmware to prevent it from interfering with setPalette and setVideoMode
   cpct_disableFirmware();

   // Set up the hardware palette using hardware colour values
   cpct_setPalette(g_palette, 16);
   cpct_setBorder(HW_BLACK);
   
   // Set video mode 0 (160x200, 16 colours)
   cpct_setVideoMode(0);

   // Draw floor. As cpct_drawSolidBox cannot draw boxes wider than 63 bytes
   // and Screen width is 80 bytes, we draw 2 boxes of SCR_W/2 (40 bytes) each
   pvideomem = cpct_getScreenPtr(CPCT_VMEM_START,       0, FLOOR_Y);
   cpct_drawSolidBox(pvideomem, FLOOR_COLOR, SCR_W/2, FLOOR_HEIGHT);
   pvideomem = cpct_getScreenPtr(CPCT_VMEM_START, SCR_W/2, FLOOR_Y);
   cpct_drawSolidBox(pvideomem, FLOOR_COLOR, SCR_W/2, FLOOR_HEIGHT);

   // Draw instructions
   pvideomem = cpct_getScreenPtr(CPCT_VMEM_START,  0, 20);
   cpct_drawStringM0("  Sprite Flip Demo  ", pvideomem, 2, 0);   
   pvideomem = cpct_getScreenPtr(CPCT_VMEM_START,  0, 34);
   cpct_drawStringM0("[Cursor]",   pvideomem, 4, 0);
   pvideomem = cpct_getScreenPtr(CPCT_VMEM_START, 40, 34);
   cpct_drawStringM0("Left/Right", pvideomem, 3, 0);
}
Example #2
0
//
// MAIN: Keyboard check example
//
void main(void) {
    // 32 bits counter, to let it count passed 65536 (up to 4 Billions)
    u32 i;
    
    // Disable firmware to prevent it from interfering with setVideoMode
    cpct_disableFirmware();

    // Convert palettes from firmware colour values to 
    // hardware colours (which are used by cpct_setPalette)
    cpct_fw2hw(G_banner_palette, 16);
    cpct_fw2hw(G_logo_palette, 4);

    // Set the border white, using colour 0 from G_banner_palette 
    // after converting the colours to hardware values
    cpct_setBorder(G_banner_palette[0]);

    // Infinite main loop
    while (1) {
        // Draw CPCtelera's Logo and wait for a while
        drawLogo();
        for(i=0; i < WAITLOOPS; ++i);

        // Draw CPCtelera's Banner and wait for a while
        drawBanner();
        for(i=0; i < WAITLOOPS; ++i);
    }
}
Example #3
0
/////////////////////////////////////////////////////////////////
// initialize
//    Initialize this application when it starts. Disable firmware,
// set the video mode and colours, and initialize map and cursor.
//
void initialize() {
   u8 *pmem;

   // Disable firmware to prevent it from restoring video mode or
   // interfering with our drawString functions
   cpct_disableFirmware();

   // Set the video Mode to 1 (320x200, 4 colours)
   cpct_setVideoMode(1); 

   // Use default colours except for palette index 0 (background).
   // Default colours are (Blue, Yellow, Cyan, Red), let's use
   // (Black, Yellow, Cyan, Red). Change only colour 0 and border.
   cpct_setPALColour(0, 0x14);
   cpct_setBorder(0x14);
   
   // Initialize Base Pointer of the map in video memory. This is 
   // the place where the map will start to be drawn (0,0). This
   // location is (MAP_START_X, MAP_START_Y) with respect to CPCT_VMEM_START.
   pmem = cpct_getScreenPtr(CPCT_VMEM_START, MAP_START_X, MAP_START_Y);
   map_setBaseMem(pmem);

   // Set cursor at the top-left corner of the screen
   cursor_setLocation(0, 0);

   // Draw messages with instructions, the map and the cursor
   drawMessages();
   map_draw();
   cursor_draw();
}
Example #4
0
//////////////////////////////////////////////////////////////////////////////
// Initialization of the CPC
//    This function will be called once at the start of the program. After
// that, it won't be required anymore. Therefore, its code will be placed at
// 0x4000 to be used once and then removed when an image is written to 
// this second video buffer (0x4000-0x7FFF)
///
void initializeCPC() {
   cpct_disableFirmware();          // Disable the firmware not to interfere with us
   cpct_setVideoMode(0);            // Set mode 0 (160x200, 16 colours)
   cpct_setPalette(g_palette, 16);  // Set colour palette
   cpct_setBorder(g_palette[0]);    // Set the border with same colour used for background (0)
   
   // Set up the main video buffer (0xC000) with a message and all colours set up
   setUpVideoBuffer(VMEM_0, 0, "Main Screen Buffer", 6, 0);
}
Example #5
0
void initCPC() {
	cpct_disableFirmware();
	cpct_fw2hw(g_palette,16);
	cpct_fw2hw(g_palette2,16);
	cpct_fw2hw(g_palette3,16);
	cpct_setPalette(g_palette,16);
	cpct_setBorder (g_palette[0]);
	cpct_setVideoMode(0);
	cpct_akp_musicInit(G_menu);	
//	cpct_akp_SFXInit (G_menu);
}
Example #6
0
/////////////////////////////////////////////////////////////////////////
// Initialization routine
//    Disables firmware, initializes palette and video mode and
// draws the background
//
void initialization (){ 
   cpct_disableFirmware();          // Disable firmware to prevent it from interfering
   cpct_setPalette(g_palette, 7);   // Set palette using hardware colour values
   cpct_setBorder (g_palette[0]);   // Set border colour same as background (0)
   cpct_setVideoMode(0);            // Change to Mode 0 (160x200, 16 colours)

   // Set the internal tileset for drawing Tilemaps
   cpct_etm_setTileset2x4(g_tileset);

   // Draw the background tilemap
   cpct_etm_drawTilemap2x4_f(MAP_WIDTH_TILES, MAP_HEIGHT_TILES, 
                             CPCT_VMEM_START, g_background);  
}
Example #7
0
//
// EXAMPLE: Measuring free cycles after moving an sprite
//
void main(void) {
   u8  i;                        // Loop index
   u8  x=0, y=0;                 // Sprite coordinates (in bytes)
   u8* pvideomem = (u8*)0xC000;  // Sprite initial video memory byte location (where it will be drawn)
   u16 avc = 0;                  // Available cycles until next VSYNC, after all main loop calculations

   // First, disable firmware to prevent it from intercepting our palette and video mode settings (and,
   // at the same time, winning some speed not having to process firmware code at every interrupt)
   cpct_disableFirmware();
   // Set palette and Screen Border (transform firmware to hardware colours and then set them)
   cpct_fw2hw     (G_palette, 4);
   cpct_setPalette(G_palette, 4);
   cpct_setBorder (G_palette[1]);
   // Ensure MODE 1 is set
   cpct_setVideoMode(1);

   // Main Loop
   while(1) {
      // First, wait VSYNC monitor signal to synchronize the loop with it. We'll start doing
      // calculations always at the same time (when VSYNC is first detected)
      cpct_waitVSYNC();

      // Scan Keyboard and change sprite location if cursor keys are pressed
      cpct_scanKeyboard_f();
      if      (cpct_isKeyPressed(Key_CursorRight) && x <  80 - SPR_W) { x++; pvideomem++; }
      else if (cpct_isKeyPressed(Key_CursorLeft)  && x >   0        ) { x--; pvideomem--; }
      if      (cpct_isKeyPressed(Key_CursorUp)    && y >   0        ) { pvideomem -= (y-- & 7) ? 0x0800 : 0xC850; }
      else if (cpct_isKeyPressed(Key_CursorDown)  && y < 200 - SPR_H) { pvideomem += (++y & 7) ? 0x0800 : 0xC850; }

      // Draw the sprite at its new location on screen. 
      // Sprite automatically erases previous copy of itself on the screen because it moves 
      // 1 byte at a time and has a 0x00 border that overwrites previous colours on that place
      cpct_drawSprite(G_death, pvideomem, SPR_W, SPR_H);
      
      // Wait to next VSYNC signal, calculating the amount of free cycles (time we wait for VSYNC)
      // As documented on <cpct_count2VSYNC>, function returns number of loop iterations (L), and 
      // cycles shall be calculated doing 22 + 34*L
      avc = 22 + 34 * cpct_count2VSYNC();

      // Print 5 digits on the upper right corner of the screen, 
      // with the amount of free cycles calculated in previous step. 
      // Digits will be printed at screen locations (0xC046, 0xC048, 0xC04A, 0xC04C, 0xC04E)
      for(i=0; i<5; i++) {
         u8 digit = '0' + (avc % 10);
         cpct_drawCharM1_f((void*)(0xC04E - 2*i), 3, 0, digit);
         avc /= 10;
      }
   }
}
Example #8
0
// Initialization of the Amstrad CPC at the start of the application
void initializeCPC() {
   // Disable firmware: we dont want it to interfere with our code
   cpct_disableFirmware();

   // Set the function interruptHandler to be called on each interrupt.
   cpct_setInterruptHandler(interruptHandler);

   // Set the hardware palette (convert firmware colour values to hardware ones and set the palette)
   cpct_fw2hw(G_palette, 16);
   cpct_setPalette(G_palette, 16);    // Descomentar estas tres lineas cuando tengamos paleta
   cpct_setBorder(G_palette[0]);

   // Change to Mode 0 (160x200, 16 colours)
   cpct_setVideoMode(0);

}
Example #9
0
/////////////////////////////////////////////////////////////////////////////////
// Main application's code
//
void application(void) {
   // Screen tilemap
   TScreenTilemap scr = { 0, 0, { 0, 0, MAP_WIDTH, MAP_HEIGHT} };

   // First show user messages
   showMessages();

   // Initialize the application
   cpct_disableFirmware();     // Firmware must be disabled for this application to work
   cpct_setBorder(0x00);       //    Set the border colour gray and.. 
   cpct_setPALColour(0, 0x14); // ...background black

   // VERY IMPORTANT: Before using EasyTileMap functions (etm), the internal
   // pointer to the tileset must be set. 
   cpct_etm_setTileset2x4(g_tileset);

   // Indefinitely draw the tilemap, listen to user input, 
   // do changes and draw it again
   while(1) {
      drawScreenTilemap(&scr);   // Redraws the tilemap
      readKeyboardInput(&scr);   // Waits for a user input and makes associated changes
   }
}
Example #10
0
/////////////////////////////////////////////////////////////////////////////////
// Machine initialization code
//
void initialize_CPC() {
   // Initialize the application
   cpct_disableFirmware();         // Firmware must be disabled for this application to work
   cpct_setVideoMode(0);           // Set Mode 0 (160x200, 16 Colours)
   cpct_setPalette(g_palette, 13); // Set Palette 
   cpct_setBorder(HW_BLACK);       // Set the border and background colours to black

   // VERY IMPORTANT: Before using EasyTileMap functions (etm), the internal
   // pointer to the tileset must be set. 
   cpct_etm_setTileset2x4(g_tileset);   

   // Clean up the screen 
   cpct_memset(CPCT_VMEM_START, 0x00, 0x4000);

   // Draw the full tilemap for the first time
   cpct_etm_drawTileBox2x4(0, 0,                       // (X, Y) upper-left corner of the tilemap
                           SCR_TILE_WIDTH, MAP_HEIGHT, // (Width, Height) of the Box to be drawn (all the screen)
                           MAP_WIDTH,                  // Width of the full tilemap (which is wider than the screen)
                           CPCT_VMEM_START,                   // Pointer to the start of video memory (upper-left corner of the
                                                       // ...tilemap in the screen)
                           g_tilemap);                 // Pointer to the first tile of the tilemap to be drawn (upper-left
                                                       // ... corner of the tilemap viewport window)
}